Don't really have a game that Bioware can learn from but lets say from strategy games in general. The games in this genre contain factions that players could play and each faction can be played differently adding
variety of playstyles for the player or AI/computer to play.
I think a more varied enemy playstyle would be a good thing to implement. I always find that the enemies feel to similar at times and feel like they aren't very intelligent at times, essentially they come at you mindlessly. They should be able to use tactics in the match or create formations.
Like for example when playing against Cerberus, Guardians should have the ability to create formations for defensive purposes such as protecting the 4 devices objectives or escort items etc, holding up their shields and creating a circle around it like so this image. (For those who wish to know the image displayed is God Of War 3)
s.wallpaperhere.com/wallpapers/1280x720/20111205/4edc6da3b81f8.jpgThey could also have more formations such as forming a line with other troopers behind them shooting over the guardians head, essentially the guardians protecting them.
Geths could gain buffs for being much closer with other geths in assocation with the fact that "in large groups they have more to think with" which makes players having to having to make a tactical decision about which Geth unit to kill, a bunch of Geth Troopers buffing the Geth Prime or kill the Prime because he is simiply far too annoying spawning turrets and drones and disrupting the player's actions.
These may seem too far fetch or absurd but I would like to see some variety in enemy tactics to make the next multipayer feel more fresh. I know my suggestion is quite different from everybody's elses but all the good ones were taken so I thought I should be weird. [smilie]http://social.bioware.com/images/forum/emoticons/cool.png[/smilie]
Modifié par Kentation, 10 août 2013 - 10:39 .