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Races and Origins:


146 réponses à ce sujet

#1
ziloe

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I'm loving the news that we can pick various races again. Though, it's my understanding that it's also at the cost of our origin stories.

Correct me if I'm wrong, if that's not the case, but with that in mind, how will our character now be introduced? Will we have a choice in why we chose to bring back the inquisition, instead of just letting someone else do it? I.e a reason we're invested, such as our family kidnapped by demons or our bringing back the families honour, etc.

My dalish elf in Origins had to be knocked out by Duncan (as opposed to my city elf who loved the idea), because she hated the idea of being a Warden, so I'm wondering if those various events that draw you in, will still exist in this new update, as opposed to the typical D&D start of, "You're in a bar."

((Discuss))

Modifié par ziloe, 08 août 2013 - 06:11 .


#2
andar91

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I'm sure the writers will work in ways where we can roleplay/steer our character's motivation, but only up to a point. I mean, in DA:O, you HAD to want to stop the Blight. In DA:I, I'm pretty sure you HAVE to want to start the Inquisition and gain power and accomplish general goals and such. The reasons behind that and how you go about it, however, are hopefully largely in our hands.

As far as the backgrounds go, I think it's important to emphasize that they were never said to be playable. I do not think they would have been like the Origins in DA:O. It probably would have been much like Mass Effect's background choices.

#3
Hilarystamp

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I think in the game the character has played a part that brought the tear in the veil( and the only one to survive), I sure they will go off of that somehow.

#4
Potato Cat

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I don't think the way our character was introduced has been changed. You're somewhere, with other people, the Veil is opened and you're the sole survivor of this event.

#5
ziloe

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andar91 wrote...

I'm sure the writers will work in ways where we can roleplay/steer our character's motivation, but only up to a point. I mean, in DA:O, you HAD to want to stop the Blight. In DA:I, I'm pretty sure you HAVE to want to start the Inquisition and gain power and accomplish general goals and such. The reasons behind that and how you go about it, however, are hopefully largely in our hands.

As far as the backgrounds go, I think it's important to emphasize that they were never said to be playable. I do not think they would have been like the Origins in DA:O. It probably would have been much like Mass Effect's background choices.


This is true, though, when I think of backgrounds, I think back to DA:O. I would have loved if ME had us start off as kids too. Sure it would have made more work, but the first time I played ME, I had no idea Shepard even had a chance to do his own side mission about his past. And I loved being a city elf in Origins and saving the Alienage after what felt like a major failure the first time around, not being able to protect everyone.

#6
David Gaider

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ziloe wrote...
I'm loving the news that we can pick various races again. Though, it's my understanding that it's also at the cost of our origin stories.


Careful when you say "origin stories". Someone might hear "origin" and think the playable origins from DAO. That was never in the cards, and that's why we called our original plan "backgrounds" instead.

There's too much reactivity during the game to that initial choice to allow for both race options as well as background options for each race. Much as that sounds cool to anyone who believe more is more, in this case it would have to come with the cost of either removing planned content from each of those variations (so they're individually smaller in scope) or... from somewhere else. We didn't want to do that, so the race/class combo effectively becomes the new background choice (along with all the subsequent reactivity).

#7
Guest_Faerunner_*

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If memory serves, the backgrounds were just clickable while various characters acknowledged it throughout the game. (This was meant to address criticisms of there not being enough in-game acknowledgement for ME backgrounds and DA Origins.) From what I understand, now they've just replaced the clickable backgrounds with clickable races, and the world will just acknowledge your race the way they would have acknowledged your background.

It sounds to me like the protagonist was always going to start in roughly the same place, with just their different socio/economic backgrounds to change their motivations and experiences (and elves, dwarves and humans have plenty of racial, cultural, and socio/economic backgrounds), so hopefully it won't make too big a difference. ^_^

Modifié par Faerunner, 08 août 2013 - 06:33 .


#8
TsaiMeLemoni

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Elfman wrote...

I don't think the way our character was introduced has been changed. You're somewhere, with other people, the Veil is opened and you're the sole survivor of this event.

This. In light of how we begin the game, origin won't really mean much, imo. We'll probably get choices similar to the ME backgrounds.

#9
LPPrince

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So what that tells me is that by now lacking background choice, race should have an increased reactivity rate in the game.

If so, I'm diggin it.

#10
ziloe

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David Gaider wrote...

ziloe wrote...
I'm loving the news that we can pick various races again. Though, it's my understanding that it's also at the cost of our origin stories.


Careful when you say "origin stories". Someone might hear "origin" and think the playable origins from DAO. That was never in the cards, and that's why we called our original plan "backgrounds" instead.

There's too much reactivity during the game to that initial choice to allow for both race options as well as background options for each race. Much as that sounds cool to anyone who believe more is more, in this case it would have to come with the cost of either removing planned content from each of those variations (so they're individually smaller in scope) or... from somewhere else. We didn't want to do that, so the race/class combo effectively becomes the new background choice (along with all the subsequent reactivity).


You make a good point. I figured the original idea would be similar to ME anyway, like whether you were a street rat or born on a ship, etc. Still, I like this idea too.

So will this racial choice nod be the same reactivity as say, someone catching the main protagonist doing blood magic? Or will it be more subtle?

Modifié par ziloe, 08 août 2013 - 06:37 .


#11
andar91

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TsaiMeLemoni wrote...

Elfman wrote...

I don't think the way our character was introduced has been changed. You're somewhere, with other people, the Veil is opened and you're the sole survivor of this event.

This. In light of how we begin the game, origin won't really mean much, imo. We'll probably get choices similar to the ME backgrounds.


We WOULD have been getting backgrounds like that. Now that races are in, we are only choosing race and class. And gender, as well, I suppose. At least, right now. As far as I know lol. 

#12
Potato Cat

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I'm sure more people are aware and more people actually care that my character is an elf than if they were born into slavery or something.

Modifié par Elfman, 08 août 2013 - 06:56 .


#13
elvici

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David Gaider wrote...

...the race/class combo effectively becomes the new background choice (along with all the subsequent reactivity).


Sounds fab to me - particularly the subsequent reactivity bit.  :wizard:

#14
TsaiMeLemoni

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andar91 wrote...

TsaiMeLemoni wrote...

Elfman wrote...

I don't think the way our character was introduced has been changed. You're somewhere, with other people, the Veil is opened and you're the sole survivor of this event.

This. In light of how we begin the game, origin won't really mean much, imo. We'll probably get choices similar to the ME backgrounds.


We WOULD have been getting backgrounds like that. Now that races are in, we are only choosing race and class. And gender, as well, I suppose. At least, right now. As far as I know lol. 


Well, that's still fine with me (I haven't quite read allthe new materials, and I made my post before seeing Gaider's comment).

#15
Potato Cat

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The only thing I'm worried about, is that the start of the game is littered with references to my race, then the idea is suddenly abandoned.

#16
BioFan (Official)

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David Gaider wrote...

ziloe wrote...
I'm loving the news that we can pick various races again. Though, it's my understanding that it's also at the cost of our origin stories.


Careful when you say "origin stories". Someone might hear "origin" and think the playable origins from DAO. That was never in the cards, and that's why we called our original plan "backgrounds" instead.

There's too much reactivity during the game to that initial choice to allow for both race options as well as background options for each race. Much as that sounds cool to anyone who believe more is more, in this case it would have to come with the cost of either removing planned content from each of those variations (so they're individually smaller in scope) or... from somewhere else. We didn't want to do that, so the race/class combo effectively becomes the new background choice (along with all the subsequent reactivity).



Reactivity sounds awesome! I'm so excited for this game!

#17
Scarlet Rabbi

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I wonder what prompted them to put races back in? For months we were told it was human only, and aside from a few tantrum threads on BSN, I personally don't recall any huge clammer from the fans that would warrant this.

Don't get me wrong, I LOVE that races are back I'm just curious as to what caused the 180.

#18
LPPrince

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More time. Fan feedback. Bioware trying to get back to some of its great ideas that were last seen a few years ago.

Or love. Pretty sure love had something to do with it.

#19
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I prefer it the way it is now. Backgrounds sounds nice but what if I don't like anyone of them (could happen)? Then I'm (or any other person) kinda screwed.

I see it now as less restrictive and potentially open for more stuff.

#20
elvici

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Scarlet Rabbi wrote...

I wonder what prompted them to put races back in? For months we were told it was human only, and aside from a few tantrum threads on BSN, I personally don't recall any huge clammer from the fans that would warrant this.

Don't get me wrong, I LOVE that races are back I'm just curious as to what caused the 180.


I would speculate that, from the outset, the devs probably wanted multiple racial backgrounds every bit as much as did their fans (I guarantee that there are few creative stones left unturned by a talent pool of their calibre). But given all the time and financial considerations that must go into producing a game of this magnitude, I imagine they thought it would be better to hold off announcing the elvy-dwarfy thing until they had the latitude to deliver.  :)

Modifié par elvici, 08 août 2013 - 07:09 .


#21
9TailsFox

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Veil opens demons destroy all your village your only survivor, now you have motivation. I think Mark Darrah told it in one of the videos.

Modifié par 9TailsFox, 08 août 2013 - 07:17 .


#22
Foolsfolly

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Scarlet Rabbi wrote...

I wonder what prompted them to put races back in? For months we were told it was human only, and aside from a few tantrum threads on BSN, I personally don't recall any huge clammer from the fans that would warrant this.

Don't get me wrong, I LOVE that races are back I'm just curious as to what caused the 180.


I believe Mike Laidlaw posted on Twitter that they always wanted to return to the multiple races just that i wasn't always a feature for DA3.

With an extended development period they could add them in.

It's really just that simple. They didn't have the time/money/resources/zots to implement them before. They got an extension and they added them again.

#23
ziloe

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Foolsfolly wrote...

Scarlet Rabbi wrote...

I wonder what prompted them to put races back in? For months we were told it was human only, and aside from a few tantrum threads on BSN, I personally don't recall any huge clammer from the fans that would warrant this.

Don't get me wrong, I LOVE that races are back I'm just curious as to what caused the 180.


I believe Mike Laidlaw posted on Twitter that they always wanted to return to the multiple races just that i wasn't always a feature for DA3.

With an extended development period they could add them in.

It's really just that simple. They didn't have the time/money/resources/zots to implement them before. They got an extension and they added them again.


The newer ones? I don't think I caught anything like that in the vids.

#24
NRieh

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David Gaider wrote:

the race/class combo effectively becomes the new background choice (along with all the subsequent reactivity).

While reacitvity is really good, I don't think I understand how it works (well, probably, at this moment no one does, not even devs )

Does it mean, that for each race there are actually several possible different combos that may change something? Like human-rouge or human-warrior - are those the same character or not?

#25
MisanthropePrime

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David Gaider wrote...

ziloe wrote...
I'm loving the news that we can pick various races again. Though, it's my understanding that it's also at the cost of our origin stories.


Careful when you say "origin stories". Someone might hear "origin" and think the playable origins from DAO. That was never in the cards, and that's why we called our original plan "backgrounds" instead.

There's too much reactivity during the game to that initial choice to allow for both race options as well as background options for each race. Much as that sounds cool to anyone who believe more is more, in this case it would have to come with the cost of either removing planned content from each of those variations (so they're individually smaller in scope) or... from somewhere else. We didn't want to do that, so the race/class combo effectively becomes the new background choice (along with all the subsequent reactivity).

I know this might be a bit much to ask, but perhaps once the game is out over a year from now, could you perhaps tell us what those planned origins for the then human-only inquisitor would be? I'm always fascinated by what's left on the cutting room floor.