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Did you prefer the more manga-like combat animations in Dragon Age 2?


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#151
Mr.House

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Nerevar-as wrote...

AresKeith wrote...

Jayne126 wrote...

Roundhouse kicking a flask instead of simply throwing it was just retarded.

Not to mention the constant jumping and back flipping. It tried waaaay too hard to be "cool".


The Mages were the only ones to get an improvement in combat lol


After I missed the nth CCC because that damn idiot made an unnecessary twirl instead of casting a spell, I decided that no, they didn´t. DA:O was boring but practical, DA2 the opposite.

That's your fault, not the so called idiots fault.

#152
Ariella

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[quote]Jayne126 wrote...

[quote]Ariella wrote...

You said it looked stupid (won't use the word you use because it's damn insulting, just like the thread title) I'm just pointing out that DAO looked as stupid in its own way and was a hell of a lot less interesting to look AT in general. The spin kicks and bamfing were a hell of a lot better than I move from one place to another and I hit things. And I don't see the people saying that DA2 combat sucked complain about the sync combats that were even worse considering you had no control over when they happened AND they broke combat flow. Like the round house we any less realistic or stupid looking than scrawny Gray Warden in leather armor being able to get up the speed to knock over an opponent that out masses him/her quite a bit. And of course there's the dragon finisher... In DA2 when you did something, you DID it, reaction was instant and obvious, and attacks were well differentiated. You don't like it, fine, but you might want to consider your wording next time.

[/quote]
I've no idea why you feel insulted because I called the animation retarded, which isn't directed at you or anybody else at all. For the love of god grow some skin.
[quote]

Using the term to imply stupidity. I find that insulting and a lazy use of the language. You didn't like it, fine. You didn't like the way it looked, fine, but rather than using a legitmate medical condition to imply stupidity... I'm sure you'll figure it out. And your cry for "realisitc" combat in fantasy... If I want realistic, I'll play a historical recreation, not a fantasy that has mages throwing fireballs. This is SUPPOSED to be over the top. And yes, I also find it insulting because some of us intereact with people who have been classified as retarded, so seeing the word so casually, and callously used is insulting. I'm sorry if you don't understand the word 'empathy'.

[quote]
And what, because I feel like the characters look like clowns means I prefer the Origins animation? Guess what, I don't feel like that either. The Mage animation looked like they were some old grannies who couldn't walk straight.
[/quote]

I don't know, maybe because you made NO opinion of DAO in the post we're referring to, and that tends to lend the impression that you either had no opinion of DAO's combat animation, or a good one.

#153
GreyLycanTrope

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It struck me as over the top and rather silly but then again I'm swinging around a sword bigger than my character and lobbing fireballs at people, so whatever.

Modifié par Greylycantrope, 08 août 2013 - 10:17 .


#154
Nerevar-as

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Mr.House wrote...

Nerevar-as wrote...

AresKeith wrote...

Jayne126 wrote...

Roundhouse kicking a flask instead of simply throwing it was just retarded.

Not to mention the constant jumping and back flipping. It tried waaaay too hard to be "cool".


The Mages were the only ones to get an improvement in combat lol


After I missed the nth CCC because that damn idiot made an unnecessary twirl instead of casting a spell, I decided that no, they didn´t. DA:O was boring but practical, DA2 the opposite.

That's your fault, not the so called idiots fault.


I wasn´t the one who made relative long animations and didn´t allow spells to interrupt them. So mages came across as flashing idiots who´d rather look cool than be effective.

#155
Melca36

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Does it matter? They said its changing. Its not going to be like Origins or DA2. It will be interesting to see which side complains the most

#156
Ariella

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AresKeith wrote...

Ariella wrote...

AresKeith wrote...

Jayne126 wrote...

Ariella wrote...
And tromping around, back hunched over, every attack looking exactly the same was better how???

I'll take visually interesting over stats any day. If I want to do stats I'll save the 50 bucks and play my table top instead.

And when did I said that hm?

They could, you know, make stuff which doesn't look ridicoulus and still had variety. But right now, they look like clowns.


This


Actually the Warden tended to look like he was coming out of the clown car... DAO combat animations weren't the be all end all, and DA2's weren't as bad as you like to portray. And being insulting both to those of us who liked it, and using terms that are insulting in general, just demeans yourselves.


DAO's combat wasn't great either, but I would prefer it to DA2's over the top, anime style combat

Mages and Archers were the only thing I consider a proper improvement in DA2


Over the top is not always bad. As I've said, one of the biggest problems was that, like NWN, DAO's combat was boring. There was NO difference between attacks which made the whole thing visually flat and a trial. DA2 however was visually interesting and for more than a few of us it seems, enjoyable. This is fantasy, not reality. Yes physical laws need to be kept, up to a point, for combat, but I never felt that a) DA2 broke any of those laws (bent them yeah, but not terrible) B) that the combat was out of keeping for the characters, considering THEY were just as over the top.

#157
Nerevar-as

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Greylycantrope wrote...

It struck me as over the top and rather silly but then again I'm swinging around a sword bigger than my character and lobbing fireballs at people, so whatever.


Gutts swings around a sword likely heavier than himself and comes across as totally badass, not silly. And when he goes DA2 some 25 volumes later, there´s a plot reason.

#158
GreyLycanTrope

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Nerevar-as wrote...

Greylycantrope wrote...

It struck me as over the top and rather silly but then again I'm swinging around a sword bigger than my character and lobbing fireballs at people, so whatever.


Gutts swings around a sword likely heavier than himself and comes across as totally badass, not silly. And when he goes DA2 some 25 volumes later, there´s a plot reason.

He comes across as plenty silly to me tbh, as does his occasional ability to deflect arrows with his cloak.

Modifié par Greylycantrope, 08 août 2013 - 10:30 .


#159
Nerevar-as

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Greylycantrope wrote...

Nerevar-as wrote...

Greylycantrope wrote...

It struck me as over the top and rather silly but then again I'm swinging around a sword bigger than my character and lobbing fireballs at people, so whatever.


Gutts swings around a sword likely heavier than himself and comes across as totally badass, not silly. And when he goes DA2 some 25 volumes later, there´s a plot reason.

He comes across as plenty silly to me tbh, as does his occasional abilty to deflect arrows with his cloak.

Well, the sword has a mass, it´s clearly difficult to handle (and gets treated as such), and it´s also shown the effect being hit with such a thing. DA2 fails at all of that. Can´t remember well the cloak thing now.

#160
Mr.House

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Ariella stop assuming we think DAO combat and animations where great.

#161
Guest_Jayne126_*

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Ariella wrote...
Using the term to imply stupidity. I find that insulting and a lazy use of the language. You didn't like it, fine. You didn't like the way it looked, fine, but rather than using a legitmate medical condition to imply stupidity... I'm sure you'll figure it out. And your cry for "realisitc" combat in fantasy... If I want realistic, I'll play a historical recreation, not a fantasy that has mages throwing fireballs. This is SUPPOSED to be over the top. And yes, I also find it insulting because some of us intereact with people who have been classified as retarded, so seeing the word so casually, and callously used is insulting. I'm sorry if you don't understand the word 'empathy'.

I don't know, maybe because you made NO opinion of DAO in the post we're referring to, and that tends to lend the impression that you either had no opinion of DAO's combat animation, or a good one.

You really like strawmens I see. Are they on sale?

So what, if I said Nike is stupid I also mean all who wear Nike are stupid? No I didn't, it's your problem if you identefy yourself with the subject not mine.

And yeah, if I don't like it that is -my- opinion obviously. It's -your- opinion if you like it. You don't have to tell me that. Guess what I can seperate the two. Agreeing and disagreeing is a normal flow in a conversation.

I know what it means. And I also know when I can use it. You don't apparently.

And last, so because I don't mention something you just decide it for yourself? Ohoho! Nice generalization.

Whatever I call it stupid, retarded or I simply say I disagree with the decision of changing it that way, the point of having different opinions still stands. Don't brand me as bad just because you disagree with me on the subject.

Modifié par Jayne126, 08 août 2013 - 10:33 .


#162
addiction21

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Greylycantrope wrote...

It struck me as over the top and rather silly but then again I'm swinging around a sword bigger than my character and lobbing fireballs at people, so whatever.


I just had to say it. Second best avatar I have seen. Good job.

#163
AresKeith

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Ariella wrote...

Over the top is not always bad. As I've said, one of the biggest problems was that, like NWN, DAO's combat was boring. There was NO difference between attacks which made the whole thing visually flat and a trial. DA2 however was visually interesting and for more than a few of us it seems, enjoyable. This is fantasy, not reality. Yes physical laws need to be kept, up to a point, for combat, but I never felt that a) DA2 broke any of those laws (bent them yeah, but not terrible) B) that the combat was out of keeping for the characters, considering THEY were just as over the top.


1. I already acknowledged the fact that DAO's combat isn't that good either, but I like the fact that it's tactical

2. Just because it's fantasy and not reality =/= going over the top and just plain silly

I want DA:I's combat to tactical, visually interesting, and fast pace (not at the level of DA2 because that was just too much)

#164
Rolling Flame

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No, I don't. I'd rather the animations look realistic.

Modifié par Rolling Flame, 08 août 2013 - 10:41 .


#165
Guest_Puddi III_*

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Lack of immediate responsiveness to commands during the last attack of the autoattack sequence was a real problem in DA2. You shouldn't have to know that you have to stop autoattacking and run in circles to make sure you don't trigger that attack if you're trying to pull of a CCC. That's silly.

Lack of responsiveness during long attack animations that you initiated, like Firestorm, I don't have a problem with.

#166
spirosz

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I prefer DA II combat, but I prefer certain aspects in Origins. I miss my arcane warrior.

Modifié par spirosz, 08 août 2013 - 10:50 .


#167
draken-heart

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Mr.House wrote...

Ariella stop assuming we think DAO combat and animations where great.


I have to agree that most do not seem to treat the origins animations as great, but be honest, they were just terrible. It is like the Devs tried too hard to make the combat in origins boring.

#168
Guest_The Mad Hanar_*

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spirosz wrote...

I prefer DA II combat, but I prefer certain aspects in Origins. I miss my arcane warrior.


Yep. Though that class was the reason my friends called the game Dragon Mage Origins. There wasn't any other class worth using once you got that class right.

#169
Druk-Qs

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I vouch for the return of those sweet "Deathblows" from DA:O.

Stabbing then decapitating with clear animation >>> Enemies exploding

#170
draken-heart

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One_Sunny_Place wrote...

I vouch for the return of those sweet "Deathblows" from DA:O.

Stabbing then decapitating with clear animation >>> Enemies exploding


and I vouch for each class/weapon style havign it's own animation over every aspect of combat look like it was designed by 90 year olds.

#171
GreyLycanTrope

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Nerevar-as wrote...
Well, the sword has a mass, it´s clearly difficult to handle (and gets treated as such), and it´s also shown the effect being hit with such a thing. DA2 fails at all of that. Can´t remember well the cloak thing now.

I'll agree that the giant swords lacked impact in DA2, but again I'm just not that invested in the combat animation one way or the other. My only gripe really is that I miss the executions and decapitions, but this just goes back to impact. They can still pull it off with the DA2 over the top style they just need a few badass death animations instead of your enemies falling to peices.

addiction21 wrote...
I just had to say it. Second best avatar I have seen. Good job.

Thank you.

Modifié par Greylycantrope, 08 août 2013 - 11:10 .


#172
DarkKnightHolmes

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Personally I never found the DAO fights boring. Mainly because most normal fights don't last more than a minute or two.

I think the real reason some people dislike DA2 combat is because the fights just dragged on and on for so long it got very tiring.

#173
Druk-Qs

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draken-heart wrote...

One_Sunny_Place wrote...

I vouch for the return of those sweet "Deathblows" from DA:O.

Stabbing then decapitating with clear animation >>> Enemies exploding


and I vouch for each class/weapon style havign it's own animation over every aspect of combat look like it was designed by 90 year olds.


Hmph, I'm not certain if this was sarcasm, but I'm going to assume it was not, because that doesn't sound like a terrible idea.

I'd also like more dynamic animations between the characters and their enemies; You know, dodging, missed swings which make them change position, etc.

In the video shown in Gameinformer, it LOOKED like they were actually going to implement something like that in the combat, though it's unlikely the game will look anywhere near the same a year from now, so who knows.

#174
draken-heart

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One_Sunny_Place wrote...

draken-heart wrote...

One_Sunny_Place wrote...

I vouch for the return of those sweet "Deathblows" from DA:O.

Stabbing then decapitating with clear animation >>> Enemies exploding


and I vouch for each class/weapon style havign it's own animation over every aspect of combat look like it was designed by 90 year olds.


Hmph, I'm not certain if this was sarcasm, but I'm going to assume it was not, because that doesn't sound like a terrible idea.

I'd also like more dynamic animations between the characters and their enemies; You know, dodging, missed swings which make them change position, etc.

In the video shown in Gameinformer, it LOOKED like they were actually going to implement something like that in the combat, though it's unlikely the game will look anywhere near the same a year from now, so who knows.


The part about combat being designed by 90 year olds was partly sarcastic, but thanks for agreeing with me. :)

#175
ArenCordial

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Definitely enjoyed Origins more realistic approach and the deathblows. Like many it could have been a bit faster.

DA2 though I despised practically everything about, save for the mage staff strikes being added. The animations were plain ridiculous, over the top, and cartoony. The speed had you treating swords taller than you like they were paper and swinging at a speed that resembled a roadrunner on crack.