Different is Better...usually
#1
Posté 18 janvier 2010 - 08:28
I may not prefer ammo to heat, but I recognize that I still have ME1 and can play it whenever I want to.
That being said, no driving seriously angers me . This is the one thing that may make a 11/10 game become just a 10/10 game. There is soooo much potential for UCW exploration. I know that alot of people disliked it in the first game, and it was often boring, but at certain moments it was sublime. Some of the "boring featureless moons" were actually quite beautiful. All you had to do was look up.
There was Luna, the one where you could see the "scar", the one in the meteor shower. There were the gorgeous "garden" planets. It really made me feel like a space explorer. The actual missions were poorly done, but that wasn't really the point.
If every side mission has become "take shuttle directly to enemy", I will be extremely dissapointed.
#2
Posté 18 janvier 2010 - 08:31
If the new Polish gameplay video features a fairly typical representation of the individualized UNC missions, then I think it's a drastic improvement over the first game with all its pre-fabs.
I agree that the skyboxes in the first game were often beautiful, but skyboxes don't require drivable vehicles.
Modifié par marshalleck, 18 janvier 2010 - 08:34 .
#3
Posté 18 janvier 2010 - 08:34
#4
Posté 18 janvier 2010 - 08:35
#5
Posté 18 janvier 2010 - 08:35
As someone once said, you can't please everyone all of the time, so it's not worth even trying.
I do agree, sometimes using the MAKO was very nice, other times it was extremely tedious, will I miss it if its not there? no I wont; though it's not even definite that it's not there, and until I play the game I won't know for sure.
#6
Posté 18 janvier 2010 - 08:36
I remember when I first played the game, the Mako segments didn't bother me. You're right, they really do give you the space explorer feel, and I can't think of a single game that ever gave that.
At the same time, once that sparkle wears off...ugh. In particular, I remember the Geth Incursion assignment. Land. Drive. Shoot. Land. Drive. Shoot. And the geth just loved putting their bases in some of the more irritating places to reach.
#7
Posté 18 janvier 2010 - 08:37
#8
Posté 18 janvier 2010 - 08:38
#9
Posté 18 janvier 2010 - 08:39
#10
Posté 18 janvier 2010 - 08:44
DeathCultArm wrote...
Well removing a entire aspect of the game instead of refining it, really isn't a step forward. No matter how bad a system is, some people will still want it, at least in some capacity.
Since I've been reading these forums, for the last few weeks, it seems that some people just don't know what they do want. It seems people will moan at a feature, then moan at its removal, moaning that they want it back, so they can then moan about it.
It's a game, some aspects of which aren't going to be to everyones cup of tea, thats life.
#11
Posté 18 janvier 2010 - 08:46
#12
Posté 18 janvier 2010 - 08:46
The Mako isn't bad on mission worlds. Driving around Virmire or through a Noverian blizzard, I can see the attraction. But a large part of that is due to the fact that there's constant engagement. You're running a gamut lined with a geth army looking to take you out at every corner, not just driving in ever-tightening circles looking for a third holmium deposit that may or may not be there.
I can deal with mission-based driving, but I don't want to be dropped off on a planet to play hide-and-seek and have that count as playtime. If the game is "slightly longer" than ME1 and manages to be so without forcing us into Mako exploration, we might have just gained five to ten hours of actual content instead of padding.
#13
Posté 18 janvier 2010 - 08:48
DeathCultArm wrote...
Well for the people who did moan, and complain...why shouldn't we be a little upset that the whiners won?
Of course you can, but as I remember one of the Devs saying, you need to be constructive, just going BLAHHH doesn't solve anything.
Be constructive, and to the point in how you want the problem remedying. Bioware are on a hiding to nothing, because however they alter that certain aspect, someone...you can be sure, will moan about it being crap.
Some people just like to nitpick, again that's life unfortunately.
#14
Posté 18 janvier 2010 - 08:54
#15
Posté 18 janvier 2010 - 08:56
FYI, from what I've seen, there will be lush and pretty worlds this time around and not just barren planets painted green
#16
Posté 18 janvier 2010 - 08:59
DeathCultArm wrote...
I'm pessismistic....But I don't consider myself to be whining.
Sorry, I wasn't exactly meaning you just people in general, which on this forum there alot of people who seem to go off,erm..half cocked shall we say.
I'm a realist, and I know that any game I play will have elements in it which I don't like, these aren't a problem unless they are game breakers. I played GTA4 and for me the game breakers were poor save points, and having to drive back to mission points, over and over again.
I played Mass Effect 5 times basically for the story, thats the main thing for me, everything else is secondary, and as long as it's not a game breaker i'm fine with it.
#17
Posté 18 janvier 2010 - 09:00
DeathCultArm wrote...
I'm pessismistic....But I don't consider myself to be whining.
You're complaining without offering any constructive solution or advice, and without even having played the game. That's whining.
Modifié par marshalleck, 18 janvier 2010 - 09:01 .
#18
Posté 18 janvier 2010 - 09:01
Metallisika wrote...
I'm very sorry for being such an ass about this, but I really think we should play the game before we judge it.
FYI, from what I've seen, there will be lush and pretty worlds this time around and not just barren planets painted green
No, you're completely correct.
In fact ME1 was the first game i've bought without looking at a magazine review, just going on the vibes from other sources and people, and i'll be buying ME2 when it comes out.
There will be people who are unhappy with the product, and those that are happy, as with any game, or indeed any product.
#19
Posté 18 janvier 2010 - 09:03
I for one found driving, and all gameplay involving the Mako horrendous. I was look for an overhaul of the mechanic, but I can settle for no driving.
#20
Posté 18 janvier 2010 - 09:05
Eccentrick79 wrote...
I could do without ever driving up another mountainside in my life. Mako exploration was...interesting...the first time. Tolerable the second. But at this point I've beaten the game over 20 times and the uncharted worlds are nothing but an annoyance.
The Mako isn't bad on mission worlds. Driving around Virmire or through a Noverian blizzard, I can see the attraction. But a large part of that is due to the fact that there's constant engagement. You're running a gamut lined with a geth army looking to take you out at every corner, not just driving in ever-tightening circles looking for a third holmium deposit that may or may not be there.
I can deal with mission-based driving, but I don't want to be dropped off on a planet to play hide-and-seek and have that count as playtime. If the game is "slightly longer" than ME1 and manages to be so without forcing us into Mako exploration, we might have just gained five to ten hours of actual content instead of padding.
This - more or less what I said in another thread. It seems like they took the tedious crap out and have made exploring uncharted worlds MORE interesting and unique. No more of that find boring, uninteresting items to gather crap. As long as each outpost/mission has equally unique layouts/level design, then I'm happy. Keep the Mako driving to mission worlds. Those bits I didn't mind at all, like driving the Mako through Ilos and the Conduit. THAT made sense, and it was fun. Driving around aimlessly...eh. I started hating it like my second time through (which is why I'm stopping with my Vanguard at 59 - I can't deal with those @$!%ing gather missions and uncharted worlds again). I've played...four times total maybe? I lost my old saves, so I had to reinstall the game and make a new Shep - meh.
#21
Posté 18 janvier 2010 - 09:08
Metallisika wrote...
I'm very sorry for being such an ass about this, but I really think we should play the game before we judge it.
FYI, from what I've seen, there will be lush and pretty worlds this time around and not just barren planets painted green
i agree with Metallisika; people shoud WAITentile they PLAY me2 before passing juddgment and moaning and groaning for no fracking reason
#22
Posté 18 janvier 2010 - 09:08
#23
Posté 18 janvier 2010 - 09:12
DeathCultArm wrote...
I have the game pre-ordered so as a customer I was voicing what I thought. I'm it will be a great game, but a few of the design choices are ...questionable.
Game designers are never, ever, going to please everyone. This decision, if indeed it's correct, is not questionable, as it will, as can be seen here, favour good will from some people though unfortunately, as you are also saying, it will alienate others.
If a game designer could make a game which appealed to everyone, they'd be sitting on a gold mine!
#24
Posté 18 janvier 2010 - 09:17
#25
Posté 18 janvier 2010 - 09:20
DeathCultArm wrote...
You COULD question every design choice. And if the game was perfect, than no one would ever have to make another game. I'm justing playing devil's advocate to it seem like alot of system were just scrapped instead of fixed.
You say scrapped, others say fixed; it's a matter of perspective.
Personally I won't lose any sleep over no MAKO ground roaming.
Anyway I come from a Startrek background, whats wrong with using ships sensors to locate a compound, or localise a landing zone area, instead of driving dozens of miles? It is the 22nd century after all.




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