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Did you prefer the more manga-like combat animations in Dragon Age 2?


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#201
o Ventus

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Zeldrik1389 wrote...

Lol remind me of why people asking gov to double our standard. 
Today's standard = jokingly easy compare to the 90s "standard" games like BG or D2, let alone real challenging games like DS.


I can't speak for Dark Souls, but by "D2" I assume you're talking about Diablo 2. That game isn't particularly difficult. It can be a lengthy grind (with the odd spike in difficulty from time to time), but that's really about it. Speaking of Diablo, the third one wasn't particularly difficult either. Granted, my game took on sentience and uninstalled itself from my computer before I could finish it, but I played a good 70% of the main game.

#202
Zeldrik1389

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n7stormrunner wrote...


no that can't be right. lately I've been playing alot of old games... if anything their easier.. more annoying but not really any harder than newer games.


What games you played? If you played games like Fallout , BG, or Diablo, I gotta say they are harder than today's games. There are a lot of things you have to worry about, for instance, when you level up, you need to know what skill you want to put point in, or you might end up with a broken character soon, while many rpg today's the skill points arent that valuable anymore (some games you can even reset skills at any time). And that's only RPG. If you play games like Prince of Persia (the one from 1980s or sth) it's crazily difficult compare to most games we have today. 

@Ventus: Yeah it's Diablo 2. It's not particularly difficult (hence, the standard game at that time) but it's still more challenging than many today's rpg, especially on higher difficulty. D3 was released just last year, which means it actually in the "today's standard" category. Plus it was just an attemp to rip off from fans imo. DRM + real money AH.... 

Modifié par Zeldrik1389, 09 août 2013 - 03:00 .


#203
Xilizhra

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I honestly like DA2's combat style, as it was visually engaging in a way that the constant lumbering around in DAO was simply not.

#204
Rawgrim

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Zeldrik1389 wrote...

n7stormrunner wrote...


no that can't be right. lately I've been playing alot of old games... if anything their easier.. more annoying but not really any harder than newer games.


What games you played? If you played games like Fallout , BG, or Diablo, I gotta say they are harder than today's games. There are a lot of things you have to worry about, for instance, when you level up, you need to know what skill you want to put point in, or you might end up with a broken character soon, while many rpg today's the skill points arent that valuable anymore (some games you can even reset skills at any time). And that's only RPG. If you play games like Prince of Persia (the one from 1980s or sth) it's crazily difficult compare to most games we have today. 


Might and Magic 6.

#205
n7stormrunner

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Zeldrik1389 wrote...

n7stormrunner wrote...


no that can't be right. lately I've been playing alot of old games... if anything their easier.. more annoying but not really any harder than newer games.


What games you played? If you played games like Fallout , BG, or Diablo, I gotta say they are harder than today's games. There are a lot of things you have to worry about, for instance, when you level up, you need to know what skill you want to put point in, or you might end up with a broken character soon, while many rpg today's the skill points arent that valuable anymore (some games you can even reset skills at any time). And that's only RPG. If you play games like Prince of Persia (the one from 1980s or sth) it's crazily difficult compare to most games we have today. 


old ff... BG which I can only play in short busts because of boredom.. a few shin mega tensei games. tried dablo got bored. fallout got bored... you seeing a trend... 

#206
valkulon

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 Hey guys, I want to ask you a question, but I'm going to be a raging dickhole about it. Do you like the boring as hell and yawnsome combat that was in DA:O?

If you want to ask a question on "whether or not people liked the combat in DA2" don't be a douchebag about it; just ask the question politely.

Modifié par Valhart, 09 août 2013 - 03:19 .


#207
slimgrin

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DA2 animations were ridiculous. The more over the top you get with every animation, the less impact they have. Even Japanese fighting and combat games like DMC, Bayonnetta, and Street fighter understand this. Your enemy doesn't explode in an orgy of blood the second you touch them with a pointy object.

The animations in DA:O may have been too slow (I installed the fast combat mod) but they helped the spectacular finishers to really stand out. No one move stands out in DA2, it's all in-your-face theatrics.

Modifié par slimgrin, 09 août 2013 - 03:13 .


#208
Tarek

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Bleachrude wrote...

And I call shenanigans on that Tarek...Nowhere was DA2 combat that flashy UNLESS it was a spell itself...


exaduration is an art my man XD :wizard:

damnit why ain't my spelling check working 

#209
o Ventus

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slimgrin wrote...

The more over the top you get with every animation, the less impact they have. Even Japanese fighting and combat games like DMC, Bayonnetta, and Street fighter understand this.


You couldn't have picked worse examples. Bayonetta features the player character doing flying, sexually suggestive roundhouse kicks with her gun-shoes and conjuring magical guillotines with her hair, to the point where 97% of her body is exposed.

#210
Tarek

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meh dark souls just sucked on PC the control port was horrible

#211
Tarek

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o Ventus wrote...

slimgrin wrote...

The more over the top you get with every animation, the less impact they have. Even Japanese fighting and combat games like DMC, Bayonnetta, and Street fighter understand this.


You couldn't have picked worse examples. Bayonetta features the player character doing flying, sexually suggestive roundhouse kicks with her gun-shoes and conjuring magical guillotines with her hair, to the point where 97% of her body is exposed.


LOL any male version :P

I kid.... :police:

frankly i only saw DA 2 combat on you tube and I did not find it impressive, and witcher 1 and 2 has some amzing sword fights and finishers DA:I could use some of that 

#212
n7stormrunner

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o Ventus wrote...

slimgrin wrote...

The more over the top you get with every animation, the less impact they have. Even Japanese fighting and combat games like DMC, Bayonnetta, and Street fighter understand this.


You couldn't have picked worse examples. Bayonetta features the player character doing flying, sexually suggestive roundhouse kicks with her gun-shoes and conjuring magical guillotines with her hair, to the point where 97% of her body is exposed.


and dmc is actually anime ish... I have no clue about street fighter though.

#213
slimgrin

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o Ventus wrote...

slimgrin wrote...

The more over the top you get with every animation, the less impact they have. Even Japanese fighting and combat games like DMC, Bayonnetta, and Street fighter understand this.


You couldn't have picked worse examples. Bayonetta features the player character doing flying, sexually suggestive roundhouse kicks with her gun-shoes and conjuring magical guillotines with her hair, to the point where 97% of her body is exposed.


What does that have to do with the animations? Point is, Bayonetta knows how to do a money shot, Hawke didn't. All of it was spastic and flashy.

#214
KnightXE

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I preferred the flashier, faster combat of DA2. DAO combat was a bit too slow and plodding for my taste.

I also liked the fact that you had to keep pressing the basic attack button in DA2. When I played DAO, out of habit, I would constantly press the attack button even though I didn't have to. So DA2 felt more natural to me, in that sense.

HOWEVER, I did feel DAO's combat was more "visceral." especially with the finishing moves. when you killed your enemy, it felt like you really finished him off. that was more satisfying than DA2 where it seemed everything just exploded or fell down.........

So, if they can find a happy medium between the more visceral, tactical combat of DAO and the faster, more fluid combat of DA2, I'll be happy.

and from the sound of it, that seems to be what they're working towards.

I'm eager to see more actual combat gameplay for all of the classes.

#215
n7stormrunner

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slimgrin wrote...

o Ventus wrote...

slimgrin wrote...

The more over the top you get with every animation, the less impact they have. Even Japanese fighting and combat games like DMC, Bayonnetta, and Street fighter understand this.


You couldn't have picked worse examples. Bayonetta features the player character doing flying, sexually suggestive roundhouse kicks with her gun-shoes and conjuring magical guillotines with her hair, to the point where 97% of her body is exposed.


What does that have to do with the animations? Point is, Bayonetta knows how to do a money shot, Hawke didn't. All of it was spastic and flashy.


soooo... your saying hawke should get naked and eat monster with his hair?

#216
Guest_EntropicAngel_*

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The Mad Hanar wrote...

Yep. Though that class was the reason my friends called the game Dragon Mage Origins. There wasn't any other class worth using once you got that class right.


Not so, my high-dex , DW rogue basically owns every encounter.

#217
devSin

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slimgrin wrote...

DA2 animations were ridiculous. The more over the top you get with every animation, the less impact they have. Even Japanese fighting and combat games like DMC, Bayonnetta, and Street fighter understand this. Your enemy doesn't explode in an orgy of blood the second you touch them with a pointy object.

The animations in DA:O may have been too slow (I installed the fast combat mod) but they helped the spectacular finishers to really stand out. No one move stands out in DA2, it's all in-your-face theatrics.

It's not really fair to conflate this with the combat animations.

The gib visuals were just a necessary shortcut (and bugged besides).

We all know the game was made in 48 hours. They did what they could (and Mike has already said it was a hard decision to just leave the finishing moves out—but you do what you have to when the game has to be on the shelf by the end of the week).

Tarek wrote...

frankly i only saw DA 2 combat on you tube and I did not find it impressive,

Try the demo.

It's not a great game, but it has a lot of great content, and it may not play as badly as you think from just watching some videos of it.

Modifié par devSin, 09 août 2013 - 03:41 .


#218
o Ventus

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slimgrin wrote...

What does that have to do with the animations? Point is, Bayonetta knows how to do a money shot, Hawke didn't. All of it was spastic and flashy.


... Those things I mentioned ARE the animations in Bayonetta?

How is something as relatively simple as swinging a sword at 2x normal speed on the same level of ridiculousness of what's in Bayonetta?

#219
Zeldrik1389

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Lol I think Bayonetta is pretty ridiculous when it comes to combat. But maybe it's just me. Also DMC is famous for the crazy hack and slash style. So yeah. Not really good example. But I do agree that DA 2's enemies exploding to pieces is ridiculous. It's like your weapon secretly put grenade in enemies bodies lol

One thing that I found kinda funny in many games though, is how you swing swords and other kind of sharp weapons, but enemy fly around as if you hit them with a blunt stick instead of getting chopped to pieces. Or in RPG, you just swing your weapon around, even if it only hit the air, monster still take dam (especially when you fight big enemies) It's difficult to make it looks like we were actually chopping things, I know, but it still looks pretty funny.

#220
CuriousArtemis

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Valhart wrote...

 Hey guys, I want to ask you a question, but I'm going to be a raging dickhole about it. Do you like the boring as hell and yawnsome combat that was in DA:O?

If you want to ask a question on "whether or not people liked the combat in DA2" don't be a douchebag about it; just ask the question politely.


LOL Yes. At least it lets you know the OP isn't worth engaging though. I browse threads like these out of boredom.

#221
Serillen

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I tend to prefer DA 2 over DAO for combat with rogues and especially great weapon fighters. Minus the leaping in the air and back flips, the swing speeds seem closer to what a person who has trained several hours a day over the course of several years should be able to achieve.

#222
zMataxa

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Ariella wrote...

Jayne126 wrote...

Roundhouse kicking a flask instead of simply throwing it was just retarded.

Not to mention the constant jumping and back flipping. It tried waaaay too hard to be "cool".


And tromping around, back hunched over, every attack looking exactly the same was better how???

I'll take visually interesting over stats any day.


This ^  +1

#223
slimgrin

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zMataxa wrote...

Ariella wrote...

Jayne126 wrote...

Roundhouse kicking a flask instead of simply throwing it was just retarded.

Not to mention the constant jumping and back flipping. It tried waaaay too hard to be "cool".


And tromping around, back hunched over, every attack looking exactly the same was better how???

I'll take visually interesting over stats any day.


This ^  +1


Well, actual fighting means moving economically and effectively, not like a hot rod samurai ninja on meth. If they want to be flashy, fine. But a little part of it has to be somewhat convincing.

#224
zMataxa

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Sylvianus wrote...

I'd really like realistic animations for DAI. Something immersive and awesome like Dark Souls !


RE: Dark Souls.  I must have played a different game?!
The Dark Souls I played - the lighting and environments were great - the character graphics were ugly - the monsters average - the dialogue basic and atrocious -  and Worst -- the PHYSICAL combat moves were REPeTITIVE as heck.  (Don't even get me started with the difficulty and save possibilities). 

For me, DA2 was easily 5 to 10x better than Dark Souls - in terms of overall.

#225
Enigmatick

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slimgrin wrote...

zMataxa wrote...

Ariella wrote...

Jayne126 wrote...

Roundhouse kicking a flask instead of simply throwing it was just retarded.

Not to mention the constant jumping and back flipping. It tried waaaay too hard to be "cool".


And tromping around, back hunched over, every attack looking exactly the same was better how???

I'll take visually interesting over stats any day.


This ^  +1


Well, actual fighting means moving economically and effectively, not like a hot rod samurai ninja on meth. If they want to be flashy, fine. But a little part of it has to be somewhat convincing.

TW2 is good example of this, Geralt moved flashy as hell but all of his moves are actually capable of being done by a Master Swordsman.