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Multiplayer runs by Grond0 & Gate70


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#1
Grond0

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When thinking about what characters we should have for future attempts I wanted to see what classes we had attempted before.  My memory being sadly lacking, I thought it would be helpful for future reference to list them.

Gate70
Fighter-mage 5

Monk 4
Assassin 4

Kensai 4

Ranger-cleric 3

Cavalier 3

Berserker 3

Dark moon monk 3

Inquisitor 3

Dragon disciple 3

Dwarven defender 3

Archer 3

Barbarian 2

Fighter-cleric 2
Fighter-mage-cleric 2

Fighter-thief 2

Sorcerer 2

Abjurer 2

Priest of Helm 2

Ranger 2

Priest of Talos 2

Undead hunter 2

Skald 2
Stalker 2

Cleric 2

Blade 2

Fighter 2

Diviner 2

Mage/thief 2

Totemic druid 2

Wild mage 2
Transmuter 2

Shadowdancer 2

Conjuror 2

Bounty hunter 1
Fighter-druid 1
Invoker 1
Enchanter 1
Shapeshifter 1
Paladin 1
Mage 1
Fighter-mage-thief 1

Avenger 1

Bard 1

Swashbuckler 1

Beastmaster 1

Necromancer 1

Druid 1

Cleric/mage 1

Priest of Lathander 1

Illusionist 1

Thief 1

Jester 1

Cleric/thief 1

Blackguard 1

Wizard slayer 1

Sun soul monk 1

Kensai (dualled to mage) 1

 

Grond0
Berserker 7
Barbarian 5

Fighter-thief 4

Kensai 4

Illusionist 3

Fighter-mage-cleric 3

Fighter-cleric 3
Fighter-mage 3

Thief 3

Transmuter 3

Stalker 3

Cleric/thief 2

Bounty hunter 2

Dragon disciple 2

Wild mage 2

Shadowdancer 2

Blackguard 2

Fighter-mage-thief 2

Druid 2

Diviner 2

Cleric / mage 2

Cavalier 2

Inquisitor 2

Conjurer 2

Enchanter 2

Wizard slayer 2

Beast master 2
Archer 2

Sorcerer 2

Sun soul monk 2

Invoker 2

Blade 2

Ranger 2

Shapeshifter 1
Assassin 1
Monk 1
Fighter-druid 1
Totemic druid 1
Priest of Helm 1
Avenger 1
Mage-thief 1
Swashbuckler 1
Skald 1

Ranger-cleric 1

Bard 1

Priest of Lathander 1

Paladin 1

Fighter 1

Undead hunter 1

Cleric 1

Jester 1

Priest of Talos 1

Abjurer 1

Necromancer 1

Mage 1

Dwarven defender 1

Dark moon monk 1

Berserker (dualled to druid) 1

 

The above list includes attempts up to MP110.  Where multiple attempts have been made with the same characters I have only counted them once.  Gate70 has one fewer character listed as one run was attempted with him controlling a range of different Bioware NPCs.  Initially we chose classes that seemed to offer more chance of success, but then switched to choosing a random class from the list of those not yet attempted.  MP69 saw us having tried every starting character class available within BGEE and we're currently just choosing random classes.


Modifié par Grond0, hier, 12:06 .


#2
Grond0

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Total runs attempted up to MP 109                        126

Total runs failed in BG1                                               61
Total runs completing BG1, but failed in SoA          54
Total runs completing SoA, but failed in ToB            10
Total runs completing ToB                                           1

There are more runs than MP attempts as we have restarted a number of combinations - usually when we've felt they were particularly unlucky or otherwise deserved another chance.  Seven of the above failures in BG1 were deaths of companions when we were playing under the rules of no resurrection for either character.  A number of other failures have been the result of the companion being chunked, imprisoned or vorpalled.


Modifié par Grond0, hier, 12:06 .


#3
Grond0

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Autopsy list.  Links are to the final post for each run.

1 Nawgrim and Peer.  Charname killed by trapped container in Brynnlaw
2 Nadir and Kaxir.  Companion chunked by Spellhold greater mummy while in inventory!
3 Berserker and Cavalier. No link, berserker caught by 15hp rage expiry after Mirianne's ogres defeated.
4 Boor and Perry.  Thaxxy chunks companion then charname
5 Scion and Cyill.  Charname steps into beholder/gauth range
6 Mayse and Khazad.  Charname tries to melee mind flayers
7 Bubble and Fomin.  Companion imprisoned by Kangaxx while sanctuaried
8 Pendal and Thimble.  Melissan is defeated, but Pendal chooses to remain with his companion
9 Bronzer and Reyna.  Charname failed to account for the saving throw penalty on Finger of Death
10 Taffy and Tibbs.  Charname mysteriously collapses after area transition
11 Sati and Vurro.  Charname got too close to Prebek and was targeted by hold person
12 Khrang and Khrog.  Charname out-pathed in the Planar Prison
13 Twinkletoe and Ether.  Charname dominated in Tanova ambush
14 Stari and Maldor.  Charname stunned by Tanova in vampire HQ
15 Tyran and Titas Adukaars.  Charname died mysteriously in final battle in Spellhold
16(1&2) Nasha and Charel.  Charname shot in bandit ambush / Companion killed when rest disturbed
16(3) Nasha and Charel.  Companion killed in ambush
16(4) Nasha and Charel.  Companion dies in suicide pact with guard
16(5&6) Nasha and Charel.  Undocumented death and Companion killed by Shoal's kiss
16(7) Nasha and Charel.  Companion killed by lightning bolt trap
16(8) Nasha and Charel.  Charname eaten by a wolf
16(9) Nasha and Charel.  Companion followed outside by Jalantha's flamestrike
16(10) Nasha and Charel.  Nymph dominates doppleganger and turns Duke Belt hostile
16(11) Nasha and Charel.  Charname too slow in running away from Thaxy
17 Choler and Maris.  Charname stunned and vorpalled by kuo-toan demon knights
18 Quash and Berud.  Charname intelligence drained by his own illithid!
19 Gambit and Roseblade.  Charname failed to use spell protections against Cloakwood Mine party
20 Om and Brock.  Charname was another victim of Jalantha's flamestrike
21 Leery and various NPCs.  Charname fails to run away quickly enough from Bandit Camp tent
22 Rose and Grub.  Companion backstabbed and Charname confused at Guarded Compound
23(1) Rue and Murl.  Companion imprisoned when Kangaxx ignored protection from undead
23(2) Rue and Murl.  Charname investigates a petrification trap while waiting for Companion to be unmazed
23(3) Rue and Murl.  Charname expires of lagged fire shield damage while attacking Imix
24 Wallop and Dwarberg.  Charname backstabbed in 4th pocket plane challenge
25(1) Tensor and Rache.  Greater dopplegangers kill the dukes at the coronation
25(2) Tensor and Rache.  Charname finds mustard jelly to be no protection against a dungeon acid trap
25(3) Tensor and Roche.  Companion shot by a laggy kobold
25(4) Tensor and Roche.  Charname is dissolved by a single black dragon acid breath
26(1) Stiel and Andal.  Charname stunned by a dart from Bor
26(2) Stiel and Andal.  Charname meleed by Melissan while trying to drag her into traps
27 Antimel and Sajome.  Both characters dominated simultaneously by vampires
28 Focus and Diffy.  Charname imprisoned by Kangaxx
29 Aubrey and Blagg.  Charname fried by repeated discharges from the wand trap in Irenicus' dungeon
30 Treacle and Dunovr.  Charname breathed on by his dragon disciple companion
31 Ivy and Derva.  Charname died of some unknown effect by Firkraag
32 Torn and Jinga.  Charname protection from petrification spell ran out against a basilisk
33 Reb and Jinga.  Charname drained by vampiric wraiths in Watcher's Keep
34 Spiro and Schuern.  Charname was dominated and then killed his companion
35 Leila and Daphne.  Charname petrified herself with a chromatic orb against the spell-turning clone
36 Omen and Cnerd.  Charname horrified by Venkt in the bandit tent and died of spell damage
37 Slough and Varrel.  Charname surprised by a teleporting dragon
38(1) George and Larua.  Charname slow to react to an ambush at level 1
38(2) George and Larua.  Charname asphyxiated by friendly fire against Bassilus
39 Serg and Naz.  Charname falls to Daveorn's lightning bolt through the wall trick

40 Anon and Jhak.  Basilisk petrifies companion and charname one after the other

41 Melody and Forma.  Charname held by hamadryad and torn to pieces before companion could intervene

42 Rees and Derrack.  Charname absent-mindedly opens a petrification-trapped door before Derrack could do the job

43 Waltz and Hallie.  Companion uses no acid protection against Draconis and is chunked by breath

44 Boon and Blaek.  Charname fails to equip a helmet and goes down to a single hit from a gnoll at level 3

45 Caddy and Xzur.  Charname is confused by Thaxy and rapidly chomped

46 Tweedle and Guarh.  Companion is vorpalled by the fallen solar at the Throne

47 Schwarz and Wroth.  Charname finds that running scared in the vampires' spike room is a bad idea

48 Atrax and Lacca.  Charname chooses the wrong conversation option to accuse Sarevok at the palace

49 Loqi and Wroth.  Charname found that magic protection does not help against a beholder death ray

50 Lucent and Fendor.  Grond0 manages to overwrite the only save for these characters

51 Amend and Tenju.  Charname fails to put on lightning protection before being targeted by a bouncing bolt from Conster

52 Barbra and Demaclyne.  Charname accidentally gets into melee with an illithid and is drained

53 Praes and Dally.  Charname was too slow to react when confronted by an ambushing basilisk

54 Jackie and Pariah.  The duo are spotted entering the Planar Prison and fail to deal with attacks

55 Johnnie and Cower.  The dopplegangers at the palace prove to be exceptionally vicious

56 Regret and Fabdab.  Karlat takes so long to swing his axe he hits Charname emerging the other side of a pillar

57 Triad and Brozar.  Charname finds in Candlekeep the level 1 protection against one-shotting is not working properly

58 Flash and Nabitall.  Charname has an unexpected meeting with a kobold commando

59 May and Blaggerd.  Companion is stuck on the wrong side of the door from some rampaging umber hulks

60 Fly and Fusty.  Charname is targeted by an ambushing basilisk

61 Sleight and Pighte.  Belt is not convinced by documents on the body of a dead companion at the palace

62 Vary and Loryl.  Poor communication results in Sarevok hacking down Charname while he was in his inventory

63 Stalwart and Dasha.  Failure to reapply protection from petrification proves costly for Charname

64 Possess and Weystead.  Charname is too slow to avoid a teleporting phase spider

65 Nippy and Joye.  Charname fails to notice Daveorn summoning a ghoul ...

66 Chanter and Tuori.  Charname summons the Cowled Wizards and fails to escape from them

67 Radix and Herron.  Charname adds more skeletons to Bassilus' collection and doesn't survive the joint attack

68 Passe and Tosty.  Charname refuses to use a potion to cure spider poison and pays the price

69 Rehash and Ervali.  Cheesy cowled wizards stun Charname before loosing a deadly ADHW

70(1) St John and Vargus.  Kangaxx being rendered unkillable by a bug causes Charname to drop his guard

70(2) St John and Vargus.  Companion imprisoned after we were too slow killing an elder orb

71 Tag and Gharr.  Charname too slow to move away under attack from Meilum

72 Tag and Kriax.  Charname is horrified by Venkt and Companion narrowly fails to defeat the opposition by himself

73 Eyesore and Danya.  Companion tries to melee Sendai and is chunked by a harm assault

74 Lug and Slug.  Charname is paralysed by a gauth, leaving Companion too much to do to survive on his own

75 Ruff and Justice.  The Unseeing Eye metes out some rough justice of its own to end a promising run

76 Deana and Rhunn.  Companion is held by a ghast before being chunked by a bone golem

77 Sikret and Rouall.  Charname finds her aura clouded 12 hours after last casting a spell and falls to a bandit ambush

78 Cinders and Fraye.  Charname finds 24 HPs is no match for a critical hit by a gnoll

79 Risqe and Pallor.  Charname finds that running from a mage using PW:stun is not easy ...

80 Evan and Porril.  Lag effects allows Companion to melee Charname to death from half a screen away

81 Drizzl and Mhae.  Charname tries to open the wrong chest and finds the experience petrifying

82 Petra and Ayce.  An attempt to grease the path of the dopplegangers at the palace goes horribly wrong

83 Pasha and Rholfre.  Charname gets hit by "Quivers down my backbone" from Balthazar

84 Kaos and Murvil.  Charname is hit by an imaginary arrow during an ambush

85 Seer and Viglen.  A "two for the price of one" ambush deal sees the end of a second pairing in the day

86 Rabbit and Vungoh.  Mutamin proves too quick on the acid arrow draw for Charname

87 Raport and Ghurli.  Charname finds out too late she is short of a critical bit of protection

88 Nurk and Shady.  Charname continues the recent poor run by failing to outpace a bear

89 Ira and Strofii.  Rayic Gethras shows his annoyance by giving both characters the finger

90 Fael and Nock.  Both characters take no precautions and fall victim to the Tanar'ri death gaze

91 Obsidian and Titch.  Charname finds vampiric wraiths blocking his exit from Watcher's Keep

92 Simon and Worka.  Charname is not quick enough to dodge a basilisk's bite

93 Chris and Gromm.  Charname finds getting sticky feet is not a good idea near a guardian golem

94 Tony and Flena.  Charname discovers the hard way that paralysis from the Master of Thralls does not offer a save vs death

95 Frindall and Dhaorem.  Charname gets a harsh lesson in not relying on 'automatic' saves

96 Cara and Helberg.  Charname is over-reliant on staff invisibility when true sight is running

97 Sera and Flicka.  Charname fails to spot a laggy Meilum moving in for the one-shot kill

98 Lira and Nauhh.  Charname wanders into the path of a horror spell and fails to recover

99 Mort and Seer.  Charname finds that curiosity (about traps) killed the cat sorcerer

100 Robin and Treacletoes.  Sarevok is given a bit too much space at the palace and chops Belt in half

101 Sean and Joak.  Another run ended by a dragon moving at blinding speed

102 Pern and Axmin.  Wearing the wrong ring exposes Charname to being dominated

103 Zen and Denna.  Monks should be more careful about letting golems wander nearby

104 MM and Horge.  An archer ambush sorts out Charname early on

105 Swan and Vyen.  The EE palace fight claims another victim

106 Barak and Flugg.  Charname fails to take proper account of some harder-hitting skeleton warriors

107 Clone and Suerj.  If at first a surge fails to kill the PC, try, try again

108 Mixie and Penance.  EE bug on half-elf charm resistance proves costly against sirines

109 Park and Eclipse.  Charname pays the price for a failure to pause the game while writing notes


Modifié par Grond0, hier, 12:08 .

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#4
corey_russell

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Sounds like a plan, Grond0. It's really sad your last run failed near the end. Over-confidence? Unlucky? Some summon distractions could have helped. I don't know if they see invisibility or not, but if not the PC can go invisible to be sure they concentrate their attacks on the non-protagonist, then assist.

#5
Grond0

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No doubt a bit of both over-confidence and bad luck. We tend to go for the minimum buffs / summons that will do the job in order to keep progress swift and I think our starting position in that fight was reasonable, but I probably didn't react quick enough to the initial damage Wallop took. However, once he did start running it probably wouldn't have been hard to keep him away from backstabs if I had known the third of the assassins was still around invisible, rather than being dead.

We've started a run with 2 blades, which should be pretty formidable adversaries eventually, so we'll see if they can make it one step further.

#6
Grond0

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I've eventually got around to bringing these lists up to date. It looks like we need a few more successes to list in ToB!
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#7
corey_russell

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Very interesting list there Grond0. One of your posts says charname meleed mind flayers, but it CAN be done. It was a while a go now, but I had a character with -14 AC (drow plate helps a lot with that) whose entire party died, so he ended up successfully tank SIX illithids at once and lived. Just keep glugging those potions of genius as needed...they stack in vanilla BG 2.
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#8
Gate70

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Agreed, Grond0 does that all the time. Unfortunately in that run I was protagonist, got hit by a psionic blast and stood stunned as they broke out the straws.

#9
Grond0

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I was hoping to be able to bring this up to date with a second MP success, but MP run 26(2) failed at Melissan.

#10
Aasim

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Autopsy list.  Links are to the final post for each run.

Unbelievable stuff here guys.  :D  :D Drained by own ilithid?! Amazing ways to die.

 

Very interesting list there Grond0. One of your posts says charname meleed mind flayers, but it CAN be done.

I always melee them...but I never play someone with an INT <11.


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#11
Grond0

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The links up to MP42 in the Autopsy List were broken when the forums migrated a bit over a year ago.  I've finally got around to re-establishing them - so they all should work now.


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#12
Grond0

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double-post