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Gameinformer's Month of DA: I Coverage(Final Update 9/3/13)


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#601
andar91

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The implications of some of these (guesses) could be really cool.

Like, maybe Agility (if that's what it is) allows Rogues to jump or climb into certain areas inaccessible to others and get items and such. Or Dispel could allow mages to remove magical barriers.

#602
Northern Sun

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The female elves look really good.

Also, intrigued by the symbol that was on the chests of the larger models. Most likely the Inquisition's symbol. Looks like the Seekers symbol, but altered.

#603
wrigleyviller

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Filament wrote...

KiddDaBeauty wrote...

Full quality, lossless screenshot of the Exploration Skills zoom-in. Care to try to read? =)

Posted Image
Right-click to open the image in a new tab to see it at full resolution.

Yea I posted right away on that other thread as soon as I saw the video, haha-- I think they are--

Agility
Lockpicking
Strength
Bash
Toughness
Energy
Dispel
Creation


Yeah. Obviously for the rogue there's a visible lock, which I can only assume refers to lockpicking. I'm also able to make out a lit torch symbol for the mage in the energy category - I assume that means using magic to light a dark place a la Gandalf? There's also a scary-looking skull symbol for the mages next to the creation category. For the warriors, in the toughness category, I see what looks like a flame. Wild guess: warriors with that skill may walk through flames to a certain degree? For example, in DA2 several times our path was blocked by insta-death walls of flame. Maybe warriors will be able to shrug that off and run through the fire?

The top category for rogues (agility? ability?) seems to have two hammers, which generally mean construction. Traps?

That's all I can make out for now anyway. Baseless guessing is fun!

#604
Mr Cloud

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Some haircuts look...fancy.

#605
RvnXE

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I hope we can edit the default faces, this time.

especially if they are more detailed than the other options.

#606
Browneye_Vamp84

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Just got my GI today in the mall. ^__^ Cannot wait!!

#607
Guest_Puddi III_*

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wrigleyviller wrote...

Yeah. Obviously for the rogue there's a visible lock, which I can only assume refers to lockpicking. I'm also able to make out a lit torch symbol for the mage in the energy category - I assume that means using magic to light a dark place a la Gandalf? There's also a scary-looking skull symbol for the mages next to the creation category. For the warriors, in the toughness category, I see what looks like a flame. Wild guess: warriors with that skill may walk through flames to a certain degree? For example, in DA2 several times our path was blocked by insta-death walls of flame. Maybe warriors will be able to shrug that off and run through the fire?

The top category for rogues (agility? ability?) seems to have two hammers, which generally mean construction. Traps?

That's all I can make out for now anyway. Baseless guessing is fun!

Evading, setting and disarming traps might be a good bet for those ones.

That's a good catch on the flame and the torch, hah. I'm not sure what a skull would do as a creation based exploration skill. Heal disease? I thought maybe that "H" looking symbol may signify the bridge building ability they mentioned.

If we really want to go crazy, that thing in strength looks kind of like a cow. Obviously that must be a ramming ability. :lol:

#608
Lelahel

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The Inquisition is created "from a moment which is very driven by something the chruch is related to"? WANT. TO. KNOW.

#609
AustinPearce96

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If you go to around 00:50 in the video, it shows four classes instead of three. What's the fourth class (it looks like the mage class with a green background)? Did I miss something?

#610
andar91

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I would be very, very happy if our mages could light their staves to provide some illumination in dark places.

The skull next to Creation (if that's what it is) could be...the ability to remove injuries in the field without an injury kit?

#611
Merkit91

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Lelahel wrote...

The Inquisition is created "from a moment which is very driven by something the chruch is related to"? WANT. TO. KNOW.


Didn't they also hinted that Inqusition is created shortly after large Tear in the Veil was opened? What, Divine is actually a secret blood mage and it's all her doing? :lol:

Modifié par Merkit91, 14 août 2013 - 08:13 .


#612
andar91

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DAOfan23 wrote...

If you go to around 00:50 in the video, it shows four classes instead of three. What's the fourth class (it looks like the mage class with a green background)? Did I miss something?


That's the Spirit Healer specialization; no idea why it's there.

Ooops, sorry for the double post.

#613
Kidd

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DAOfan23 wrote...

If you go to around 00:50 in the video, it shows four classes instead of three. What's the fourth class (it looks like the mage class with a green background)? Did I miss something?

Looks like the Spirit Healer icon. That's odd. Perhaps once upon a time, the spirit healer was not a specialisation but a separate class.

#614
Darkmeadow90

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Can we talk about the Armour they're wearing?! Rogues with cool hoods! Mage pants! UNF!

#615
Reznore57

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Well the rogue armour looks great ...he has a hood and everything!
I just love that type of mysterious silouhette.
But hey I will be playing mage , and probably end up with some awful orlesians mage hat.
And those mage pants look very 70's.

#616
Challseus

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I'm glad Mike Laidlaw made a point to say that they will only talk about stuff *after* it is locked down. Because expectations in this place are crazy :)

#617
andar91

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I like the armors as well, and I am a very passionate supporter of mage pants.

I don't think the loose part is part of the pants, Reznore57. I think the pants are there, and then there's a slight robe in the back that loops around sort of like the Champion's armor in DA2. Though I have no proof.

#618
Grayfae

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Reznore57 wrote...

Well the rogue armour looks great ...he has a hood and everything!
I just love that type of mysterious silouhette.
But hey I will be playing mage , and probably end up with some awful orlesians mage hat.
And those mage pants look very 70's.


I think the mage pants are actually just normal pants, but the reason they look flared is that the mage's jacket/coat  has split coattails.

edit: andar91 beat me to it. :'v

Modifié par Eimhir, 14 août 2013 - 08:10 .


#619
andar91

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Eimhir wrote...

Reznore57 wrote...

Well the rogue armour looks great ...he has a hood and everything!
I just love that type of mysterious silouhette.
But hey I will be playing mage , and probably end up with some awful orlesians mage hat.
And those mage pants look very 70's.


I think the mage pants are actually just normal pants, but the reason they look flared is that the mage's jacket/coat  has split coattails.

edit: andar91 beat me to it. :'v


That's okay, you explained it much better than I did. Coattails is a good word.

#620
ManchesterUnitedFan1

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So no qunari/kossith/bighornedthing inquisitor essentially confirmed?

Sigh

I suppose there's always DA4

#621
Newschmoo

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Glad to see the 'mage' isn't wearing a long robe and is wearing something more practical. And I do like the look of the rogue.

I love the look of the female elf and dwarf too. So glad playable races are back!

#622
Iron Star

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ManchesterUnitedFan1 wrote...

So no qunari/kossith/bighornedthing inquisitor essentially confirmed?

Sigh

I suppose there's always DA4


It's not too late yet. :)

Laidlaw said they won't anounce something unless it will definitely make it in the game, and they've said that they aren't sure wether or not to include playable qunari. It is still possible it will happen, so don't lose hope just yet!

#623
ManchesterUnitedFan1

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It's just they keep mentioning elves and dwarves specifically :(

#624
Iron Star

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ManchesterUnitedFan1 wrote...

It's just they keep mentioning elves and dwarves specifically :(


Because they're sure to make it into the game. BW have stated that playable qunari is still undecided. I'm pretty sure they'll announce if it'll be in the game or not the moment the matter is settled.

#625
andar91

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I do not expect Qunari to be a playable race in Inquisition.