Having thought about it a bit more, I found EMS an issue in implementation rather than concept.
The concept has potential, good points that occur to me:
- It could allow you to have main missions where the more popular choices would lead to poor outcomes in terms of resources, but you could compensate for this by gathering support and resources from side missions to compensate.
- It was a resource gathering RPG to some extent, having something to show how well you've progressed in gathering those resources isn't a bad idea.
- It could be more subtle. Collect enough of certain types of resources and options open. Collect this much of resource A and this much of resource B and they start fighting with each other. Basically events trigger at certain levels and combinations of resources. (I think something that sounds a bit like this has been mentioned for DA:I?)
But there were some serious negatives in the way ME3 did it, namely:
- It just showed you a number (and a bit of text, I forgot that earlier), but this didn't have any effect on the gameplay apart from which of a handful of options were available at the end. There was nothing to make you really feel like you'd gathered all these useful resources and they had come together to make a difference. It didn't open gameplay options, cause events to happen, or even say let you see the crucible and watch it become more complex and populated by workers.
- Without DLC, for a long time you had to use multiplayer to get the best outcome. This is the final game in a trilogy of what had until then been purely single player RPGs. That's not an audience that's going to be especially multiplayer friendly, and now you've made them feel shoehorned into playing it. This one is the big one for me for making people actively hate it, rather than just not like it.
- The sidemissions and scanning that brought in a lot of the resources was pretty dull. Fly around, scan, find things. Fly around, scan, flee reapers. Wait a mission, Rinse, repeat. All in very basic gameplay and graphics. If there'd been a few interesting surprises or actual missions you ran across doing that, it would have given a sense of anticipation rather than made it a job to get out of the way.
So it's not I would hate to see EMS. I would hate to see ME3 EMS. A more nuanced version of EMS that took a more aggressive role in governing the events of the game, that I'd enjoy. I'm rather hoping they might have one planned to be honest!
Modifié par Narrow Margin, 10 août 2013 - 10:48 .