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#51
Ziggeh

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OperatingWookie wrote...

Why do you guys that oppose it want less content? That does not make sense at all.

I don't want the combat designed in such a way that it negatively impacts the single player experience and believe the goals of both are fundimentally opposed.

Modifié par Ziggeh, 10 août 2013 - 11:55 .


#52
ev76

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I hope it comes with multiplayer. I also hope they improve on the multiplayer experience. I want destructible environments! Now that would be a nice addition.

#53
mopotter

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I'd rather it be some kind of dlc, that if you want it great, if you don't, then you don't have to get it. I'll never play it so would rather not have included in the game I'm paying for. DLC makes it something I can ignore and someone else can get.

That said, I never knew NW had it because at the time I had limited internet connection. If I never see it and it does not affect anything at all in my single player game, then I don't care.

#54
leaguer of one

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Ziggeh wrote...

OperatingWookie wrote...

Why do you guys that oppose it want less content? That does not make sense at all.

I don't want the combat designed in such a way that it negatively impacts the single player experience and believe the goals of both are fundimentally opposed.

Based on ME3 mp, I would say it would improve it. MP allows the devs a place to actively experiment and improve the combate.
ME3's combate had a compleat overhaul due to the fact that the dev's had an active place to test things out in the mp.
Heck, the mp even allows people the chance how to learn to play the game better.

MP is basicly an active experiment of the combate systems.

#55
leaguer of one

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Jorina Leto wrote...

ME3's boring Horde Mode MP? No, thanks. Also I refuse to pay with real money for health potions.

:mellow:...You don't pay for health potions with real money.

#56
Killdren88

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At this point no matter how much people protest its gonna happen. The best thing to do is to ignore it completely and hope the numbers are large enough for Bioware to see that it is not a popular system.

#57
Ziggeh

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leaguer of one wrote...
Based on ME3 mp, I would say it would improve it. MP allows the devs a place to actively experiment and improve the combate.
ME3's combate had a compleat overhaul due to the fact that the dev's had an active place to test things out in the mp.
Heck, the mp even allows people the chance how to learn to play the game better.

MP is basicly an active experiment of the combate systems.

But in an environment completely detached from the single player experience.

The combat doesn't need to be interesting or even work with a single character, because it's not a single character game.

#58
leaguer of one

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Ziggeh wrote...

leaguer of one wrote...
Based on ME3 mp, I would say it would improve it. MP allows the devs a place to actively experiment and improve the combate.
ME3's combate had a compleat overhaul due to the fact that the dev's had an active place to test things out in the mp.
Heck, the mp even allows people the chance how to learn to play the game better.

MP is basicly an active experiment of the combate systems.

But in an environment completely detached from the single player experience.

The combat doesn't need to be interesting or even work with a single character, because it's not a single character game.

Interesting? Who said anything about making it interesting? I'm taking about improvements. Learning new tactics, combos, taking the time to see which spell works the best or not in a controlable environment, making better ambushes, learning how to tank better, and etc.

MP give the devs and the player a palce to experiment with the system on hand, find flaws and improvement in a faster way then sp only.

And it also help people who arn't very good at the game get better.

#59
leaguer of one

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Killdren88 wrote...

At this point no matter how much people protest its gonna happen. The best thing to do is to ignore it completely and hope the numbers are large enough for Bioware to see that it is not a popular system.

I'm betting it's going to be more popular then they expect it to be and supportit for a long time, just like ME3'S MP.=]

#60
Ziggeh

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leaguer of one wrote...

Interesting? Who said anything about making it interesting? I'm taking about improvements.

I'm not sure how an improvement would not be of interest.

But the point still stands: a party based game that's designed the be paused is incompatible with a single character game that's not. Improving the combat in one isn't relevant to the other.

Modifié par Ziggeh, 11 août 2013 - 01:37 .


#61
leaguer of one

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Ziggeh wrote...

leaguer of one wrote...

Interesting? Who said anything about making it interesting? I'm taking about improvements.

I'm not sure how an improvement would not be of interest.

But the point still stands: a party based game that's designed the be paused is incompatible with a single character game that's not. Improving the combat in one isn't relevant to the other.

And the me3 combate system, which the sp is pause and play and the mp is not, proves you wrong.

You are not getting the fact here how quickly the mp can improve and benifit the sp.

Modifié par leaguer of one, 11 août 2013 - 01:40 .


#62
Ziggeh

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leaguer of one wrote...

And the me3 combate system, which the sp is pause and play and the mp is not, proves you wrong.

Having pause and play in it is not the same as designed for pause and play. The gameplay would not have dramatically changed without it or indeed the companions, who are the only reason it exists.

leaguer of one wrote...
You are not getting the fact here how quickly the mp can improve and benifit the sp.

I completely understand. I just don't see how kicking a football makes you better at juggling. The fact that they both involve balls doesn't change the fact that they're different activities with different, opposing goals.

Modifié par Ziggeh, 11 août 2013 - 01:50 .


#63
BouncyFrag

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leaguer of one wrote...

Ziggeh wrote...

leaguer of one wrote...

Interesting? Who said anything about making it interesting? I'm taking about improvements.

I'm not sure how an improvement would not be of interest.

But the point still stands: a party based game that's designed the be paused is incompatible with a single character game that's not. Improving the combat in one isn't relevant to the other.

And the me3 combate system, which the sp is pause and play and the mp is not, proves you wrong.

You are not getting the fact here how quickly the mp can improve and benifit the sp.

I only played through the single player campaign once and just played the multiplayer until the extended cut dlc came out months later. My second time through the s.p. I had to bump the difficulty to the max since I knew all of the various combos and what tactics to use against all the enemies. I found I enjoyed the single player even more since I wasn't pausing the combat every couple of seconds to figure out what to do. Bioware put a lot of time into the game play and it payed off. I don't think its unreasonable nowadays to expect a great story and great gameplay.

Modifié par BouncyFrag, 11 août 2013 - 01:51 .


#64
leaguer of one

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Ziggeh wrote...

leaguer of one wrote...

And the me3 combate system, which the sp is pause and play and the mp is not, proves you wrong.

Having pause and play in it is not the same as designed for pause and play. The gameplay would not have dramatically changed without it and indeed the companions, who are the only reason it exists.

leaguer of one wrote...
You are not getting the fact here how quickly the mp can improve and benifit the sp.

I completely understand. I just don't see how kicking a football makes you better at juggling. The fact that they both involve balls doesn't change the fact that they're different activities with different, opposing goals.

1.Pause and play is irrelivent. It 'sjust there to give the player a chance to plan more. That  has nothing to do with an active system  not being able to improve a pause and play system. Both system have the same foundation, with that one system can improve the other. Remeber, dao and da2 can be played with out pause and play with no problems.

2.It 's not a completly different system. It not juggling compared to foobell. It's more american flag football compared to amarican tackle football.

#65
leaguer of one

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BouncyFrag wrote...

leaguer of one wrote...

Ziggeh wrote...

leaguer of one wrote...

Interesting? Who said anything about making it interesting? I'm taking about improvements.

I'm not sure how an improvement would not be of interest.

But the point still stands: a party based game that's designed the be paused is incompatible with a single character game that's not. Improving the combat in one isn't relevant to the other.

And the me3 combate system, which the sp is pause and play and the mp is not, proves you wrong.

You are not getting the fact here how quickly the mp can improve and benifit the sp.

I only played through the single player campaign once and just played the multiplayer until the extended cut dlc came out months later. My second time through the s.p. I had to bump the difficulty to the max since I knew all of the various combos and what tactics to use against all the enemies. I found I enjoyed the single player even more since I wasn't pausing the combat every couple of seconds to figure out what to do. Bioware put a lot of time into the game play and it payed off. I don't think its unreasonable nowadays to expect a great story and great gameplay.

Thank you. That's my point right there.

#66
Ziggeh

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leaguer of one wrote...
2.It 's not a completly different system. It not juggling compared to foobell. It's more american flag football compared to amarican tackle football.

Only if in one of those you play one guy and in the other you play a whole team. It's the difference between catching a ball and throwing a ball, catching it, and blocking the guy who was intercepting, all in the same instance.

leaguer of one wrote...
1.Pause and play is irrelivent. It 'sjust there to give the player a chance to plan more. That  has nothing to do with an active system  not being able to improve a pause and play system. Both system have the same foundation, with that one system can improve the other. Remeber, dao and da2 can be played with out pause and play with no problems.

You have multiple interacting elements. Pause and play is used in DA because you literally cannot do two things at the same time without it. Doing multiple things in the same instance is important to the party dynamic - it impacts the bot the difficulty and complexity.

It could be played without pausing. It was not designed to played without pausing.

Modifié par Ziggeh, 11 août 2013 - 01:57 .


#67
Maria Caliban

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Ziggeh wrote...

I'm not sure how an improvement would not be of interest.

But the point still stands: a party based game that's designed the be paused is incompatible with a single character game that's not. Improving the combat in one isn't relevant to the other.

On normal difficulty, neither DA:O or DA II is designed to be regularly paused. With the tactics screen, you can play the majority of fights in RT, only controlling the PC.

On Hard and Nightmare difficulty, the game is designed to require pausing.

Modifié par Maria Caliban, 11 août 2013 - 02:03 .


#68
leaguer of one

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Ziggeh wrote...

leaguer of one wrote...
2.It 's not a completly different system. It not juggling compared to foobell. It's more american flag football compared to amarican tackle football.

Only if in one of those you play one guy and in the other you play a whole team. It's the difference between catching a ball and throwing a ball, catching it, and blocking the guy who was intercepting, all in the same instance.

leaguer of one wrote...
1.Pause and play is irrelivent. It 'sjust there to give the player a chance to plan more. That  has nothing to do with an active system  not being able to improve a pause and play system. Both system have the same foundation, with that one system can improve the other. Remeber, dao and da2 can be played with out pause and play with no problems.

You have multiple interacting elements. Pause and play is used in DA because you literally cannot do two things at the same time without it. Doing multiple things in the same instance is important to the party dynamic - it impacts the bot the difficulty and complexity.

It could be played without pausing. It was not designed to played without pausing.

And that's no different then what was going on with ME3. Guess what it helped impore the system. The difference is that you don't have direct control over everyone. That does not make the sp and mp incompatible.
2.You do know Madden can be played as a team or and indiviual of that team, right?

That does not make a differance being that you as an indivisual or a team have to do the same planning.

What is the difference if you are a worrior tanking and a friend is a rogue picking people off and you controling both the worrior and rogue.... It's control. If both players work and plan together it would be no different then a person controling both characters.
That in no way means the mp can't improve the sp being that any new tactic learn ing mp can be brought to the sp and the powers and abilities will basicly work the same no matter what you play.

#69
leaguer of one

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Maria Caliban wrote...

Ziggeh wrote...

I'm not sure how an improvement would not be of interest.

But the point still stands: a party based game that's designed the be paused is incompatible with a single character game that's not. Improving the combat in one isn't relevant to the other.

On normal difficulty, neither DA:O or DA II is designed to be regularly paused. With the tactics screen, you can play the majority of fights in RT, only controlling the PC.

On Hard and Nightmare difficulty, the game is designed to require pausing.

You can play hard and nightmare with out pausing. It just helps you more if you use it like in any mode.

#70
Ziggeh

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Maria Caliban wrote...
On normal difficulty, neither DA:O or DA II is designed to be regularly paused. With the tactics screen, you can play the majority of fights in RT, only controlling the PC.

That's more that it gives you enough latitude that it's not required, though I'll concede that was part of it's design.

#71
Ziggeh

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leaguer of one wrote...
That does not make a differance being that you as an indivisual or a team have to do the same planning.

Firstly, that right there is two distinct operations. That planning is done in both doesn't make them the same.

Secondly, you're talking about coordinating multiple elements that can happen in an instant versus coordinating multiple elements that requires discussion.

Thirdly and most importantly, unless they make the whole system invite only, unlike the ME3 multiplayer, you cannot assume people will be communicating at all which means it needs to work without planning. You, individually planning and executing multiple commands is a different operating from no planning and executing one.

#72
leaguer of one

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Ziggeh wrote...

leaguer of one wrote...
That does not make a differance being that you as an indivisual or a team have to do the same planning.

Firstly, that right there is two distinct operations. That planning is done in both doesn't make them the same.

Secondly, you're talking about coordinating multiple elements that can happen in an instant versus coordinating multiple elements that requires discussion.

Thirdly and most importantly, unless they make the whole system invite only, unlike the ME3 multiplayer, you cannot assume people will be communicating at all which means it needs to work without planning. You, individually planning and executing multiple commands is a different operating from no planning and executing one.

1.Ofcousre it won't be 100% the same. It just has the same end. Based on who you are with it can be no different , a hinderance or an improvement. The point is you still get the same veriaty of results you would get in the sp, sucess or failure.

2.No, I'm not. Both instant  can happen in the same rate. It just in one instant  you can stop in the middle of it and think. You still using the same basics no matter what, ambushes, crowd control and/ direct attack.

3.Please, me3 mp is an example of a mp that teachs the players how to work together. And anything the compate would be more like diablo or any mmo. Of course they will be talking. Ofcourse if the game teach people and have element to get peopel to work together with out the need of taking, not taking is not going to be a problem.

#73
Ziggeh

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leaguer of one wrote...

1.Ofcousre it won't be 100% the same. It just has the same end. Based on who you are with it can be no different , a hinderance or an improvement. The point is you still get the same veriaty of results you would get in the sp, sucess or failure.

Those are not the only possible results, especially without health regeneration. And the result isn't relevant. With multiple characters you are being asked to consider and enact X, Y and Z. With just one, Y and Z are something other people do, so you just need to do X. That's a completely different experience. The thought, the control, the speed, the order of usage and the complexity of each task are all dependant on whether you're being asked to do one thing or multiple.

#74
leaguer of one

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Ziggeh wrote...

leaguer of one wrote...

1.Ofcousre it won't be 100% the same. It just has the same end. Based on who you are with it can be no different , a hinderance or an improvement. The point is you still get the same veriaty of results you would get in the sp, sucess or failure.

Those are not the only possible results, especially without health regeneration. And the result isn't relevant. With multiple characters you are being asked to consider and enact X, Y and Z. With just one, Y and Z are something other people do, so you just need to do X. That's a completely different experience. The thought, the control, the speed, the order of usage and the complexity of each task are all dependant on whether you're being asked to do one thing or multiple.

Sucess and Failure are not the results that will happen? Funny, there is somrthing other then that?
Any way just because you are controling only one chracter does not mean you everything you have to with mulitple character control. The difference is that the other player have to consider that just as well. Just like an mmo. Players in mmo watch other players actions and act accordenly.  They just don't blindly do just one thing and not care or plan with the others.

The only differenct is just an issue of control. Everything done in an mmo is done with da but with the player controling more then one character. There is a reason why people feel DAO plays like wow or any mmo.

The difference is that minior.

#75
Zyree

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I agree with the people saying that MP is fine as long as it doesn't affect SP. I won't be playing it, mostly because like in ME, I'm not really that good at the game.... I play it because I like it and because it's fun and makes me happy, not because of any skill on my part.

In the ME MP, I was always bringing other players down and it was just an embarrassing experience for everyone. MP is not my forte, it's only good for making a fool out of me, and I have no desire to have to live through that in DA:I.

So I guess, please make it optional? I don't want it to affect my SP campaign at all...