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What could BioWare learn from other multiplayer games to make Mass Effect 4 Multiplayer something truly amazing?


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#51
dumdum2

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What would you guys say about having the A-button (or space) do a lot less than what it does today?

I mean, on consoles the left and right stick does nothing when you press them, and they could easily have done like other multiplayer games to use sprint when clicking the left stick and using melee when using the right stick. That way the A-button could be for taking cover and the B-button (melee) could be used for different kind of actions (like activating device, reviving etc.).

At least something like that would be useful. The "do it all" button of this game is one of the most annoying things when playing, and that you take cover by running into the cover is also a very bad idea and should not be present in the future.

Modifié par dumdum2, 11 août 2013 - 03:41 .


#52
Nitrocuban

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I hope ME4MP is bigger, better, prettier, just more of the same.
No weird new stuff like pvp, too much pay-to-win or a forced clone of Halo, CoD or BF4.

#53
dasfranken

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I'm quite fond of the fitting wheel customization system from Dust 514. I think it would be fun to have more meaningful choices and control into what we want to bring into battle. For example, in Dust both damage modifiers and shield extenders fight for the same mod slots. More offense or more defense, it's your choice. Suits also have a max encumbrance (determined by race and role), so using high end mods of one kind will make it tougher to fit high end mods of another.

I'd like it if increasing our gel, ops, thermal, and missile capacities took up encumbrance. Confident players could just take the base gel capacity into a game in order to have more weapon damage and higher shielding, whereas less confident players could carry more gel at the cost of some damage output. Dust actually has two halves to it's encumbrance system, PG and CPU. In general, shields require high CPU and low PG, with armor being the opposite (armor is basically health in Dust). Each suit also various mod slot distribution based on it's role and race.

The other nice thing about Dust is that it let's you save multiple builds that use the same suit. It would be nice if we could simply save multiple builds for a character, without having to waste a respec card or manually switch loadouts every time we want to switch things up.

Dust also allows you to directly buy the exact thing you want, but you can't use something unless you meet it's skill prerequisites. You earn both ISK(credits) and skill points for playing matches. ISK is used to buy new gear and SP used to level up skills. Dust's system of making the developers money is selling timed 1.5x SP boosters (these have their own special mod slot) and early access to guns/suits/mods (albeit limited copies). There is no way to respec your skill tree in Dust (without emailing the devs for special circumstances), so the in-game purchases are made to be a "try it before you buy it" system in regards to skill points. Add in skill trees for each class, weapon, and equipment type to allow players to spec straight into their desired playstyle (and still eventually spec into it all).

I've always found our current consumable system a bit too in favor of weapons classes. Weapons classes can take a cyclonic and weapon amp, whereas melee kits must sacrifice weapon damage for a strength enhancer and power kits must sacrifice survivability for power mods. I think having to give something up is the better system, personally.

#54
Jaun Shepard

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Please I want a jump for whatever reason jump over rockets yes please,

#55
Evil

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dumdum2 wrote...

What would you guys say about having the A-button (or space) do a lot less than what it does today?

I mean, on consoles the left and right stick does nothing when you press them, and they could easily have done like other multiplayer games to use sprint when clicking the left stick and using melee when using the right stick. That way the A-button could be for taking cover and the B-button (melee) could be used for different kind of actions (like activating device, reviving etc.).

At least something like that would be useful. The "do it all" button of this game is one of the most annoying things when playing, and that you take cover by running into the cover is also a very bad idea and should not be present in the future.

Much better, just give players the option to fully customise their control system.:wizard:
EVERY game should have this feature.
Each button on consoles could have two different actions setable to it, one for tap, the other for press and hold.
Like the way reload/weapon change currently works.

#56
Atheist Knight

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Jaun Shepard wrote...

Please I want a jump for whatever reason jump over rockets yes please,


I vote against only because I f**king hate bunny hopping.

#57
Igipopp

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[/quote]

HELL NO TO PVP

[/quote]

THIS ^^

#58
Samerandomscreennameidontcareabout

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dumdum2 wrote...

[/i][/b]1. What was the flaws of ME3 MP and what was good about ME3 MP?

2. What can BioWare learn from other mutiplayer games like Call of Duty, Battlefield, Gears of War etc. in order to improve the core multiplayer aspect for Mass Effect 4?

Let the brainstorming begin!


1) Good:
Fast content release.
good at listening to valuable feedback from community.
Quite good work at bugfixing and maintianing in comparison to the small team size. Props!

Bad:
Funny and gamebreaking bugs galore, still feels like an unfinished product.
Some "balance features" as reload cancelling acceped by not being able to fix it  (engine issues? ).
No new gamemodes like "storm the fortress", etc. pp. - this MP has tons of untapped potential left.
Some minor issues with the store.
Not enough customability with the gear. Would love to have multiple equipment slots that could add up. So if you´d equip 5 x grenade gear it increases your grenade cap by 5, but if you´d equip 1xgrenade gear, 1x shotgun amp, 2x shield gear, etc. pp.... being able to do that would be great fun.


2) Nothing from the PVP part. I´d very much like PVP to stay out of ME4. They got the coopeartive part just about righ, i´d say. If anything, I´d say better server maintenance and quicker patching across all platforms ( maybe even a seperate lifecycle for PC, Xbox, Ps3 ).

Modifié par Samerandomscreennameidontcareabout, 13 août 2013 - 02:03 .


#59
JiM_13

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I wouldn't mind some progressive maps.

Something like the classic Outrun game, whether the stages be randomly picked after an objective or a player chooses the path ( e.g. first in the squad to one of two objectives ).

Granted the first few stages could get a bit overplayed, but if they made about three of these, that would make 45 total and 15 possible end stages that won't be as overplayed and may remain exciting to reach for a lot longer.

Image IPB

Modifié par JiM_13, 13 août 2013 - 02:26 .


#60
cato potato

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Samerandomscreennameidontcareabout wrote...

dumdum2 wrote...

[/i][/b]1. What was the flaws of ME3 MP and what was good about ME3 MP?

2. What can BioWare learn from other mutiplayer games like Call of Duty, Battlefield, Gears of War etc. in order to improve the core multiplayer aspect for Mass Effect 4?

Let the brainstorming begin!


1) Good:
Fast content release.
good at listening to valuable feedback from community.
Quite good work at bugfixing and maintianing in comparison to the small team size. Props!

Bad:
Funny and gamebreaking bugs galore, still feels like an unfinished product.
Some "balance features" as reload cancelling acceped by not being able to fix it  (engine issues? ).
No new gamemodes like "storm the fortress", etc. pp. - this MP has tons of untapped potential left.
Some minor issues with the store.
Not enough customability with the gear. Would love to have multiple equipment slots that could add up. So if you´d equip 5 x grenade gear it increases your grenade cap by 5, but if you´d equip 1xgrenade gear, 1x shotgun amp, 2x shield gear, etc. pp.... being able to do that would be great fun.


2) Nothing from the PVP part. I´d very much like PVP to stay out of ME4. They got the coopeartive part just about righ, i´d say. If anything, I´d say better server maintenance and quicker patching across all platforms ( maybe even a seperate lifecycle for PC, Xbox, Ps3 ).


I agree with most of your points but I have to point out that reload cancelling is an intended feature of this game. There's a value in the game files which determines how much of the reload animation you're allowed to cut off for each weapon...........it's not a bug or anything like that.

OT: I'd like to see more of nearly everything in the next Mass Effect multiplayer. More customisation, more RPG elements, more game modes and more QA and testing.

#61
Draining Dragon

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Text chat.

#62
LanceCucumber

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Evil Mastered wrote...

Tokenusername wrote...

Cyonan wrote...

You can always learn from other games. Anyone who says they shouldn't even bother looking at CoD is letting blind hatred get in the way of what could be improvements to the game.

What you shouldn't do is take ideas from them and implement them in your game simply because they're popular. You generally should have a good reason for what ideas you take from other games.

Wait, your saying we should take ideas from CoD, but not ideas just because their popular?

Wat?

WHY copy a idea?  WHY NOT copy a idea?  Those are the questions you should always ask yourself when doing something.
Just because Salt is good with bacon, does'nt mean you should add it to a cake.:devil:


You have obviously never had a sea-salt and carmel pretzel cake have you?

#63
Ledgend1221

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They should look at SWAT 4.

It's a good game when you start playing it.
It's a great game when you know how to play it.
It's one of the best games ever when you discover Pepper spray.

#64
quebra

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Tokenusername wrote...

dumdum2 wrote...

What can BioWare learn from other mutiplayer games like Call of Duty, Battlefield, Gears of War etc. in order to improve the core multiplayer aspect for Mass Effect 4?

Absolutely nothing. All those games focus primarily on competitive player vs. player gameplay. Mass Effect focuses on a cooperative, tier based, wave based combat experience.

You don't research Citizen Kane when trying to make a good horror movie.


+2!

truth, the thing that makes ME MP is the cooperative nature of the game.  It'd be nice to see some PVP (an arena mode) added, but the focus should be on cooperative play, with greatly expanded mission objectives (prcedural generated, etc.).  Give the classes real roles in COOP (engineers with ability to repair vehicles, soliders better able to use fixed weapon platforms, etc.).

Think SW BATTLEFRONT for inspiration, with ME TEAM ASSULT mixed in (stay 3rd person).

#65
Ostu

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A sort of "possessed- by -enemy" risk; if targeted by a "biotic" foe the player to eliminate the possession action has to kill in a limited amout of time some enemies. Otherwise up to the end of wave he will play against the other players.

#66
SausySalamandre

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Tantum Dic Verbo wrote...
Anyway, I'd like to see a Bioware game made in which ability descriptions more or less match up with the in-game effects.  I'm sick of having to do hours of internet research to figure out what the designers failed to implement properly and then explained badly.  If you want to play the game effectively, you can't go to Bioware--you go to...well, Cyonan and his fellow-travellers.


As much fun as it is to dig through miles of spreadsheets (no sarcasm, promise) a little more transparency in the game mechanics would prevent players from making some not-so-obvious mistakes, like applying suboptimal or entirely useless gear and mods.  What bothers me far more is that when specific mechanics are mentioned in-game, there's pretty much a 50/50 shot the information is accurate.  When I found out the Graal doesn't actually cause bleeding damage, my batsoldier wept a single tear...

Anyways...

1. What they absolutely nailed was the tactical, squad-based nature of the gameplay and the nearly infinite permutations of build combinations that can form a viable team.  It's a wonder the game is as balanced as it is when you consider the nearly endless ways to approach it.

What it sorely lacks is variety and context.  There is a very limited number of possible combat scenarios per faction compared to the number of options for the player to engage them.  Coupled with the rotisserie rotation of maps that provide not even a pretext of larger significance and monotony becomes a problem.  The second issue is part and parcel of MP focused games, but I should expect a SP developer to be able to add proper context to the endless slaughter.

2. Rather than borrow from other multiplayer-centric franchises, I would rather see a re-examination of what makes Mass Effect uniquely Mass Effect.  From a combat perspective ME1 and to a lesser extent ME2 kept you on your toes when it came to enemy encounters.  You had to learn and adapt to changing scenarios.  Let's say, in ME1, you round a corner and a giant geth is staring you down.  Does he want to explode you, melt you, or just step on you?  Is he going to charge in guns blazing or pin you down while drones and troopers flank you?  Now it's just, Great another prime, let's get this over with.

All that aside, I would love to see something along the lines of GoW Horde mode.  Maybe a krogan squad in a rachni nest, or a small group of quarians during the geth uprising. 

#67
palmof40sorrows

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xFCx Shade wrote...

oO Stryfe Oo wrote...

corporal doody wrote...

xFCx Shade wrote...

Just involve the races that they have now, or they will have plenty of forum ragers.


and dont try to clone that abortion called CoD


Say what you want, but at least CoD lets you *not* use the scope if you don't want to.

Optional scope and a Zoom button, BW. Do it.

Yes. Definitely yes. And add a new game mode or two, this one's stale. Maybe even a PvP one, for giggles? :huh:


No, no PVP. EVER. Mostly because it would take an extraordinary amount of effort and creativity to even TRY to not make it broken, and that would be better served towards making other things better, where "other things" equals anything NOT PVP.

#68
Kirrahe Airlines CEO

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Cyonan wrote...

You can always learn from other games. Anyone who says they shouldn't even bother looking at CoD is letting blind hatred get in the way of what could be improvements to the game.

What you shouldn't do is take ideas from them and implement them in your game simply because they're popular. You generally should have a good reason for what ideas you take from other games.


My thoughts exactly Cyonan. Anyway, OT I would say since the new consoles are gonna have better tech I would say that wave compositions could be better. If a difficulty like platinum is going to continue to exist and mix the factions again. Have an infighting mechanic, it would make sense cause they all don't like each other. The only two factions that shouldn't really fight each other are the Collectors and the Reapers. In Gears 3 horde, the lambent and the locust fought each other in their course to kill the players. Also double the amount of waves in platinum since next gen is going to have better tech.

#69
Pearl (rip bioware)

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Straight PvP would absolutely turn me away from ME4, but if it was something like the Grief mode from Black Ops 2 Zombies, then I'd at least give it a try before frothing at the mouth.

For those who don't know, Grief is a quasi-4v4 game type for the Co-op Zombies mode. One team can't directly harm the other, but they can perform certain actions to make the game harder for the opposing team, and you "win" if the other team wipes and your team finishes the current round.

#70
dumdum2

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cato_84 wrote...

OT: I'd like to see more of nearly everything in the next Mass Effect multiplayer. More customisation, more RPG elements, more game modes and more QA and testing.


More game modes would make it a bit more interesting. Not too many of them though since it might make it too hard to get a PUG match going, but at least more than the 1 mode that we had in ME3.

#71
oO Stryfe Oo

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Y'know, better descriptions would help an awful lot.

Also, a jump button and any sort of mobility/agility would be nice to have as well.  Maybe have it change into a dodge button while aiming, a la Resident Evil 6 (seriously, that game had some sexy dodging abilities).

While we're on the topic of shift buttons, why not make one of the bumper/trigger abilities a shift button that turns the four face buttons into the power buttons when held? It'd literally free up 2 more buttons for use with extra features. Plus, if BW wanted they could give each kit a fourth ability or something to be used with the last face button.

Pull a CoD/Borderlands, and map sprinting to pressing in one of the sticks on console. Make the other stick used for the *optional* zoom function for scopes and scoped weaponry.

Finally, add in auto-cover, like from The Last of Us and Tomb Raider to free up that A/X/Space button. If not that, then severely reduce the snap-to-cover range. I've always hated that attempting to run would place me in cover a few meters away.



These are all the small polishes I'd like to see. The others, like bigger maps, more players, more game modes, etc. are pretty much what everybody wants, myself included.

#72
Kirrahe Airlines CEO

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oO Stryfe Oo wrote...

Y'know, better descriptions would help an awful lot.

Also, a jump button and any sort of mobility/agility would be nice to have as well.  Maybe have it change into a dodge button while aiming, a la Resident Evil 6 (seriously, that game had some sexy dodging abilities).

While we're on the topic of shift buttons, why not make one of the bumper/trigger abilities a shift button that turns the four face buttons into the power buttons when held? It'd literally free up 2 more buttons for use with extra features. Plus, if BW wanted they could give each kit a fourth ability or something to be used with the last face button.

Pull a CoD/Borderlands, and map sprinting to pressing in one of the sticks on console. Make the other stick used for the *optional* zoom function for scopes and scoped weaponry.

Finally, add in auto-cover, like from The Last of Us and Tomb Raider to free up that A/X/Space button. If not that, then severely reduce the snap-to-cover range. I've always hated that attempting to run would place me in cover a few meters away.



These are all the small polishes I'd like to see. The others, like bigger maps, more players, more game modes, etc. are pretty much what everybody wants, myself included.


I freaking hate auto cover. It was in the first game, didn't like it at all. The only problem with the cover in this game mainly is the snap to cover range and the fact that they made the sprint and the cover button the same one. If they separated it, it would be WAY better. PC can already do that.

#73
grimunsol

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like mass effect universe online (MEUO). eventually I would hope so

maybe mass effect online (MEO)

Modifié par grimunsol, 16 septembre 2013 - 09:17 .


#74
GEARMAC7

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it needs the great co-op mode it has plus a balanced competitive mode where 2 teams square off in some objective, of course the competitive modes will have to have a lot less powers and attacks or it wont be balanced.
battlefield is one to look at considering the team aspect and the best controls on the market

#75
Emissary of the Collectors

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not having the same button take cover and sprint and activate things...