They discuss approval a bit in this article, and it seems they view the characters as a way to measure the player's opinion on key subjects...
That's why, as
someone already mentioned some months ago, it could be nice to have two values in our relationships with the characters:
- Respect (or approval)
- Affection
Even if you disagree with a character on some topics, she/he/it might still like you for your overall behaviour towards her/him/it...
We could see the approval/respect of your companions as an incomplete referential of your morality:
if you don't like slavery and don't think mages should be locked up, except blood mages maybe, that life should be enjoyed, but that you can't refuse to help people in need, your morality-meter reads something like:
0.5 * Fenris + 0.8 * Anders - 0.2 * Merrill + 0.6 * Isabella.
That being said, you might still really like Fenris, despise Anders and date Merrill...
But with an approval system that needs to be maxed out to get bonuses, you often end up meta-gaming...
Modifié par Pallando, 23 août 2013 - 08:06 .