The combat roll in heavy armor was just ridiculous, indeed.
If they want to make combat more action, ok i understand it, but it doesn't have to be ridiculous like that, and of course, when you talk about "Tactical combat in DA:I", you don't go and show a camera straight behind the character, and action oriented combat. The tactic is to outrun or outmaneuver the opponent so you can flank him? You run around and whoever runs faster wins?
Also, the harpoon was just as ridiculous, and it was beyond reason why a character with a tower shield would be staggered because you threw it at his shield( who are you, superman? ). There was a weapon named spiked chain in D&D that did those things like trip etc, if you follow that route, ok, but a harpoon ability?
So a warrior can harpoon a mage close now right? Which means the ability to stay away and nuke is gone basically, now he can catch up to you pretty fast and stagger you even. Which means i can safely bring my favorite specialization thing up again...
... Bring on the Martial Mages finally.
Arcane Warrior, Tevinter Battlemage, whatever really.
The way i see this thing going, i don't like it to be honest, however, this is pre-alpha, and i hope many things will change before release.
The only thing that can make me want to play it however, is actually seeing specializations that i like at this point. And judging by some design choices so far, the game looks more like DA2 than Origins, if it actually looks like Dragon Age, that is. I hated their class design choices in DA2, by the way.
Let's hope this time, Bioware, you won't come and tell me how i'm allowed to play my class.
Although i really doubt we will be allowed such freedom, it must something taboo around here.
Excuse my sarcastic or cynical tone please, it was intended.
Modifié par Kuroi Kishin, 16 août 2013 - 11:28 .