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Gameinformer's Month of DA: I Coverage(Final Update 9/3/13)


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#1701
Reever

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More complex and individualistic dragon combat sounds good.

#1702
Azaron Nightblade

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The new Dragon fights and having to prepare for them reminds me of the "Weapons" in the Final Fantasy series (especially VII's Weapons).
Can't wait! ^_^

Modifié par Azaron Nightblade, 30 août 2013 - 09:11 .


#1703
Spectre slayer

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Herr Uhl wrote...

Elfman wrote...

I'm pretty ambivalent to this news. I just hope they aren't as gimmicky as Skyrim's dragons, and most, if not all, dragons have some unique combat mechanics. It'd be so boring to fight essentially the same dragon ten times.


They literally said that is the case.

Because confrontations with dragons are placed encounters (not random, as opposed to games like Skyrim), BioWare is able to design them for specific environments and situations. “We need to consider them as something we should be tuning,” Laidlaw says. “Their environment should have some nice lead-in. You should feel that anticipation. You should clench up a little. And when they appear, they should be aware of the space in which you’re fighting them and be able to use that.” For example, if you fight a dragon in a rocky clearing, you may be able to take cover from its breath weapon behind boulders. However, the dragon can flush you out by concentrating its fire to melt the stone.

No one tactic works for every fight, and they are intended to be difficult. In fact, you have the option to withdraw from some of these encounters in case you bite off more than you can chew. So, how can your Inquisitor defeat these colossal foes? Each one is a little different, but you can find and create gear that gives you an edge against dragons. You should also pay attention to the dragon’s behavior and environment, because your tactics may change as the fight goes on. “You can individually target their limbs, and they react to the damage to a leg versus another one,” says Laidlaw. “I think that helps ground the encounter a lot more. If you need to get in close to the legs, we open up a whole new realm of counter-moves. He can take a swipe at where you likely are, which feels more like what a real beast would do. It grounds the encounter, and keeps it very physical.”



Some of this reminds me of another game that had a good approach to fighting dragons which was dragon dogma though by the way this is sounding like they are going beyond that and actually including environmental tactics though that can only save you temporarily since they can melt the rocks you are hideing behind, if they are to powerful run away.

This all sounds very good now just need to see it inaction.

Modifié par Spectre slayer, 30 août 2013 - 10:21 .


#1704
Guest_EntropicAngel_*

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"In fact, you have the option to withdraw from some of these encounters in case you bite off more than you can chew."

AWESOME. The confirmation of what Allan inadvertently mentioned. Sweet.

#1705
dreamgazer

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EntropicAngel wrote...

"In fact, you have the option to withdraw from some of these encounters in case you bite off more than you can chew."

AWESOME. The confirmation of what Allan inadvertently mentioned. Sweet.


Image IPB

Can't stress enough how grateful I was to be able to do this in the early stages of Dragon's Dogma.

#1706
Guest_EntropicAngel_*

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Yeah I think it's pretty much a must (in some form at least) for a true non-level scaling game.

#1707
TheBlackAdder13

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I wonder if we'll have a way to assess the dragon's level relative to ours. That way I'll know if I'm losing just because I suck or just because it's almost impossible for me to win because of a massive level gap, in which case I should withdraw rather than waste time fighting it.

#1708
Potato Cat

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Herr Uhl wrote...
They literally said that is the case.


That's more the environmental differences, rather than the dragons themselves having unique behaviours, like the two (none Archdemon) dragons in Origins.

#1709
Jonathan Seagull

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I enjoyed that article.  Mike Laidlaw's extra interview bits were also pretty great.

When they mentioned having more dragons around, I was initially slightly worried that they might get a bit too Skyrim-esque and have dragons popping up as random encounters.  So I was happy to see that they won't be doing that.  Fighting a dragon in Skyrim was pretty cool the first couple of times, but by the third time a dragon swooped down on the same village, it was a bit tired.

Everything else about the encounters also sounds great.  Having more combat and environmental reactivity is something I'm really looking forward to.

dreamgazer wrote...

EntropicAngel wrote...

"In fact, you have the option to withdraw from some of these encounters in case you bite off more than you can chew."

AWESOME. The confirmation of what Allan inadvertently mentioned. Sweet.


(image snip)

Can't stress enough how grateful I was to be able to do this in the early stages of Dragon's Dogma.

Although it made me super angry when certain enemies (griifffffoooonnn!!!) fled a battle, leaving me to impotently cast spells at the air as it flew away.  I wonder if that's how enemies feel when the players flee?

#1710
Herr Uhl

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Elfman wrote...

Herr Uhl wrote...
They literally said that is the case.


That's more the environmental differences, rather than the dragons themselves having unique behaviours, like the two (none Archdemon) dragons in Origins.


Right.

So, how can your Inquisitor defeat these colossal foes? Each one is a little different, but you can find and create gear that gives you an edge against dragons. You should also pay attention to the dragon’s behavior and environment, because your tactics may change as the fight goes on.


Or do you want spectral dragons and ice dragons?

Modifié par Herr Uhl, 30 août 2013 - 10:19 .


#1711
Wulfram

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I hope the various dragon fights aren't too much about the individual gimmicks - variety is good, but having everything be about figuring out the trick for each fight wouldn't be ideal. And I don't want things to be too much about manually getting your guys out of the way of the Dragon's attacks, like DA2's were. But the "pick a leg" stuff sounds promising. Though I hope ranged attackers (and hamsters) can go for eyes or wings or something, I can't see why they'd go the legs.

I'm cautious about the whole having to level up and come back later too. Largely because level grinding is rarely something that makes a whole lot of sense in an in universe sort of perspective. If these are treated as bonus bosses that you can avoid when doing actual quests, it might be good - having to tell the prince/princess chained to a rock to hold on and try not to get eaten while you kill a few hundred Orcs isn't something I'd like to see, I'd better be able to sneak by and get them out now, and then maybe come back to kill the dragon later. Firkraag in BG2 is a good example of how it can work quite well.

I'd also say that a "sense of progress" is only good if that progress isn't totally ridiculous. Which it tends to be in RPGs.

#1712
Guest_EntropicAngel_*

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Wulfram wrote...

I hope the various dragon fights aren't too much about the individual gimmicks - variety is good, but having everything be about figuring out the trick for each fight wouldn't be ideal. And I don't want things to be too much about manually getting your guys out of the way of the Dragon's attacks, like DA2's were. But the "pick a leg" stuff sounds promising. Though I hope ranged attackers (and hamsters) can go for eyes or wings or something, I can't see why they'd go the legs.

I'm cautious about the whole having to level up and come back later too. Largely because level grinding is rarely something that makes a whole lot of sense in an in universe sort of perspective. If these are treated as bonus bosses that you can avoid when doing actual quests, it might be good - having to tell the prince/princess chained to a rock to hold on and try not to get eaten while you kill a few hundred Orcs isn't something I'd like to see, I'd better be able to sneak by and get them out now, and then maybe come back to kill the dragon later. Firkraag in BG2 is a good example of how it can work quite well.

I'd also say that a "sense of progress" is only good if that progress isn't totally ridiculous. Which it tends to be in RPGs.


The article mentions that the dragon battles are mostly optional battles.

#1713
Potato Cat

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Herr Uhl wrote...
Or do you want spectral dragons and ice dragons?


Not necessarily such special kinds of dragons, just draons that have different attacks, though the odd dragon like that wouldn't be so bad. Just by having an 'Andraste dragon' being the 'basic' dragon that generally just spits fire and separating the party members and interrupts attacks, but a 'Bone Pit dragon' occaisionally flying up and summoning other dragons to attack the party while it heals, it just adds something really interesting. Variety is the spice of life afterall.

#1714
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Elfman wrote...

Not necessarily such special kinds of dragons, just draons that have different attacks, though the odd dragon like that wouldn't be so bad. Just by having an 'Andraste dragon' being the 'basic' dragon that generally just spits fire and separating the party members and interrupts attacks, but a 'Bone Pit dragon' occaisionally flying up and summoning other dragons to attack the party while it heals, it just adds something really interesting. Variety is the spice of life afterall.


Please, no more artificial crap like the Bone Pit dragon. Ranged characters should have been able to attack and if that happens again I'll be annoyed.

#1715
MWImexico

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Jonathan Seagull wrote...

I enjoyed that article. 


Me too :)

I wonder if Cassandra will have a special skill/resistance against dragons? I also wonder what is the true reason behind the last extinction of the dragons, were they too dangerous for the population, like some sort of predator? Or was it something different, like something secret related to magic or the fade or the veil?

"There are elements of dragons that are integral to the story, and that I absolutely won’t tell you about."

I wonder if it's have something to do with the dragon tamer character?

#1716
MisterJB

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EntropicAngel wrote...
The article mentions that the dragon battles are mostly optional battles.


Except, of course, for the final battle against Flemeth where she will be struck down once and for all.
Can you tell I really want to destroy Flemeth?

#1717
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MisterJB wrote...

Except, of course, for the final battle against Flemeth where she will be struck down once and for all.
Can you tell I really want to destroy Flemeth?


I don't see why. We have no evidence of her doing anything except deceiving her daughter.

#1718
Potato Cat

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EntropicAngel wrote...

Elfman wrote...

Not necessarily such special kinds of dragons, just draons that have different attacks, though the odd dragon like that wouldn't be so bad. Just by having an 'Andraste dragon' being the 'basic' dragon that generally just spits fire and separating the party members and interrupts attacks, but a 'Bone Pit dragon' occaisionally flying up and summoning other dragons to attack the party while it heals, it just adds something really interesting. Variety is the spice of life afterall.


Please, no more artificial crap like the Bone Pit dragon. Ranged characters should have been able to attack and if that happens again I'll be annoyed.


Just an example. Though to my recollection, my mages could reach it if they ran up to a certain place on the map.

#1719
MisterJB

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EntropicAngel wrote...
I don't see why. We have no evidence of her doing anything except deceiving her daughter.

She used Maric to bring back the dragons and, according to Yavanna, they used to rule Thedas before the Veil. Now, there is an enormous rift in the Veil, Flemeth is not human, has a draconic form and Morrigan learned of what was coming when she also learned Flemeth's true nature.
Suffice it to say, everything points out to Flemeth having a finger, or a whole hand, in what caused this mess and I can't think of any plan where having giant, flying firebreathing, scaly lizard around would be good for the people of Thedas.
Plus, she totally escaped death by our hand once. That's just vexing.

#1720
MWImexico

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MisterJB wrote...

Suffice it to say, everything points out to Flemeth having a finger, or a whole hand, in what caused this mess ...

Maybe. That's interesting :D Perhaps it's also possible to connect this with Sandal's prophecy. :wizard:

Modifié par MWImexico, 31 août 2013 - 01:31 .


#1721
Angrywolves

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The player who accused me of scaremongering and blind pessimism .
We'll see.
Is blind optimism any better ?
As far as scaremongering goes Bioware will make the game they want to make.
My thoughts about Bioware are my opinion which I am allowed to have.
Others who are critical of my comments can have their own opinion on the matter.
Ultimately DAI will sink or swim on its own success or failure regardless of what I say about it.
It's naive to think my comments or any players comments could affect that.
shrugs.
One player said on youtube concerning DA's combat that he didn't play DA for the combat .
How many players do ?
What percentage ?
It would be interesting to know.

#1722
kinderschlager

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 more than 2 dragons? sweet! and the video was great. unlike ME, i seriously want to see this franchise continue for the next decade at least. there's so much potential in Thedas!

#1723
Spectre slayer

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MisterJB wrote...

EntropicAngel wrote...
I don't see why. We have no evidence of her doing anything except deceiving her daughter.

She used Maric to bring back the dragons and, according to Yavanna, they used to rule Thedas before the Veil. Now, there is an enormous rift in the Veil, Flemeth is not human, has a draconic form and Morrigan learned of what was coming when she also learned Flemeth's true nature.

Suffice it to say, everything points out to Flemeth having a finger, or a whole hand, in what caused this mess and I can't think of any plan where having giant, flying firebreathing, scaly lizard around would be good for the people of Thedas.

Plus, she totally escaped death by our hand once. That's just vexing.


She also supposedly introduced Calenhad to drinking dragon blood according to the Qunari, and the dragons blood she probably used was the Queen of the Dragons who later started to stir and contacted Yavana who wanted Alistair to help her revive dragons which probably would have killed him so he killed her.

She been connected to tons of things, Calenhad who latter vanished, saved Maric to make a promise to use Alistair or Callen to revive the dragons, knew about the blight, gave Morrigan the dark ritual for the old god baby for whatever reason, saved the warden and Alistair for her reasons, saved Hawke to return to life, Cassandra herself specifically mentions Flemeth, then the warden and hawke just mysteriously vanish after have a connection to her that's 3 famous heros.

Is she the main antagonist i doubt it but she is connected to whoever or whatever it is and hopefullywe can kill her once and for all, also her true nature will be revealed.

#1724
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Sounds like we might be getting the components for some dragon bone armor. I hope we are able to make light as well as medium and heavy armors using dragon bone, if the devs decide to include it. Looking forward to some fun fights with dragons.

#1725
kinderschlager

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i wanna pet dragon now!