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What sort of specializations do you want for Mages,Rogues,and Warriors?


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#101
fiveforchaos

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cjones91 wrote...


Rogue:Trapper:This specialization allows you to use traps and explosives as your main methods of attack.There are talents where a rogue can be a master at using traps or explosives,high leveled trappers are able to make highly destructive traps that can damage multiple enemies or they can make deadly combinations of explosives.


Yes please, I've been wanting this since I first started playing DA:O.

Though if we are only allowed one specialization this game, I'd have a very hard time choosing between this and ranger if that also becomes an option...

#102
Drucilla Vampire

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i play as a mage only when i play dragon age 1 and 2
so in 3 i would do the same

i would love bloodmage,but with the idea you'll will be reconiced as a bad one using this skill,so i hope they made this happen in dragon age 3 aswell with skills to use this option when we talk to people like dominate,or force option,and with some skills johan used in the mage tower to use on enemy or alies

aswell i like the keeper spells i used in dragon age 2 i'll hope with the skills the elf girl used in the forrest,teleport like the skills merrill had in her tree in dragon age 2

shapeshifting is awesome if we can use this in dragon age 3
becuz the big land we can discover in animal form like spying on people,like morrigan did. Image IPB

#103
1varangian

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Character building in general needs more flexibility and customization. In the first 2 games the specializations don't change your base class all that much.

E.g. Arcane Warrior style class should have the option of picking Warrior talents and have the flexibility to choose the ratio between Mage/Warrior talents more freely. The melee for Arcane Warrior in Origins was very lackluster with only basic attacks.

The character building / class system could be a lot more robust than just 3 basic archetypes with cosmetic changes.

Another wish is that building a level 1 character would involve more choice and more talents to pick. And that the attributes you choose at level 1 would have more far reaching meaning than just being the starting point of linear progression that's only relevant to combat.

I like the DnD attributes and their progression a lot better as they reflect the character well. DA attributes might as well not exist - you could just as well put points directly into health / mana / stamina / accuracy / attack / defense. And I really hope they won't take such a shallow approach.

#104
Paul E Dangerously

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Ranger, please.

I want Arcane Warrior back, too, but only if gear isn't class-locked this time, but stat-locked. That's honestly the biggest thing I hated in DA2 outside of the plot after Act 2.

#105
Kidd

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Fast Jimmy wrote...

"...inadvertantly brought them across the veil..." if you are bringing a spirit across from the veil, it needs a host to survive in. That's why some demons become skeletons or zombies (or even Sylvans), because there is no living host for them to attach to.

It may not be spelled out, but the only two Spirit Healers we've seen in the lore have been, more or less, hosts to their respective spirits.

Rhys isn't possessed, is he? Or is Cole his spirit who has then somehow left his body to live like a spirit version of a Shade?

Being able to call upon the aid of spirits does not mean being possessed.

#106
Guest_krul2k_*

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I'd like to see some sort of Martial Artist Rogue,but dont know if this is the game for it tbh

Other than that a Druid/shaman

#107
Welsh Inferno

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I'd really like the Champion spec back. Or at least it combined with another, like Guardian.