Edit: Incidentally, I'm happy with that system. I'd like to see some actual passage of time when we switch between day and night rather than being able to switch back and forth with no time-based consequences at all, but I prefer this zone-based day-night rather than a dynamic sunrise-sunset system, because those always move too quickly.
My problem with this is that there are now two maps to comb through. - a Day map and a Night map. If it worked like DA2, there was extra loot, lore and quest interactables, so it was like a brand new map to explore... except the map looked the exact same, so it was like searching the same area twice.
For DA2, this was exasperated by needing to search the same areas twice (day and night) but Al's having to search them again each Act, meaning you'd need to scour the same map of the city SOX DIFFERENT TIMES over the course of the game. Re-used environments aren't my complaint in DA2... but being gamed into searching every nook and cranny of the same six or seven city maps six times over the course of the game is. It's annoying, frustrating and boring.
If there is an active day/night trigger, I'd prefer it not be a totally separate map. It could have different enemies and even different events, but the map should be the same. If you've looted it once, it should stay looted.
Modifié par Fast Jimmy, 21 août 2013 - 05:44 .





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