High EMS Destroy MASS EFFECT 4
#26
Posté 10 août 2013 - 09:20
All dead.
#27
Posté 10 août 2013 - 09:21
Small conflicts, please.
#28
Posté 10 août 2013 - 09:34
dreamgazer wrote...
Who said anything about new "demons"? Last thing this series needs is Reapers v2.0.
Small conflicts, please.
Even trivial "detective story" would look much more interesting than anything post-destroy can offer if everyone around you have glowing green eyes/skin, need no computers/omni-tools (because do much better without them), have ex-VI ghost friends, living among walking and talking 2km-long ancient warships on a beautiful planet full of glowing plants and mysterious animals.
Post-destroy... what are you people talking about? Synthesis is a goldmine for the new story!
#29
Posté 10 août 2013 - 09:41
#30
Posté 10 août 2013 - 09:42
How about a story like TLoU set Post DestroySeival wrote...
dreamgazer wrote...
Who said anything about new "demons"? Last thing this series needs is Reapers v2.0.
Small conflicts, please.
Even trivial "detective story" would look much more interesting than anything post-destroy can offer if everyone around you have glowing green eyes/skin, need no computers/omni-tools (because do much better without them), have ex-VI ghost friends, living among walking and talking 2km-long ancient warships on a beautiful planet full of glowing plants and mysterious animals.
Post-destroy... what are you people talking about? Synthesis is a goldmine for the new story!
#31
Posté 10 août 2013 - 09:47
*spits his beer* Thanks for the laugh Steel.Steelcan wrote...
How about a story like TLoU set Post DestroySeival wrote...
dreamgazer wrote...
Who said anything about new "demons"? Last thing this series needs is Reapers v2.0.
Small conflicts, please.
Even trivial "detective story" would look much more interesting than anything post-destroy can offer if everyone around you have glowing green eyes/skin, need no computers/omni-tools (because do much better without them), have ex-VI ghost friends, living among walking and talking 2km-long ancient warships on a beautiful planet full of glowing plants and mysterious animals.
Post-destroy... what are you people talking about? Synthesis is a goldmine for the new story!
#32
Posté 10 août 2013 - 09:49
#33
Posté 10 août 2013 - 09:49
Steelcan wrote...
How about a story like TLoU set Post DestroySeival wrote...
dreamgazer wrote...
Who said anything about new "demons"? Last thing this series needs is Reapers v2.0.
Small conflicts, please.
Even trivial "detective story" would look much more interesting than anything post-destroy can offer if everyone around you have glowing green eyes/skin, need no computers/omni-tools (because do much better without them), have ex-VI ghost friends, living among walking and talking 2km-long ancient warships on a beautiful planet full of glowing plants and mysterious animals.
Post-destroy... what are you people talking about? Synthesis is a goldmine for the new story!
Story like TLoU in MEU would be good only during ME Trilogy events.
In post-destroy all our favorite "zombies" are gone. And creating a new ones just after destroying the old ones would be an epic facepalm. I don't want husks mk2. Husks mk1 are good enough.
#34
Posté 10 août 2013 - 09:50
ME4 will be the big IT reveal.
Modifié par Ravensword, 10 août 2013 - 09:51 .
#35
Posté 10 août 2013 - 09:56
Because LoU only delt with infected. It didn't deal with the rements of humanity trying to survive and fighting eachother.Seival wrote...
Steelcan wrote...
How about a story like TLoU set Post DestroySeival wrote...
dreamgazer wrote...
Who said anything about new "demons"? Last thing this series needs is Reapers v2.0.
Small conflicts, please.
Even trivial "detective story" would look much more interesting than anything post-destroy can offer if everyone around you have glowing green eyes/skin, need no computers/omni-tools (because do much better without them), have ex-VI ghost friends, living among walking and talking 2km-long ancient warships on a beautiful planet full of glowing plants and mysterious animals.
Post-destroy... what are you people talking about? Synthesis is a goldmine for the new story!
Story like TLoU in MEU would be good only during ME Trilogy events.
In post-destroy all our favorite "zombies" are gone. And creating a new ones just after destroying the old ones would be an epic facepalm. I don't want husks mk2. Husks mk1 are good enough.
#36
Posté 10 août 2013 - 10:07
Ravensword wrote...
SEIVAL! You're back! I've missed you so.
ME4 will be the big IT reveal.
YEAH ME TOO! We all missed you Seival! I'm not even joking!
And yeah, ME4 will be the big glorious IT reveal. Don't you guys know? Its so obvious! Mac Walters clearly is the best writer ever who wrote the most genius plot twist in video-game history! Why can't you see? Are you indoctrinated!?!?
#37
Posté 10 août 2013 - 10:07
Mr.House wrote...
Because LoU only delt with infected. It didn't deal with the rements of humanity trying to survive and fighting eachother.Seival wrote...
Steelcan wrote...
How about a story like TLoU set Post DestroySeival wrote...
dreamgazer wrote...
Who said anything about new "demons"? Last thing this series needs is Reapers v2.0.
Small conflicts, please.
Even trivial "detective story" would look much more interesting than anything post-destroy can offer if everyone around you have glowing green eyes/skin, need no computers/omni-tools (because do much better without them), have ex-VI ghost friends, living among walking and talking 2km-long ancient warships on a beautiful planet full of glowing plants and mysterious animals.
Post-destroy... what are you people talking about? Synthesis is a goldmine for the new story!
Story like TLoU in MEU would be good only during ME Trilogy events.
In post-destroy all our favorite "zombies" are gone. And creating a new ones just after destroying the old ones would be an epic facepalm. I don't want husks mk2. Husks mk1 are good enough.
If you will remove infected from TLoU, then the story will not be even half as exciting as it is now. Infected are the huge and well thought out part of TLoU world, not just a bunch of regular zombies. And husks has the same value in MEU.
There is no need to destroy so perfectly implemented "zombies" if you are up to creating a new "zombie tale".
#38
Posté 10 août 2013 - 10:10
Seival wrote...
If you will remove infected from TLoU, then the story will not be even half as exciting as it is now. Infected are the huge and well thought out part of TLoU world, not just a bunch of regular zombies. And husks has the same value in MEU.
There is no need to destroy so perfectly implemented "zombies" if you are up to creating a new "zombie tale".
To be honest, I think the story of TLoU would work perfectly fine without the infected. Just replace the current spores plague with a regular epidemic that just kills people instead of turning them into zombies, and you would basically have the exact same story, minus the scary zombies, which honestly didn't contribute all that much to the story.
Modifié par Heretic_Hanar, 10 août 2013 - 10:11 .
#39
Posté 10 août 2013 - 10:21
Low-EMS destroy would be quite the ideal setting for a survial game.
#40
Posté 10 août 2013 - 10:26
#41
Posté 10 août 2013 - 10:27
Heretic_Hanar wrote...
Seival wrote...
If you will remove infected from TLoU, then the story will not be even half as exciting as it is now. Infected are the huge and well thought out part of TLoU world, not just a bunch of regular zombies. And husks has the same value in MEU.
There is no need to destroy so perfectly implemented "zombies" if you are up to creating a new "zombie tale".
To be honest, I think the story of TLoU would work perfectly fine without the infected. Just replace the current spores plague with a regular epidemic that just kills people instead of turning them into zombies, and you would basically have the exact same story, minus the scary zombies, which honestly didn't contribute all that much to the story.
I think devs decided to make infected instead of regular epidemic for the reason.
The point is that TLoU without infected would be easier to produce. And if it would work as well as with infected, then devs and the publisher would definitely chose to save time and money and produce TLoU without infected... But, as we all know that didn't happen.
In short - TLoU without infected is like TWD without zombies and MEU without the Reapers (one more reason to abandon all possible post-destroy stories, by the way).
#42
Posté 10 août 2013 - 10:31
Seival wrote...
The point is that TLoU without infected would be easier to produce. And if it would work as well as with infected, then devs and the publisher would definitely chose to save time and money and produce TLoU without infected... But, as we all know that didn't happen.
In short - TLoU without infected is like TWD without zombies and MEU without the Reapers (one more reason to abandon all possible post-destroy stories, by the way).
I think you're quite wrong on that.
From a technical standpoint it would be easier perhaps. The artists would have to create less character models and animations and the programmers would have to program fewer enemies. But from a narrative perspective it would be a lot harder to write a story without infected that stays interesting from start to finish. Fighting constantly against other human survivors could get stagnant and boring if that's all you do in the game.
It's not impossible to write an interesting post-apocalypse survival story without infected mind you, just harder. Having two types of enemies (infected and survivors) instead of just one type of enemy makes it easier to keep the enemy encounters fresh and interesting.
Also, the reapers are hardly the most interesting enemies in Mass Effect. To be honest, I find pretty much EVERY single other enemy faction in Mass Effect more interesting than the reapers.
Modifié par Heretic_Hanar, 10 août 2013 - 10:36 .
#43
Posté 10 août 2013 - 10:38
Heretic_Hanar wrote...
I support the idea of a sequel set
after the low-EMS destroy ending. That would probably one of the most
interesting options for a sequel, next to a sequel set after the
(renegade) control ending.
I disagree, though perhaps that is just my disdain for the post apocalypse setting kicking in.
I have been watching some old animated series from my childhood again though, Justice League mostly. There is an episode named "A Better World" which deals with the JL (in an alternative dimension mind you) decided that enough is enough and the only effective way to stop crime, corruption, etc, is to enforce a dictatorship with them as the leaders. Perhaps one of my favorite episodes so far and it made me realise that if we were going to have a sequel to ME3. It might as well be the ME equlivant where controlShep takes charge.
Seival wrote...
I think devs decided to make infected instead of regular epidemic for the reason.
The point is that TLoU without infected would be easier to produce. And if it would work as well as with infected, then devs and the publisher would definitely chose to save time and money and produce TLoU without infected... But, as we all know that didn't happen.
Maybe Naughty Dog chose to have infected in their game because of an artistic decision to have the game be set in a post zombie apocalypse and not because of financial reasons?
The Reaper plot (Like Cerberus) ended up being completely terrible. So why not drop the whole Reaper thing?Seival wrote...
In short - TLoU without infected is like TWD without zombies and MEU
without the Reapers (one more reason to abandon all
possible post-destroy stories, by the way).
#44
Posté 10 août 2013 - 10:42
Heretic_Hanar wrote...
Seival wrote...
The point is that TLoU without infected would be easier to produce. And if it would work as well as with infected, then devs and the publisher would definitely chose to save time and money and produce TLoU without infected... But, as we all know that didn't happen.
In short - TLoU without infected is like TWD without zombies and MEU without the Reapers (one more reason to abandon all possible post-destroy stories, by the way).
I think you're quite wrong on that.
From a technical standpoint it would be easier perhaps. The artists would have to create less character models and animations and the programmers would have to program fewer enemies. But from a narrative perspective it would be a lot harder to write a story without infected that stays interesting from start to finish. Fighting constantly against other human survivors could get stagnant and boring if that's all you do in the game.
It's not impossible to write an interesting post-apocalypse survival story without infected mind you, just harder. Having two types of enemies (infected and survivors) instead of just one type of enemy makes it easier to keep the enemy encounters fresh and interesting.
Infected are not just additional models, textures, animations and sounds. It's the entire set of unique combat encounters that provide awesome contrast to gameplay compared to human combat encounters. It's a huge work for level designers, game designers, and writers. Believe me, without infected they would save a lot of time and money even through their writers would have to work a bit more.
And again - there is no TLoU without infected. It's just the fact. We may talk about it again when someone will produce a successful "zombie tale" without "zombies".
#45
Posté 10 août 2013 - 10:42
How is that a bad thing?Seival wrote...
MEU without the Reapers
#46
Posté 10 août 2013 - 10:43
All complaints resolved.
#47
Posté 10 août 2013 - 10:43
Lizardviking wrote...
Perhaps one of my favorite episodes so far and it made me realise that if we were going to have a sequel to ME3. It might as well be the ME equlivant where controlShep takes charge.
Jep that's the reason why I also pointed out the renegade control ending as a possible candidate for a cool setting for a sequel.
#48
Posté 10 août 2013 - 10:44
Steelcan wrote...
Seivel, High EMS Destroy keeps the universe intact and avoids any issues with dealing with the Reapers.
No Shepard, no squadmates, no NPCs hold over. Totally new universe. This time without the trainwreck the Reapers are.
I know the Geth are synthetics, but even I agree that's wrong man.
#49
Posté 10 août 2013 - 10:45
#50
Posté 10 août 2013 - 10:48
I have experience with game development, creating games and working in the game industry, so honestly, you don't have to convince me.Seival wrote...
Infected are not just additional models, textures, animations and sounds. It's the entire set of unique combat encounters that provide awesome contrast to gameplay compared to human combat encounters. It's a huge work for level designers, game designers, and writers. Believe me, without infected they would save a lot of time and money even through their writers would have to work a bit more.
Though honestly, the behavior of the infected is pretty standard cookiecutter zombie behavior. It's nothing new or revolutionary. So really, you make it sound harder and more significant than it really is. The infected are just your regular plain old zombies, they just look different.
That's not a fact, that's just your opinion, an opinion I disagree with.And again - there is no TLoU without infected. It's just the fact. We may talk about it again when someone will produce a successful "zombie tale" without "zombies".
The Last of Us is not even a zombie tale. It's a tale about a girl growing up in a post-apocalyptic world and developing a daughter-father bond with the player character. Zombies are just icing on the cake. I dare say the human survivors are more important and play a more prominent role in the story fo TLoU than the infected do.




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