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#226
Rawgrim

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leaguer of one wrote...

In Exile wrote...

leaguer of one wrote...
I'm not say fan rage has no power. In fact, with ME3 end fan rage was every game site on the net. It was not just these forums. It was everywhere.


The target audience for ME3 is not the target audience for DAI. I wouldn't draw parallels between how two different groups of people receive the same feature. 

Sure, that is the one good arguement anti mp can use. But remember, much of da game play is based on MMO combate. DA is basicly an offline mmo when it comes to game play. That meanat least it has a ground to make a mp da fans can like.
It still comes down to it being optional and those who don't want to play it don't have to.


Uhm....mmo`s borrow from older rpgs. Single player ones. DA just added fetch quests from the MMOs

I suggest you play DA and you will see how little it resembles an MMO.

#227
In Exile

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leaguer of one wrote...
But fans of ME3 combat are not inheritly fans of DAO and it's combat.  


That's my point. TPS horde mode MP is in and of itself popular, see e.g. GW1-3.

We've yet to have a game like DA:O have anything close to MP. The closest we've come are either MMOs or NWN, and NWN flopped. 

And some DAI fans, even the extreme ones would atlest try the mp.


I wouldn't speak for the people that are hating on MP. 

Modifié par In Exile, 12 août 2013 - 03:40 .


#228
BackdoorPaco

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Rawgrim wrote...

leaguer of one wrote...

Rawgrim wrote...

leaguer of one wrote...

In Exile wrote...

leaguer of one wrote...
AND THESE FORUMS IS NOT MAJORITY.
If you guys still don't get it: THESE FORUMS IS NOT MAJORITY.

And last time I check, there was not one place not talking about ME3 when it came out so it's clear there alot of fans.


Fan rage on the forums was good enough to get the EC in ME3. I wouldn't underestimate what fan rage could do. 

I'm not say fan rage has no power. In fact, with ME3 end fan rage was every game site on the net. It was not just these forums. It was everywhere.


So if it was everywhere, do you think it was the majority?

Yes, the majority hated ME3's end. Thus they changed it. That has nothing to do with why dai should not have mp.
If they change ME3's ending some much to lower the requirment to see one 5 sec breat scene. You think they going to have anything requiring  the addition of mp to see an ending in DAI?


The MP will use resources that could be used to make an even better SP campaign. Your typing is becoming harder and harder to understand. Are you drinking?


Hasn't been answered time and time again that publisher's give x amount of money to fund certain parts of projects.
ex: DA:I sp costs x and mp cost y. EA sees this and provides funding based on what they're told and what would be best for them. If Bioware decides to not create mp, they just ask for x (sp funds). Funds of mp (y) are never discussed.

Sorry if my example is hard to follow, I have a headache. =]

#229
leaguer of one

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In Exile wrote...

leaguer of one wrote...
But fans of ME3 combat are not inheritly fans of DAO and it's combat.  


That's my point. TPS horde mode MP is in and of itself popular, see e.g. GW1-3.

We've yet to have a game like DA:O have anything close to MP. The closest we've come are either MMOs or NWN, and NWN flopped. 

And some DAI fans, even the extreme ones would atlest try the mp.


I wouldn't speak for the people that are hating on MP. 

1. Wait, NWN did not flop. NWN2, which was not in bw hands ,flopped.

2. It's call this Howard Stern complex...Where if people hate some so obsesively they watch/play it more.=]
On a serious not, not all hardcore DAI fans hate the concept of MP.

#230
In Exile

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leaguer of one wrote...
1. Wait, NWN did not flop. NWN2, which was not in bw hands ,flopped.


NWN flopped on the MP aspect. It was reasonably popular with SP mods, but it was never the MP module Bioware wanted.

2. It's call this Howard Stern complex...Where if people hate some so obsesively they watch/play it more.=]
On a serious not, not all hardcore DAI fans hate the concept of MP.


"Hardcore" is a funny word, because it doesn't really mean anything. But if we take "hadcore" fans to be the ones that raised a furor over DA2, then I have a hard time seeing anyone in that fanbase that would be for anything close to modern MP. BG2 style Co-Op, maybe, but that's exactly the kind of thing that would require redesigning SP from the ground up. 

#231
leaguer of one

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Rawgrim wrote...

leaguer of one wrote...

In Exile wrote...

leaguer of one wrote...
I'm not say fan rage has no power. In fact, with ME3 end fan rage was every game site on the net. It was not just these forums. It was everywhere.


The target audience for ME3 is not the target audience for DAI. I wouldn't draw parallels between how two different groups of people receive the same feature. 

Sure, that is the one good arguement anti mp can use. But remember, much of da game play is based on MMO combate. DA is basicly an offline mmo when it comes to game play. That meanat least it has a ground to make a mp da fans can like.
It still comes down to it being optional and those who don't want to play it don't have to.


Uhm....mmo`s borrow from older rpgs. Single player ones. DA just added fetch quests from the MMOs

I suggest you play DA and you will see how little it resembles an MMO.



? ... I never said they didn't. Your point.

I'm not saying dao is based on MMO's alone. I'm say much of the combat is. If doa was based on pure classic crpgs the combat would be based on prevention not damage spunges.
Seriously, have you not played an mmo. They are 100% dependent on tanks, just like DA is. Classic crpgs are not like that.

#232
Rawgrim

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leaguer of one wrote...

Rawgrim wrote...

leaguer of one wrote...

In Exile wrote...

leaguer of one wrote...
I'm not say fan rage has no power. In fact, with ME3 end fan rage was every game site on the net. It was not just these forums. It was everywhere.


The target audience for ME3 is not the target audience for DAI. I wouldn't draw parallels between how two different groups of people receive the same feature. 

Sure, that is the one good arguement anti mp can use. But remember, much of da game play is based on MMO combate. DA is basicly an offline mmo when it comes to game play. That meanat least it has a ground to make a mp da fans can like.
It still comes down to it being optional and those who don't want to play it don't have to.


Uhm....mmo`s borrow from older rpgs. Single player ones. DA just added fetch quests from the MMOs

I suggest you play DA and you will see how little it resembles an MMO.



? ... I never said they didn't. Your point.

I'm not saying dao is based on MMO's alone. I'm say much of the combat is. If doa was based on pure classic crpgs the combat would be based on prevention not damage spunges.
Seriously, have you not played an mmo. They are 100% dependent on tanks, just like DA is. Classic crpgs are not like that.


Uhm...classic rpgs are VERY much about tanks and healers and whatsnot. They kind of started the whole thing.

#233
leaguer of one

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In Exile wrote...

leaguer of one wrote...
1. Wait, NWN did not flop. NWN2, which was not in bw hands ,flopped.


NWN flopped on the MP aspect. It was reasonably popular with SP mods, but it was never the MP module Bioware wanted.

2. It's call this Howard Stern complex...Where if people hate some so obsesively they watch/play it more.=]
On a serious not, not all hardcore DAI fans hate the concept of MP.


"Hardcore" is a funny word, because it doesn't really mean anything. But if we take "hadcore" fans to be the ones that raised a furor over DA2, then I have a hard time seeing anyone in that fanbase that would be for anything close to modern MP. BG2 style Co-Op, maybe, but that's exactly the kind of thing that would require redesigning SP from the ground up. 

1. But plenty of peopel did play the mp. Mp was basicly just co-oping the sp. The flop was just that people did not make alot of dungeons.

2.We don't even know how bw is going to make the mp yet.

#234
Sanunes

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Rawgrim wrote...

snip


The MP will use resources that could be used to make an even better SP campaign. Your typing is becoming harder and harder to understand. Are you drinking?


Are you sure they would be applied to make SP better or would they just not have access those resources?

#235
The Flying Grey Warden

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Rawgrim wrote...


1. Uhm...thats the whole point. ME3 invalidated or ignored almost all of those choices you did in ME1 and 2. The only thing that it affected was wich of the companions were still alive.

2. The armour skills were non combat. You could unlock better armours if you added skillpoints (trained in the use of) armour. Hacking and decryption were pretty damn important skills too. And you gained that by sacrificing some advancement in other skills to afford it. ME 2 and 3 has nothing like this. It just tells you when to press a button.

3. Well, technically no games gives you the ability to downright fail. So i am not sure if that is a valid argument. But yes, you got 3 options at the end. None of them were affected (as it was promised) by how you played ME1 and 2. The whole thing just streamlined you towards the end.


1. Not talking about mass effect 3, I'm talking about mass efffect 1. Where, in mass effect 1, did the choices alter the plot or main story? Where in dragon age origins did the early choices of ostagar affect the rest of the game?

2. How are the armor skills not combat skills? You get better armor which protects more in comabt and boost your stats. That's the entire point of armor. It's not like you could customize your armor until "less rpg" mass effect games like 2 or 3 came out.

3. All the great rpgs, as I have been told, always gave you the option to not succeed, and had multiple ways in which to succeed or fail in your main quest.

#236
Rawgrim

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Sanunes wrote...

Rawgrim wrote...

snip


The MP will use resources that could be used to make an even better SP campaign. Your typing is becoming harder and harder to understand. Are you drinking?


Are you sure they would be applied to make SP better or would they just not have access those resources?


Nobody can be sure. BUT they added MP to ME3, and that game clearly suffered from it (before it got patched and all that).

#237
Guest_Puddi III_*

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It doesn't seem logical that a publisher would greenlight two expansions for a game that "flopped," which is true for both NWNs. (granted, expansion two was legitimately a flop in NWN2's case)

#238
AppealToReason

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Rawgrim wrote...

Sanunes wrote...

Rawgrim wrote...

snip


The MP will use resources that could be used to make an even better SP campaign. Your typing is becoming harder and harder to understand. Are you drinking?


Are you sure they would be applied to make SP better or would they just not have access those resources?


Nobody can be sure. BUT they added MP to ME3, and that game clearly suffered from it (before it got patched and all that).


So the writing sucked because of a multiplayer mode?

#239
Rawgrim

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The Flying Grey Warden wrote...

Rawgrim wrote...


1. Uhm...thats the whole point. ME3 invalidated or ignored almost all of those choices you did in ME1 and 2. The only thing that it affected was wich of the companions were still alive.

2. The armour skills were non combat. You could unlock better armours if you added skillpoints (trained in the use of) armour. Hacking and decryption were pretty damn important skills too. And you gained that by sacrificing some advancement in other skills to afford it. ME 2 and 3 has nothing like this. It just tells you when to press a button.

3. Well, technically no games gives you the ability to downright fail. So i am not sure if that is a valid argument. But yes, you got 3 options at the end. None of them were affected (as it was promised) by how you played ME1 and 2. The whole thing just streamlined you towards the end.


1. Not talking about mass effect 3, I'm talking about mass efffect 1. Where, in mass effect 1, did the choices alter the plot or main story? Where in dragon age origins did the early choices of ostagar affect the rest of the game?

2. How are the armor skills not combat skills? You get better armor which protects more in comabt and boost your stats. That's the entire point of armor. It's not like you could customize your armor until "less rpg" mass effect games like 2 or 3 came out.

3. All the great rpgs, as I have been told, always gave you the option to not succeed, and had multiple ways in which to succeed or fail in your main quest.


1. ME is a trilogy. Choices matters at the end of the full story, for the most part. Had ME been a single stand alone game your point would be very valid.  As for Dragon Age. The ostagar bit is pretty much the intro, games don`t really let you make important choices that early. The origins bit introduces a race, and sets the stage for your character. The Korcari Wilds and Ostagar introduces you to the plot. I do belive curing Dog affects the rest of the game though, allthough in a small way.

2. Its not a skill you use activly in combat. its a passive one you have chosen to invest in beforehand. Should the need for better armour occur etc. The entire point of armour is to protect the wearer. Not boosts stats. The armour in ME doesn`t boost stats either. Shep has no stats, only skills. Customizing your armour has nothing to do with it. its not a skill. Again: thats just something the game hands right to you.

3. Usually that means you can die. Mostly during combat. The BG seires, Neverwinter, Icewind Dale, Might and Magic (all 8 of them), the ultima series, planescape...All of these doesn`t really remove the option for succeeding. And they are considered to be the best rpgs out there. They have multiplay ways to succeed, though. ME3 doesn`t have multiple ways. Just 3 endings based on the colour you pick.

#240
Rawgrim

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AppealToReason wrote...

Rawgrim wrote...

Sanunes wrote...

Rawgrim wrote...

snip


The MP will use resources that could be used to make an even better SP campaign. Your typing is becoming harder and harder to understand. Are you drinking?


Are you sure they would be applied to make SP better or would they just not have access those resources?


Nobody can be sure. BUT they added MP to ME3, and that game clearly suffered from it (before it got patched and all that).


So the writing sucked because of a multiplayer mode?


Nooooooo. It sucked, as stated before, because the MP (contrary to what the devs told us) affected the outcome of the SP campaign.

#241
leaguer of one

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Rawgrim wrote...

leaguer of one wrote...

Rawgrim wrote...

leaguer of one wrote...

In Exile wrote...

leaguer of one wrote...
I'm not say fan rage has no power. In fact, with ME3 end fan rage was every game site on the net. It was not just these forums. It was everywhere.


The target audience for ME3 is not the target audience for DAI. I wouldn't draw parallels between how two different groups of people receive the same feature. 

Sure, that is the one good arguement anti mp can use. But remember, much of da game play is based on MMO combate. DA is basicly an offline mmo when it comes to game play. That meanat least it has a ground to make a mp da fans can like.
It still comes down to it being optional and those who don't want to play it don't have to.


Uhm....mmo`s borrow from older rpgs. Single player ones. DA just added fetch quests from the MMOs

I suggest you play DA and you will see how little it resembles an MMO.



? ... I never said they didn't. Your point.

I'm not saying dao is based on MMO's alone. I'm say much of the combat is. If doa was based on pure classic crpgs the combat would be based on prevention not damage spunges.
Seriously, have you not played an mmo. They are 100% dependent on tanks, just like DA is. Classic crpgs are not like that.


Uhm...classic rpgs are VERY much about tanks and healers and whatsnot. They kind of started the whole thing.

Not in the way mmo's and DAO have them. It's not just pouring health into tanks like in MMO's. It's bases on pervention. It matterS not how much you can heal your tank if your enemy can just charm him and turn ageinSt you, de-level him and make him too weak to fight correctly, or drain intelligence to kill him/her.

The Tank/healer dynamic is much different in classic crpgs then to mmo's and dao.

The differnce is this. With a tank in dao, I can go in a room  without casting anything on my tank and the worst that can happen is paralyzation, staggers, have a slight debuff and some traps tripped.
In a classic crpg if I did that (god forbid) that tank would be instat killed, charmed, massivly weakened, or turned into something.

#242
AppealToReason

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Rawgrim wrote...

AppealToReason wrote...

Rawgrim wrote...

Sanunes wrote...

Rawgrim wrote...

snip


The MP will use resources that could be used to make an even better SP campaign. Your typing is becoming harder and harder to understand. Are you drinking?


Are you sure they would be applied to make SP better or would they just not have access those resources?


Nobody can be sure. BUT they added MP to ME3, and that game clearly suffered from it (before it got patched and all that).


So the writing sucked because of a multiplayer mode?


Nooooooo. It sucked, as stated before, because the MP (contrary to what the devs told us) affected the outcome of the SP campaign.


Because you couldn't get the breath scene? That's what rustled so many jimmies?

#243
Guest_Puddi III_*

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I like how there's a futile "snip" at the top of that rising quote pyramid.

#244
leaguer of one

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Rawgrim wrote...

AppealToReason wrote...

Rawgrim wrote...

Sanunes wrote...

Rawgrim wrote...

snip


The MP will use resources that could be used to make an even better SP campaign. Your typing is becoming harder and harder to understand. Are you drinking?


Are you sure they would be applied to make SP better or would they just not have access those resources?


Nobody can be sure. BUT they added MP to ME3, and that game clearly suffered from it (before it got patched and all that).


So the writing sucked because of a multiplayer mode?


Nooooooo. It sucked, as stated before, because the MP (contrary to what the devs told us) affected the outcome of the SP campaign.

ME3 sucks because I can't see a 5 sec inconclusive scene of Shepard breathing...Boo hoo.=]

#245
AppealToReason

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leaguer of one wrote...

Rawgrim wrote...

Nooooooo. It sucked, as stated before, because the MP (contrary to what the devs told us) affected the outcome of the SP campaign.

ME3 sucks because I can't see a 5 sec inconclusive scene of Shepard breathing...Boo hoo.=]


No but seriously, is that really the issue here? Like actually? That is the huge impact the MP had on the SP that people here are crapping cucumbers over? 

Thats one of the dumbest things I've read on this site.

#246
leaguer of one

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AppealToReason wrote...

leaguer of one wrote...

Rawgrim wrote...

Nooooooo. It sucked, as stated before, because the MP (contrary to what the devs told us) affected the outcome of the SP campaign.

ME3 sucks because I can't see a 5 sec inconclusive scene of Shepard breathing...Boo hoo.=]


No but seriously, is that really the issue here? Like actually? That is the huge impact the MP had on the SP that people here are crapping cucumbers over? 

Thats one of the dumbest things I've read on this site.

It's even funnier since it was changed...So can we get back on topic?

#247
AppealToReason

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leaguer of one wrote...

AppealToReason wrote...

leaguer of one wrote...

Rawgrim wrote...

Nooooooo. It sucked, as stated before, because the MP (contrary to what the devs told us) affected the outcome of the SP campaign.

ME3 sucks because I can't see a 5 sec inconclusive scene of Shepard breathing...Boo hoo.=]


No but seriously, is that really the issue here? Like actually? That is the huge impact the MP had on the SP that people here are crapping cucumbers over? 

Thats one of the dumbest things I've read on this site.

It's even funnier since it was changed...So can we get back on topic?


What, that a multiplayer mode could be fun and interesting or that mutliplayer means the game will become Call of Duty?

#248
AresKeith

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AppealToReason wrote...

leaguer of one wrote...

Rawgrim wrote...

Nooooooo. It sucked, as stated before, because the MP (contrary to what the devs told us) affected the outcome of the SP campaign.

ME3 sucks because I can't see a 5 sec inconclusive scene of Shepard breathing...Boo hoo.=]


No but seriously, is that really the issue here? Like actually? That is the huge impact the MP had on the SP that people here are crapping cucumbers over? 

Thats one of the dumbest things I've read on this site.


It's more like before the ending people were told that to get the "best" ending they would have to play the MP to get their EMS over 7000

And when people found out it was just a 5 sec breathe scene, that really would ****** people off

#249
leaguer of one

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AresKeith wrote...

AppealToReason wrote...

leaguer of one wrote...

Rawgrim wrote...

Nooooooo. It sucked, as stated before, because the MP (contrary to what the devs told us) affected the outcome of the SP campaign.

ME3 sucks because I can't see a 5 sec inconclusive scene of Shepard breathing...Boo hoo.=]


No but seriously, is that really the issue here? Like actually? That is the huge impact the MP had on the SP that people here are crapping cucumbers over? 

Thats one of the dumbest things I've read on this site.


It's more like before the ending people were told that to get the "best" ending they would have to play the MP to get their EMS over 7000

And when people found out it was just a 5 sec breathe scene, that really would ****** people off

People found out it was a 5 sec beath scene before they had to do extra for it.:lol:

#250
leaguer of one

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AppealToReason wrote...

leaguer of one wrote...

AppealToReason wrote...

leaguer of one wrote...

Rawgrim wrote...

Nooooooo. It sucked, as stated before, because the MP (contrary to what the devs told us) affected the outcome of the SP campaign.

ME3 sucks because I can't see a 5 sec inconclusive scene of Shepard breathing...Boo hoo.=]


No but seriously, is that really the issue here? Like actually? That is the huge impact the MP had on the SP that people here are crapping cucumbers over? 

Thats one of the dumbest things I've read on this site.

It's even funnier since it was changed...So can we get back on topic?


What, that a multiplayer mode could be fun and interesting or that mutliplayer means the game will become Call of Duty?

Funny, COD  does have a knife back stab kill streak.