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Races and Origins:


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#51
karushna5

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David Gaider wrote...

Careful when you say "origin stories". Someone might hear "origin" and think the playable origins from DAO. That was never in the cards, and that's why we called our original plan "backgrounds" instead.

There's too much reactivity during the game to that initial choice to allow for both race options as well as background options for each race. Much as that sounds cool to anyone who believe more is more, in this case it would have to come with the cost of either removing planned content from each of those variations (so they're individually smaller in scope) or... from somewhere else. We didn't want to do that, so the race/class combo effectively becomes the new background choice (along with all the subsequent reactivity).


gaider you keep saying Race/Class, is it a combined thing, or a separate thing? Meaning as a Dwarven rogue, will people react to me as a Dwarven rogue ever? Or just Dwarf, and just rogue? Or will our race class combo give us a minor backstory? Not an inbuilt playable origins but a minor where we came from idea?

#52
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ziloe wrote...

Hopefully they actually acknowledge your being an apostate this time, similar to how they may acknowledge race, etc.


I think they will. BioWare has gotten a lot of flack for lack of in-game acknowledgement for character customization choices so far.

"Why do these characters that think blood magic is the ultimate evil never say anything when my mage uses blood magic right in front of them?" "Why doesn't X realize my character is a mage despite wearing mage robes, carrying a staff, and shooting fireballs right in front of them?" "Why do supposedly racist humans treat my elf the same way as my human noble after only one quick comment?" "Why do characters pretty much stop reacting to my character's race after the Origin?"

They seem really set on better this time around. Hence, not having playable backgrounds (when they were doing it) or origins (now that we have races back) in favor of using the resources that would have gone into them going into more reactivity over the rest of the game. As it is, I was pretty satisfied with game-wide reactivity over Origins, so anything more will be such a treat! ^_^

#53
ziloe

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Faerunner wrote...

ziloe wrote...

Hopefully they actually acknowledge your being an apostate this time, similar to how they may acknowledge race, etc.


I think they will. BioWare has gotten a lot of flack for lack of in-game acknowledgement for character customization choices so far.

"Why do these characters that think blood magic is the ultimate evil never say anything when my mage uses blood magic right in front of them?" "Why doesn't X realize my character is a mage despite wearing mage robes, carrying a staff, and shooting fireballs right in front of them?" "Why do supposedly racist humans treat my elf the same way as my human noble after only one quick comment?" "Why do characters pretty much stop reacting to my character's race after the Origin?"

They seem really set on better this time around. Hence, not having playable backgrounds (when they were doing it) or origins (now that we have races back) in favor of using the resources that would have gone into them going into more reactivity over the rest of the game. As it is, I was pretty satisfied with game-wide reactivity over Origins, so anything more will be such a treat! ^_^


Seeing as a lot of it is voiced, I imagine doing too much will mean having to cut out stuff further, to stay on budget. Still, I love the idea regardless.

#54
Yalision

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David Gaider wrote...

ziloe wrote...
I'm loving the news that we can pick various races again. Though, it's my understanding that it's also at the cost of our origin stories.


Careful when you say "origin stories". Someone might hear "origin" and think the playable origins from DAO. That was never in the cards, and that's why we called our original plan "backgrounds" instead.

There's too much reactivity during the game to that initial choice to allow for both race options as well as background options for each race. Much as that sounds cool to anyone who believe more is more, in this case it would have to come with the cost of either removing planned content from each of those variations (so they're individually smaller in scope) or... from somewhere else. We didn't want to do that, so the race/class combo effectively becomes the new background choice (along with all the subsequent reactivity).


I look forward to seeing how reactive the game is toward your choice of race. I hope there are at least one or two decent consequences to your choice of race.

#55
AppealToReason

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I hope there is some kind of option within the race/class determining your "background". For example, if human warrior was a puny wimp ass street rat who was good at stealing and became chief stop stealing all Catch Me If You Can. I'd be cool with that if then you could also check the "was super badass rich guy who banged ****es all day and killed bad guys at night" background because I'm awesome.

#56
AppealToReason

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Faerunner wrote...

ziloe wrote...

Hopefully they actually acknowledge your being an apostate this time, similar to how they may acknowledge race, etc.


I think they will. BioWare has gotten a lot of flack for lack of in-game acknowledgement for character customization choices so far.

"Why do these characters that think blood magic is the ultimate evil never say anything when my mage uses blood magic right in front of them?" "Why doesn't X realize my character is a mage despite wearing mage robes, carrying a staff, and shooting fireballs right in front of them?" "Why do supposedly racist humans treat my elf the same way as my human noble after only one quick comment?" "Why do characters pretty much stop reacting to my character's race after the Origin?"

They seem really set on better this time around. Hence, not having playable backgrounds (when they were doing it) or origins (now that we have races back) in favor of using the resources that would have gone into them going into more reactivity over the rest of the game. As it is, I was pretty satisfied with game-wide reactivity over Origins, so anything more will be such a treat! ^_^


I always found the worst was in Mass Effect.

*is super vanguard biotic kick ass and take names with red cool guy scars*

Shep: "Derp wuts biotikz?" or *derps out in a biotic cutscene fight and flails like a little girly man who doesn't want his hair ruined* 

That bugged me so much. I'm not asking for an entirely seperate cutscene or anything, but maybe Shepard would've jpissed his pants less. Instead of panicking or getting pwnt, loses a close power struggle and then the cut scene goes back to the same thing it would've been otherwise.

#57
WingsandRings

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I know it's been said already, but it sounds like the backgrounds are kind of like the ME backgrounds? ("Spacer, sole survivor") So it mildly affects how people react to you and you maybe get one or two unique sidequests based on it?

#58
Riverdaleswhiteflash

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WingsandRings wrote...

I know it's been said already, but it sounds like the backgrounds are kind of like the ME backgrounds? ("Spacer, sole survivor") So it mildly affects how people react to you and you maybe get one or two unique sidequests based on it?


It effected them. They're gone in favor of races.

#59
Argahawk

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Dont forget that Mike Laidlaw said :

- Hawke's character may appear in the DA3 now DA:I

So if its still true and they didn't change it/cut it then we will get some more information from him/her

Modifié par Argahawk, 09 août 2013 - 05:12 .


#60
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ziloe wrote...

Seeing as a lot of it is voiced, I imagine doing too much will mean having to cut out stuff further, to stay on budget. Still, I love the idea regardless.


I'm sure they'll be careful not to do too much or cut other content (especially since they cut backgrounds to make this available); but, as I said, any more in-game reactivity than what was in DA:O would be more than enough for me.

What I love is how a lot of the game seems to be about you rooting out corruption in the world, and are seen as an "upstart rebel" that "people don't want to respect, but have to." I personally would love to see how being an elf and dwarf affects people's reactions on top of that. <3 (Especially an elf who's been on the receiving end of corruption most of your life.) Any comment on your race while people are already sore with you would just add internal roleplay value, in my opinion.

#61
Blank-Slate-Blues

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What I'm worried about though is if we're locked into one background only per race. Like always being Dalish if you choose to play as an elf.

I mean it's only a small concern but still...

#62
Firky

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David Gaider wrote...

ziloe wrote...
I'm loving the news that we can pick various races again. Though, it's my understanding that it's also at the cost of our origin stories.


Careful when you say "origin stories". Someone might hear "origin" and think the playable origins from DAO. That was never in the cards, and that's why we called our original plan "backgrounds" instead.

There's too much reactivity during the game to that initial choice to allow for both race options as well as background options for each race. Much as that sounds cool to anyone who believe more is more, in this case it would have to come with the cost of either removing planned content from each of those variations (so they're individually smaller in scope) or... from somewhere else. We didn't want to do that, so the race/class combo effectively becomes the new background choice (along with all the subsequent reactivity).


I'm guessing you've disappeared into your weird time zone; bed.

But, that sounds (to me - maybe wrongly) like you're checking for flags in conversations, and such, for ... (something like the following)

Human mage, human warrior, human rogue, elf mage, elf warrior, elf rogue, dwarf warrior, dwarf rogue.

(That sounds pretty reactive to me, if so.)

Or in some cases, either class or race, maybe.

And that the original plan was, mage background 1, mage background 2, etc ... ?


Edit: Or, the combinations of class and race will mean you can choose - or be allocated - a background, like in Origins. So, the two mage options might end up with a circle background flag that is used occasionally. (Only without actually playing in the Circle.)

Edit again: I think it's the second, isn't it? And it might be different combinations to Origins. What would be cool (IMO) would be all of the rogues having a background of being kept in a dungeon. Or with links to a whole underworld cartel, like Mike was talking about on some panel somewhere; on factional alliances etc. (Mind you, that would just be class, not race class. Dunno.)

Modifié par Firky, 09 août 2013 - 06:37 .


#63
AmRMa

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Blank-Slate-Blues wrote...

What I'm worried about though is if we're locked into one background only per race. Like always being Dalish if you choose to play as an elf.

I mean it's only a small concern but still...


I think playing a Dalish Elf is slim to none because they said you play as a sole survivor whose town was destroyed, not many Dalish live in a town (I imagine since they seem to be nomads) or they could be ex-Dalish. Anyway it seems that people will be reacting to whether your an elf or dwarf ( or hopefully mage) not that your Dalish or a City-Elf since customizable backgrounds have been taken out in favor of races.

So yeah it kinda sounds like it is one background for everyone.

Modifié par AmRMa, 09 août 2013 - 06:32 .


#64
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AmRMa wrote...

I think playing a Dalish Elf is slim to none because they said you play as a sole survivor whose town was destroyed, not many Dalish live in a town (I imagine since they seem to be nomads) or they could be ex-Dalish. Anyway it seems that people will be reacting to whether your an elf or dwarf ( or hopefully mage) not that your Dalish or a City-Elf since customizable backgrounds have been taken out in favor of races.

So yeah it kinda sounds like it is one background for everyone.


With any luck, the background can be vague so we can fill in the specifics with our own imagination.

#65
NRieh

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Hopefully they actually acknowledge your being an apostate this time, similar to how they may acknowledge race, etc.

Acknowledging _anything_ other that race - means acknowledging _backgrounds_, which do not exist, as we were told.

As I understand it - you can either be acknowledged as an elf, OR as an apostate. Unless you were given the preset class-race combo for the 'elf-apostate mage'.
But that automatically means that those who were willing to play a Circle mage-elf are out luck. (and vice verse, if preset picks Circle mage instead of apostate). Both will have a chance to act either pro-mage or pro-templar, but their background will be set in stone and written in codex. I'd be glad if we had both, but 'no pickable backgrounds' has little room for interpretations.

Human example. If you were thinking about playing ex-templar - human, you may not have that option (not that multiple human origins 100% guaranteed that, but the chances were higher), you will only have a single preset human background tied to your human warrior (and rogue ?).

Same for dwarf - you will get a dwarf, but only that preset dwarf.

I'd be glad to know that I got it all wrong, and there actually will be multiple calss-race 'backgrounds' for each race. If not - I'd beg writers to have some mercy for those, who like to headcanon things about their characters. Like they did with Hawke.

Hawke was a premade character, yes, but within those roomy frames (s)he could be anything, (s)he literally had a blank personality and service record. The only given facts were Lothering and his-her family members. Neither family relations nor Hawke's former activities were ever forced on player, Hawke could've been, let's say, a baker or a local gang leader - both fit the picture and do not contradict main game content. Hawke could've been a loving son(daughter) or a total ass, that never cared for his-her family much. Game allowed any of that. That's good.

Modifié par Nrieh, 09 août 2013 - 07:18 .


#66
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Whoa, wait. Wasn't it announced that the Inquisitor will be Human???

#67
Allan Schumacher

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With the Game Informer article, we mention that we were able to bring back races as a result of pushing the game back a year.

#68
Hilarystamp

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Allan Schumacher wrote...

With the Game Informer article, we mention that we were able to bring back races as a result of pushing the game back a year.



Which is why I am no longer upset about the wait........beyond excited!

#69
NRieh

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Allan Schumacher wrote...

With the Game Informer article, we mention that we were able to bring back races as a result of pushing the game back a year.

Which is good, but Informer article does not say, how is it going to affect possible class-race combos and their respective backrounds. From what David Gaider said earlier - it could mean one 'background' per race, one 'background' per class or a mix of both (some races and\\or some classes get some extra options).

Could anyone, please, clariify that (or simply say 'sorry, we can not talk about it')? 

#70
Blank-Slate-Blues

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Faerunner wrote...

AmRMa wrote...

I think playing a Dalish Elf is slim to none because they said you play as a sole survivor whose town was destroyed, not many Dalish live in a town (I imagine since they seem to be nomads) or they could be ex-Dalish. Anyway it seems that people will be reacting to whether your an elf or dwarf ( or hopefully mage) not that your Dalish or a City-Elf since customizable backgrounds have been taken out in favor of races.

So yeah it kinda sounds like it is one background for everyone.


With any luck, the background can be vague so we can fill in the specifics with our own imagination.


A vague background would probably be for the best if we're only getting one background per race.

At least we're getting race options^_^

#71
Commander Kurt

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What I'm hoping for is that "reaction to class" is really "reaction to specialization", and that the number of specializations are fewer.

This obviously takes more effort, but it would make more sense to have different reactions to a blood mage and a creation mage alt. a ex-templar and chevallier alt. a archer or an assassin than to have different reactions to a rogue and a warrior. To me, that would have been worth more than having different races, but I'm happy other people are this excited so it's all good. Posted Image

Modifié par Commander Kurt, 09 août 2013 - 08:13 .


#72
Mimitochan

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Nrieh wrote...

Allan Schumacher wrote...

With the Game Informer article, we mention that we were able to bring back races as a result of pushing the game back a year.

Which is good, but Informer article does not say, how is it going to affect possible class-race combos and their respective backrounds. From what David Gaider said earlier - it could mean one 'background' per race, one 'background' per class or a mix of both (some races andor some classes get some extra options).

Could anyone, please, clariify that (or simply say 'sorry, we can not talk about it')? 


My bet would be on a set of Inquisitor backgrounds (ME-style, vague and short) and then class and race would just be checked at various points to trigger NPC reactions or specific events.  I don't see class and race as part of the background, that's why it doesn't really bother me that races were added at the last minute. Of course, it would mean that those Inquisitor backgrounds would make sense for all races.

It does sound problematic cause for instance, supposedly, a City Elf is very different from a Dalish Elf, and I would say that the game will force you to be either to match the background.

But from what I understand, backgrounds are being replaced by the class-race combo? 
In that case, would that mean that there would be no background information at all?? 

Modifié par Mimitochan, 09 août 2013 - 08:29 .


#73
9TailsFox

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Nrieh wrote...

Allan Schumacher wrote...

With the Game Informer article, we mention that we were able to bring back races as a result of pushing the game back a year.

Which is good, but Informer article does not say, how is it going to affect possible class-race combos and their respective backrounds. From what David Gaider said earlier - it could mean one 'background' per race, one 'background' per class or a mix of both (some races andor some classes get some extra options).

Could anyone, please, clariify that (or simply say 'sorry, we can not talk about it')? 


I am pretty sure is much simpler than you make it. There will be no playable origins like in Origins Bioware said it long time ago. You can just pick background like in Mass Effect, but now they give as different races instead of backgrounds. You pick race and class ther is your background, some people react to you because you are dwarfs some because you are rogue or most likely you get different dialog options based on race and class or if i am not reading to much into it even based on your skills. Plus we can get only one specelization (And not just put point into skill tree but you have to unlock it during the story.) and it will affect interaction to.

So Race + class + specialization = background. And don't have illusion we have different game starts because I am 99.99% sure we have only one beginning for all.

Modifié par 9TailsFox, 09 août 2013 - 10:05 .


#74
Mykel54

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My educated guess of what is going on:

- The first thing to state is that there are no origins, so whatever past story looks like is like ME1 backgrounds. Imagine that DAO started in Ostagar, but the game acknowledges the different background and race.

- When the protagonist was only human, there were several backgrounds to choose from, let´s imagine it was 3: noble, criminal, merchant. With the addition of races, these backgrounds are removed. Instead we get different races. Each race should obviously have at least one specific background: for example, the elf could very well be a city elf, and have the criminal background.
In this way bioware could reuse their old ideas and assign the past backgrounds to the new races (noble - human, merchant - dwarf).

- I am very skeptical about the idea that the new races will come with several backgrounds to pick from, because that would require more work and each variant would have less detail. I think what bioware is doing is reusing the ideas of the human backgrounds, but change them to fit the new races. I imagine there must have been already recorded material, so it makes sense to reuse stuff and don´t start from zero.

- I have not read anything about the game recognising your class (rogue/mage/warrior), only about the backgrounds, and now about the races. There must be some reactivity if you are a mage, but in past games it made no difference being a warrior or rogue.

#75
NRieh

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I am pretty sure is much simpler than you make it. There will be no playable origins like in Origins Bioware said it long time ago. You can just pick background like in Mass Effect, but now they give as different races instead of backgrounds.

I KNOW there is no playable origins, and I know that those were never supposed to happen, I'm more or less fine with ME-style 'background', as long as it's me who decides which was 'mine'. If game recognizes that in any way - that's great, if not - well, at least headcanons are satisfied.

I will try to explain myself once again.

We were supposed to have human-only PC, with selectable background. Game content was supposed to be sensitive for that variable. It means, that logic looks like this:
IF HumanBackground = 1 THEN play 'dialogue string 1'
IF HumanBackground = 2 THEN play 'dialogue string 2' etc
Some occasional gender-sensitive and plot-sensitive lines are there as well, but it does not matter now.

Now they add races. They say they make content race-sensitive, they say, that races entirely replace selectable backgrounds, because adding extra variables into content that is complex enough as it is a hard thing (and that's actually true).

We have that 'HumanBackground' trigger replaced with...something. It could be Race1 (Race2, Race3) - than dialogue can not check for anything other than 'Race'.
It could be 'RaceClassCombo', than dialogue checks for that specific combo, exact number of allowed combos is unknown, could vary from 3 to infinite.

All I want to know, whether we are allowed to get some more details about what EXACTLY have replaced the 'HumanBackground'.