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Please don't include ME3's EMS or similar system


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#1
SamilTane

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Please don't include a mechanic similar to ME3's "effective military strength" (EMS) system.

For those unfamiliar with ME3, EMS was a single score that substantially affected the ending of the game. Among other things, higher EMS made more choices available in the ending, and resulted in more people being saved. Many choices during the course of the game affected the EMS. I'm a little worried that there will be a similar system in DAI.

The problem with EMS is that it reduced many choices in the game to a single metric. Depending on your perspective, it measured how "ready" you were for the finale, or how completionist you were.

This is perfectly fine for players who only play games to be as completionist as possible (nothing wrong with that), but in my humble opinion one of the strengths of the DA series is in how choices are ambiguous, sometimes morally ambiguous, and how these choices could directly affect the world in a variety of ways, rather than being reduced to a single metric which then affects a limited set of outcomes.

At best, EMS was an unnecessary distraction that encouraged players to make certain choices in the game, and at worst it encouraged players to make decisions only on a single metric: whether to increase EMS.

Bottom line: let us decide how we make our decisions - there's no need to impose an artificial metric for our decisions to add up towards.

Modifié par SamilTane, 10 août 2013 - 12:37 .


#2
Am1vf

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I agree.

#3
Blessed Silence

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Though I never fully played ME3, I do know about that EMS and would hope it is not included in DA:I as well.

#4
Rolling Flame

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I agree.

#5
Kommunicating

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Never have I ever agreed with a paragraph more in my entire life.
EMS was the worst thing that has ever happened in any Bioware game I have played.

#6
Pheonix57

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I agree as well. No EMS! But I did hear that there may be a system that unlocks certain quests based on a percentage of completion (or something like that) and that sounds pretty awesome!

#7
Nyaore

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Agreed entirely, especially because the biggest problem with the EMS score was that before patching it was literally impossible to get the best ending without dipping into the multiplayer. That made it even worse for me, though it was hardly a golden concept even before that.

#8
RogueWriter3201

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Pretty sure other threads have covered this, but I agree nonetheless. No EMS like mechanics, no Facebook/iOS apps that improve your Inquisition standing, and generally no multiplayer or multiplayer gimmicks ala Mass Effect 3, I don't care how "successful" a publisher claims it was or the ads for it that can still be seen here in the forums. Just give us a solid, stand-alone, single player RPG that doesn't strong-arm me into downloading peripherals or teaming up with other gamers in order to get "the best" outcome. Thanks.
:bandit:
 

#9
stormhit

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I actually thought the complete and total lack of on screen impact that the war assets had on the game was easily the most disappointing part of ME3. Rounding up assets was basically the entire point of the game, but in the end it was just an abstract number. And you really had to try hard to fail to even see how the number mattered.

I'm not really sure if I'm disagreeing or agreeing with you though. I had no problem with the concept of building up resources, but the execution where it mostly only paid off as an obscure number check was incredibly disappointing.

Modifié par stormhit13, 10 août 2013 - 12:48 .


#10
AlanC9

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The thing about EMS was that it got around a conceptual problem with sidequests. If they're not useful for the war effort, why should the PC do them?

Don't know if this will be an issue for DAI since I don't know how the main plot works. It wasn't so bad for DAO since the main plot had you crisscrossing Ferelden anyway.

#11
Zack_Nero

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Pheonix57 wrote...

I agree as well. No EMS! But I did hear that there may be a system that unlocks certain quests based on a percentage of completion (or something like that) and that sounds pretty awesome!


While yes I may not be a complete fan of the EMS, if they add certain elements to it then it could work.  If they do it something like that I'll be happy.

Example: you have a low EMS in a certain battle, you don't have enough forces to defend both points you have to chose which should I defend.  Or if it is the same battle but with a high EMS it could be like stay with the frontal assualt or spilt my forces in half to surround them but it may take too long.

If it is done something like that, then I can be happy with it.

#12
dreamgazer

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/signed

It was barely passable for something like the Reaper war. Doesn't need to happen again.

#13
Nyx_Necrodragon

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I have faith that Bioware learnt their lesson from ME3 just incase they haven't though

DON'T PUT IN A BLOODY EMS SYSTEM!!!!!!!!!

#14
Neon Rising Winter

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On paper EMS doesn't seem like such a bad idea. Your mission is to gather forces to support your fight and it's a numerical representation of your success so far. In practice it felt like a way of making you do the hop round the galaxy doing sidequests and scanning - because you wouldn't have done them for fun.

So I'm not dead set against the basic idea. But not as a means of forcing you to play the boring bits of the game. Also, the gathering forces concept works well for ME3, for DA:I, who knows.

#15
NoForgiveness

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Agreed, no ems plzy

#16
devSin

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I don't think it really contributed anything (and seemed to actively detract from the feeling that decisions themselves had any true consequence), so I hope there's no similar mechanic in DA3.

But all Sylvia's descriptions were interesting to read. Hopefully she still has to write a lot of journals and stuff. :-)

Modifié par devSin, 10 août 2013 - 01:00 .


#17
GreyLycanTrope

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/signed
Biower pls, no EMS

#18
JamieCOTC

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stormhit13 wrote...

I actually thought the complete and total lack of on screen impact that the war assets had on the game was easily the most disappointing part of ME3. Rounding up assets was basically the entire point of the game, but in the end it was just an abstract number. And you really had to try hard to fail to even see how the number mattered.

I'm not really sure if I'm disagreeing or agreeing with you though. I had no problem with the concept of building up resources, but the execution where it mostly only paid off as an obscure number check was incredibly disappointing.


This. I wasn't a fan of the EMS system for ME3 as it did boil down to only an abstract number and made planet scanning even worse, IMO. But let's say it has to be in DA:I. There needs to be a pay off. I want to see Wardens, Qunari, Mages, and Templars fighting in the end. I want to have Wardens, Qunari, Mages, and Templars fighting by my side in the end. Lots of them. Otherwise there is really no point to such a system and it should be left out.

#19
Siegdrifa

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IMO, a good ending always has to Mirror some key points of your choices to make the player feels that what he did during the game, mattered.
I think the problem with EMS concept is not EMS itself but how ME3 vanilla ending did not care for what you did in ME1 or ME2 and slightly for ME3.
Putting a sort of EMS do not have to remove in the ending what you choose during your playthrough.

That said, i always said (years ago) that DA games should never be the medieval concept of ME games. I want to enjoy them both for what they are, dedicated to their own identity and rules. I always thought that taking a feature from ME because it was "popular and works well" and put it to DA was a missing opportinuty for DA to build his own uniqueness.

#20
Maria Caliban

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Different areas of the game unlock depending on your organization's power. That sounds like an EMS to me.

#21
Mr.House

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Yes please. EMS was a horrible system that pretty much made choices useless.

#22
Really Sad Panther

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Nyx_Necrodragon wrote...

I have faith that Bioware learnt their lesson from ME3 just incase they haven't though

DON'T PUT IN A BLOODY EMS SYSTEM!!!!!!!!!



I wish I had your faith.

#23
Tarek

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and no catalyst or anything similar plz

I like my epic boss fights

if I wanted some vague matrix-ish god complex ending I would watch matrix revolutions

#24
Kenny Da Finn

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To be honest it sounds as though there will be a similar system in DA:I. However from what I have read I believe that the system in DA:I will be there to unlock key milestones rather than change how the ending happens.

#25
Maconbar

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stormhit13 wrote...

I actually thought the complete and total lack of on screen impact that the war assets had on the game was easily the most disappointing part of ME3. Rounding up assets was basically the entire point of the game, but in the end it was just an abstract number. And you really had to try hard to fail to even see how the number mattered.

I'm not really sure if I'm disagreeing or agreeing with you though. I had no problem with the concept of building up resources, but the execution where it mostly only paid off as an obscure number check was incredibly disappointing.

Complaining about a game using abstract numbers while talking about an rpg seems funny to me.