Modifié par JWvonGoethe, 10 août 2013 - 03:20 .
Multiplayer!
#26
Posté 10 août 2013 - 03:09
#27
Posté 10 août 2013 - 03:11
#28
Posté 10 août 2013 - 04:01
I doubt they would do that. A similar request was made on the ME3 MP board and a dev/mod (I can't remember exactly which) said they'd rather people play it as they intended it online. You could solo the MP maps in ME3, but you had to be connected to do that.JWvonGoethe wrote...
I hope we can play the MP maps offline. ACIII let us play against bots. I don't care for MP so I'm not shelling out for XboxLive, but it would be nice to be able to have a look at the maps.
#29
Posté 10 août 2013 - 04:18
And if this little rumor is true, we'll be able to play as dragons.
I have no problem with that.
#30
Posté 10 août 2013 - 04:25
I don't agree with the argument that it will take away resources from the single player game. That argument could be used for anything (romances, customization, voice acting, etc.) and I don't think it holds much weight. The devs have to make resource decisions and there is no way that everyone can be happy with it.
#31
Posté 10 août 2013 - 04:27
Naughty Bear wrote...
What is with multiplayer needed for every game?
ME3 multiplayer was horde set in the ME universe, nothing else. But the funny thing is, the campaign was **** that it made the multiplayer actually the best part of the game.
QFT. Next we'll be seeing horde mode solitaire.
If multiplayer is the best part of a narrative driven game, then that game has failed.
And personally, I have no desire to have my enjoyment of a game dependant on other players, any more than I want other people's enjoyment of a game to be dependant on me.
#32
Posté 10 août 2013 - 04:58
#33
Posté 10 août 2013 - 05:06
#34
Posté 10 août 2013 - 06:48
#35
Posté 10 août 2013 - 07:38
#36
Posté 10 août 2013 - 07:56
If they just can't live without implementing it, hopefully it is its own separate entity. Perhaps day 1 DLC that doesn't have to take up space on the disc.
#37
Posté 10 août 2013 - 07:59
I know a lot of people say its being made by EA so it will have multiplayer but thats not true. EA is just interested in having online components, something both DAO and DA2 had.
Aaryn Flynn said at E3 they were focusing on the single player experience. Come on ME3 multiplayer worked because it was a shooter. DA's playstyle wold never support multiplayer.
Bioware needs to focus on what it does best. Making a story driven single player experience. They need to focus their resources on that.
#38
Posté 10 août 2013 - 08:05
#39
Posté 10 août 2013 - 08:08
Maria Caliban wrote...
Pls yes multiplayer. ME 3 MP was one of the best parts of the game.
That, in and of itself, is a huge problem. And one of the reasons I will protest MP in DA:I.
Bioware hasn't made a good SP game to my standards since 2010. I won't support them branching into a total different form of game until they can prove to me the SP is worth of hill of beans.
#40
Posté 10 août 2013 - 08:28
To the point where the singleplayer exclusive fights were the worst fights in the entire game, and among the worst in the entire franchise, as if they'd only had interns left to actually work on singleplayer combat.
Modifié par Taleroth, 10 août 2013 - 08:28 .
#41
Posté 10 août 2013 - 08:35
#42
Posté 10 août 2013 - 08:40
#43
Posté 10 août 2013 - 08:44
That doesn't make sense. EA and BW are the same company.Cirram55 wrote...
^ Not really, (back in June, maybe?) Aaron Flynn said they're focussing on SP since it's they're first time using Frostbite and they don't want to mess up the main campaign. While that's not a flat out "no" to MP, it's still something to ponder.
And no, MP does not take away resources, EA would actually give Bioware more money for it.
#44
Posté 10 août 2013 - 08:46
Not that simple. There's lots of complication here. For one, additional features make existing features cost more, simply from the increase in complexity. And you're dealing with a lot of your costs coming from shared resources and staffing, which overlap. When your perf sucks for multiplayer and singleplayer both, you're going to be tasking people who work on art, programming and QA, not the "perf budget."AppealToReason wrote...
What is this stupid myth about MP taking money away from the rest of the game? Budgeting doesn't go that way. Biower would get x monies for voice acting, x monies for advertising, x monies for SP, x monies for MP. If the VA comes in at 3 dollars less than anticipated its not like that 3 dollars is going to other areas of the game. EA gets 3 dollars back after asking why something came under budget the same way they'd be curious why something came over budget.
#45
Posté 10 août 2013 - 08:52
#46
Posté 10 août 2013 - 10:03
That doesn't seem like a problem to you? The game is designed around interaction, the combination of extremes. If they design it so that each individual is autonomous enough for anonymous multiplayer it would break the single player party based dynamic, and letting you control multiple characters without pause is unmanagable.ziloe wrote...
But I suppose it would run similarly to utilizing one single character.
#47
Posté 10 août 2013 - 10:17
Vortex13 wrote...
I for one would love to play DA:I MP with my friends.
Same here. Can't wait to see what they do with the MP aspect!
#48
Posté 10 août 2013 - 11:26
Ziggeh wrote...
That doesn't seem like a problem to you? The game is designed around interaction, the combination of extremes. If they design it so that each individual is autonomous enough for anonymous multiplayer it would break the single player party based dynamic, and letting you control multiple characters without pause is unmanagable.ziloe wrote...
But I suppose it would run similarly to utilizing one single character.
Unimaginable? Not really.
We were a party of four in ME3 MP, so what's the issue? You issue orders to your party via actual communication... I'm not seeing a problem. My play time of MP in ME3 wasn't a bad one. Everyone cooperated. This isn't CoD after all, so people work together and you don't hear stupid mouthing off. At least in my experience.
#49
Posté 10 août 2013 - 11:33
Singleplayer will probably be totally separate from multiplayer. It's just that multiplayer being in it probably got it additional funding for the game in total to be appropriated to this additional mode of play.
More modes of play is always fun!
Why do you guys that oppose it want less content? That does not make sense at all.
#50
Posté 10 août 2013 - 11:54
You were a party of four individuals who could operate autonomously with little to no dependancy. Cooperation happened organically because all you're really doing is hitting stuff with stuff.ziloe wrote...
We were a party of four in ME3 MP, so what's the issue? You issue orders to your party via actual communication... I'm not seeing a problem. My play time of MP in ME3 wasn't a bad one. Everyone cooperated. This isn't CoD after all, so people work together and you don't hear stupid mouthing off. At least in my experience.
A party based game should be built around dependancy, characters selected to account for weaknesses in another, and as a tactical game there should be a myriad of controls, buffs, debuffs and heals, most of which require coordination.
They're entirely conflicting goals.





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