What could BioWare learn from other multiplayer games to make Mass Effect 4 Multiplayer something truly amazing?
#1
Posté 10 août 2013 - 08:39
The game had a lot of flaws though, and we all hope that the next version of Mass Effect Multiplayer will get rid of those flaws in one way or another while at the same time developing it into a superior multiplayer franchise.
So, try to help the developers out a bit here (if they still lurk the forum from time to time) and discuss this topic from two different aspects:
1. What was the flaws of ME3 MP and what was good about ME3 MP?
2. What can BioWare learn from other mutiplayer games like Call of Duty, Battlefield, Gears of War etc. in order to improve the core multiplayer aspect for Mass Effect 4?
Let the brainstorming begin!
#2
Posté 10 août 2013 - 08:40
#3
Posté 10 août 2013 - 08:48
xFCx Shade wrote...
Just involve the races that they have now, or they will have plenty of forum ragers.
and dont try to clone that abortion called CoD
#4
Posté 10 août 2013 - 08:51
corporal doody wrote...
xFCx Shade wrote...
Just involve the races that they have now, or they will have plenty of forum ragers.
and dont try to clone that abortion called CoD
Say what you want, but at least CoD lets you *not* use the scope if you don't want to.
Optional scope and a Zoom button, BW. Do it.
#5
Posté 10 août 2013 - 08:54
Oh, and do copy the matchmaking and lobby system from GoW.corporal doody wrote...
and dont try to clone that abortion called CoD
Being able to see what all your friends are playing at the touch of a button, and join any lobbys with a free slot, if their lobby is set to joinable friends with one more press is damn nice.
Or it was before Judgement killed the franchise dead.
#6
Posté 10 août 2013 - 08:56
Yes. Definitely yes. And add a new game mode or two, this one's stale. Maybe even a PvP one, for giggles?oO Stryfe Oo wrote...
corporal doody wrote...
xFCx Shade wrote...
Just involve the races that they have now, or they will have plenty of forum ragers.
and dont try to clone that abortion called CoD
Say what you want, but at least CoD lets you *not* use the scope if you don't want to.
Optional scope and a Zoom button, BW. Do it.
#7
Posté 10 août 2013 - 08:57
Absolutely nothing. All those games focus primarily on competitive player vs. player gameplay. Mass Effect focuses on a cooperative, tier based, wave based combat experience.dumdum2 wrote...
What can BioWare learn from other mutiplayer games like Call of Duty, Battlefield, Gears of War etc. in order to improve the core multiplayer aspect for Mass Effect 4?
You don't research Citizen Kane when trying to make a good horror movie.
#8
Posté 10 août 2013 - 08:58
Maybe less in RNG in score. Guaranteed UR for 1.000.000 credits? Very well.
Modifié par Chromatix, 10 août 2013 - 08:58 .
#9
Posté 10 août 2013 - 09:04
Actually, the majority of online game time spent by the XBL community on GoW 2 and 3 was on horde, not PvP.Tokenusername wrote...
Absolutely nothing. All those games focus primarily on competitive player vs. player gameplay. Mass Effect focuses on a cooperative, tier based, wave based combat experience.dumdum2 wrote...
What can BioWare learn from other mutiplayer games like Call of Duty, Battlefield, Gears of War etc. in order to improve the core multiplayer aspect for Mass Effect 4?
You don't research Citizen Kane when trying to make a good horror movie.
This was unintentional, I think, on epic's part.
But still, this resulted in halo and Cod adding PvE modes to their franchises, called Firefight and zombies respectively.
Modifié par Evil Mastered, 10 août 2013 - 09:05 .
- Mofojokers aime ceci
#10
Posté 10 août 2013 - 09:05
xFCx Shade wrote...
Yes. Definitely yes. And add a new game mode or two, this one's stale. Maybe even a PvP one, for giggles?oO Stryfe Oo wrote...
corporal doody wrote...
xFCx Shade wrote...
Just involve the races that they have now, or they will have plenty of forum ragers.
and dont try to clone that abortion called CoD
Say what you want, but at least CoD lets you *not* use the scope if you don't want to.
Optional scope and a Zoom button, BW. Do it.
HELL NO TO PVP
#11
Posté 10 août 2013 - 09:10
Not like that. I'm meaning split teams, that play for score rather than against each other.corporal doody wrote...
HELL NO TO PVP
#12
Posté 10 août 2013 - 09:13
xfcxshade plsxFCx Shade wrote...
Not like that. I'm meaning split teams, that play for score rather than against each other.corporal doody wrote...
HELL NO TO PVP
NO to Scorewhoring Promotin, but having a harmless way to compete would be cool.
#13
Posté 10 août 2013 - 09:22
#14
Posté 10 août 2013 - 09:25
#15
Posté 10 août 2013 - 09:27
Player interest is not directly reflective of design focus.Evil Mastered wrote...
Actually, the majority of online game time spent by the XBL community on GoW 2 and 3 was on horde, not PvP.Tokenusername wrote...
Absolutely nothing. All those games focus primarily on competitive player vs. player gameplay. Mass Effect focuses on a cooperative, tier based, wave based combat experience.dumdum2 wrote...
What can BioWare learn from other mutiplayer games like Call of Duty, Battlefield, Gears of War etc. in order to improve the core multiplayer aspect for Mass Effect 4?
You don't research Citizen Kane when trying to make a good horror movie.
This was unintentional, I think, on epic's part.
But still, this resulted in halo and Cod adding PvE modes to their franchises, called Firefight and zombies respectively.
Most PvE modes in "PvP" games are just copies of similar modes from other games. Very little original or new ideas are there to draw from. There is nothing to gain from coping copies aside from monaughty.
#16
Posté 10 août 2013 - 09:28
FatherOfPearl wrote...
Structured unlocks
#17
Posté 10 août 2013 - 09:29
Modifié par DeadPants182, 10 août 2013 - 09:30 .
#18
Posté 10 août 2013 - 09:31
1. Lose or at least change the RNG factor in the in-game store. It wasn't so bad when ME3 was first released but now there's such a large amount of weapons, mods, gear pieces, and characters to earn that if you're hoping to unlock a specific character or gun you better be ready to either grind hours upon hours, spend a ton of $$$, or make a sacrifice to the RNG gods.
It'd be nice if BioWare either got rid of the RNG altogether or at least allowed us to buy specific items for a premium price. I wouldn't mind grinding out some extra credits if it meant I was guaranteed to get the character or gun I wanted.
2. More modes. As someone who isn't the greatest competitive player, I'm all for keeping ME MP as a cooperative experience but I also wouldn't mind seeing some variety beyond ME3's horde mode setup.
Maybe introduce some linear story-based missions that have players progressing through a level; completing objectives and fighting enemies along the way sort of similar to Halo 4's Spartan Ops missions. I think that combined with some new dynamic objectives for the standard format would really add to the game's longevity.
3. BioWare did a great job making a variety of races from the ME universe into playable MP characters and hopefully they'll try to bring at least a majority of those character archetypes into the new game.
They could try to take character customization a bit further, allowing players to modify a character's armor-type, facial features, maybe even their voice, but I'm sure many players would be fine if they kept the same format and just made the characters look a little graphically prettier (since I assume the next ME game will be next-gen).
#19
Posté 10 août 2013 - 09:35
The second thing is that I hope they could make the game on a larger scale. Bigger maps. More maps. More enemy factions. More characters. More powers. More weapons. More customisation options. More features. More statistics. More of everything, really.
I like the way they continued to support the multiplayer over the span of several months (I'm not too sure about the exact timeline, all I know is that it was an extended period of time, which was great).
I think they've done an amazing job with this multiplayer and I hope they don't change the overall concept too drastically. I'm not saying they should make another replica of this iteration, but rather a bigger, better and smoother version.
I wish they'd never nerfed all the things that they did...the nerfs really destroyed this game big time, but that's not what this thread is about and I'm only bringing it up as one point of discussion.
Another thing...the movement system in this game is very clunky, especially on consoles. Not being able to continue running as you're making tight turns and accidentally getting into cover are just two of the problems that I face on a regular basis, really annoying but I've learned to cope.
I hope this game continues as a true co-op game. Us versus them. That's one the best things about it. But it would be really nice to be able to have more than just 4 players in a game, that would be really cool.
#20
Posté 10 août 2013 - 09:37
What you shouldn't do is take ideas from them and implement them in your game simply because they're popular. You generally should have a good reason for what ideas you take from other games.
#21
Posté 10 août 2013 - 09:37
#22
Posté 10 août 2013 - 09:40
Agreed.Tokenusername wrote...
Player interest is not directly reflective of design focus.
Most PvE modes in "PvP" games are just copies of similar modes from other games. Very little original or new ideas are there to draw from. There is nothing to gain from coping copies aside from monaughty.
Was not sugesting they copy directly, more that they try to improve basic functionality in terms of stuff like player movement, control system, matchmaking, stat tracking, etc, to match their competitors.
I don't think anyone would object to copying the cover system from GoW, to reduce the amount of deaths suffered due to getting stuck to cover when sprinting away from banshees, for example.
#23
Posté 10 août 2013 - 09:41
Modifié par Dunvi, 10 août 2013 - 09:43 .
#24
Posté 10 août 2013 - 09:44
Fun fact: Baldurs Gate was designed as a multiplayer game, and fan-favourites like Minsc and Imoen were filler characters for solo players. (especially Imoen, she was shoehorned in due to playtesters dying too much early on!) So, do that for ME4, without stripping the characterisation of the preset allies for co-op players. (The reason most played BG in SP)
If the campaign must remain single-player, let us use our multiplayer characters to assist the story hero, and vice-versa. (Because I like role-playing in my RPGs, thank you sirs and madams!) ...And also because I wanted to have a runthrough of the game playing as my volus Adept, admittedly...
As for PvP, either build the story around it faction-warfare style, or, more likely, make it a training sim with no bearing on the storyline battles. Mass Effect is incredibly ripe for a versus mode, and could effectively combine Gears-style cover shooting and Guild Wars/WoW-style power combat and teamplay. And if it fails miserably, at least we tried! If anyone outright doesn't want it in the game, I can't see why. If you hate it that much, at worst you'll be proven right, and at best you'll be pleasantly surprised. And why can't we have nice things because you don't like playing with them? Remember the anti-multiplayer camp of old? Look what happened. Some of them now only play the multiplayer, insisting that having your choices matter with no easy way out ruins a choice based trilogy!
#25
Posté 10 août 2013 - 09:49
QFT.Cyonan wrote...
You can always learn from other games. Anyone who says they shouldn't even bother looking at CoD is letting blind hatred get in the way of what could be improvements to the game.
What you shouldn't do is take ideas from them and implement them in your game simply because they're popular. You generally should have a good reason for what ideas you take from other games.
Looking at competitor to see what works, and what doesn't, is always worthwhile.
Knowing when not to copy others is just as important as knowing when to.
Examples: halo 4 and Alien Colonial Marines.
Both copied CoD for the wrong reasons, both ended up diluting what they were, by trying to be something there not.
Of course, ACM was gearbox, the same guys that brought us Duke Nukem Forever, so it was borked right from the drawing board.





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