Gameinformer's Month of DA: I Coverage(Final Update 9/3/13)
#1876
Posté 04 septembre 2013 - 08:09
darkspawn
AND silly mage hats for the lolz?
SOLD!
#1877
Posté 04 septembre 2013 - 08:28
stonemyst wrote...
I still hope to hear about the beta testers of DA Keep signed up still no word. Any response welcome to give peace of mind.
You won't hear about that any time soon. They aren't planning on opening it up until early 2014.
#1878
Posté 04 septembre 2013 - 08:48
Kuroi Kishin wrote...
Tywin Lannister for Inquisitor!
Too late. He´s already Emperor Emhyr var Emreis, the White Flame Dancing on the Barrows of his Enemies.
No, when you see what he does, it doesn´t sound stupid at all.
#1879
Posté 05 septembre 2013 - 02:48
wildkeny wrote...
I have to say the dragons in Dragon Age are anatomically wrong. It is just so weird that dragons have 3 pairs of limbs...
>anatomically incorrect
>mythological creatures
#1880
Posté 05 septembre 2013 - 04:01
I know there's a lot of story information to come...but I hope Bioware still has a lot of powder left in the magazine and that it's nice and dry. There's a long time to go before release and my appetite for new details won't be sated for long. Still, it's nice to feel generally optimistic about DA again.
#1881
Posté 05 septembre 2013 - 04:08
Release is going to be a long wait....
#1882
Posté 05 septembre 2013 - 05:40
ImperatorMortis wrote...
wildkeny wrote...
I have to say the dragons in Dragon Age are anatomically wrong. It is just so weird that dragons have 3 pairs of limbs...
>anatomically incorrect
>mythological creatures
Everybody knows what dragons look like:

#1883
Posté 05 septembre 2013 - 07:44


And the show even explained how they can fly and breathe fire.
#1884
Posté 06 septembre 2013 - 02:47
#1885
Posté 06 septembre 2013 - 09:24
DaerogTheDhampir wrote...
Nah, these are dragons.
And the show even explained how they can fly and breathe fire.
http://www.imdb.com/title/tt0083951/
Fantastic Film
#1886
Posté 07 septembre 2013 - 03:05

Seek one last heart of evil, still one last life of pain ...

Cut well, old friend! And then ... farewell.
Modifié par Face of Evil, 07 septembre 2013 - 03:20 .
#1887
Posté 07 septembre 2013 - 03:14
#1888
Posté 07 septembre 2013 - 02:06
LPPrince wrote...
That flaming sword isn't gonna be usable for long, hahaha
Why do you say that? Because of the dragon's fire resistance?
Because they've stated that we can customize any (I think it's any; if not, then most) equipment in the game if we like it so it's viable from the beginning of the game to the end.
#1889
Posté 07 septembre 2013 - 02:14
#1890
Posté 07 septembre 2013 - 03:01
#1891
Posté 07 septembre 2013 - 05:03
Face of Evil wrote...
Blade with whom I have lived, blade with whom I now die, serve right and justice one last time ...
Seek one last heart of evil, still one last life of pain ...
Cut well, old friend! And then ... farewell.
PUNY SCUM OF CAROLINAS!!!!
#1892
Posté 08 septembre 2013 - 04:50
#1893
Posté 08 septembre 2013 - 09:02
Modifié par Browneye_Vamp84, 08 septembre 2013 - 09:03 .
#1894
Posté 11 septembre 2013 - 05:05
After that "M** E****g" I have lost most hope for Bioware, but DA:I gives me a reason to come back and stay for a while.
Please to gentle to my fragile hope, it really hurts.
Modifié par Felene, 11 septembre 2013 - 05:05 .
#1895
Posté 11 septembre 2013 - 05:34
Modifié par AngryFrozenWater, 11 septembre 2013 - 06:49 .
#1896
Posté 11 septembre 2013 - 05:40
In DAO's you knew you needed one skill to get to another.
In DA2, it was hidden behind, "pre-req - have three skills in this tree" or "this skill is really just improving on the one you already have"
#1897
Posté 11 septembre 2013 - 06:38
Modifié par AngryFrozenWater, 11 septembre 2013 - 06:40 .
#1898
Posté 12 septembre 2013 - 04:09
AngryFrozenWater wrote...
In the podcast it was mentioned that the DA2-like talent trees are coming back. The advantage of those were supposed to be that you could select those talents (or spells) in a more non-linear fashion. However, I've never felt that it worked that way in DA2, because of the many limitations - like a given level requirement, the number of already selected talents or a dependency on specific talents. As a result it leads to a rather limited choice within the tree during leveling up and it doesn't stray far away from the linear lists in DA:O. I hope that this will be tackled in DA:I.
The shape of the tree was good - it was the restrictions that were bad.
#1899
Posté 12 septembre 2013 - 04:22
AngryFrozenWater wrote...
In the podcast it was mentioned that the DA2-like talent trees are coming back. The advantage of those were supposed to be that you could select those talents (or spells) in a more non-linear fashion. However, I've never felt that it worked that way in DA2, because of the many limitations - like a given level requirement, the number of already selected talents or a dependency on specific talents. As a result it leads to a rather limited choice within the tree during leveling up and it doesn't stray far away from the linear lists in DA:O. I hope that this will be tackled in DA:I.
I hope they refine it but I did end up with more useful skills under DA2 than under DAO, so I prefer the DA2 system.
What would be interesting is if they went the Path of Exile route and had 1 gigantic skill tree, which is a direction I thought they were going with DA2. I doubt they will go this route though.
#1900
Posté 12 septembre 2013 - 10:32
Modded, the DA2 trees were better.In Exile wrote...
The shape of the tree was good - it was the restrictions that were bad.
Unmodded, the DAO trees were better.





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