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Please don't include ME3's EMS or similar system


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#1
SamilTane

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Please don't include a mechanic similar to ME3's "effective military strength" (EMS) system.

For those unfamiliar with ME3, EMS was a single score that substantially affected the ending of the game. Among other things, higher EMS made more choices available in the ending, and resulted in more people being saved. Many choices during the course of the game affected the EMS. I'm a little worried that there will be a similar system in DAI.

The problem with EMS is that it reduced many choices in the game to a single metric. Depending on your perspective, it measured how "ready" you were for the finale, or how completionist you were.

This is perfectly fine for players who only play games to be as completionist as possible (nothing wrong with that), but in my humble opinion one of the strengths of the DA series is in how choices are ambiguous, sometimes morally ambiguous, and how these choices could directly affect the world in a variety of ways, rather than being reduced to a single metric which then affects a limited set of outcomes.

At best, EMS was an unnecessary distraction that encouraged players to make certain choices in the game, and at worst it encouraged players to make decisions only on a single metric: whether to increase EMS.

Bottom line: let us decide how we make our decisions - there's no need to impose an artificial metric for our decisions to add up towards.

Modifié par SamilTane, 10 août 2013 - 12:37 .


#2
Allan Schumacher

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Using them is one thing, but it plonked them on the screen in front of you in lieu of providing a visual or textual interpretaion of the effect of the numbers.


If I am understanding you correctly, then, your issue isn't actually with the EMS itself, it's that the other types of reactivity you wanted to see weren't there?

#3
Allan Schumacher

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It's just that to me the EMS system and lack of reactivity are synonymous.


I do not agree with this.

There's nothing saying that an power rating can be achieved, but the effects of such power rating lead to a degree of divergence based on what choices you made to affect that power rating.

Need "200" power rating for your vassals to be convinced you have prepared enough for battle, but you could have the consequences of the 200 points still be affected by which actual preparations you made.

#4
Allan Schumacher

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In the hypothetical I created, there's nothing stopping the rachni from attacking. In fact, I worded it in a way that the assessment of EMS wasn't even determined by the player, but by his vassals.

In theory, you could have a situation where your vassals only go to war if they believe you have enough power (by which they effectively communicate how much they *think* you have with a number). It actually wouldn't prevent a low number value from actually being the most significant contributor once the battle actually happens.