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#76
katling73

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mopotter wrote...

I'd rather it be some kind of dlc, that if you want it great, if you don't, then you don't have to get it. I'll never play it so would rather not have included in the game I'm paying for. DLC makes it something I can ignore and someone else can get.

That said, I never knew NW had it because at the time I had limited internet connection. If I never see it and it does not affect anything at all in my single player game, then I don't care.



I agree with this. Make it dlc to ensure that it is entirely separate from the SP game and will have no bearing on the availibility of any endings or other SP content. That way I don't have to have it cluttering up my game.

I'd say charge for it and then they could do away with microtransactions but that won't happen. EA will make way more out of microtransactions from the gullible than they would on a one-off payment. Which really is why they want MP in there in the first place. People have a tendency to spend more on microtransactions. They shrug off 99c here and there and will ultimately spend more money of a period of time than they would have on a single one-off payment. It's why EA has forced Popcap into a similar structure for their smartphone/tablet games.

#77
AppealToReason

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DrunkenGamerTrae wrote...

Jerrybnsn wrote...

considering how small a group of gamers actually play multiplayer, I'm surprised EA sinks good money into it. I find it a dull addition to a game.

Because quite a large group of gamers enjoy gaming socially. I would have been finished with ME3 months ago if not for co-op. As is, a year later I still play on a fairly regular basis and see many others, many of them friends I've made in game, doing so as well. Say what you will but it really added to the longevity, repeatability, and for many fun of the game.


Shut up you foolish Southerner. None of this evar happened

#78
ziloe

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Soptraparu27 wrote...

I agree with the people saying that MP is fine as long as it doesn't affect SP. I won't be playing it, mostly because like in ME, I'm not really that good at the game.... I play it because I like it and because it's fun and makes me happy, not because of any skill on my part.

In the ME MP, I was always bringing other players down and it was just an embarrassing experience for everyone. MP is not my forte, it's only good for making a fool out of me, and I have no desire to have to live through that in DA:I.

So I guess, please make it optional? I don't want it to affect my SP campaign at all...


You just gotta find the appropriate character that suits your playstyle. I became a lot better, when I got Krogan.

Modifié par ziloe, 11 août 2013 - 03:55 .


#79
leaguer of one

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katling73 wrote...

mopotter wrote...

I'd rather it be some kind of dlc, that if you want it great, if you don't, then you don't have to get it. I'll never play it so would rather not have included in the game I'm paying for. DLC makes it something I can ignore and someone else can get.

That said, I never knew NW had it because at the time I had limited internet connection. If I never see it and it does not affect anything at all in my single player game, then I don't care.



I agree with this. Make it dlc to ensure that it is entirely separate from the SP game and will have no bearing on the availibility of any endings or other SP content. That way I don't have to have it cluttering up my game.

I'd say charge for it and then they could do away with microtransactions but that won't happen. EA will make way more out of microtransactions from the gullible than they would on a one-off payment. Which really is why they want MP in there in the first place. People have a tendency to spend more on microtransactions. They shrug off 99c here and there and will ultimately spend more money of a period of time than they would have on a single one-off payment. It's why EA has forced Popcap into a similar structure for their smartphone/tablet games.

Please, having it as dlc has no guarantee it won't influce the sp. It just guarantees the mp is not on your computer.

#80
Guest_EntropicAngel_*

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Please stop talking about this. The less this is talked about the easier I can ignore it.

#81
addiction21

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EntropicAngel wrote...

Please stop talking about this. The less this is talked about the easier I can ignore it.


You should tell fish to stop swimming. Same result

#82
leaguer of one

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addiction21 wrote...

EntropicAngel wrote...

Please stop talking about this. The less this is talked about the easier I can ignore it.


You should tell fish to stop swimming. Same result

So you need to to talk about this to breath?

#83
BouncyFrag

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From the GI article on DAI its pretty clear that Bioware is taking their time to craft a massive, fun RPG. If they choose to do a MP mode, I think they will treat it with the same time and care they are with the rest of the game. I don't think this will take anything away from the rest of the game and I'm just keeping an open mind. With all the heated discussions about all sorts of things DA related here on the forum, I'd think playing a MP mode with gamers like you, who are also passionate about Dragon Age,  would be a lot of fun.

Modifié par BouncyFrag, 11 août 2013 - 05:06 .


#84
The Flying Grey Warden

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mopotter wrote...

I'd rather it be some kind of dlc, that if you want it great, if you don't, then you don't have to get it. I'll never play it so would rather not have included in the game I'm paying for. DLC makes it something I can ignore and someone else can get.

That said, I never knew NW had it because at the time I had limited internet connection. If I never see it and it does not affect anything at all in my single player game, then I don't care.


This sounds like a needlessly complicated solution to a problem that nobody sane should have. It's an optional feature, with it's own selectable screen and everything, that if you don't want to take part of is absolutely nothing forced onto you.

This is like someone saying they should remove the codex entries from the games and make them dlc, because nobody should be forced to read novel length entries in their game and that if it's dlc, people can ignore it.

#85
Iakus

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mopotter wrote...

I'd rather it be some kind of dlc, that if you want it great, if you don't, then you don't have to get it. I'll never play it so would rather not have included in the game I'm paying for. DLC makes it something I can ignore and someone else can get.

That said, I never knew NW had it because at the time I had limited internet connection. If I never see it and it does not affect anything at all in my single player game, then I don't care.


Works for me.

Because as far as I'm concerned if I have to instal it to play SP, it isn't "optional" enough.

#86
The Flying Grey Warden

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You'd break the game by doing that, and no one would pay expansion prices for something that is included free in every other game.

Your "solution" sounds like a kick in the balls for anyone who doesn't share your opinion on MP. One you would gleefully give to every one of your fellow fans if it meant you and your group are exclusively happy.

#87
ziloe

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The Flying Grey Warden wrote...

You'd break the game by doing that, and no one would pay expansion prices for something that is included free in every other game.

Your "solution" sounds like a kick in the balls for anyone who doesn't share your opinion on MP. One you would gleefully give to every one of your fellow fans if it meant you and your group are exclusively happy.


Who are you even talking to?

#88
Iakus

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It woul not break the game any more than adding mp at all would

The DLC could be free

You don't seem to care what those who don't want mp intruding on their game think as long as you're happy. So pot, meet kettle

#89
Shya

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I don't want it to interfere with the single player mode. But I'll play it just to see what's it like.Image IPB

Modifié par Shya, 11 août 2013 - 09:38 .


#90
IC-07

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Yes, I need multiplayer. I'll buy the game in such case.

#91
St. Victorious

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iakus wrote...

It woul not break the game any more than adding mp at all would

The DLC could be free

You don't seem to care what those who don't want mp intruding on their game think as long as you're happy. So pot, meet kettle


If it's free, why not just include it with the game? There is no real argument as to not having MP. It's a simple concept, if you don't like it then don't play it. So long as there's no ridiculous EMS rating then it can be it can hang out a menu option below "Load" and all you have to do if you don't want to play it is not play it. Crazy.

Bioware has made it clear that SP is their main focus. That's become abundantly clear with the recent surge of info. But if the resources are there, then why not. Personally I'd like to see them do it in a similar manner to how Halo handled Spartan Ops, but more Dragon Age-y. 

#92
Ziggeh

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leaguer of one wrote...

Sucess and Failure are not the results that will happen? Funny, there is somrthing other then that?

You can come out well, with lots of health and no injuries or you can come out badly with low health and lots of injuries. It's very definitely not a binary outcome.

leaguer of one wrote...
Any way just because you are controling only one chracter does not mean you everything you have to with mulitple character control. The difference is that the other player have to consider that just as well. Just like an mmo. Players in mmo watch other players actions and act accordenly.  They just don't blindly do just one thing and not care or plan with the others.

The only differenct is just an issue of control. Everything done in an mmo is done with da but with the player controling more then one character. There is a reason why people feel DAO plays like wow or any mmo.

The difference is that minior.

Control is not the only issue, and it's certainly not a minor one.

This is going to go round in circles, because you're starting with the premise that a group plans and operates in the same manner as an individual, despite that being demonsterably untrue. Anything that the devs might learn about group dynamics will not translate, in speed, tactics or complexity to the single player game and designing for one will weaken the other.

The action combat of DA2 was a flawed premise, though an understandable one. It's a party based game and not designing it to be played as a party is deeply problematic. It's not exactly a surprise they're talking about going back to a more top down tactical approach - the opposite direction for a successful multiplayer dynamic.

Modifié par Ziggeh, 11 août 2013 - 11:56 .


#93
Zyree

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ziloe wrote...


You just gotta find the appropriate character that suits your playstyle. I became a lot better, when I got Krogan.


I don't think you realize how awful I am. Unsteady hands combined with anxiety flashes over making split second decisions because of the inability to pause the game helps no one, no matter who I'm playing as. I had to play through DA:O and the ME series all on casual at least twice before I could up the difficulty and I still frequently fail at them.  MP just made my failure at ME3 affect other people too, which made me feel guilty.

So long story short, totally fine with MP as long as it is optional and doesn't affect SP in a significant way. Cause no one wants to rely on me when trying to save their Thedas.

#94
Commander Michael

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Mass Effect 3 multiplayer made me extremely excited for future multiplayer from BioWare. It was that well done. Was that their first multiplayer attempt? If it was, it was damn amazing.

I have to say I hope DA3 has something similar.

#95
Vortex13

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BouncyFrag wrote...

From the GI article on DAI its pretty clear that Bioware is taking their time to craft a massive, fun RPG. If they choose to do a MP mode, I think they will treat it with the same time and care they are with the rest of the game. I don't think this will take anything away from the rest of the game and I'm just keeping an open mind. With all the heated discussions about all sorts of things DA related here on the forum, I'd think playing a MP mode with gamers like you, who are also passionate about Dragon Age,  would be a lot of fun.


^ This.

Bioware is putting a lot of time and effort into creating a DA game that addresses many fan concerns/requests; I mean they added multiple player races back into the game. I don't see how a potential MP mode suddenly equals Bioware not caring about quality and addressing fan concerns/requests, there are people that are interested in an option of playing the game with friends, just as there are people interested in armor customization, and a romancable Varric. Why is there this assumption that because MP is added that Bioware will stop making the rest of the game enjoyable?

It is obvious that people were not happy with the requirement that ME 3 placed on the MP in order to get the best ending (myself included). So why do people keep thinking that Bioware is going to automatically implement something like that, when all of the released info shows that they are taking fan feedback into account? 

MP would be a fun option to the game, that will not only offer the possibility of enjoying the DA setting with friends, but will undoubtedly add to the life of the game, I say bring on the MP.

#96
cjones91

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Vortex13 wrote...

BouncyFrag wrote...

From the GI article on DAI its pretty clear that Bioware is taking their time to craft a massive, fun RPG. If they choose to do a MP mode, I think they will treat it with the same time and care they are with the rest of the game. I don't think this will take anything away from the rest of the game and I'm just keeping an open mind. With all the heated discussions about all sorts of things DA related here on the forum, I'd think playing a MP mode with gamers like you, who are also passionate about Dragon Age,  would be a lot of fun.


^ This.

Bioware is putting a lot of time and effort into creating a DA game that addresses many fan concerns/requests; I mean they added multiple player races back into the game. I don't see how a potential MP mode suddenly equals Bioware not caring about quality and addressing fan concerns/requests, there are people that are interested in an option of playing the game with friends, just as there are people interested in armor customization, and a romancable Varric. Why is there this assumption that because MP is added that Bioware will stop making the rest of the game enjoyable?

It is obvious that people were not happy with the requirement that ME 3 placed on the MP in order to get the best ending (myself included). So why do people keep thinking that Bioware is going to automatically implement something like that, when all of the released info shows that they are taking fan feedback into account? 

MP would be a fun option to the game, that will not only offer the possibility of enjoying the DA setting with friends, but will undoubtedly add to the life of the game, I say bring on the MP.

I have one question for you and all the pro multiplayer types:Why does Dragon Age or any other single player franchise for that matter need multiplayer in order for you to enjoy it?I'm sick and tired of single player games getting multiplayer shoved into them simply because of this idea that all games need multiplayer in order to be fun.

#97
leaguer of one

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Ziggeh wrote...

leaguer of one wrote...

Sucess and Failure are not the results that will happen? Funny, there is somrthing other then that?

You can come out well, with lots of health and no injuries or you can come out badly with low health and lots of injuries. It's very definitely not a binary outcome.

leaguer of one wrote...
Any way just because you are controling only one chracter does not mean you everything you have to with mulitple character control. The difference is that the other player have to consider that just as well. Just like an mmo. Players in mmo watch other players actions and act accordenly.  They just don't blindly do just one thing and not care or plan with the others.

The only differenct is just an issue of control. Everything done in an mmo is done with da but with the player controling more then one character. There is a reason why people feel DAO plays like wow or any mmo.

The difference is that minior.

Control is not the only issue, and it's certainly not a minor one.

This is going to go round in circles, because you're starting with the premise that a group plans and operates in the same manner as an individual, despite that being demonsterably untrue. Anything that the devs might learn about group dynamics will not translate, in speed, tactics or complexity to the single player game and designing for one will weaken the other.

The action combat of DA2 was a flawed premise, though an understandable one. It's a party based game and not designing it to be played as a party is deeply problematic. It's not exactly a surprise they're talking about going back to a more top down tactical approach - the opposite direction for a successful multiplayer dynamic.

1. That still is sucess or failure.

2.I never said that the group and indivisual 100% plan the same. I mean what ever is plan can be translated to the sp. You too concern with the how where the point is results. When is comes down to planning the issue is alway bases on how well the others act with one another.That still is an issue of control.

Reguardless if it started out as a sp game and then had mp added is irrelivent to the foundation of the gameplay. The foundation stays the same and allows for the gameplay of the sp to the mp and visversa. Remeber, ME start out as a sp game where you controled a team and then is go a mp where you just control an indivisual of that team and the tactics of the combate translated with no problem.

#98
Bfler

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If, then they should do it like DOTA 2: two teams with heroes, which can upgrade their equipment in shops and have to conquer/destroy the enemy base.

Mage/Templar war is predestinated for that.

#99
leaguer of one

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cjones91 wrote...

Vortex13 wrote...

BouncyFrag wrote...

From the GI article on DAI its pretty clear that Bioware is taking their time to craft a massive, fun RPG. If they choose to do a MP mode, I think they will treat it with the same time and care they are with the rest of the game. I don't think this will take anything away from the rest of the game and I'm just keeping an open mind. With all the heated discussions about all sorts of things DA related here on the forum, I'd think playing a MP mode with gamers like you, who are also passionate about Dragon Age,  would be a lot of fun.


^ This.

Bioware is putting a lot of time and effort into creating a DA game that addresses many fan concerns/requests; I mean they added multiple player races back into the game. I don't see how a potential MP mode suddenly equals Bioware not caring about quality and addressing fan concerns/requests, there are people that are interested in an option of playing the game with friends, just as there are people interested in armor customization, and a romancable Varric. Why is there this assumption that because MP is added that Bioware will stop making the rest of the game enjoyable?

It is obvious that people were not happy with the requirement that ME 3 placed on the MP in order to get the best ending (myself included). So why do people keep thinking that Bioware is going to automatically implement something like that, when all of the released info shows that they are taking fan feedback into account? 

MP would be a fun option to the game, that will not only offer the possibility of enjoying the DA setting with friends, but will undoubtedly add to the life of the game, I say bring on the MP.

I have one question for you and all the pro multiplayer types:Why does Dragon Age or any other single player franchise for that matter need multiplayer in order for you to enjoy it?I'm sick and tired of single player games getting multiplayer shoved into them simply because of this idea that all games need multiplayer in order to be fun.

If you are questioning the need then you are missing the point. It never really about need, it's about giving the player new ways to play. It's just an option.
My question to you is why can't you just ignore it? If you don't like it don't play it.

And for the last time:
1. It was just a 5 second scene.
2. You no long need that much esm to see that  5 sec scene. And can see it playing sp only.
3. If bw went out of there way to change thing so you cn seee a 5 sec scene, they clearly get it to not do something like that agein.
You are beating a dead horse.

Modifié par leaguer of one, 11 août 2013 - 02:59 .


#100
cjones91

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leaguer of one wrote...

cjones91 wrote...

Vortex13 wrote...

BouncyFrag wrote...

From the GI article on DAI its pretty clear that Bioware is taking their time to craft a massive, fun RPG. If they choose to do a MP mode, I think they will treat it with the same time and care they are with the rest of the game. I don't think this will take anything away from the rest of the game and I'm just keeping an open mind. With all the heated discussions about all sorts of things DA related here on the forum, I'd think playing a MP mode with gamers like you, who are also passionate about Dragon Age,  would be a lot of fun.


^ This.

Bioware is putting a lot of time and effort into creating a DA game that addresses many fan concerns/requests; I mean they added multiple player races back into the game. I don't see how a potential MP mode suddenly equals Bioware not caring about quality and addressing fan concerns/requests, there are people that are interested in an option of playing the game with friends, just as there are people interested in armor customization, and a romancable Varric. Why is there this assumption that because MP is added that Bioware will stop making the rest of the game enjoyable?

It is obvious that people were not happy with the requirement that ME 3 placed on the MP in order to get the best ending (myself included). So why do people keep thinking that Bioware is going to automatically implement something like that, when all of the released info shows that they are taking fan feedback into account? 

MP would be a fun option to the game, that will not only offer the possibility of enjoying the DA setting with friends, but will undoubtedly add to the life of the game, I say bring on the MP.

I have one question for you and all the pro multiplayer types:Why does Dragon Age or any other single player franchise for that matter need multiplayer in order for you to enjoy it?I'm sick and tired of single player games getting multiplayer shoved into them simply because of this idea that all games need multiplayer in order to be fun.

If you are questioning the need then you are missing the point. It never really about need, it's about giving the player new ways to play. It's just an option.
My question to you is why can't you just ignore it? If you don't like it don't play it.

And for the last time:
1. It was just a 5 second scene.
2. You no long need that much esm to see that  5 sec scene. And can see it playing sp only.
3. If bw went out of there way to change thing so you cn seee a 5 sec scene, they clearly get it to not do something like that agein.
You are beating a dead horse.

I don't even care about the breath scene and I love multiplayer.What I don't like is multiplayer being shoved into games that don't or have never needed it simply because other games are doing it.If you are going to do a multiplayer mode then you need to do it right or not do it at all.

Modifié par cjones91, 11 août 2013 - 03:08 .