The Flying Grey Warden wrote...
Rawgrim wrote...
1. Uhm...thats the whole point. ME3 invalidated or ignored almost all of those choices you did in ME1 and 2. The only thing that it affected was wich of the companions were still alive.
2. The armour skills were non combat. You could unlock better armours if you added skillpoints (trained in the use of) armour. Hacking and decryption were pretty damn important skills too. And you gained that by sacrificing some advancement in other skills to afford it. ME 2 and 3 has nothing like this. It just tells you when to press a button.
3. Well, technically no games gives you the ability to downright fail. So i am not sure if that is a valid argument. But yes, you got 3 options at the end. None of them were affected (as it was promised) by how you played ME1 and 2. The whole thing just streamlined you towards the end.
1. Not talking about mass effect 3, I'm talking about mass efffect 1. Where, in mass effect 1, did the choices alter the plot or main story? Where in dragon age origins did the early choices of ostagar affect the rest of the game?
2. How are the armor skills not combat skills? You get better armor which protects more in comabt and boost your stats. That's the entire point of armor. It's not like you could customize your armor until "less rpg" mass effect games like 2 or 3 came out.
3. All the great rpgs, as I have been told, always gave you the option to not succeed, and had multiple ways in which to succeed or fail in your main quest.
1. ME is a trilogy. Choices matters at the end of the full story, for the most part. Had ME been a single stand alone game your point would be very valid. As for Dragon Age. The ostagar bit is pretty much the intro, games don`t really let you make important choices that early. The origins bit introduces a race, and sets the stage for your character. The Korcari Wilds and Ostagar introduces you to the plot. I do belive curing Dog affects the rest of the game though, allthough in a small way.
2. Its not a skill you use activly in combat. its a passive one you have chosen to invest in beforehand. Should the need for better armour occur etc. The entire point of armour is to protect the wearer. Not boosts stats. The armour in ME doesn`t boost stats either. Shep has no stats, only skills. Customizing your armour has nothing to do with it. its not a skill. Again: thats just something the game hands right to you.
3. Usually that means you can die. Mostly during combat. The BG seires, Neverwinter, Icewind Dale, Might and Magic (all 8 of them), the ultima series, planescape...All of these doesn`t really remove the option for succeeding. And they are considered to be the best rpgs out there. They have multiplay ways to succeed, though. ME3 doesn`t have multiple ways. Just 3 endings based on the colour you pick.