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Different is Better...usually


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#51
Ingrimm22

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At first i was dissapointed too about all the changes which sounded like they "dumbed down" an RPG to a mere Shooter. But than i started to remember that Mass Effect wasn't all top-notch.



1. Mako was no fun at all

2. Pacing was uneven

3. Menue was godawful, so Micromanagement was a chore

4. Combat was clunky to say the least

6. serious problems in the graphics departement on 360



Bioware took a good look at that and removed all unecassary or uneven parts. I'm pretty sure now, that this game will be such an improvement, that the first part will look like a beta version compared to part 2.

#52
Monster A-Go Go

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The idea of a silent majority always cracks me up. As though there's an entire ocean of people with enough civility and composure to keep their opinions to themselves in the face of a "vocal minority" committing slander on their ideals.



People thought the Talimance people were a vocal minority...but when the option of polls came with the new site, she beat all other contenders for most anticipated party member and most desired romance. She beat them with a landslide. Which goes to show that the true minority were the people who had for months claimed to be the silent majority.



If you exist, come out and be heard. Because otherwise, the squeaky wheel will continue to be greased.

#53
marshalleck

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Eccentrick79 wrote...

The idea of a silent majority always cracks me up. As though there's an entire ocean of people with enough civility and composure to keep their opinions to themselves in the face of a "vocal minority" committing slander on their ideals.

People thought the Talimance people were a vocal minority...but when the option of polls came with the new site, she beat all other contenders for most anticipated party member and most desired romance. She beat them with a landslide. Which goes to show that the true minority were the people who had for months claimed to be the silent majority.

If you exist, come out and be heard. Because otherwise, the squeaky wheel will continue to be greased.


:lol:

social.bioware.com/872926/polls/1180/
social.bioware.com/870493/polls/1165/
social.bioware.com/872926/polls/1179/

Modifié par marshalleck, 18 janvier 2010 - 11:21 .


#54
Xenos42

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ITSSEXYTIME wrote...

I would have preferred them to just improve the uncharted worlds instead of removing them.

Same with the Inventory, Abilities, Squad Armours and all that.


This! Just removing them instead of actually fixing them is a cop out plain and simple. 

The mako itself wasn't the problem, it was the terrain. Solution: Make the uncharted maps similar to the main world maps like Virmire and Noveria or eliminate the plethora of endless mountain ranges. Not every planet will have a mt everest equivilent after all.

The inventory system is cluttered and unorganized. Solution: Divide the items into different tables and raise the item limit above 150! The inventory thing is especially annoying as they fixed the menus but still eliminated (for the most part) item drops! Wth?!? How does that even remotely make sense? :blink:

Modifié par Xenos42, 18 janvier 2010 - 11:23 .


#55
Sylvius the Mad

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Ingrimm22 wrote...

2. Pacing was uneven
3. Menue was godawful, so Micromanagement was a chore

I agree with 2 & 3, but I think BioWare moved in the wrong direction in their efforts to fix those problems.  A more detailed, customisable menu and inventory system would have been preferable, and I would have solved the conflict between the pacing of the central narrative and the structure of the game by changing the pacing of the central narrative (eliminating the fast-paced urgency of the main plot).

#56
Mokinokaro

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I would have loved the Mako to return in a more limited capacity (think missions more like Therum or Ilos) where it'd be used when more firepower than your squad was needed.



Using it for surveying was definitely a chore, but I don't like the idea of it being cut entirely.

#57
Sylvius the Mad

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Mokinokaro wrote...

I would have loved the Mako to return in a more limited capacity (think missions more like Therum or Ilos) where it'd be used when more firepower than your squad was needed.

Don't get me started on Ilos.  I didn't take the Mako on Ilos and it basically broke the game.

#58
marshalleck

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Sylvius the Mad wrote...

Mokinokaro wrote...

I would have loved the Mako to return in a more limited capacity (think missions more like Therum or Ilos) where it'd be used when more firepower than your squad was needed.

Don't get me started on Ilos.  I didn't take the Mako on Ilos and it basically broke the game.


I remember that thread. :lol:

#59
akintu

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Sylvius the Mad wrote...

Mokinokaro wrote...

I would have loved the Mako to return in a more limited capacity (think missions more like Therum or Ilos) where it'd be used when more firepower than your squad was needed.

Don't get me started on Ilos.  I didn't take the Mako on Ilos and it basically broke the game.


Are you saying you walked it?  If so, you truly are mad :)

#60
Sylvius the Mad

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Of course I walked it. Throughout the game the XP system encouraged me to use the Mako as little as possible.

#61
FutureBoy81

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I would have to agree with the OP, i enjoyed driving the Mako bar its minor flaws actually i could almost navigate up anything in that game,(i kind of wish they put a forward thrust in), but this aspect of the game really did make it emersive and added to the role playing aspect,
i really cant fathom how this is a two disc game where you are just dropped to the points of interests without being able to explore nothing, like ive said before the exploring was not the problem, it was was the rewarding for the exploring and the repetitive bases,if there was more variety involved im sure everyone would have loved the Mako

Modifié par FutureBoy81, 19 janvier 2010 - 12:15 .


#62
Frostbittenjam

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I can't stand the Mako for a few reasons. First, after a couple of playthoughs where I did practically every mission and landed on every planet, it just become BORING. There is only so much jet hopping off of mountains you can do. I realize a lot of that had to do with the scenarios so on to point 2. The thing was horrible in combat. It was difficult to drive and shoot (aka actually hit anything), god help you if you decided to go in reverse, and the damn thing had crummy defenses (shields which took forever to recharge, for instance). The fact that the mako was required for all of the main missions just made things worse, especially in the later playthroughs when i was sick of it.



One of the best parts of ME for me was when the Mako was destroyed >: )



now having said all that, if the planets were made more interesting and the controls were tweaked, I wouldnt mind driving around in a Mako 2.0. Of course, i'd like to be doing so for something more than mineral surveying :|



ps. i saw in some of the earlier comments that it was fun to drive if you knew what you were doing. I call BS on that. Ppl aren't dense. after the number of play throughs most of us have done I'm pretty sure we've got the thing figured out. The thing was pretty much like the Warthog from Halo, with worse controls...

#63
Darth_Shizz

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Sylvius the Mad wrote...

the game didn't really try to be challenging from a combat perspective (which is good, because I don't like action games).


Herein lies the problem with Mass Effect's old combat system. It is neither challenging, nor very rewarding. As with the poorly designed, empty planets* you get to drive the Mako around (which actually handles rather well if I'm honest), it feels far too much like filler.

You and select others may enjoy this, most people however, probably don't. Whilst I enjoyed Mass Effect for its story, let's be honest here...if I were only interested in games for their plots, dialogue and characters, I'd go read a book. Having a system which actually rewards the player with good gameplay (i.e. challenging and memorable), is not something to shy away from, regardless of your stance on shooter style mechanics.

As an aside. You say that as if Mass Effect tries to challenge you from another perspective ;p I'm not sure I see it.

*Edit - There are actually a few planets that I quite enjoy, though their names escape me at the minute...it's been a while since my last game :(

Modifié par Darth_Shizz, 19 janvier 2010 - 01:48 .


#64
AerykN7

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[quote]Big_Stupid_Jelly wrote...

[quote]DeathCultArm wrote...

snip

Anyway I come from a Startrek background, whats wrong with using ships sensors to locate a compound, or localise a landing zone area, instead of driving dozens of miles? It is the 22nd century after all.
[/quote]

Very good point IMO

#65
vhatever

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Different is never better when you already know what you want.

I also was annoyed by the news of there being no planet exploration. I was really hoping that ME2 would be closer to star control 2 than ME1 was. Surprise! Meh. I rather liked monster trucking, seeing how many of those stupid monkeys I could kill in one monster truck jump/crash landing, while I laught at the backseat driver whines of Liara and Tali.

#66
DeathCultArm

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I pretty much agree on all accounts. Except niether liara or tali ever got any where close to being in my squad.

#67
Sylvius the Mad

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Darth_Shizz wrote...

As an aside. You say that as if Mass Effect tries to challenge you from another perspective ;p I'm not sure I see it.

I think Mass Effect tries to challenge the player through decision-making.  The crime against nature that is the dialogue wheel, however, largely prevents it from working.

#68
robedlizard

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N7 mission will greatly superior than ME1 uncharted world. and hammerhead DLC latter on down the road.

#69
robedlizard

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Sylvius the Mad wrote...

Darth_Shizz wrote...

As an aside. You say that as if Mass Effect tries to challenge you from another perspective ;p I'm not sure I see it.

I think Mass Effect tries to challenge the player through decision-making.  The crime against nature that is the dialogue wheel, however, largely prevents it from working.


the wheel works

#70
Sailears

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Eccentrick79 wrote...

I could do without ever driving up another mountainside in my life. Mako exploration was...interesting...the first time. Tolerable the second. But at this point I've beaten the game over 20 times and the uncharted worlds are nothing but an annoyance.

The Mako isn't bad on mission worlds. Driving around Virmire or through a Noverian blizzard, I can see the attraction. But a large part of that is due to the fact that there's constant engagement. You're running a gamut lined with a geth army looking to take you out at every corner, not just driving in ever-tightening circles looking for a third holmium deposit that may or may not be there.

I can deal with mission-based driving, but I don't want to be dropped off on a planet to play hide-and-seek and have that count as playtime. If the game is "slightly longer" than ME1 and manages to be so without forcing us into Mako exploration, we might have just gained five to ten hours of actual content instead of padding.


I agree with all of that. Also, controlling the mako using keyboard+mouse is (for me) horrible compared to the 360 controller.

#71
Shanra

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Here's my thoughts. I just finished the game, so its fairly fresh in my mind.



The Mako was fun, the first few planets, but went downhill from there. It was way to flippant.. way to light, and just fell off everything, bounced around way too much. I didn't like that.



I DID love using it on Virmire, and Noveria, when it was used as part of the story. Those segments were fun. I liked that. Not all the mountain climbing stuff.



Also, the worlds were dull... There was no life to any of them, literally. (Okay, a few. One had a few monkeys and another had the strange looking cows). Where was the trees and vegetation? Rivers and waters? Animals? Wasn't very realistic. Though looking up at the sky usually gave some awesome shots.



I think I would have been happy with half the side missions, if they had made the ones they had more like Virmire, and a bit longer. It would have been a lot more engaging and a bit more realistic, to me anyway.



As for the inventory system. Its okay, but could definitely use improvements. I would have rather had it sort by name, than item version numbers. I think I prefer the new system, honestly. At least from what I've seen.

#72
Sylvius the Mad

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robedlizard wrote...

the wheel works

If the goal of the wheel is to obfuscate the dialogue options such that the player can't ever know what he's choosing, then yes, the wheel works (and I do actually think that was the goal - by opting for cinematic conversations, BioWare needed to keep the events of those conversations fresh, so they couldn't be spoiled by the dialogue options).

Unfortunately, that prevented roleplaying, and thus horribly broke the game.