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Personal combat style and reactivity


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#1
Wickwrackscar

Wickwrackscar
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Since race and class will presumably have an influence on dialogue, I'm proposing to take this one step further. Let the people around you react to the way you play the game in combat situations.

Examples:

You're a warrior who regularly takes a large amount of damage. Your companions see you as a tank and comment on that and Varric gives you an appropriate nickname.

You're a mage and often use healing spells to help your companions. They comment on how glad they are that you always have their back.

You're a mage who tends to spam fire spells all the time. Companions will comment on your love of fire and Varric will call you "Sparky".

If you have  a balanced play style, you could be known as totally unpredictable.

This reputation that you build for yourself could also be of relevance in later boss fights. Enemies could be prepared for your combat style. Avoiding you if you tend to tank, focus debuffs on you if you are a healer, and prepare countermeasures against fire if you're known to be a fire devil.

The combat behaviour that leads to a certain reputation should be trackable via combat statistics. In principle the game can keep track of how you play it. How often you use which ability, how much damage you give or take in relation to your companions, how often you're knocked unconscious, etc. Of course the game would need time to gather a larger amount of data, for the assessment to feel correct. So the reputation effect would set in sometime later in the game, not right after the first fight.

I would really love to see such a feature. I just don't know how difficult it would be to implement such a thing. That's something a developer might have more insight in.

Opinions?
Also: Do you know any game that ever tried such an approach?

TL;DR: Have the game react to the way you play it in combat mode.