leaguer of one wrote...
2.It 's not a completly different system. It not juggling compared to foobell. It's more american flag football compared to amarican tackle football.
Only if in one of those you play one guy and in the other you play a whole team. It's the difference between catching a ball and throwing a ball, catching it, and blocking the guy who was intercepting, all in the same instance.
leaguer of one wrote...
1.Pause and play is irrelivent. It 'sjust there to give the player a chance to plan more. That has nothing to do with an active system not being able to improve a pause and play system. Both system have the same foundation, with that one system can improve the other. Remeber, dao and da2 can be played with out pause and play with no problems.
You have multiple interacting elements. Pause and play is used in DA because you literally cannot do two things at the same time without it. Doing multiple things in the same instance is important to the party dynamic - it impacts the bot the difficulty and complexity.
It could be played without pausing. It was not designed to played without pausing.
Modifié par Ziggeh, 11 août 2013 - 01:57 .