Backgrounds Based On Race/Class
#1
Posté 11 août 2013 - 07:02
This ofcourse is with the understanding that we will have reactivity based on race, class and presumably specialization. I'm just wondering if there will be any foundation for who we were before the Inquisition, maybe not as thoroughly explored as Origins, but maybe similar to DA2.
What are your thoughts/feelings?
#2
Posté 11 août 2013 - 07:10
#3
Posté 11 août 2013 - 07:23
In Exile wrote...
A # of us have asked this on different occasions. I don't think Bioware is ready to talk about this element of character design yet.
But haven't they already? I mean maybe not in specific detail, but we know they'll have different, but set surnames per race so without telling us what those backstories are couldn't they say per race you'll have a short description?
#4
Posté 11 août 2013 - 07:30
#5
Posté 11 août 2013 - 07:31
#6
Posté 11 août 2013 - 07:35
Nightwing99 wrote...
I do not want a blank slate skyrim was a blank slate I did not feel any of the characters that I played was a part of that world
As I have never played Skyrim I don't know if this is the case, but are you given the option to flesh out your character via dialogue? Where your from etc?
#7
Posté 11 août 2013 - 07:52
Danny Boy 7 wrote...
Nightwing99 wrote...
I do not want a blank slate skyrim was a blank slate I did not feel any of the characters that I played was a part of that world
As I have never played Skyrim I don't know if this is the case, but are you given the option to flesh out your character via dialogue? Where your from etc?
In one such dialogue in Skyrim, you are asked about your parents and you can say that you had a happy childhood, or you were on your own. Or something along those lines, I can't properly remember.
I wouldn't mind building up our character in that way - or, with each character is a set background. Like for a human, you are a noble or a soldier. But with a dwarf you are a surfacer simply seeking for a way in life. An elf, maybe you were an ambassador at one point.
It's up to those in BioWare. A blank slate would be interesting, where you have the option to say: "I was a noble's son/daughter" or "I was a mercenary just looking for some extra money."
#8
Posté 11 août 2013 - 07:55
#9
Posté 11 août 2013 - 08:01
#10
Posté 11 août 2013 - 08:03
JediBeagle wrote...
I think in Skyrim you only got a couple of lines to flesh out your character and some of those were only available with DLC. And even then I don't recall anyone ever commenting on those lines afterwards. Your character's race dictates where people assume they are from though. I really hope they get into much more detail than Skyrim in DA:I in regard to the backgrounds.
Well yeah, I agree with that. The companions should comment on it, maybe ask another question or two, and maybe an NPC should recognize you and more questions are brought up. I like it when characters do reference back to what the protag discussed - it brings a story to life. But I wouldn't mind fleshing things out through dialog. If we select our character and the story is given, that's fine too.
#11
Posté 11 août 2013 - 08:06
JediBeagle wrote...
I think in Skyrim you only got a couple of lines to flesh out your character and some of those were only available with DLC. And even then I don't recall anyone ever commenting on those lines afterwards. Your character's race dictates where people assume they are from though. I really hope they get into much more detail than Skyrim in DA:I in regard to the backgrounds.
The Interesting NPCs mod does wonders for the Skyrim experience.
#12
Posté 11 août 2013 - 08:06
PhantomGinger wrote...
Danny Boy 7 wrote...
Nightwing99 wrote...
I do not want a blank slate skyrim was a blank slate I did not feel any of the characters that I played was a part of that world
As I have never played Skyrim I don't know if this is the case, but are you given the option to flesh out your character via dialogue? Where your from etc?
In one such dialogue in Skyrim, you are asked about your parents and you can say that you had a happy childhood, or you were on your own. Or something along those lines, I can't properly remember.
I wouldn't mind building up our character in that way - or, with each character is a set background. Like for a human, you are a noble or a soldier. But with a dwarf you are a surfacer simply seeking for a way in life. An elf, maybe you were an ambassador at one point.
It's up to those in BioWare. A blank slate would be interesting, where you have the option to say: "I was a noble's son/daughter" or "I was a mercenary just looking for some extra money."
What is the point of saying that in your head but no one treated like one or comes in the dialogue one of my favorite parts of DAO always when a character ask you look Familiar or are you not that Cousland kid
#13
Posté 11 août 2013 - 08:10
Nightwing99 wrote...
PhantomGinger wrote...
Danny Boy 7 wrote...
Nightwing99 wrote...
I do not want a blank slate skyrim was a blank slate I did not feel any of the characters that I played was a part of that world
As I have never played Skyrim I don't know if this is the case, but are you given the option to flesh out your character via dialogue? Where your from etc?
In one such dialogue in Skyrim, you are asked about your parents and you can say that you had a happy childhood, or you were on your own. Or something along those lines, I can't properly remember.
I wouldn't mind building up our character in that way - or, with each character is a set background. Like for a human, you are a noble or a soldier. But with a dwarf you are a surfacer simply seeking for a way in life. An elf, maybe you were an ambassador at one point.
It's up to those in BioWare. A blank slate would be interesting, where you have the option to say: "I was a noble's son/daughter" or "I was a mercenary just looking for some extra money."
What is the point of saying that in your head but no one treated like one or comes in the dialogue one of my favorite parts of DAO always when a character ask you look Familiar or are you not that Cousland kid
*blinks* Uh...I'm sorry, I have no idea what you're saying.
#14
Posté 11 août 2013 - 08:42
Modifié par Newschmoo, 11 août 2013 - 08:43 .
#15
Posté 11 août 2013 - 11:25
Newschmoo wrote...
I think we will be given a choice of backgrounds, but not necessarily based on race. Similar in structure to Shepard's in ME and you choose at the beginning. I mean a background similar to the Dwarf commoner could apply to all in some way.
As I understand it we were supposed to get this, but it was cut in favor of having multiple races. They've talked about (and still do afaik) the game responding to class (mainly mages, I take it) and race now. Choosing backgrounds is out, but what this means in practice is still unclear.
I'm hoping for a blank slate where the people who find you after the tragedy maybe ask you about yourself and you get to respond how you like. I'm hoping for this throughout the game actually, people asking us stuff. No need to revisit or have consequenses for our answers after the conversation is over, but just ask us how we feel/what we think/who we are at times and let us decide.
#16
Posté 11 août 2013 - 11:34
Danny Boy 7 wrote...
Nightwing99 wrote...
I do not want a blank slate skyrim was a blank slate I did not feel any of the characters that I played was a part of that world
As I have never played Skyrim I don't know if this is the case, but are you given the option to flesh out your character via dialogue? Where your from etc?
In Skyrim, the roleplaying is all in your head.
In regards to the question in the OP, I think the backgrounds will be very shallow. You just live in that village and everyone you know and love die, regardless of race. The reason why I think this is that looking at the GI article, this game is insanely packed with content as is. Any more and I think it will need to be shipped as a 5-disc box for the 360.
Modifié par Commander Kurt, 11 août 2013 - 11:44 .
#17
Posté 11 août 2013 - 11:42
It is unfortunately the case that the feedback feature introduced with Dragon Age: Origins has only made BioWare more convinced that games need to be linear because their collected data says that most of us don't replay their games anyway. Those of us who love replaying BioWare games get left behind as a result.
#18
Posté 11 août 2013 - 12:58
Origins were never in the cards for DA:I. Unplayable backgrounds were in but have been removed in favor of racial reactivity.Indoctrination wrote...
If the origin areas themselves are the problem, then do away with them, but don't neglect origins altogether. Origins could be something we read about in the beginning and then get references to through dialogue in the game. I can understand why they don't want to do six mini-areas again, because altogether those areas consume as many assets as a full main-quest line.
It is unfortunately the case that the feedback feature introduced with Dragon Age: Origins has only made BioWare more convinced that games need to be linear because their collected data says that most of us don't replay their games anyway. Those of us who love replaying BioWare games get left behind as a result.
#19
Posté 11 août 2013 - 01:47





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