That said, common enemies with their own mini-tactics is great. Most common enemies in the previous games were made for one of two tactics: hit until dead, or stun-lock and hit until dead. When it showed even just those two enemies together at the end I could see how fights could become quite complicated. I do worry that that will necessitate an evenly balanced party, having to take one of each class because certain enemies can only be countered by certain classes - I like to choose personalities for my party rather than classes - but we'll see.
Also, it might be too early to say this given its character model but notice the rogue doesn't teleport? Around 1:35, it goes into stealth and you see the shadow moving to position, which is a fantastic improvement if you ask me.
As for the update itself, that's exactly the kind of thing I wanted to see! It was informative, unlike most of the previous updates; I actually came away knowing more than I did at the start. And some actual game footage, even in its current state, was a nice treat. More of that, please!
Modifié par nerdage, 16 août 2013 - 07:53 .





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