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Gameinformer's Month of DA: I Coverage(Final Update 9/3/13)


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#1326
Fetunche

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I can't say I'm a fan of any of the outfits I've seen so far, especially Vivienne's. They are all a bit too busy for me.

#1327
The Elder King

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Varric and Cassandra's outfits seem pretty normal to me.

#1328
MerinTB

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Fetunche wrote...
They are all a bit too busy for me.


I somewhat agree. :unsure:

Though I, too, am a sucker for the swash and the buckle of that D'Artagnan hat. ^_^

#1329
Nerevar-as

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Caellis wrote...


Posted Image


What did that poor woman do to deserve such an oufit? She looks like she escaped from a circus.

#1330
InfinitePaths

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Nerevar-as wrote...

Caellis wrote...


Posted Image


What did that poor woman do to deserve such an oufit? She looks like she escaped from a circus.


"Orlais-Deal with it"

#1331
abnocte

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Caellis wrote...


Posted Image


"Not only do areas change based on the time of the day, ..."

I wonder if this means we are goint to get a proper day/night cycle or just the DA2/DA:O version of it.... :?

Modifié par abnocte, 21 août 2013 - 03:29 .


#1332
Fast Jimmy

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"Not only do areas change based on the time of the day, ..."

I wonder if this means we are goint to get a proper day/night cycle or just the DA2/DA:O version of it....


I saw that too and had the same hope. I don't HATE the idea of DA2's system, but if the game is going to be as massive as it is being promised, visiting each area twice like in DA2 for day and night is going to be a massive time suck. I'd rather the environments naturally shift from day to night, that way there aren't two different maps to sift through.

#1333
Jessabeth

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It seems people forget that Orlais is about gaudy, over the top outfits. xD

#1334
abnocte

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Fast Jimmy wrote...

I saw that too and had the same hope. I don't HATE the idea of DA2's system, but if the game is going to be as massive as it is being promised, visiting each area twice like in DA2 for day and night is going to be a massive time suck. I'd rather the environments naturally shift from day to night, that way there aren't two different maps to sift through.


I agree.

As far as I remember the problem in DA:O and DA2 was related to how lighting was addressed in the games ( something about precalculated lightmaps or something ) so it didn't bother me that much. But I much prefer a "better sense of time passing", I just finished a BG playthrough and my party needed 184 days to deal with Sarevok XD

Also if day/nigth cycle is implemented, may be we get a resting system...inns where you can rent a room.... interesting stuff in my books

Modifié par abnocte, 21 août 2013 - 03:42 .


#1335
Ozzy

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I believe that it has already been confirmed that the Day/Night cycle will be more akin to DA2 than a natural progression.

E: Scratch that, seems I was misremembering. Stan Woo talked about story-dependant day/night settings and how they were preferable but Stan Woo doesn't even go there (!!!) anymore. 

Modifié par AstusOz, 21 août 2013 - 03:47 .


#1336
LPPrince

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I'd much prefer the natural day to night, rather than the "toggle it yourself at free will"

#1337
Wulfram

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If there's a day and night cycle and it's as quick as they usually are, I'll dislike it greatly. If it's slow enough that I only really notice it after fast travel/waiting then it's OK.

#1338
Magdalena11

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My biggest problem with the DA2 day/night cycle was the randomness of it all. Aveline could tell me to meet her that night to follow Donnic's patrol and I could then jump to night somewhere else, receive a quest that I wanted to do first, jump to day and do it and return for Aveline. It was convenient but I always felt like I was cheating.

I do like the idea of identifiable night though. Sometimes I'd actually have to go to the save screen to see what time of day it was because the ambient light made it difficult to tell.

#1339
Fast Jimmy

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Wulfram wrote...

If there's a day and night cycle and it's as quick as they usually are, I'll dislike it greatly. If it's slow enough that I only really notice it after fast travel/waiting then it's OK.


So... did Skyrim meet that bill of being okay? I mean, I know you are saying no Zelda, where it can flip from being day to night to day again over the course of one fight. 

#1340
LPPrince

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I dug it in Skyrim. Some people want day/night cycles to match real time though.

#1341
Dutchess

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Fast Jimmy wrote...

Wulfram wrote...

If there's a day and night cycle and it's as quick as they usually are, I'll dislike it greatly. If it's slow enough that I only really notice it after fast travel/waiting then it's OK.


So... did Skyrim meet that bill of being okay? I mean, I know you are saying no Zelda, where it can flip from being day to night to day again over the course of one fight. 


I think Skyrim was a bit on the quick side as well. Personally I thought the speed of The Witcher was quite good.:)

#1342
Wulfram

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Fast Jimmy wrote...

Wulfram wrote...

If there's a day and night cycle and it's as quick as they usually are, I'll dislike it greatly. If it's slow enough that I only really notice it after fast travel/waiting then it's OK.


So... did Skyrim meet that bill of being okay? I mean, I know you are saying no Zelda, where it can flip from being day to night to day again over the course of one fight. 


Skyrim was OK in general play, but annoying when the specific time was drawn attention to, like if you're shopping in the evening and then closing time hits.

What I'd want is really real time or close to it.  Though I guess that would put the travelling out of whack.

Modifié par Wulfram, 21 août 2013 - 04:11 .


#1343
cindercatz

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I'm looking forward to the new weather, day/night cycles, and environmental effects. Sounds fantastic. (edit: Yeah, in ES, it can be kind of a rush to get your shopping done, catch somebody at the right place, all that.)

Sister Goldring wrote...

Tharja - I feel your pain but what can I do?

The calling of dibs is arguably the sole factor preventing human society from dissolving into a seething chaos of brutish individualism. If we break this tenuous bond restraining the savagery within, what cost will be borne by us all. Future generations could look to this moment, their faces drenched in unwiped tears, asking why? Why did we here on the BSN shatter that sacred covenant?

For the good of us all, I think it should be acknowledged that the hat is mine.


Posted ImagePosted Image Thanks for that.

..but what if we have anarchist tendencies? Posted Image
I see your dibs and raise you a diblet. Posted Image

Modifié par cindercatz, 21 août 2013 - 04:15 .


#1344
Annie_Dear

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Nerevar-as wrote...

Caellis wrote...


Posted Image


What did that poor woman do to deserve such an oufit? She looks like she escaped from a circus.


From the waist down it doesn't look that bad.

Waist up, however... it's a little too much.

#1345
FKA_Servo

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Wulfram wrote...

Skyrim was OK in general play, but annoying when the specific time was drawn attention to, like if you're
shopping in the evening and then closing time hits.

What I'd want is really real time or close to it.  Though I guess that would put the travelling out of whack.


Incidentally, you can change this in Skyrim (for PC at least) using the console. It makes some quests a bit wonky if you make it too fast or too slow, but you can greatly slow it down without harming anything.

Modifié par TommyServo, 21 août 2013 - 04:25 .


#1346
themageguy

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Anyone notice the wall of flame spell in the combat vid?
Hell yes!

#1347
andar91

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I think picking day or night is fine if we can fast travel, but waiting for an area transition will not work very well with such large levels.

#1348
Sylvius the Mad

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Fast Jimmy wrote...

"Not only do areas change based on the time of the day, ..."

I wonder if this means we are goint to get a proper day/night cycle or just the DA2/DA:O version of it....


I saw that too and had the same hope. I don't HATE the idea of DA2's system, but if the game is going to be as massive as it is being promised, visiting each area twice like in DA2 for day and night is going to be a massive time suck. I'd rather the environments naturally shift from day to night, that way there aren't two different maps to sift through.

Don't forget what we learned in earlier updates.

I'm pretty sure we've already been told we're getting the DA2 day/night system.

Edit: Incidentally, I'm happy with that system.  I'd like to see some actual passage of time when we switch between day and night rather than being able to switch back and forth with no time-based consequences at all, but I prefer this zone-based day-night rather than a dynamic sunrise-sunset system, because those always move too quickly.

Modifié par Sylvius the Mad, 21 août 2013 - 04:55 .


#1349
Savber100

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abnocte wrote...


"Not only do areas change based on the time of the day, ..."

I wonder if this means we are goint to get a proper day/night cycle or just the DA2/DA:O version of it.... :?


Pretty sure it's the latter... <_<

#1350
Jessabeth

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I wonder what time the info will come out today. xD