Aller au contenu

Photo

Gameinformer's Month of DA: I Coverage(Final Update 9/3/13)


1913 réponses à ce sujet

#1876
Phoenix_Fyre

Phoenix_Fyre
  • Members
  • 1 519 messages
playable qunari of both genders
darkspawn

AND silly mage hats for the lolz?

SOLD!

#1877
ArtemisMoons

ArtemisMoons
  • Members
  • 703 messages

stonemyst wrote...


I still hope to hear about the beta testers of DA Keep signed up still no word. Any response welcome to give peace of mind.


You won't hear about that any time soon. They aren't planning on opening it up until early 2014.

#1878
Nerevar-as

Nerevar-as
  • Members
  • 5 375 messages

Kuroi Kishin wrote...

Tywin Lannister for Inquisitor!


Too late. He´s already Emperor Emhyr var Emreis, the White Flame Dancing on the Barrows of his Enemies.

No, when you see what he does, it doesn´t sound stupid at all.

#1879
ImperatorMortis

ImperatorMortis
  • Members
  • 2 571 messages

wildkeny wrote...

I have to say the dragons in Dragon Age are anatomically wrong. It is just so weird that dragons have 3 pairs of limbs...


>anatomically incorrect

>mythological creatures

#1880
craigdolphin

craigdolphin
  • Members
  • 587 messages
I have to say I'm sad to see the end of the GI article series. It was really nice to have defined schedule of new stuff about the game being released. After the long information blackout. the last few weeks have almost seemed like a banquet of fantastic tasting morsels. Between GI, PAX, Gamescon and all that....there's been an amazing amount of information released in relatively short order. That much of that information has been extremely positive as well (IMO) is wonderful.

I know there's a lot of story information to come...but I hope Bioware still has a lot of powder left in the magazine and that it's nice and dry. There's a long time to go before release and my appetite for new details won't be sated for long. Still, it's nice to feel generally optimistic about DA again.

#1881
Cigne

Cigne
  • Members
  • 297 messages
Yeah, I wish they still had a Bioware Wednesday thing; even if it was just a new screen shot once a week.
Release is going to be a long wait....

#1882
Wickwrackscar

Wickwrackscar
  • Members
  • 361 messages

ImperatorMortis wrote...

wildkeny wrote...

I have to say the dragons in Dragon Age are anatomically wrong. It is just so weird that dragons have 3 pairs of limbs...


>anatomically incorrect

>mythological creatures


Everybody knows what dragons look like:

Image IPB

:wizard:

#1883
Daerog

Daerog
  • Members
  • 4 857 messages
Nah, these are dragons.

Image IPB

Image IPB

And the show even explained how they can fly and breathe fire. Image IPB

#1884
LPPrince

LPPrince
  • Members
  • 54 774 messages
Eh, don't worry about it.

#1885
Lintanis

Lintanis
  • Members
  • 1 658 messages

DaerogTheDhampir wrote...

Nah, these are dragons.

Image IPB

Image IPB
And the show even explained how they can fly and breathe fire. Image IPB


http://www.imdb.com/title/tt0083951/ 

Fantastic Film :wizard:

#1886
Face of Evil

Face of Evil
  • Members
  • 2 511 messages
Blade with whom I have lived, blade with whom I now die, serve right and justice one last time ...

Image IPB

Seek one last heart of evil, still one last life of pain ...

Image IPB

Cut well, old friend! And then ... farewell.

Image IPB

Modifié par Face of Evil, 07 septembre 2013 - 03:20 .


#1887
LPPrince

LPPrince
  • Members
  • 54 774 messages
That flaming sword isn't gonna be usable for long, hahaha

#1888
andar91

andar91
  • Members
  • 4 752 messages

LPPrince wrote...

That flaming sword isn't gonna be usable for long, hahaha


Why do you say that? Because of the dragon's fire resistance?

Because they've stated that we can customize any (I think it's any; if not, then most) equipment in the game if we like it so it's viable from the beginning of the game to the end.

#1889
LPPrince

LPPrince
  • Members
  • 54 774 messages
I wasn't serious. I was joking about how in reality a flaming sword is a bad idea.

#1890
OLDIRTYBARON

OLDIRTYBARON
  • Members
  • 390 messages
+1000 for the Flight of Dragons references. Love that movie.

#1891
Iakus

Iakus
  • Members
  • 30 241 messages

Face of Evil wrote...

Blade with whom I have lived, blade with whom I now die, serve right and justice one last time ...



Seek one last heart of evil, still one last life of pain ...



Cut well, old friend! And then ... farewell.



PUNY SCUM OF CAROLINAS!!!!  :lol:

#1892
Elhanan

Elhanan
  • Members
  • 18 345 messages
Fave Dragon from films comes from Dragonslayer 1981; this one actually displaced the drake from Sleeping Beauty from the top spot for me:

Image IPB

Modifié par Elhanan, 08 septembre 2013 - 04:51 .


#1893
Browneye_Vamp84

Browneye_Vamp84
  • Members
  • 1 273 messages
^ I used to watch these movies all the time when I was little. :lol:

Modifié par Browneye_Vamp84, 08 septembre 2013 - 09:03 .


#1894
Felene

Felene
  • Members
  • 883 messages
If I throw my money at my computer screen, will it make Dragon Age: Inquisition come out faster?

After that "M** E****g" I have lost most hope for Bioware, but DA:I gives me a reason to come back and stay for a while.

Please to gentle to my fragile hope, it really hurts.

Modifié par Felene, 11 septembre 2013 - 05:05 .


#1895
AngryFrozenWater

AngryFrozenWater
  • Members
  • 9 002 messages
In the podcast it was mentioned that the DA2-like talent trees are coming back. The advantage of those were supposed to be that you could select those talents (or spells) in a more non-linear fashion. However, I've never felt that it worked that way in DA2, because of the many limitations - like a given level requirement, the number of already selected talents or a dependency on specific talents. As a result it leads to a rather limited choice within the tree during leveling up and it doesn't stray far away from the linear lists in DA:O. I hope that this will be tackled in DA:I.

Modifié par AngryFrozenWater, 11 septembre 2013 - 06:49 .


#1896
LPPrince

LPPrince
  • Members
  • 54 774 messages
Yeah, I felt the DA2 trees felt like a more disguised version of DAO's.

In DAO's you knew you needed one skill to get to another.

In DA2, it was hidden behind, "pre-req - have three skills in this tree" or "this skill is really just improving on the one you already have"

#1897
AngryFrozenWater

AngryFrozenWater
  • Members
  • 9 002 messages
I don't want more ME in DA, but if you look at the ME3 version of talent trees then you have again linear lists, but for the last 3 talents you have to make a choice. I like that. Again, I don't want DA to look like Skyrim, but in some of Skyrim's skill trees you can make choices. For an example, in the case of two-handed weapons you can specialize in a specific weapon. I like that too. I would love a DA:I talent tree system that makes more sense, like those in the examples of the other two games.

Modifié par AngryFrozenWater, 11 septembre 2013 - 06:40 .


#1898
In Exile

In Exile
  • Members
  • 28 738 messages

AngryFrozenWater wrote...

In the podcast it was mentioned that the DA2-like talent trees are coming back. The advantage of those were supposed to be that you could select those talents (or spells) in a more non-linear fashion. However, I've never felt that it worked that way in DA2, because of the many limitations - like a given level requirement, the number of already selected talents or a dependency on specific talents. As a result it leads to a rather limited choice within the tree during leveling up and it doesn't stray far away from the linear lists in DA:O. I hope that this will be tackled in DA:I.


The shape of the tree was good - it was the restrictions that were bad. 

#1899
Morroian

Morroian
  • Members
  • 6 395 messages

AngryFrozenWater wrote...

In the podcast it was mentioned that the DA2-like talent trees are coming back. The advantage of those were supposed to be that you could select those talents (or spells) in a more non-linear fashion. However, I've never felt that it worked that way in DA2, because of the many limitations - like a given level requirement, the number of already selected talents or a dependency on specific talents. As a result it leads to a rather limited choice within the tree during leveling up and it doesn't stray far away from the linear lists in DA:O. I hope that this will be tackled in DA:I.


I hope they refine it but I did end up with more useful skills under DA2 than under DAO, so I prefer the DA2 system.

What would be interesting is if they went the Path of Exile route and had 1 gigantic skill tree, which is a direction I thought they were going with DA2. I doubt they will go this route though.

#1900
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 090 messages

In Exile wrote...

The shape of the tree was good - it was the restrictions that were bad.

Modded, the DA2 trees were better.

Unmodded, the DAO trees were better.