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#101
leaguer of one

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cjones91 wrote...

leaguer of one wrote...

cjones91 wrote...

Vortex13 wrote...

BouncyFrag wrote...

From the GI article on DAI its pretty clear that Bioware is taking their time to craft a massive, fun RPG. If they choose to do a MP mode, I think they will treat it with the same time and care they are with the rest of the game. I don't think this will take anything away from the rest of the game and I'm just keeping an open mind. With all the heated discussions about all sorts of things DA related here on the forum, I'd think playing a MP mode with gamers like you, who are also passionate about Dragon Age,  would be a lot of fun.


^ This.

Bioware is putting a lot of time and effort into creating a DA game that addresses many fan concerns/requests; I mean they added multiple player races back into the game. I don't see how a potential MP mode suddenly equals Bioware not caring about quality and addressing fan concerns/requests, there are people that are interested in an option of playing the game with friends, just as there are people interested in armor customization, and a romancable Varric. Why is there this assumption that because MP is added that Bioware will stop making the rest of the game enjoyable?

It is obvious that people were not happy with the requirement that ME 3 placed on the MP in order to get the best ending (myself included). So why do people keep thinking that Bioware is going to automatically implement something like that, when all of the released info shows that they are taking fan feedback into account? 

MP would be a fun option to the game, that will not only offer the possibility of enjoying the DA setting with friends, but will undoubtedly add to the life of the game, I say bring on the MP.

I have one question for you and all the pro multiplayer types:Why does Dragon Age or any other single player franchise for that matter need multiplayer in order for you to enjoy it?I'm sick and tired of single player games getting multiplayer shoved into them simply because of this idea that all games need multiplayer in order to be fun.

If you are questioning the need then you are missing the point. It never really about need, it's about giving the player new ways to play. It's just an option.
My question to you is why can't you just ignore it? If you don't like it don't play it.

And for the last time:
1. It was just a 5 second scene.
2. You no long need that much esm to see that  5 sec scene. And can see it playing sp only.
3. If bw went out of there way to change thing so you cn seee a 5 sec scene, they clearly get it to not do something like that agein.
You are beating a dead horse.

I don't even care about the breath scene and I love multiplayer.What I don't like is multiplayer being shoved into games that don't or have never needed it simply because other games are doing it.If you are going to do a multiplayer mode then you need to do it right or not do it at all.

And based on what bw has done with ME3 MP, bioware knows how to do it right. So put your touches down untill we know how it is.
Wost comes to worst and it's bad you don't have to play the mp.

#102
dekkerd

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St. Victorious wrote...

iakus wrote...

It woul not break the game any more than adding mp at all would

The DLC could be free

You don't seem to care what those who don't want mp intruding on their game think as long as you're happy. So pot, meet kettle

If it's free, why not just include it with the game? There is no real argument as to not having MP. It's a simple concept, if you don't like it then don't play it. So long as there's no ridiculous EMS rating then it can be it can hang out a menu option below "Load" and all you have to do if you don't want to play it is not play it. Crazy.


since a connection is required to play MP, it should be free dlc. In that case, every bit on the disc can be devoted to sp. 

and to those saying "it was a 5 second scene, no big deal, besides they fixed it." The fact remains that that scene changed the end of the game, and someone thought it was a good idea to require MP to reach that ending. 

#103
ames4u

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I say focus on the game, not a useless multiplayer aspect that everyone will be bored off of within a month or two. Because all it'll do is divert time, attention and money to a useless mechanic that will never-the-less be abandoned quickly once the hype train crash's into a brick wall.

If they implement it then it had better not impact the solo campaign like it did with ME3 which was complete and utter BS. Multiplayer should NEVER impact a solo campaign in my opinion. Mainly because it becomes ripe for abuse, and this is EA we are dealing with here, and I wish people would stop encouraging them already!

#104
leaguer of one

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ames4u wrote...

I say focus on the game, not a useless multiplayer aspect that everyone will be bored off of within a month or two. Because all it'll do is divert time, attention and money to a useless mechanic that will never-the-less be abandoned quickly once the hype train crash's into a brick wall.

If they implement it then it had better not impact the solo campaign like it did with ME3 which was complete and utter BS. Multiplayer should NEVER impact a solo campaign in my opinion. Mainly because it becomes ripe for abuse, and this is EA we are dealing with here, and I wish people would stop encouraging them already!

But they are focusing on the main game. Based on all the info we are gine bw is taking there sweet time with the sp and we are being given more then we ever got with the sp then dao and da2. Especially when the dev go out and say they are focusing on bigger explorible worlds for the sp.

So focus is not an issue.

And have it it impact the sp as an option is not an issue. Why, because it's optional. It just a different path to an end.
A complaint of Abuse is point less being that other people have there way to play the game. If you feel that it distort the sp, don't use it.

#105
leaguer of one

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dekkerd wrote...

St. Victorious wrote...

iakus wrote...

It woul not break the game any more than adding mp at all would

The DLC could be free

You don't seem to care what those who don't want mp intruding on their game think as long as you're happy. So pot, meet kettle

If it's free, why not just include it with the game? There is no real argument as to not having MP. It's a simple concept, if you don't like it then don't play it. So long as there's no ridiculous EMS rating then it can be it can hang out a menu option below "Load" and all you have to do if you don't want to play it is not play it. Crazy.


since a connection is required to play MP, it should be free dlc. In that case, every bit on the disc can be devoted to sp. 

and to those saying "it was a 5 second scene, no big deal, besides they fixed it." The fact remains that that scene changed the end of the game, and someone thought it was a good idea to require MP to reach that ending. 

Changed the ending of the game? One set of people complain that it's inconcusive. Another, say the want more than that. And another ran with it.

That scene is not as impact full as you think. And that scene can also be see in new game plus games.

#106
MattH

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I'd love to have a Dragon Age co-op multiplayer, ME3 MP pleasantly suprised me, I hope DAI can do the same.

#107
Eludajae

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If they can swing it they will ME 3 is still making them money on the Multiplayer even now. If they can do it they will, its a money maker.

#108
dekkerd

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leaguer of one wrote...
Changed the ending of the game? One set of people complain that it's inconcusive. Another, say the want more than that. And another ran with it.

That scene is not as impact full as you think. And that scene can also be see in new game plus games.


we are veering off topic, so my last post on the breath scene. 

on first playthrough, on release day, it was NOT possible for the main character built over three sp games to survive without playing mp. Regardless of justifications and denials offered afterward, that was a massive betrayal on the part of bioware. 

Say what you like about that scene, but it offered hope at least of the happy ending many craved. Requiring anything other than sp to reach it was a poor decision, and we are quite justified in being vigilant that it never happens again. 

#109
Sanunes

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dekkerd wrote...

leaguer of one wrote...
Changed the ending of the game? One set of people complain that it's inconcusive. Another, say the want more than that. And another ran with it.

That scene is not as impact full as you think. And that scene can also be see in new game plus games.


we are veering off topic, so my last post on the breath scene. 

on first playthrough, on release day, it was NOT possible for the main character built over three sp games to survive without playing mp. Regardless of justifications and denials offered afterward, that was a massive betrayal on the part of bioware. 

Say what you like about that scene, but it offered hope at least of the happy ending many craved. Requiring anything other than sp to reach it was a poor decision, and we are quite justified in being vigilant that it never happens again. 


I agree that it wasn't available on Day 1, but you haven't proven to me that it was intentional and if it wasn't there isn't any certainty it won't happen again.

#110
dekkerd

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Sanunes wrote...
I agree that it wasn't available on Day 1, but you haven't proven to me that it was intentional and if it wasn't there isn't any certainty it won't happen again.


 Either you were on the boards at launch when this all occurred or you weren't. Devs insisting it was possible. Entire threads of datamining proving it wasn't, deleted without comment. Priestly saying it was a bonus for those that did a little extra(i.e. intentional) and finally the update that lowered the EMS required. 

If you want to dive into the search function to find it, knock yourself out. 

It may not happen again, but we have no reason to trust that it won't either. 

#111
Sanunes

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dekkerd wrote...

Sanunes wrote...
I agree that it wasn't available on Day 1, but you haven't proven to me that it was intentional and if it wasn't there isn't any certainty it won't happen again.


 Either you were on the boards at launch when this all occurred or you weren't. Devs insisting it was possible. Entire threads of datamining proving it wasn't, deleted without comment. Priestly saying it was a bonus for those that did a little extra(i.e. intentional) and finally the update that lowered the EMS required. 

If you want to dive into the search function to find it, knock yourself out. 

It may not happen again, but we have no reason to trust that it won't either. 


I know exactly what happened around here, but I also remember all the comments leading upto Mass Effect 3 with how they were going to require a "near perfect set of choices across all three games" for all the endings.  Couldn't that be doing a little extra?

#112
dekkerd

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Sanunes wrote...
I know exactly what happened around here, but I also remember all the comments leading upto Mass Effect 3 with how they were going to require a "near perfect set of choices across all three games" for all the endings.  Couldn't that be doing a little extra?


datmining showed it simply wasn't possible. Not enough assets that aren't mutually exclusive in the code without raising readiness. 7350 was the max you could get on a perfect playthrough, 8000 initially required for secret ending. 

Again, off topic though. It just speaks to the point that mp should have no effect on sp. 

#113
Killdren88

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What I wanna know is how would it even work. You would need to chance the game mechanic to a hack and slash sort of thing if they intend to do Horde mode. Or too keep the strategy part of it intact, they would need to treat like a party of 4 dungeon experience kinda like WoW.

#114
cjones91

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Killdren88 wrote...

What I wanna know is how would it even work. You would need to chance the game mechanic to a hack and slash sort of thing if they intend to do Horde mode. Or too keep the strategy part of it intact, they would need to treat like a party of 4 dungeon experience kinda like WoW.

Exactly,you can't just slap on a multiplayer mode in a game like Dragon Age without tweaking the mechanics.That's what I don't get when people say it would be easy to do because it won't and diverting time and resources towards making it work means less single player content and finding bugs/glitches.

#115
Killdren88

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cjones91 wrote...

Killdren88 wrote...

What I wanna know is how would it even work. You would need to chance the game mechanic to a hack and slash sort of thing if they intend to do Horde mode. Or too keep the strategy part of it intact, they would need to treat like a party of 4 dungeon experience kinda like WoW.

Exactly,you can't just slap on a multiplayer mode in a game like Dragon Age without tweaking the mechanics.That's what I don't get when people say it would be easy to do because it won't and diverting time and resources towards making it work means less single player content and finding bugs/glitches.

Agreed. I would just perfer it be a optional DLC. Focus on the main SP game first and when they have the time throw in a MP option.

#116
BouncyFrag

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cjones91 wrote...

Vortex13 wrote...

BouncyFrag wrote...

From the GI article on DAI its pretty clear that Bioware is taking their time to craft a massive, fun RPG. If they choose to do a MP mode, I think they will treat it with the same time and care they are with the rest of the game. I don't think this will take anything away from the rest of the game and I'm just keeping an open mind. With all the heated discussions about all sorts of things DA related here on the forum, I'd think playing a MP mode with gamers like you, who are also passionate about Dragon Age,  would be a lot of fun.


^ This.

Bioware is putting a lot of time and effort into creating a DA game that addresses many fan concerns/requests; I mean they added multiple player races back into the game. I don't see how a potential MP mode suddenly equals Bioware not caring about quality and addressing fan concerns/requests, there are people that are interested in an option of playing the game with friends, just as there are people interested in armor customization, and a romancable Varric. Why is there this assumption that because MP is added that Bioware will stop making the rest of the game enjoyable?

It is obvious that people were not happy with the requirement that ME 3 placed on the MP in order to get the best ending (myself included). So why do people keep thinking that Bioware is going to automatically implement something like that, when all of the released info shows that they are taking fan feedback into account? 

MP would be a fun option to the game, that will not only offer the possibility of enjoying the DA setting with friends, but will undoubtedly add to the life of the game, I say bring on the MP.

I have one question for you and all the pro multiplayer types:Why does Dragon Age or any other single player franchise for that matter need multiplayer in order for you to enjoy it?I'm sick and tired of single player games getting multiplayer shoved into them simply because of this idea that all games need multiplayer in order to be fun.

Where did I say that it needed MP for me to enjoy the game?  To be honest, since there wasn't anything in the GI article about MP, I'm thinking the game doesn't have it, but thats just my opinion. As I've said, it is clear as day that Bioware is taking their time with DAI and I've got a good feeling about it. I'm willing to give them the benefit of the doubt that they won't put anything in the game that is mediocre, such as a hastily added MP would do. Here's a link for the trailer of the last free DLC done for the ME3 MP. After the ending mess, I'd lost my enthusiam and zeal for Mass Effect in general. This changed that and I had thought that wouldn't happen again and it was the MP of all things that did it.
www.youtube.com/watch?v=dZqwuHFIgIA

As to making a DAI MP a free DLC, thats a terrible idea. Doing that would, from the outset, ensure that you'd have a smaller base of players for the community which would spell doom for its longevity.  I understand peoples concern about a DAI MP, but the spiteful comments hoping for it to fail outright along with the silly jumps to conclusions I see in threads like this is getting old.

#117
leaguer of one

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Killdren88 wrote...

cjones91 wrote...

Killdren88 wrote...

What I wanna know is how would it even work. You would need to chance the game mechanic to a hack and slash sort of thing if they intend to do Horde mode. Or too keep the strategy part of it intact, they would need to treat like a party of 4 dungeon experience kinda like WoW.

Exactly,you can't just slap on a multiplayer mode in a game like Dragon Age without tweaking the mechanics.That's what I don't get when people say it would be easy to do because it won't and diverting time and resources towards making it work means less single player content and finding bugs/glitches.

Agreed. I would just perfer it be a optional DLC. Focus on the main SP game first and when they have the time throw in a MP option.

But the mp is optional. You don't have to play it.

#118
cjones91

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leaguer of one wrote...

Killdren88 wrote...

cjones91 wrote...

Killdren88 wrote...

What I wanna know is how would it even work. You would need to chance the game mechanic to a hack and slash sort of thing if they intend to do Horde mode. Or too keep the strategy part of it intact, they would need to treat like a party of 4 dungeon experience kinda like WoW.

Exactly,you can't just slap on a multiplayer mode in a game like Dragon Age without tweaking the mechanics.That's what I don't get when people say it would be easy to do because it won't and diverting time and resources towards making it work means less single player content and finding bugs/glitches.

Agreed. I would just perfer it be a optional DLC. Focus on the main SP game first and when they have the time throw in a MP option.

But the mp is optional. You don't have to play it.

Just because it's optional does'nt escuse it if the multiplayer drains resources from the important parts of the game.I'd rather have a polished lengthy single player game than a glitchy/buggy mess with multiplayer.

Modifié par cjones91, 11 août 2013 - 05:04 .


#119
leaguer of one

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cjones91 wrote...

leaguer of one wrote...

Killdren88 wrote...

cjones91 wrote...

Killdren88 wrote...

What I wanna know is how would it even work. You would need to chance the game mechanic to a hack and slash sort of thing if they intend to do Horde mode. Or too keep the strategy part of it intact, they would need to treat like a party of 4 dungeon experience kinda like WoW.

Exactly,you can't just slap on a multiplayer mode in a game like Dragon Age without tweaking the mechanics.That's what I don't get when people say it would be easy to do because it won't and diverting time and resources towards making it work means less single player content and finding bugs/glitches.

Agreed. I would just perfer it be a optional DLC. Focus on the main SP game first and when they have the time throw in a MP option.

But the mp is optional. You don't have to play it.

Just because it's optional does'nt escuse it if the multiplayer drains resources from the important parts of the game.I'd rather have a polished lengthy single player game than a glitchy/buggy mess with multiplayer.

DAI have in development for a long time. It going to vastly different location with a consentration on exploration with various whats the player can deal with the events on hand. Bioware was given extra time to put mulitple races back in.
 Resource is not an issue because bioware is clearly taking there sweet time. MP is not taking anything form any where.
It not even being made by the sp time, just like the mp with me3 was not don by the sp team.

Worrying about what is gain or lose by having mp is point less because you don't even know ground of full development.
We can see that they are putting qualit into the sp so thinking mp with take resources form it is groundless.

#120
In Exile

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MP could, however, take a lot away from the gameplay because the kind of combat design that would work in SP for a 4 person RPG using real-time-with-pause mechanics won't work in MP.

#121
RenegadeXV

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I still don't think there will actually be a multiplayer mode.

David Gaider made this post almost a year ago:

Which is interesting primarily due to the fact that this is something EA has said repeatedly and publicly many times to date-- all their games must have a multiplayer or online component (requirements which even DA2 satisfied). And both Mike and Mark have also spoken several times about their intention to have some form of multiplayer in the DA franchise, if not details as to what form it will take.


And then Aaryn Flynn made this Twitter post back in June:

I love ME3 MP too! No plans for #Inquisition at this time - very focused on the SP currently; it needs to be great
https://twitter.com/...584064745345026


That's almost a year between those two posts without confirming an actual online mode. I think it's more likely that we'll simply see DLC fufilling the 'component' that EA requires. Not that I'm against an online mode (I love ME3's multiplayer), but I just find it unlikely.

Modifié par COGNiTiON 1, 11 août 2013 - 05:58 .


#122
Ziggeh

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leaguer of one wrote...

1. That still is sucess or failure.

In that it contains either yes, but it's a non binary outcome. But that's not really relevant.

leaguer of one wrote...
2.I never said that the group and indivisual 100% plan the same. I mean what ever is plan can be translated to the sp.

Those two statements are contradictory.

leaguer of one wrote...
Remeber, ME start out as a sp game where you controled a team and then is go a mp where you just control an indivisual of that team and the tactics of the combate translated with no problem.

Me started out as a third person cover based shooter in which your companions amounted to an additional set of abilities and a set of randomly applied "damage over time"'s. Removing the companions from that dynamic just removed those abilities, the combat was identical.

DA is a part based game. You literally play all the characters, controlling the interaction of abilities and the targets of all concerned. To say that not playing all the characters and not controlling the interaction of all the abilities is basically the same thing is really misunderstanding what it is you're doing within the combat system.

#123
BouncyFrag

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In Exile wrote...

MP could, however, take a lot away from the gameplay because the kind of combat design that would work in SP for a 4 person RPG using real-time-with-pause mechanics won't work in MP.


They made it work with the ME3 MP by limiting the amount of powers you could have so selecting them wouldn't require the power wheel or needing to pause gameplay. Dependant on class, you would only have 2-3 powers and in some cases an active mode power as well. At first this was a bit of a challenge since I was used to my Shepard having 8+ powers and being able to pause combat. After getting used to it, it made the single player aspect of the game even easier since a Shepard with 8+ powers is overpowered when it is easy to make do with just 2-3. The ME3 MP makes up for this power deficency by having a slew of different races to play that have their own inherant power modes, advantages, as well as disadvantages. I'm not sure how a co-op MP mode would work in DA since its not a shooter and is a turn based, tactical model. One aspect that I could see both sharing would be the cross class combos shared between fellow teammates which promotes teamwork.

Modifié par BouncyFrag, 11 août 2013 - 06:57 .


#124
leaguer of one

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Ziggeh wrote...

leaguer of one wrote...

1. That still is sucess or failure.

In that it contains either yes, but it's a non binary outcome. But that's not really relevant.

leaguer of one wrote...
2.I never said that the group and indivisual 100% plan the same. I mean what ever is plan can be translated to the sp.

Those two statements are contradictory.

leaguer of one wrote...
Remeber, ME start out as a sp game where you controled a team and then is go a mp where you just control an indivisual of that team and the tactics of the combate translated with no problem.

Me started out as a third person cover based shooter in which your companions amounted to an additional set of abilities and a set of randomly applied "damage over time"'s. Removing the companions from that dynamic just removed those abilities, the combat was identical.

DA is a part based game. You literally play all the characters, controlling the interaction of abilities and the targets of all concerned. To say that not playing all the characters and not controlling the interaction of all the abilities is basically the same thing is really misunderstanding what it is you're doing within the combat system.


1. But it is. It's how learn what is a good tactic or not.

2.a. No they are not. You just spliting hairs on tiny details.

b.The same can be said for dragon age. In reguards to ME's combate it matters not if it foundation is a 3rd person shooter, you still have to plan a tactic with the team you have on hand.  It not you and tow other characters doing random stuff, it you selecting character based on ablities and said abilities are developed based on you play style and tactics. And then you set these characters on the feild and use there abilites as you see fit. The only difference with ME's and DRAGON AGE tactics is the foundation of the style of game play(classic crpg vs 3rdps hybrid) and how much you have to micromanage your characters.
It the same case with mp. The difference from MP and SP is that you are dependent on onother to micromanage another character and react to the events on hand.
That does not mean the actions and tactics you use in mp does not translate to the sp. In fact much of the tactics we use in DAO and DA2 are from mmo's which are mp games.

#125
Ziggeh

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leaguer of one wrote...
The difference from MP and SP is that you are dependent on onother to micromanage another character and react to the events on hand.

That micromanagement is literally the gameplay of party based combat. You're saying that the only difference is that you're operating in a completely different manner.