The circles would have been dissolved by now.Thetford wrote...
Well, if the sole survivor of the town burning down thing is true, it means our mages will be apostates (otherwise they would've been in the Circle), I wonder if that will be reflected in dialogue?
Races and Origins:
#101
Posté 10 août 2013 - 01:54
#102
Posté 10 août 2013 - 02:29
Allan Schumacher wrote...
With the Game Informer article, we mention that we were able to bring back races as a result of pushing the game back a year.
I hope EA will give you and the team enough time to make a polished game, like Origins, even if it takes 5 years to finish it.
#103
Posté 10 août 2013 - 02:47
David Gaider wrote...
There's too much reactivity during the game to that initial choice to allow for both race options as well as background options for each race. Much as that sounds cool to anyone who believe more is more, in this case it would have to come with the cost of either removing planned content from each of those variations (so they're individually smaller in scope) or... from somewhere else. We didn't want to do that, so the race/class combo effectively becomes the new background choice (along with all the subsequent reactivity).
So if you play a human, which I usually do, then you get... nothing? No background choices in the game, and your race isn't notable so no reactivity to that. Gee thanks. I'd have much preferred the planned background choices with no other races and the game released on schedule.
#104
Posté 10 août 2013 - 03:01
That's what bothers me too, but there is a chance, that each race will, probably, get several class-race combos, each with separate background. Because 3 backgrounds (1 per race) sounds...bad (actually, worse than just 'bad'). E.g. human-warrior was a templar, human-rogue was a merc, human-mage was from circle etc.So if you play a human, which I usually do, then you get... nothing? No background choices in the game, and your race isn't notable so no reactivity to that.
Plus you're not entirely correct about 'no reactivity for humans' - I'm sure elves and qunari will provide a human with a lot of reactivity ))
#105
Posté 10 août 2013 - 03:16
Nrieh wrote...
Plus you're not entirely correct about 'no reactivity for humans' - I'm sure elves and qunari will provide a human with a lot of reactivity ))
I'd assume that since humans were "in" originally, as were non-PC elves and dwarves, that that level of reactivity was already there anyway. As I wrote, this choice appears to deprive humans of any real background reactivity that we otherwise would have received.
#106
Guest_Faerunner_*
Posté 10 août 2013 - 03:27
Guest_Faerunner_*
Olmert wrote...
So if you play a human, which I usually do, then you get... nothing? No background choices in the game, and your race isn't notable so no reactivity to that. Gee thanks. I'd have much preferred the planned background choices with no other races and the game released on schedule.
I doubt that'll be the case. I think we'll be running into a fair amount of elves, dwarves, kossith and maybe even humans who aren't happy with all this elven uprising and Qunari/Tal'Vashoth business, so I'm sure they'll have comments on your humanity the same way they might for elven and dwarven characters.
Race reactivity improved for DA2 despite the protagonist only being human, as non-human companions and NPC's tended to comment on Hawke's humanity way more than they did in Origins (from what I gather), and BioWare seems to have taken people's desire for more reactivity to heart. It would be difficult to make elven enclaves react more positively to fellow elves without making them react more warily to humans, etc.
I'm sure there will be enough content to satisfy your fancy. =)
#107
Posté 10 août 2013 - 03:28
Effectively no background at all, apart from reactivity from NPCs based and your race and class choices.
That's kinda backtracking, but I suppose it's a trade off for offering us the possibility to play as elves and dwarves.
#108
Posté 10 août 2013 - 03:35
#109
Posté 10 août 2013 - 05:18
Same background for human, elf, dwarf and (probably) qunari?.. It's like what? He had fallen from the sky during that little incident with a torn Veil and does not remember anything about his-her past (did not stop from leading the inquisition)?.. 8PWhat I'm getting from D.Gaider's post is that each race will have the exact same backstory.
#110
Posté 10 août 2013 - 05:21
Or maybe his past is simply irrelevant.Nrieh wrote...
Same background for human, elf, dwarf and (probably) qunari?.. It's like what? He had fallen from the sky during that little incident with a torn Veil and does not remember anything about his-her past (did not stop from leading the inquisition)?.. 8PWhat I'm getting from D.Gaider's post is that each race will have the exact same backstory.
It's not like the backgrounds for Shepard were game changing. You could completely miss the ONE WHOLE MISSION and SINGLE LINE OF DIALOGUE without a problem.
Modifié par Taleroth, 10 août 2013 - 05:22 .
#111
Posté 10 août 2013 - 05:30
#112
Guest_Faerunner_*
Posté 10 août 2013 - 05:57
Guest_Faerunner_*
Or maybe if a few companions or NPC's ask us about ourselves, we can give different answers to mentally connect with our characters? For example, the way Eadric asks the Mage Elf, "Where are you from?" You can answer, "Denerim" "Highever" "Lothering" "I don't remember." He basically says, "Oh, cool," and keeps talking.
I wouldn't mind something like that.
Modifié par Faerunner, 10 août 2013 - 05:58 .
#113
Posté 10 août 2013 - 06:26
But it is what it is. We weren't getting origin stories anyway.
#114
Posté 10 août 2013 - 06:32
#115
Posté 10 août 2013 - 06:39
David Gaider wrote...
ziloe wrote...
I'm loving the news that we can pick various races again. Though, it's my understanding that it's also at the cost of our origin stories.
Careful when you say "origin stories". Someone might hear "origin" and think the playable origins from DAO. That was never in the cards, and that's why we called our original plan "backgrounds" instead.
There's too much reactivity during the game to that initial choice to allow for both race options as well as background options for each race. Much as that sounds cool to anyone who believe more is more, in this case it would have to come with the cost of either removing planned content from each of those variations (so they're individually smaller in scope) or... from somewhere else. We didn't want to do that, so the race/class combo effectively becomes the new background choice (along with all the subsequent reactivity).
This doesn't sound like a bad trade off i kinda like it.
#116
Posté 10 août 2013 - 06:40
#117
Posté 10 août 2013 - 08:06
#118
Posté 10 août 2013 - 08:55
Two missions. Plus a codex entry and some dialoguesIt's not like the backgrounds for Shepard were game changing. You could completely miss the ONE WHOLE MISSION and SINGLE LINE OF DIALOGUE without a problem.
If you follow that logic- how 'changing' was DAO with its origins? It was exactly same story.
True. My Human is going to have a reeeally complicated PT, if they force him to be Dalish... 8EAs I keep saying - as long as we're not forced to be Dalish it's all good.
#119
Posté 10 août 2013 - 08:58
DAO's origins weren't very changing at all.Nrieh wrote...
Two missions. Plus a codex entry and some dialoguesIt's not like the backgrounds for Shepard were game changing. You could completely miss the ONE WHOLE MISSION and SINGLE LINE OF DIALOGUE without a problem.
Not to mention plenty of headcanons.
If you follow that logic- how 'changing' was DAO with its origins? It was exactly same story.
They were nice. Their absence would not have meant the PC had amnesia.
#120
Posté 10 août 2013 - 09:12
Uh, to me, it's very important. I mean, I am pretty sure peeps who made a human wanted to murder Howe. My first char was a human, and my driving force was to eventually avenge my family (the bastard killed a CHILD).Taleroth wrote...
DAO's origins weren't very changing at all.
They were nice. Their absence would not have meant the PC had amnesia.
When I played my city elf, it was more of a it's either this or cause trouble for your alienage, and eventually change things there for the better.
Didn't really play a dwarf.
But yeah, the origin stories basically made the game, for me at least.
Modifié par MarchWaltz, 10 août 2013 - 09:13 .
#121
Posté 10 août 2013 - 09:24
And if you hadn't wanted to murder Howe, you still would have wanted to murder Loghaine. You could have wanted to murder Howe simply because he was such a jerk. Or changed the alienage because you came to respect them, or felt you wanted to.MarchWaltz wrote...
Uh, to me, it's very important. I mean, I am pretty sure peeps who made a human wanted to murder Howe. My first char was a human, and my driving force was to eventually avenge my family (the bastard killed a CHILD).Taleroth wrote...
DAO's origins weren't very changing at all.
They were nice. Their absence would not have meant the PC had amnesia.
When I played my city elf, it was more of a it's either this or cause trouble for your alienage, and eventually change things there for the better.
Didn't really play a dwarf.
But yeah, the origin stories basically made the game, for me at least.
Or simply entered into the game with that as part of the kind of character you wanted to play to start with, as it should be for RPGs. Creating your own character, not having the DM create it for you.
#122
Posté 10 août 2013 - 10:33
Like in Amalur*Taleroth wrote...
Or maybe his past is simply irrelevant.Nrieh wrote...
Same background for human, elf, dwarf and (probably) qunari?.. It's like what? He had fallen from the sky during that little incident with a torn Veil and does not remember anything about his-her past (did not stop from leading the inquisition)?.. 8PWhat I'm getting from D.Gaider's post is that each race will have the exact same backstory.
It's not like the backgrounds for Shepard were game changing. You could completely miss the ONE WHOLE MISSION and SINGLE LINE OF DIALOGUE without a problem.
#123
Guest_Faerunner_*
Posté 10 août 2013 - 11:06
Guest_Faerunner_*
Taleroth wrote...
And if you hadn't wanted to murder Howe, you still would have wanted to murder Loghaine. You could have wanted to murder Howe simply because he was such a jerk. Or changed the alienage because you came to respect them, or felt you wanted to.MarchWaltz wrote...
Uh, to me, it's very important. I mean, I am pretty sure peeps who made a human wanted to murder Howe. My first char was a human, and my driving force was to eventually avenge my family (the bastard killed a CHILD).Taleroth wrote...
DAO's origins weren't very changing at all.
They were nice. Their absence would not have meant the PC had amnesia.
When I played my city elf, it was more of a it's either this or cause trouble for your alienage, and eventually change things there for the better.
Didn't really play a dwarf.
But yeah, the origin stories basically made the game, for me at least.
Or simply entered into the game with that as part of the kind of character you wanted to play to start with, as it should be for RPGs. Creating your own character, not having the DM create it for you.
Whoa, hey. No need to be so dismissive. Origin stories meant a lot to many people; helped them connect with their characters, personally identify with many causes, and feel that much more motivated to defeat whatever villain or obstacle.
I can say from firsthand experience that I wouldn't have felt as satisfied killing Howe and Loghain, or walking into the Landsmeet, had I not experienced some of my City Elf's personal connection to the alienage, or lifelong oppression under human nobles. I'm sure many people feel the same about whatever personal villain to their Origin.
With that said, I agree that origins are nice but not really necessary for DAI. I think just having the option to play different races, create personal motivations for them based on their imagined backgrounds, and base said backgrounds on what we know of their racial, cultural, and socio-economic place in the world would be much better than being confined to one human with three set backgrounds, or three races with one set background each.
To be honest, my second favorite Origin after the City Elf is the Mage Elf, because I had such a ball dreaming up many different characters with different backgrounds. Each background shaped their personalities, worldviews, magic focuses, motivations, decision-making when questing, etc. I wouldn't mind having that again for Inquisition.
So, while I see both sides (the joy of the Origin and the freedom of a vague background), I'm up for whatever the writers decide. As long as race options are in the mix (because that's non-negotiable for me), I can spin silk from whatever web.
Modifié par Faerunner, 10 août 2013 - 11:11 .
#124
Posté 11 août 2013 - 12:00
Olmert wrote...
David Gaider wrote...
There's too much reactivity during the game to that initial choice to allow for both race options as well as background options for each race. Much as that sounds cool to anyone who believe more is more, in this case it would have to come with the cost of either removing planned content from each of those variations (so they're individually smaller in scope) or... from somewhere else. We didn't want to do that, so the race/class combo effectively becomes the new background choice (along with all the subsequent reactivity).
So if you play a human, which I usually do, then you get... nothing? No background choices in the game, and your race isn't notable so no reactivity to that. Gee thanks. I'd have much preferred the planned background choices with no other races and the game released on schedule.
Uhh... how do you manage to make that assumption? If you're a human, some elves will hate you. That's plenty of reactivity!
#125
Posté 11 août 2013 - 03:53
Arcane Warrior Mage Hawke wrote...
Like in Amalur*Taleroth wrote...
Or maybe his past is simply irrelevant.Nrieh wrote...
Same background for human, elf, dwarf and (probably) qunari?.. It's like what? He had fallen from the sky during that little incident with a torn Veil and does not remember anything about his-her past (did not stop from leading the inquisition)?.. 8PWhat I'm getting from D.Gaider's post is that each race will have the exact same backstory.
It's not like the backgrounds for Shepard were game changing. You could completely miss the ONE WHOLE MISSION and SINGLE LINE OF DIALOGUE without a problem.* or any TES game.
Wait, you can miss something about yourself in Amalur?





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