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Gameinformer's Month of DA: I Coverage(Final Update 9/3/13)


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#901
Nerevar-as

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ArenCordial wrote...

I know its pre-alpha but despite getting mildly excited by the previous videos this one was disappointing to me.

First the video goes on and on about strategy and tactics but we hardly see much of any of it. Instead it looks like the gameplay is Dragon's Dogma but you can control your pawns....I mean companions.

Finally I know everyone from Dragon's Dogma/The Witcher 2/Dark Souls is in love with roll, but rolling around in plate.....thats a pet peeve for me.


Actually the rebalance mod substitues most rolls for other animations, and for 3 they are working in more dodge variety, I hope for something closer to the first game.

There´s just something ridiculous in a guy in medium/heavy metal armor rolling.

#902
ArenCordial

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Nerevar-as wrote...

ArenCordial wrote...

I know its pre-alpha but despite getting mildly excited by the previous videos this one was disappointing to me.

First the video goes on and on about strategy and tactics but we hardly see much of any of it. Instead it looks like the gameplay is Dragon's Dogma but you can control your pawns....I mean companions.

Finally I know everyone from Dragon's Dogma/The Witcher 2/Dark Souls is in love with roll, but rolling around in plate.....thats a pet peeve for me.


Actually the rebalance mod substitues most rolls for other animations, and for 3 they are working in more dodge variety, I hope for something closer to the first game.

There´s just something ridiculous in a guy in medium/heavy metal armor rolling.


Yeah I haven't tried the rebalance mod yet though I've been meaning too.  And I'm glad they are moving away from it in TW3.

The roll drives me nuts, because you would think side-step parry and riposte these are thing you are taught in combat not throw yourself a couple of meters to the side while in armor.

Modifié par ArenCordial, 16 août 2013 - 11:02 .


#903
Sasie

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I might be mistaken here but did they change art style yet again?! The game looks differently to me then both Dragon Age Origins and Dragon Age 2. Everything so far just makes me suspect they are trying to copy aspects of other series rather then continue down their own path.

#904
Fast Jimmy

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Sasie wrote...

I might be mistaken here but did they change art style yet again?! The game looks differently to me then both Dragon Age Origins and Dragon Age 2. Everything so far just makes me suspect they are trying to copy aspects of other series rather then continue down their own path.


It is a pre-alpha video. As in, before alpha. Before beta. And before final Production. 

I'm sure they did change the art style with the new engine, but I wouldn't say this is it. 

#905
Mornmagor

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The combat roll in heavy armor was just ridiculous, indeed.

If they want to make combat more action, ok i understand it, but it doesn't have to be ridiculous like that, and of course, when you talk about "Tactical combat in DA:I", you don't go and show a camera straight behind the character, and action oriented combat. The tactic is to outrun or outmaneuver the opponent so you can flank him? You run around and whoever runs faster wins?

Also, the harpoon was just as ridiculous, and it was beyond reason why a character with a tower shield would be staggered because you threw it at his shield( who are you, superman? ). There was a weapon named spiked chain in D&D that did those things like trip etc, if you follow that route, ok, but a harpoon ability?

So a warrior can harpoon a mage close now right? Which means the ability to stay away and nuke is gone basically, now he can catch up to you pretty fast and stagger you even. Which means i can safely bring my favorite specialization thing up again...

... Bring on the Martial Mages finally.

Arcane Warrior, Tevinter Battlemage, whatever really.

The way i see this thing going, i don't like it to be honest, however, this is pre-alpha, and i hope many things will change before release.

The only thing that can make me want to play it however, is actually seeing specializations that i like at this point. And judging by some design choices so far, the game looks more like DA2 than Origins, if it actually looks like Dragon Age, that is. I hated their class design choices in DA2, by the way.

Let's hope this time, Bioware, you won't come and tell me how i'm allowed to play my class.

Although i really doubt we will be allowed such freedom, it must something taboo around here.

Excuse my sarcastic or cynical tone please, it was intended.

Modifié par Kuroi Kishin, 16 août 2013 - 11:28 .


#906
Wulfram

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Sasie wrote...

I might be mistaken here but did they change art style yet again?! The game looks differently to me then both Dragon Age Origins and Dragon Age 2. Everything so far just makes me suspect they are trying to copy aspects of other series rather then continue down their own path.


Well, almost everyone complained about DA2's art style, so were they supposed to ignore that?

I guess they could have gone straight back to DA:O , but I don't think that was all that awesome, and you can't unscramble an egg - going back to it from DA2 would be about as jarring as going away from it in the first place.

And yeah, pre-alpha.

#907
Demx

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When you pay close enough attention; it looks like you can actually see enemy rogues when they are cloaked. I like this. I hope teleporting mages have been fixed as well.

Modifié par Siradix, 16 août 2013 - 11:32 .


#908
Wulfram

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Kuroi Kishin wrote...

So a warrior can harpoon a mage close now right? Which means the ability to stay away and nuke is gone basically, now he can catch up to you pretty fast and stagger you even. Which means i can safely bring my favorite specialization thing up again...


Probably NPCs won't get that ability.  Aside from maybe the odd specialist or boss type enemy, anyway.

#909
Mornmagor

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I'd guess they won't as well, to be honest, then again, teleporting mages were tons of fun so who knows ;p

#910
Guest_Puddi III_*

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Kuroi Kishin wrote...

If they want to make combat more action, ok i understand it, but it doesn't have to be ridiculous like that, and of course, when you talk about "Tactical combat in DA:I", you don't go and show a camera straight behind the character, and action oriented combat. The tactic is to outrun or outmaneuver the opponent so you can flank him? You run around and whoever runs faster wins?


From what I can see, it looks like he's not doing a good job of actually running around the shield guy. Because the shield guy has his attention on the player character.

I'd guess the "running around them" tactic is a lot more useful as a flanking tactic (ie multiple characters) than anything else, which is fine.

Also, the harpoon was just as ridiculous, and it was beyond reason why a character with a tower shield would be staggered because you threw it at his shield( who are you, superman? ). There was a weapon named spiked chain in D&D that did those things like trip etc, if you follow that route, ok, but a harpoon ability?

Wouldn't you be Scorpion?

I like it just fine.

Obviously pre-alpha etc.

Modifié par Filament, 16 août 2013 - 11:40 .


#911
Frozenkex

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I thought about and I think dodge roll is okay, as long as its not spammable and has some kind of cooldown, and as long as you can still pause and program your companions. Dodge roll will make higher difficulties easier, easier to roll your companions or your characters away from aoe attacks (that of an enemy and friendly), also will allow squishy party members to get away from a dangerous enemy faster.

But really - should not be spamable. If its to be spamable action then it shouldnt be there at all. Perhaps other kind of maneuvers would make more sense in DA.

Modifié par Frozenkex, 16 août 2013 - 11:50 .


#912
Demx

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I also just realize the blue bar and the yellow bar at the bottom is the character's stamina/mana bar.

Mana bar seems to recharge fast.

Swinging the sword in one part of the video did not drop the stamina bar at all. But when the warrior launched the harpoon it took a chunk of stamina. The bar seems to only charge when you are whaling on the enemy. But stamina is taken away if you use a special attack.

This new combat system seems to be moving very far away from the first game.

#913
Wulfram

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Siradix wrote...

I also just realize the blue bar and the yellow bar at the bottom is the character's stamina/mana bar.

Mana bar seems to recharge fast.

Swinging the sword in one part of the video did not drop the stamina bar at all. But when the warrior launched the harpoon it took a chunk of stamina. The bar seems to only charge when you are whaling on the enemy. But stamina is taken away if you use a special attack.

This new combat system seems to be moving very far away from the first game.


I think mana recharge speed is the sort of thing that could change drastically through testing, and might be set high either for testing purposes or just to allow the hassle free showing off of abilities for the video.

#914
CrazyRah

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From what was shown in the video i so far quite like but it's of course very early so loads will be changed. Promising but i'll remain a bit cautious until more is shown later down the line and closer towards release

#915
ArenCordial

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Siradix wrote...

I also just realize the blue bar and the yellow bar at the bottom is the character's stamina/mana bar.

Mana bar seems to recharge fast.

Swinging the sword in one part of the video did not drop the stamina bar at all. But when the warrior launched the harpoon it took a chunk of stamina. The bar seems to only charge when you are whaling on the enemy. But stamina is taken away if you use a special attack.

This new combat system seems to be moving very far away from the first game.


Yeah it looks like the Sword attacks were probably basic attacks.  That's kinda why I compared it to Dragon's Dogma earlier.  In that game you had a light attack, heavy attack, and some special abilities that would be your stamina drainers.  The Harpoon is obviously a special attack.

But yeah its very far away from Origins and I'd argue its very far away from even DA2.  DA3 seems more like an action rpg than even was DA2.

#916
Demx

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Wulfram wrote...

Siradix wrote...

I also just realize the blue bar and the yellow bar at the bottom is the character's stamina/mana bar.

Mana bar seems to recharge fast.

Swinging the sword in one part of the video did not drop the stamina bar at all. But when the warrior launched the harpoon it took a chunk of stamina. The bar seems to only charge when you are whaling on the enemy. But stamina is taken away if you use a special attack.

This new combat system seems to be moving very far away from the first game.


I think mana recharge speed is the sort of thing that could change drastically through testing, and might be set high either for testing purposes or just to allow the hassle free showing off of abilities for the video.


Perhaps. *puts on tinfoil hat* The combat system looks more action rpg then DA2 was.

ArenCordial wrote...

Yeah it looks like the Sword attacks were probably basic attacks. That's kinda why I compared it to Dragon's Dogma earlier. In that game you had a light attack, heavy attack, and some special abilities that would be your stamina drainers. The Harpoon is obviously a special attack.

But yeah its very far away from Origins and I'd argue its very far away from even DA2. DA3 seems more like an action rpg than even was DA2.


Completely agree.

Modifié par Siradix, 16 août 2013 - 11:58 .


#917
Wulfram

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Well, rogues had a build stamina by attacking people mechanic in DA2, didn't they?

(And knights/warriors in SW:tOR, though that was my least favourite stamina mechanic there)

#918
Allan Schumacher

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I think mana recharge speed is the sort of thing that could change drastically through testing, and might be set high either for testing purposes or just to allow the hassle free showing off of abilities for the video.


Correct on both counts.

#919
Nerevar-as

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ArenCordial wrote...

Siradix wrote...

I also just realize the blue bar and the yellow bar at the bottom is the character's stamina/mana bar.

Mana bar seems to recharge fast.

Swinging the sword in one part of the video did not drop the stamina bar at all. But when the warrior launched the harpoon it took a chunk of stamina. The bar seems to only charge when you are whaling on the enemy. But stamina is taken away if you use a special attack.

This new combat system seems to be moving very far away from the first game.


Yeah it looks like the Sword attacks were probably basic attacks.  That's kinda why I compared it to Dragon's Dogma earlier.  In that game you had a light attack, heavy attack, and some special abilities that would be your stamina drainers.  The Harpoon is obviously a special attack.

But yeah its very far away from Origins and I'd argue its very far away from even DA2.  DA3 seems more like an action rpg than even was DA2.


It looked like a beat´em up to me. Very bad feelings about this, specially with that guy referring to straffing an enemy as battle tactics. Not to mention the harpoon attack, unless it´s shown grappling the shield´s edge, it makes no sense to open the other´s guard.

#920
Demx

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Wulfram wrote...

Well, rogues had a build stamina by attacking people mechanic in DA2, didn't they?

(And knights/warriors in SW:tOR, though that was my least favourite stamina mechanic there)


Honestly, I can't remember. I thought the stamina recharged slowly over time in DA2.

#921
Mr.House

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Siradix wrote...

Wulfram wrote...

Well, rogues had a build stamina by attacking people mechanic in DA2, didn't they?

(And knights/warriors in SW:tOR, though that was my least favourite stamina mechanic there)


Honestly, I can't remember. I thought the stamina recharged slowly over time in DA2.

No. Stamina recharged in DA2 by killing, rogues had it recharge by attacking.

Modifié par Mr.House, 17 août 2013 - 12:15 .


#922
Nerevar-as

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Mr.House wrote...

Siradix wrote...

Wulfram wrote...

Well, rogues had a build stamina by attacking people mechanic in DA2, didn't they?

(And knights/warriors in SW:tOR, though that was my least favourite stamina mechanic there)


Honestly, I can't remember. I thought the stamina recharged slowly over time in DA2.

No. Stamina recharged in DA2 by killing, rogues had it recharge by attacking.


Rogues by hitting, warriors by killing, but one tree had 2 skills to recover it too.

#923
Chanda

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So is Warden Commander Clavel the older Grey Warden in our party? You can see him at 1:19 of the video. He matches the leaked survey concept art. Also, the girl dropping the torches in front of Vivienne, and then she moves out of the way. She's very blonde and looks elvish. Sera, from the leaked survey concept art?

#924
DV-01

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New footage looks promising.

I don't really get why people "promise" to not play this game based on a name or a screenshot.
90 percent of those people will crack.

#925
ArenCordial

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DV-01 wrote...

New footage looks promising.

I don't really get why people "promise" to not play this game based on a name or a screenshot.
90 percent of those people will crack.


90% of statistics are made up on the spot...