I think the Paragon/Renegade system can work if it's simply better written, and their arrangement on the dialogue wheel is not so fixed. Players who mindlessly pick the top options immediately might accidentally pick a "renegade" choice, and it would promote them to actually think about what they want the protagonist to do, rather than assuming the binary morality of the game. Having more true, third "neutral" options would be nice too.
Modifié par KaiserShep, 11 août 2013 - 03:46 .





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