Gameinformer's Month of DA: I Coverage(Final Update 9/3/13)
#601
Posté 14 août 2013 - 07:27
Like, maybe Agility (if that's what it is) allows Rogues to jump or climb into certain areas inaccessible to others and get items and such. Or Dispel could allow mages to remove magical barriers.
#602
Posté 14 août 2013 - 07:29
Also, intrigued by the symbol that was on the chests of the larger models. Most likely the Inquisition's symbol. Looks like the Seekers symbol, but altered.
#603
Posté 14 août 2013 - 07:29
Filament wrote...
Yea I posted right away on that other thread as soon as I saw the video, haha-- I think they are--KiddDaBeauty wrote...
Full quality, lossless screenshot of the Exploration Skills zoom-in. Care to try to read? =)
Right-click to open the image in a new tab to see it at full resolution.
Agility
Lockpicking
Strength
Bash
Toughness
Energy
Dispel
Creation
Yeah. Obviously for the rogue there's a visible lock, which I can only assume refers to lockpicking. I'm also able to make out a lit torch symbol for the mage in the energy category - I assume that means using magic to light a dark place a la Gandalf? There's also a scary-looking skull symbol for the mages next to the creation category. For the warriors, in the toughness category, I see what looks like a flame. Wild guess: warriors with that skill may walk through flames to a certain degree? For example, in DA2 several times our path was blocked by insta-death walls of flame. Maybe warriors will be able to shrug that off and run through the fire?
The top category for rogues (agility? ability?) seems to have two hammers, which generally mean construction. Traps?
That's all I can make out for now anyway. Baseless guessing is fun!
#604
Posté 14 août 2013 - 07:31
#605
Posté 14 août 2013 - 07:33
especially if they are more detailed than the other options.
#606
Posté 14 août 2013 - 07:41
#607
Guest_Puddi III_*
Posté 14 août 2013 - 07:45
Guest_Puddi III_*
Evading, setting and disarming traps might be a good bet for those ones.wrigleyviller wrote...
Yeah. Obviously for the rogue there's a visible lock, which I can only assume refers to lockpicking. I'm also able to make out a lit torch symbol for the mage in the energy category - I assume that means using magic to light a dark place a la Gandalf? There's also a scary-looking skull symbol for the mages next to the creation category. For the warriors, in the toughness category, I see what looks like a flame. Wild guess: warriors with that skill may walk through flames to a certain degree? For example, in DA2 several times our path was blocked by insta-death walls of flame. Maybe warriors will be able to shrug that off and run through the fire?
The top category for rogues (agility? ability?) seems to have two hammers, which generally mean construction. Traps?
That's all I can make out for now anyway. Baseless guessing is fun!
That's a good catch on the flame and the torch, hah. I'm not sure what a skull would do as a creation based exploration skill. Heal disease? I thought maybe that "H" looking symbol may signify the bridge building ability they mentioned.
If we really want to go crazy, that thing in strength looks kind of like a cow. Obviously that must be a ramming ability.
#608
Posté 14 août 2013 - 07:45
#609
Posté 14 août 2013 - 07:50
#610
Posté 14 août 2013 - 07:50
The skull next to Creation (if that's what it is) could be...the ability to remove injuries in the field without an injury kit?
#611
Posté 14 août 2013 - 07:50
Lelahel wrote...
The Inquisition is created "from a moment which is very driven by something the chruch is related to"? WANT. TO. KNOW.
Didn't they also hinted that Inqusition is created shortly after large Tear in the Veil was opened? What, Divine is actually a secret blood mage and it's all her doing?
Modifié par Merkit91, 14 août 2013 - 08:13 .
#612
Posté 14 août 2013 - 07:52
DAOfan23 wrote...
If you go to around 00:50 in the video, it shows four classes instead of three. What's the fourth class (it looks like the mage class with a green background)? Did I miss something?
That's the Spirit Healer specialization; no idea why it's there.
Ooops, sorry for the double post.
#613
Posté 14 août 2013 - 07:59
Looks like the Spirit Healer icon. That's odd. Perhaps once upon a time, the spirit healer was not a specialisation but a separate class.DAOfan23 wrote...
If you go to around 00:50 in the video, it shows four classes instead of three. What's the fourth class (it looks like the mage class with a green background)? Did I miss something?
#614
Posté 14 août 2013 - 08:01
#615
Posté 14 août 2013 - 08:05
I just love that type of mysterious silouhette.
But hey I will be playing mage , and probably end up with some awful orlesians mage hat.
And those mage pants look very 70's.
#616
Posté 14 août 2013 - 08:07
#617
Posté 14 août 2013 - 08:08
I don't think the loose part is part of the pants, Reznore57. I think the pants are there, and then there's a slight robe in the back that loops around sort of like the Champion's armor in DA2. Though I have no proof.
#618
Posté 14 août 2013 - 08:10
Reznore57 wrote...
Well the rogue armour looks great ...he has a hood and everything!
I just love that type of mysterious silouhette.
But hey I will be playing mage , and probably end up with some awful orlesians mage hat.
And those mage pants look very 70's.
I think the mage pants are actually just normal pants, but the reason they look flared is that the mage's jacket/coat has split coattails.
edit: andar91 beat me to it. :'v
Modifié par Eimhir, 14 août 2013 - 08:10 .
#619
Posté 14 août 2013 - 08:22
Eimhir wrote...
Reznore57 wrote...
Well the rogue armour looks great ...he has a hood and everything!
I just love that type of mysterious silouhette.
But hey I will be playing mage , and probably end up with some awful orlesians mage hat.
And those mage pants look very 70's.
I think the mage pants are actually just normal pants, but the reason they look flared is that the mage's jacket/coat has split coattails.
edit: andar91 beat me to it. :'v
That's okay, you explained it much better than I did. Coattails is a good word.
#620
Posté 14 août 2013 - 08:23
Sigh
I suppose there's always DA4
#621
Posté 14 août 2013 - 08:24
I love the look of the female elf and dwarf too. So glad playable races are back!
#622
Posté 14 août 2013 - 08:27
ManchesterUnitedFan1 wrote...
So no qunari/kossith/bighornedthing inquisitor essentially confirmed?
Sigh
I suppose there's always DA4
It's not too late yet.
Laidlaw said they won't anounce something unless it will definitely make it in the game, and they've said that they aren't sure wether or not to include playable qunari. It is still possible it will happen, so don't lose hope just yet!
#623
Posté 14 août 2013 - 08:29
#624
Posté 14 août 2013 - 08:34
ManchesterUnitedFan1 wrote...
It's just they keep mentioning elves and dwarves specifically
Because they're sure to make it into the game. BW have stated that playable qunari is still undecided. I'm pretty sure they'll announce if it'll be in the game or not the moment the matter is settled.
#625
Posté 14 août 2013 - 08:35





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