Different is Better...usually
#51
Posté 18 janvier 2010 - 11:12
1. Mako was no fun at all
2. Pacing was uneven
3. Menue was godawful, so Micromanagement was a chore
4. Combat was clunky to say the least
6. serious problems in the graphics departement on 360
Bioware took a good look at that and removed all unecassary or uneven parts. I'm pretty sure now, that this game will be such an improvement, that the first part will look like a beta version compared to part 2.
#52
Posté 18 janvier 2010 - 11:16
People thought the Talimance people were a vocal minority...but when the option of polls came with the new site, she beat all other contenders for most anticipated party member and most desired romance. She beat them with a landslide. Which goes to show that the true minority were the people who had for months claimed to be the silent majority.
If you exist, come out and be heard. Because otherwise, the squeaky wheel will continue to be greased.
#53
Posté 18 janvier 2010 - 11:20
Eccentrick79 wrote...
The idea of a silent majority always cracks me up. As though there's an entire ocean of people with enough civility and composure to keep their opinions to themselves in the face of a "vocal minority" committing slander on their ideals.
People thought the Talimance people were a vocal minority...but when the option of polls came with the new site, she beat all other contenders for most anticipated party member and most desired romance. She beat them with a landslide. Which goes to show that the true minority were the people who had for months claimed to be the silent majority.
If you exist, come out and be heard. Because otherwise, the squeaky wheel will continue to be greased.
social.bioware.com/872926/polls/1180/
social.bioware.com/870493/polls/1165/
social.bioware.com/872926/polls/1179/
Modifié par marshalleck, 18 janvier 2010 - 11:21 .
#54
Posté 18 janvier 2010 - 11:21
ITSSEXYTIME wrote...
I would have preferred them to just improve the uncharted worlds instead of removing them.
Same with the Inventory, Abilities, Squad Armours and all that.
This! Just removing them instead of actually fixing them is a cop out plain and simple.
The mako itself wasn't the problem, it was the terrain. Solution: Make the uncharted maps similar to the main world maps like Virmire and Noveria or eliminate the plethora of endless mountain ranges. Not every planet will have a mt everest equivilent after all.
The inventory system is cluttered and unorganized. Solution: Divide the items into different tables and raise the item limit above 150! The inventory thing is especially annoying as they fixed the menus but still eliminated (for the most part) item drops! Wth?!? How does that even remotely make sense?
Modifié par Xenos42, 18 janvier 2010 - 11:23 .
#55
Posté 18 janvier 2010 - 11:29
I agree with 2 & 3, but I think BioWare moved in the wrong direction in their efforts to fix those problems. A more detailed, customisable menu and inventory system would have been preferable, and I would have solved the conflict between the pacing of the central narrative and the structure of the game by changing the pacing of the central narrative (eliminating the fast-paced urgency of the main plot).Ingrimm22 wrote...
2. Pacing was uneven
3. Menue was godawful, so Micromanagement was a chore
#56
Posté 18 janvier 2010 - 11:41
Using it for surveying was definitely a chore, but I don't like the idea of it being cut entirely.
#57
Posté 18 janvier 2010 - 11:49
Don't get me started on Ilos. I didn't take the Mako on Ilos and it basically broke the game.Mokinokaro wrote...
I would have loved the Mako to return in a more limited capacity (think missions more like Therum or Ilos) where it'd be used when more firepower than your squad was needed.
#58
Posté 18 janvier 2010 - 11:50
Sylvius the Mad wrote...
Don't get me started on Ilos. I didn't take the Mako on Ilos and it basically broke the game.Mokinokaro wrote...
I would have loved the Mako to return in a more limited capacity (think missions more like Therum or Ilos) where it'd be used when more firepower than your squad was needed.
I remember that thread.
#59
Posté 18 janvier 2010 - 11:57
Sylvius the Mad wrote...
Don't get me started on Ilos. I didn't take the Mako on Ilos and it basically broke the game.Mokinokaro wrote...
I would have loved the Mako to return in a more limited capacity (think missions more like Therum or Ilos) where it'd be used when more firepower than your squad was needed.
Are you saying you walked it? If so, you truly are mad
#60
Posté 19 janvier 2010 - 12:13
#61
Posté 19 janvier 2010 - 12:14
i really cant fathom how this is a two disc game where you are just dropped to the points of interests without being able to explore nothing, like ive said before the exploring was not the problem, it was was the rewarding for the exploring and the repetitive bases,if there was more variety involved im sure everyone would have loved the Mako
Modifié par FutureBoy81, 19 janvier 2010 - 12:15 .
#62
Posté 19 janvier 2010 - 12:47
One of the best parts of ME for me was when the Mako was destroyed >: )
now having said all that, if the planets were made more interesting and the controls were tweaked, I wouldnt mind driving around in a Mako 2.0. Of course, i'd like to be doing so for something more than mineral surveying :|
ps. i saw in some of the earlier comments that it was fun to drive if you knew what you were doing. I call BS on that. Ppl aren't dense. after the number of play throughs most of us have done I'm pretty sure we've got the thing figured out. The thing was pretty much like the Warthog from Halo, with worse controls...
#63
Posté 19 janvier 2010 - 01:45
Sylvius the Mad wrote...
the game didn't really try to be challenging from a combat perspective (which is good, because I don't like action games).
Herein lies the problem with Mass Effect's old combat system. It is neither challenging, nor very rewarding. As with the poorly designed, empty planets* you get to drive the Mako around (which actually handles rather well if I'm honest), it feels far too much like filler.
You and select others may enjoy this, most people however, probably don't. Whilst I enjoyed Mass Effect for its story, let's be honest here...if I were only interested in games for their plots, dialogue and characters, I'd go read a book. Having a system which actually rewards the player with good gameplay (i.e. challenging and memorable), is not something to shy away from, regardless of your stance on shooter style mechanics.
As an aside. You say that as if Mass Effect tries to challenge you from another perspective ;p I'm not sure I see it.
*Edit - There are actually a few planets that I quite enjoy, though their names escape me at the minute...it's been a while since my last game
Modifié par Darth_Shizz, 19 janvier 2010 - 01:48 .
#64
Posté 19 janvier 2010 - 08:22
[quote]DeathCultArm wrote...
snip
Anyway I come from a Startrek background, whats wrong with using ships sensors to locate a compound, or localise a landing zone area, instead of driving dozens of miles? It is the 22nd century after all.
[/quote]
Very good point IMO
#65
Posté 19 janvier 2010 - 08:32
I also was annoyed by the news of there being no planet exploration. I was really hoping that ME2 would be closer to star control 2 than ME1 was. Surprise! Meh. I rather liked monster trucking, seeing how many of those stupid monkeys I could kill in one monster truck jump/crash landing, while I laught at the backseat driver whines of Liara and Tali.
#66
Posté 19 janvier 2010 - 08:35
#67
Posté 19 janvier 2010 - 11:05
I think Mass Effect tries to challenge the player through decision-making. The crime against nature that is the dialogue wheel, however, largely prevents it from working.Darth_Shizz wrote...
As an aside. You say that as if Mass Effect tries to challenge you from another perspective ;p I'm not sure I see it.
#68
Posté 19 janvier 2010 - 11:14
#69
Posté 19 janvier 2010 - 11:22
Sylvius the Mad wrote...
I think Mass Effect tries to challenge the player through decision-making. The crime against nature that is the dialogue wheel, however, largely prevents it from working.Darth_Shizz wrote...
As an aside. You say that as if Mass Effect tries to challenge you from another perspective ;p I'm not sure I see it.
the wheel works
#70
Posté 19 janvier 2010 - 11:36
Eccentrick79 wrote...
I could do without ever driving up another mountainside in my life. Mako exploration was...interesting...the first time. Tolerable the second. But at this point I've beaten the game over 20 times and the uncharted worlds are nothing but an annoyance.
The Mako isn't bad on mission worlds. Driving around Virmire or through a Noverian blizzard, I can see the attraction. But a large part of that is due to the fact that there's constant engagement. You're running a gamut lined with a geth army looking to take you out at every corner, not just driving in ever-tightening circles looking for a third holmium deposit that may or may not be there.
I can deal with mission-based driving, but I don't want to be dropped off on a planet to play hide-and-seek and have that count as playtime. If the game is "slightly longer" than ME1 and manages to be so without forcing us into Mako exploration, we might have just gained five to ten hours of actual content instead of padding.
I agree with all of that. Also, controlling the mako using keyboard+mouse is (for me) horrible compared to the 360 controller.
#71
Posté 20 janvier 2010 - 12:12
The Mako was fun, the first few planets, but went downhill from there. It was way to flippant.. way to light, and just fell off everything, bounced around way too much. I didn't like that.
I DID love using it on Virmire, and Noveria, when it was used as part of the story. Those segments were fun. I liked that. Not all the mountain climbing stuff.
Also, the worlds were dull... There was no life to any of them, literally. (Okay, a few. One had a few monkeys and another had the strange looking cows). Where was the trees and vegetation? Rivers and waters? Animals? Wasn't very realistic. Though looking up at the sky usually gave some awesome shots.
I think I would have been happy with half the side missions, if they had made the ones they had more like Virmire, and a bit longer. It would have been a lot more engaging and a bit more realistic, to me anyway.
As for the inventory system. Its okay, but could definitely use improvements. I would have rather had it sort by name, than item version numbers. I think I prefer the new system, honestly. At least from what I've seen.
#72
Posté 20 janvier 2010 - 08:21
If the goal of the wheel is to obfuscate the dialogue options such that the player can't ever know what he's choosing, then yes, the wheel works (and I do actually think that was the goal - by opting for cinematic conversations, BioWare needed to keep the events of those conversations fresh, so they couldn't be spoiled by the dialogue options).robedlizard wrote...
the wheel works
Unfortunately, that prevented roleplaying, and thus horribly broke the game.




Ce sujet est fermé
Retour en haut






