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Gameinformer's Month of DA: I Coverage(Final Update 9/3/13)


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#926
dduane o

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Seen the new update from Game Informer, and wow, they are listening to us players and I am grateful for the new game footage.

The mage Vivienne, casting magic is from DA 2, and in that footage, she can actually set the spell on the walls not just on the ground, that is really awesome improvement to combat!

I just noticed though that they are only showing two handed weapon wielder warriors and mages in their footages, so I don't know if I should worry already but please extend the warrior class weapon choices like in DA:O!!!!

I really liked the dual weapon wielder in dragon age, well in any RPG, but I really like this calss in this game, it feels like roguish but the capability like warriors. hopefully they add that weapon class.

#927
andar91

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One thing I noticed was that the party's health bars were certainly quite low at certain spots. I suppose that's a result of the non-regenerating health.

Vivienne's mana soared right on up though. As mentioned, this could change hugely, though.

I really like what I've seen, and I can't wait to see deeper coverage of combat in Inquisition.

Also, Joe Stiksma is cute. There, I said it.

Modifié par andar91, 17 août 2013 - 01:30 .


#928
Milady

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Unbelieveabke how many people are already taking assumptions whilst they only showed pre-alpha footage (that is probably just the tip of the iceberg) and the game isn't even remotely finished. They are just probably finding a new balance between DA:O's and DA2's combat and that means trying out new things, adding some stuff and removing some stuff.

Chill out guys

#929
cJohnOne

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hmmm.. I don't like the harpoon. It just doesn't belong in a Dragon Age game. I think it's a really bad idea and an unnecessary mechanic.

On a different subject I think dodge should be a die roll like a Table Top game.

These things could potentially kill the gameplay for me. It could make me play in storymode.

#930
Hilarystamp

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I think the new combat style is great so far........it's going to make killing the enemies fun again.

If their showing stuff like harpoons, I'm interested in seeing other weapons.

#931
Guest_Puddi III_*

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AngelSpirit wrote...

Unbelieveabke how many people are already taking assumptions whilst they only showed pre-alpha footage (that is probably just the tip of the iceberg) and the game isn't even remotely finished. They are just probably finding a new balance between DA:O's and DA2's combat and that means trying out new things, adding some stuff and removing some stuff.

Chill out guys


No, no, it's over. CANCEL ALL THE PRE-ORDERS.

#932
Hilarystamp

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Filament wrote...

AngelSpirit wrote...

Unbelieveabke how many people are already taking assumptions whilst they only showed pre-alpha footage (that is probably just the tip of the iceberg) and the game isn't even remotely finished. They are just probably finding a new balance between DA:O's and DA2's combat and that means trying out new things, adding some stuff and removing some stuff.

Chill out guys


No, no, it's over. CANCEL ALL THE PRE-ORDERS.



Screw that!     My pre-order is staying( Well will stay when we actually can pre-order).

#933
Ihatebadgames

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If I see the Awwwsome button nailed to the side of a barn I might get a little happier. Looks a little too button mash.
Liked being able to put the spells on the wall. Not saying stop all the pre-orders, it's awhile yet.

#934
Rann

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Wow, I'm liking what I see. I know it's just little bits and pieces, I know none of it is final and it will all be tweaked or altered, but I'm really liking the story "philosophy" presented so far as well as the visual aesthetics. Definitely happy to wait for this one to be fully baked.

#935
Chala

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Filament wrote...

AngelSpirit wrote...

Unbelieveabke how many people are already taking assumptions whilst they only showed pre-alpha footage (that is probably just the tip of the iceberg) and the game isn't even remotely finished. They are just probably finding a new balance between DA:O's and DA2's combat and that means trying out new things, adding some stuff and removing some stuff.

Chill out guys


No, no, it's over. CANCEL ALL THE PRE-ORDERS.

B- But I haven't made one yet!
What should I do?
Cancel my desire of doing a pre-order?!

#936
TyroneTasty

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Props for mentioning Eternity and Wasteland, they know what they're up against I guess, haha!

Is tactical camera in or not? I'm confused on that...

Modifié par TyroneTasty, 17 août 2013 - 05:40 .


#937
Sylvius the Mad

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TyroneTasty wrote...

Is tactical camera in or not? I'm confused on that...

They're not saying.

It sounds very much like they're trying to include it, but they're not yet willing to promise it (which suggests they haven't yet implemented it satisfactorily).

Modifié par Sylvius the Mad, 17 août 2013 - 05:58 .


#938
Guest_EntropicAngel_*

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Filament wrote...

No, no, it's over. CANCEL ALL THE PRE-ORDERS.


Oh, stop. We're allowed to voice our concerns. We're allowed to say we think it's a bad thing (or a bad move, I should say).

Modifié par EntropicAngel, 17 août 2013 - 06:03 .


#939
Frozenkex

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Sylvius the Mad wrote...

TyroneTasty wrote...

Is tactical camera in or not? I'm confused on that...

They're not saying.

It sounds very much like they're trying to include it, but they're not yet willing to promise it (which suggests they haven't yet implemented it satisfactorily).


I dont know how this works really, but I think tactical camera might destroy framerates, since you see a lot more zoomed out, and as we saw the game is gonna look very good, lots of ... stuff everywhere.

edit: now that i think about it, it shouldnt be much of a problem anyway, since its more open-worldy and therefore trying to limit how much stuff you see with camera angles shouldnt be needed.

Modifié par Frozenkex, 17 août 2013 - 06:12 .


#940
fiveforchaos

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Eterna5 wrote...



It isn't.  Some people on the BSN are just opposed to any form of acrobatic manuever because they think it means the game will be too actiony.

God help Bioware if they ever decide to give us the ability to jump. 

 

Is that why we'll never be getting a Jade Empires II?

#941
Guest_Puddi III_*

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EntropicAngel wrote...

Filament wrote...

No, no, it's over. CANCEL ALL THE PRE-ORDERS.


Oh, stop. We're allowed to voice our concerns. We're allowed to say we think it's a bad thing (or a bad move, I should say).

I didn't realize my flippant comment implied otherwise. Actually, I know it couldn't have, because implication doesn't exist. :innocent:

Modifié par Filament, 17 août 2013 - 06:47 .


#942
Zeldrik1389

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EntropicAngel wrote...

Filament wrote...

No, no, it's over. CANCEL ALL THE PRE-ORDERS.


Oh, stop. We're allowed to voice our concerns. We're allowed to say we think it's a bad thing (or a bad move, I should say).


There's something called Humour, you know. Unless I misunderstood his/her post :whistle:

#943
Guest_Puddi III_*

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^Nah he's just really salty about what he sees as "twitch" combat. I might not appreciate a joke kinda-at-my-expense if I was that salty, either. It's fine.

#944
Guest_Fandango_*

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Another promising video, but that 'harpoon' move has got to go.

#945
Monica83

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At the moment is early to say if it will improved... Animation from what i seen are not bad....Spell casting look interesting... i agree the harpoon move is a bit over the top again.... And should be removed....

#946
apple_sauced

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cJohnOne wrote...

hmmm.. I don't like the harpoon. It just doesn't belong in a Dragon Age game. I think it's a really bad idea and an unnecessary mechanic.

On a different subject I think dodge should be a die roll like a Table Top game.

These things could potentially kill the gameplay for me. It could make me play in storymode.


I agree the harpoon seems stupid. Why can't we just use Shield Bash to disorient people, and Taunt to make them move closer? 

#947
Chanda

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apple_sauced wrote...

cJohnOne wrote...

hmmm.. I don't like the harpoon. It just doesn't belong in a Dragon Age game. I think it's a really bad idea and an unnecessary mechanic.

On a different subject I think dodge should be a die roll like a Table Top game.

These things could potentially kill the gameplay for me. It could make me play in storymode.


I agree the harpoon seems stupid. Why can't we just use Shield Bash to disorient people, and Taunt to make them move closer? 


How do you shield bash someone who has a giant shield in front of them? And if you taunt someone closer, they're still going to have a giant shield in the way of your weapon. If you use something like a grappling hook or "harpoon" to pull them off balance towards you, it's going to make them drop their shield, because that's where most of their weight is. It actually makes sense.

#948
Monica83

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well not probably with an harpoon

#949
Mecha Elf

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I like the idea of the harpoon but more for a rogue that has maybe a wire or something like that not a warrior. But hey if any of you warriors don't like the harpoon mechanic/ability then don't use it..

#950
Chanda

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Monica83 wrote...

well not probably with an harpoon


I think when Josh said "harpoon", he should have used a different term. It was a hook on the end of a chain that he could throw and use to pull on his enemy with. Grappling hook may have been a better term for it, unless there's an actual weapon name for such a thing.

Edit: Nevermind. Josh said the ability was actually called "harpoon".  Maybe they'll change the name of the ability, because it seems to give off the impression of whale hunting, rather than pulling an enemy off balance with a hook and chain.

Modifié par Chanda, 17 août 2013 - 08:13 .