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Gameinformer's Month of DA: I Coverage(Final Update 9/3/13)


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#1451
In Exile

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MisterJB wrote...

Yeah, I've watched the video again and the exact quote is "The warriors have an ability called harpoon which basically launchs an harpoon and pulls an enemy towards you."
As phunx said, a neat way of closing the gap for the warriors. Should be useful for killing mages before dealing with the dozen of corpses they just summoned.


It's better than charging, really, since it lets you sorround an enemy rather than forcing you to get sorrounded. 

#1452
Fast Jimmy

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Ericander77 wrote...

 When they first told us baout "open world" I went "NOOOOOO NOT ANOTHER ELDER SCROLLS!!!" because I love the story focus of DA, so this is how I felt when the reasured us today that the story is still the main focus of the game:
Posted Image


I like this pic.

Although, to be fair, Bioware has assured us of many things in the past that have turned out to not be true in the way many thought. Their idea of the story being the main focus may be different than yours, or may be executed in a way that was not how they had intended. 

So it is best to temper expectations rather than begin rejoicing. Your concern is still valid, you just just have a vague promise/statement that leans more towards your hope.

#1453
cindercatz

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I'm hoping that all companions have their own mount, different types, and follow along with the player. Games that have done mounted group pathing well include Rockstar's Red Dead Redemption and the Lost and Damned expansion to GTA4. Another thing that will help is just placing the character just behind the screen anytime they do get stuck while following, if it can't be avoided.

I hope they run in from off camera or over the hills when you summon them, yes. :D I also think that's how summoned animals should be handled by rangers, and if we get a nature mage. I prefer that to just poofing them in on a target.

#1454
andar91

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I was re-reading the GI article last night, and many of the quotes in it are in those video interviews, and the features almost seem to align with the main sections of the article.

So I'm guessing we're still gonna get a video feature on customization and crafting.

#1455
KnightXE

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have they said anything if you can customize the look of your weapons??

they've mentioned customizing armor.........but I hope we can change the colors/look of our weapons, too. or even craft our own.

#1456
LPPrince

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I don't think we'll be changing the looks of our weapons. Those will probably remain as they are, especially if some of them are to look iconic/distinctive.

#1457
BioFan (Official)

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LPPrince wrote...

I don't think we'll be changing the looks of our weapons. Those will probably remain as they are, especially if some of them are to look iconic/distinctive.



There's still probably iconic looking armor that we can't alter very much (Such as grey warden, templar, etc). But I'm totally ok with those. We can still probably alter minor things, like plating and such. 

Modifié par Ericander77, 22 août 2013 - 06:39 .


#1458
Sylvius the Mad

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I like what I'm hearing about exploration.

#1459
KnightXE

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ah, but it would be nice if we could customize our weapons, too.

#1460
mitthrawuodo

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I'm guessing that we still have runes though so maybe a flaming aura or sparks on some weapons

#1461
TMZuk

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Well, Bioware/EA.... what ever you should be called these days.

After DA2 and ME3 I was pretty damn certain I was done with you. Especially DA2 was horrible, IMO, but the terrible ending to ME3 was also hard to stomach. And with Wasteland 2, Project Eternity, Torment: Tides of Numenora and Cyberpunk 2077 all lurking in the future, I couldn't really see myself getting invested in future projects from you.

However, I must admit you've piqued my interest. Nothing is certain yet, of course, and you could easily ruin it for yourself with some silly online demands or some such nonsense. But after having read the articles and watched the videos I allow myself a certain optimism. An optimism, I should add, I did not have about DA2 at at any time after you started releasing details about that game.

So here's to hoping that DA:I will be a return to form for you guys. My fingers are crossed. ;)

Modifié par TMZuk, 22 août 2013 - 11:37 .


#1462
BioFan (Official)

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mitthrawuodo wrote...

I'm guessing that we still have runes though so maybe a flaming aura or sparks on some weapons



That'll be cool. 

#1463
iheartbob

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The more I hear the more excited I get, if such a thing is even possible.

#1464
LPPrince

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After today's update, one more week to go.

#1465
andar91

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I'm predicting a feature on crafting and customization.

#1466
Ilidan_DA

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It's Friday today. Are you guys showing us a new video?

Dragon Age ‏

There will be a new GI feature today, but it's not a video this time.

Edit:

http://www.gameinfor...ty-members.aspx

:devil:

Modifié par Wiedzmin182009, 23 août 2013 - 07:06 .


#1467
wright1978

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Interesting stuff, glad they didn't go for sleazeball Varric. Interested to see how he has evolved from Da2 Varric though.

#1468
Beerfish

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Hmmm what nicknames for characters would the sleazeball Varric have come up with?

Instead of sunshine 'skeltor hands'?
Instead of Daisy 'crazy'?
Instead of Junior 'herpaderp'?
Instead of Blondie 'crazy cat lady'?

#1469
KennethAFTopp

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After all the design work is said and done, BioWare prefers to have a
realistic character over the embodiment of perfection. Still, showing a
character – flaws and all—


Except Miranda from Mass Effect!

#1470
Giubba

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Interesting read

#1471
ManchesterUnitedFan1

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Very interesting.

I for one enjoyed reading about the Circle of "Oralis" and Aveline and "Isabelle"'s relationship.

#1472
carine

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ManchesterUnitedFan1 wrote...

Very interesting.

I for one enjoyed reading about the Circle of "Oralis" and Aveline and "Isabelle"'s relationship.


I noticed those typos too :P 

#1473
Pallando

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They discuss approval a bit in this article, and it seems they view the characters as a way to measure the player's opinion on key subjects...
That's why, as someone already mentioned some months ago, it could be nice to have two values in our relationships with the characters: 

  • Respect (or approval)
  • Affection

Even if you disagree with a character on some topics, she/he/it might still like you for your overall behaviour towards her/him/it...
We could see the approval/respect of your companions as an incomplete referential of your morality:
if you don't like slavery and don't think mages should be locked up, except blood mages maybe, that life should be enjoyed, but that you can't refuse to help people in need, your morality-meter reads something like:
0.5 * Fenris + 0.8 * Anders - 0.2 * Merrill + 0.6 * Isabella.

That being said, you might still really like Fenris, despise Anders and date Merrill...
But with an approval system that needs to be maxed out to get bonuses, you often end up meta-gaming... 

Modifié par Pallando, 23 août 2013 - 08:06 .


#1474
kinderschlager

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 welp, this last one was crap, better luck monday

#1475
fiveforchaos

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That point they made about hate vs. indifference is very important. I can appreciate it when a writer makes me revile or loathe a character, it makes the story interesting working against them. I didn't like Alistair but I appreciate him as a character written in such a way that I just didn't get along with him.

At the moment, I must admit, I'm very indifferent towards Cullen, and that worries me a bit. I hope the writers can bring him out as a more interesting character if they include him as a party member, and for the most part I'm pretty positive they can pull it off.