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Races and Origins:


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#101
Heimdall

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Thetford wrote...

Well, if the sole survivor of the town burning down thing is true, it means our mages will be apostates (otherwise they would've been in the Circle), I wonder if that will be reflected in dialogue?

The circles would have been dissolved by now.

#102
Star fury

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Allan Schumacher wrote...

With the Game Informer article, we mention that we were able to bring back races as a result of pushing the game back a year.


I hope EA will give you and the team enough time to make a polished game, like Origins, even if it takes 5 years to finish it.

#103
Olmerto

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David Gaider wrote...

There's too much reactivity during the game to that initial choice to allow for both race options as well as background options for each race. Much as that sounds cool to anyone who believe more is more, in this case it would have to come with the cost of either removing planned content from each of those variations (so they're individually smaller in scope) or... from somewhere else. We didn't want to do that, so the race/class combo effectively becomes the new background choice (along with all the subsequent reactivity).


So if you play a human, which I usually do, then you get... nothing? No background choices in the game, and your race isn't notable so no reactivity to that. Gee thanks. I'd have much preferred the planned background choices with no other races and the game released on schedule.

#104
NRieh

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So if you play a human, which I usually do, then you get... nothing? No background choices in the game, and your race isn't notable so no reactivity to that.

That's what bothers me too, but there is a chance, that each race will, probably, get several class-race combos, each with separate background. Because 3 backgrounds (1 per race) sounds...bad (actually, worse than just 'bad'). E.g. human-warrior was a templar, human-rogue was a merc, human-mage was from circle etc.
Plus you're not entirely correct about 'no reactivity for humans' - I'm sure elves and qunari will provide a human with a lot of reactivity ))

#105
Olmerto

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Nrieh wrote...

Plus you're not entirely correct about 'no reactivity for humans' - I'm sure elves and qunari will provide a human with a lot of reactivity ))


I'd assume that since humans were "in" originally, as were non-PC elves and dwarves, that that level of reactivity was already there anyway. As I wrote, this choice appears to deprive humans of any real background reactivity that we otherwise would have received.

#106
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Olmert wrote...

So if you play a human, which I usually do, then you get... nothing? No background choices in the game, and your race isn't notable so no reactivity to that. Gee thanks. I'd have much preferred the planned background choices with no other races and the game released on schedule.


I doubt that'll be the case. I think we'll be running into a fair amount of elves, dwarves, kossith and maybe even humans who aren't happy with all this elven uprising and Qunari/Tal'Vashoth business, so I'm sure they'll have comments on your humanity the same way they might for elven and dwarven characters.

Race reactivity improved for DA2 despite the protagonist only being human, as non-human companions and NPC's tended to comment on Hawke's humanity way more than they did in Origins (from what I gather), and BioWare seems to have taken people's desire for more reactivity to heart. It would be difficult to make elven enclaves react more positively to fellow elves without making them react more warily to humans, etc.

I'm sure there will be enough content to satisfy your fancy. =)

#107
Gewehr_fr

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What I'm getting from D.Gaider's post is that each race will have the exact same backstory.

Effectively no background at all, apart from reactivity from NPCs based and your race and class choices.

That's kinda backtracking, but I suppose it's a trade off for offering us the possibility to play as elves and dwarves.

#108
The Spirit of Dance

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Wait... I can be an elf again? Well this is a pleasant surprise after leaving BSN alone for a week.

#109
NRieh

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What I'm getting from D.Gaider's post is that each race will have the exact same backstory.

Same background for human, elf, dwarf and (probably) qunari?.. It's like what? He had fallen from the sky during that little incident with a torn Veil and does not remember anything about his-her past (did not stop from leading the inquisition)?.. 8P

#110
Taleroth

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Nrieh wrote...

What I'm getting from D.Gaider's post is that each race will have the exact same backstory.

Same background for human, elf, dwarf and (probably) qunari?.. It's like what? He had fallen from the sky during that little incident with a torn Veil and does not remember anything about his-her past (did not stop from leading the inquisition)?.. 8P

Or maybe his past is simply irrelevant.

It's not like the backgrounds for Shepard were game changing. You could completely miss the ONE WHOLE MISSION and SINGLE LINE OF DIALOGUE without a problem.

Modifié par Taleroth, 10 août 2013 - 05:22 .


#111
Argahawk

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Or maybe we will find out more about our past with game progress ?

#112
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Or maybe our background will be vague so we can fill in the blanks ourselves?

Or maybe if a few companions or NPC's ask us about ourselves, we can give different answers to mentally connect with our characters? For example, the way Eadric asks the Mage Elf, "Where are you from?" You can answer, "Denerim" "Highever" "Lothering" "I don't remember." He basically says, "Oh, cool," and keeps talking.

I wouldn't mind something like that.

Modifié par Faerunner, 10 août 2013 - 05:58 .


#113
Olmerto

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It's true that ME-like backgrounds are vastly inferior to playable origins and are probably minor and forgettable. But that sort of begs the question why they had to eliminate backgrounds to make way for other races?

But it is what it is. We weren't getting origin stories anyway.

#114
CARL_DF90

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Totally unexpected but most welcomed bomb-shell. Thank you!

#115
Texhnolyze101

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David Gaider wrote...

ziloe wrote...
I'm loving the news that we can pick various races again. Though, it's my understanding that it's also at the cost of our origin stories.


Careful when you say "origin stories". Someone might hear "origin" and think the playable origins from DAO. That was never in the cards, and that's why we called our original plan "backgrounds" instead.

There's too much reactivity during the game to that initial choice to allow for both race options as well as background options for each race. Much as that sounds cool to anyone who believe more is more, in this case it would have to come with the cost of either removing planned content from each of those variations (so they're individually smaller in scope) or... from somewhere else. We didn't want to do that, so the race/class combo effectively becomes the new background choice (along with all the subsequent reactivity).


This doesn't sound like a bad trade off i kinda like it.

#116
dragondreamer

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I'd also be on-board with the whole "OMG I FELL FROM THE SKY AND REMEMBER NOTHING" pc for plot purposes. At that point the character might just have to make assumptions about themselves. If they're an elf with face tattoos they might just go, "okay, so I'm Dalish?" Which may or may not be true, but the way a character views themselves can have as much impact as where they actually come from.

#117
In Exile

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As I keep saying - as long as we're not forced to be Dalish it's all good. Ont alternatively, if we're forced to be Dalish we should be able to express another view of what being elven means.

#118
NRieh

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It's not like the backgrounds for Shepard were game changing. You could completely miss the ONE WHOLE MISSION and SINGLE LINE OF DIALOGUE without a problem.

Two missions. Plus a codex entry and some dialogues ;) Not to mention plenty of headcanons.
If you follow that logic- how 'changing' was DAO with its origins? It was exactly same story.

As I keep saying - as long as we're not forced to be Dalish it's all good.

True. My Human is going to have a reeeally complicated PT, if they force him to be Dalish... 8E

#119
Taleroth

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Nrieh wrote...

It's not like the backgrounds for Shepard were game changing. You could completely miss the ONE WHOLE MISSION and SINGLE LINE OF DIALOGUE without a problem.

Two missions. Plus a codex entry and some dialogues ;) Not to mention plenty of headcanons.
If you follow that logic- how 'changing' was DAO with its origins? It was exactly same story.

DAO's origins weren't very changing at all.

They were nice. Their absence would not have meant the PC had amnesia.

#120
MarchWaltz

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Taleroth wrote...
DAO's origins weren't very changing at all.

They were nice. Their absence would not have meant the PC had amnesia.

Uh, to me, it's very important. I mean, I am pretty sure peeps who made a human wanted to murder Howe. My first char was a human, and my driving force was to eventually avenge my family (the bastard killed a CHILD).

When I played my city elf, it was more of a it's either this or cause trouble for your alienage, and eventually change things there for the better.

Didn't really play a dwarf.

But yeah, the origin stories basically made the game, for me at least.

Modifié par MarchWaltz, 10 août 2013 - 09:13 .


#121
Taleroth

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MarchWaltz wrote...

Taleroth wrote...
DAO's origins weren't very changing at all.

They were nice. Their absence would not have meant the PC had amnesia.

Uh, to me, it's very important. I mean, I am pretty sure peeps who made a human wanted to murder Howe. My first char was a human, and my driving force was to eventually avenge my family (the bastard killed a CHILD).

When I played my city elf, it was more of a it's either this or cause trouble for your alienage, and eventually change things there for the better.

Didn't really play a dwarf.

But yeah, the origin stories basically made the game, for me at least.

And if you hadn't wanted to murder Howe, you still would have wanted to murder Loghaine. You could have wanted to murder Howe simply because he was such a jerk. Or changed the alienage because you came to respect them, or felt you wanted to.

Or simply entered into the game with that as part of the kind of character you wanted to play to start with, as it should be for RPGs. Creating your own character, not having the DM create it for you.

#122
Shadow Fox

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Taleroth wrote...

Nrieh wrote...

What I'm getting from D.Gaider's post is that each race will have the exact same backstory.

Same background for human, elf, dwarf and (probably) qunari?.. It's like what? He had fallen from the sky during that little incident with a torn Veil and does not remember anything about his-her past (did not stop from leading the inquisition)?.. 8P

Or maybe his past is simply irrelevant.

It's not like the backgrounds for Shepard were game changing. You could completely miss the ONE WHOLE MISSION and SINGLE LINE OF DIALOGUE without a problem.

Like in Amalur*:crying:* or any TES game.

#123
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Taleroth wrote...

MarchWaltz wrote...

Taleroth wrote...
DAO's origins weren't very changing at all.

They were nice. Their absence would not have meant the PC had amnesia.

Uh, to me, it's very important. I mean, I am pretty sure peeps who made a human wanted to murder Howe. My first char was a human, and my driving force was to eventually avenge my family (the bastard killed a CHILD).

When I played my city elf, it was more of a it's either this or cause trouble for your alienage, and eventually change things there for the better.

Didn't really play a dwarf.

But yeah, the origin stories basically made the game, for me at least.

And if you hadn't wanted to murder Howe, you still would have wanted to murder Loghaine. You could have wanted to murder Howe simply because he was such a jerk. Or changed the alienage because you came to respect them, or felt you wanted to.

Or simply entered into the game with that as part of the kind of character you wanted to play to start with, as it should be for RPGs. Creating your own character, not having the DM create it for you.


Whoa, hey. No need to be so dismissive. Origin stories meant a lot to many people; helped them connect with their characters, personally identify with many causes, and feel that much more motivated to defeat whatever villain or obstacle.

I can say from firsthand experience that I wouldn't have felt as satisfied killing Howe and Loghain, or walking into the Landsmeet, had I not experienced some of my City Elf's personal connection to the alienage, or lifelong oppression under human nobles. I'm sure many people feel the same about whatever personal villain to their Origin.

With that said, I agree that origins are nice but not really necessary for DAI. I think just having the option to play different races, create personal motivations for them based on their imagined backgrounds, and base said backgrounds on what we know of their racial, cultural, and socio-economic place in the world would be much better than being confined to one human with three set backgrounds, or three races with one set background each.

To be honest, my second favorite Origin after the City Elf is the Mage Elf, because I had such a ball dreaming up many different characters with different backgrounds. Each background shaped their personalities, worldviews, magic focuses, motivations, decision-making when questing, etc. I wouldn't mind having that again for Inquisition.

So, while I see both sides (the joy of the Origin and the freedom of a vague background), I'm up for whatever the writers decide. As long as race options are in the mix (because that's non-negotiable for me), I can spin silk from whatever web. ^_^

Modifié par Faerunner, 10 août 2013 - 11:11 .


#124
ziloe

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Olmert wrote...

David Gaider wrote...

There's too much reactivity during the game to that initial choice to allow for both race options as well as background options for each race. Much as that sounds cool to anyone who believe more is more, in this case it would have to come with the cost of either removing planned content from each of those variations (so they're individually smaller in scope) or... from somewhere else. We didn't want to do that, so the race/class combo effectively becomes the new background choice (along with all the subsequent reactivity).


So if you play a human, which I usually do, then you get... nothing? No background choices in the game, and your race isn't notable so no reactivity to that. Gee thanks. I'd have much preferred the planned background choices with no other races and the game released on schedule.


Uhh... how do you manage to make that assumption? If you're a human, some elves will hate you. That's plenty of reactivity!

#125
ziloe

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Arcane Warrior Mage Hawke wrote...

Taleroth wrote...

Nrieh wrote...

What I'm getting from D.Gaider's post is that each race will have the exact same backstory.

Same background for human, elf, dwarf and (probably) qunari?.. It's like what? He had fallen from the sky during that little incident with a torn Veil and does not remember anything about his-her past (did not stop from leading the inquisition)?.. 8P

Or maybe his past is simply irrelevant.

It's not like the backgrounds for Shepard were game changing. You could completely miss the ONE WHOLE MISSION and SINGLE LINE OF DIALOGUE without a problem.

Like in Amalur*:crying:* or any TES game.


Wait, you can miss something about yourself in Amalur?