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Nitpicking: Memorial wall


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#26
LuckyBullet95

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AlexMBrennan wrote...

I'm not programmer but even I know that it would be quite hard to implement on one plaque names kile JIM or BOB and name like THEODORE, VRATISLAVA od JEAN-PIERRE, not mentioned asian symbols or cyrilic.

if (length(name) > 10) then print (name[0] ."." )


Shouldn't that be: if (length(name) < 10 then print (name[0].".") or am I missing something because wouldn't yours' mean that Shepard's first name would only be printed if there were more than 10 letters it?

Also, it would take a while to (monotonously) code it but it is possible to check whether Shepard's first name contains inappropriate wording. It just wouldn't be worth all the copying, pasting and modifying for a telve second appearance.

#27
AlexMBrennan

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Shouldn't that be: if (length(name) < 10 then print (name[0].".") or am I missing something because wouldn't yours' mean that Shepard's first name would only be printed if there were more than 10 letters it?

That was based on perl syntax:if (expression) {stuff} else {other stuff}, but I added the "then" to make it clearer and omitted the "else" bit.

#28
Reorte

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Element 0 wrote...

I think they tried to keep the memorial board respectable.

If the name was customizable - A.S.S.Hole Shepard as a name would not look good.

Only for the person who gave their Shepard that name and that's their problem.

Someone mentioned about generating the name at all - MEHEM changes the text so if a mod can do it (and there's really not much a mod can do beyond replacing video cutscenes AFAIK) then itt must be implemented in such a way as to render whatever strings the code gives to it, so it would've been pretty elementary for BioWare to have done it if they wanted to - so easy in fact that "laziness" doesn't explain not doing it.

#29
HellbirdIV

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Reorte wrote...

Someone mentioned about generating the name at all - MEHEM changes the text so if a mod can do it (and there's really not much a mod can do beyond replacing video cutscenes AFAIK) then itt must be implemented in such a way as to render whatever strings the code gives to it, so it would've been pretty elementary for BioWare to have done it if they wanted to - so easy in fact that "laziness" doesn't explain not doing it.


Don't underestimate how much corner-cutting happens to a game this high-profile...

From what the fans have been able to gather, Mass Effect 3 underwent enormous rewrites during the last year of production. The production team probably cut a lot of corners out of necessity so as to be able to meet the release date deadline.

That's why I love Valve. They would just have put the release date back a bit and released an actual finished product...

#30
jontepwn

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I think it was a good choice, since you can name your Shepard anything. The memorial plack could have said "Commander BaconBioticBro Shepard". It would have completely cheapened the emotional impact the scene is supposed to portray.

I'm sure people want to brush it off as laziness but in the end I think it worked better this way.

#31
Reorte

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jontepwn wrote...

I think it was a good choice, since you can name your Shepard anything. The memorial plack could have said "Commander BaconBioticBro Shepard". It would have completely cheapened the emotional impact the scene is supposed to portray.

I'm sure people want to brush it off as laziness but in the end I think it worked better this way.

If that's the case then serves you right for giving your Shepard a stupid name. The difference to every other name and the impersonality of it cheapens the sequence as it is.

#32
jontepwn

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Reorte wrote...

jontepwn wrote...

I think it was a good choice, since you can name your Shepard anything. The memorial plack could have said "Commander BaconBioticBro Shepard". It would have completely cheapened the emotional impact the scene is supposed to portray.

I'm sure people want to brush it off as laziness but in the end I think it worked better this way.

If that's the case then serves you right for giving your Shepard a stupid name. The difference to every other name and the impersonality of it cheapens the sequence as it is.


I never said that was the name I gave my Shepard.

#33
Reorte

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jontepwn wrote...

Reorte wrote...

jontepwn wrote...

I think it was a good choice, since you can name your Shepard anything. The memorial plack could have said "Commander BaconBioticBro Shepard". It would have completely cheapened the emotional impact the scene is supposed to portray.

I'm sure people want to brush it off as laziness but in the end I think it worked better this way.

If that's the case then serves you right for giving your Shepard a stupid name. The difference to every other name and the impersonality of it cheapens the sequence as it is.


I never said that was the name I gave my Shepard.

I never said you did. What's your point?

#34
jontepwn

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Reorte wrote...

jontepwn wrote...

Reorte wrote...

jontepwn wrote...

I think it was a good choice, since you can name your Shepard anything. The memorial plack could have said "Commander BaconBioticBro Shepard". It would have completely cheapened the emotional impact the scene is supposed to portray.

I'm sure people want to brush it off as laziness but in the end I think it worked better this way.

If that's the case then serves you right for giving your Shepard a stupid name. The difference to every other name and the impersonality of it cheapens the sequence as it is.


I never said that was the name I gave my Shepard.

I never said you did. What's your point?


I just assumed you meant that when you said it serves me right for giving my Shepard a stupid name.

#35
Ajensis

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^ Think he was just using the general 'you'.

Reorte wrote...
If that's the case then serves you right for giving your Shepard a stupid name. The difference to every other name and the impersonality of it cheapens the sequence as it is.


Exactly. If you named your Shepard something like that, then you don't care about breaking immersion when the name appears on the plaque, anyway.

But yeah, it's not a big deal to me and I wouldn't want them to spend a lot of time doing that. It would've been neat, but there are always small improvements that could've been implemented. Although I like the idea of throwing in the starting letter as a compromise :)

Modifié par Ajensis, 11 août 2013 - 08:21 .


#36
Reorte

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jontepwn wrote...

I just assumed you meant that when you said it serves me right for giving my Shepard a stupid name.

Ah, I see where you're coming from now. I just meant it as a generic "serves you right" to anyone who might've used such a name. Sorry for the confusion.

Modifié par Reorte, 11 août 2013 - 08:20 .


#37
jamskinner

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HellbirdIV wrote...

Reorte wrote...

Someone mentioned about generating the name at all - MEHEM changes the text so if a mod can do it (and there's really not much a mod can do beyond replacing video cutscenes AFAIK) then itt must be implemented in such a way as to render whatever strings the code gives to it, so it would've been pretty elementary for BioWare to have done it if they wanted to - so easy in fact that "laziness" doesn't explain not doing it.


Don't underestimate how much corner-cutting happens to a game this high-profile...

From what the fans have been able to gather, Mass Effect 3 underwent enormous rewrites during the last year of production. The production team probably cut a lot of corners out of necessity so as to be able to meet the release date deadline.

That's why I love Valve. They would just have put the release date back a bit and released an actual finished product...

They did push the date back.

#38
HellbirdIV

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jamskinner wrote...

They did push the date back.


Not far enough, to the detriment of the game.

#39
Han Shot First

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Would using a first initial have been doable?

Instead of Commander John Shepard for example, it would display CDR. J. Shepard.

#40
OldSwede

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Han Shot First wrote...

Would using a first initial have been doable?

Instead of Commander John Shepard for example, it would display CDR. J. Shepard.


I don't know...I'll quote what I posted earlier:

OldSwede wrote...

I'm thinking more if maybe it couldn't be done, since e.g. I'm a Swede and My different Shep's names have
sometimes started with Å, Ä or Ö (or included those letters)

which e.g. in Denmark and Norway is Å (actually AA many times- hehe), Æ and Ø

and then there is Polish, Russian, Japanese etcetera and so on

Maybe -- and I have no idea how it works --- maybe, that is why…?
Just maybe… :wub:


Modifié par OldSwede, 11 août 2013 - 09:05 .


#41
David7204

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Shepard has been Shepard, and just Shepard, for the past three games. That's who he is. Who she is. Commander Shepard.

Would it have been wise to break that at the very end?

#42
AresKeith

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David7204 wrote...

Shepard has been Shepard, and just Shepard, for the past three games. That's who he is. Who she is. Commander Shepard.

Would it have been wise to break that at the very end?


Nothing wrong with having the first name or initial of the Players Shepard on a plaquet

#43
David7204

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It was a stupid scene altogether. I would have scrapped it.

#44
jhon shepard.4

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What I want to know is why your LI never puts your name tag on the memorial when u pick destroy. It dosent make much sence why she/he wouldent put it up, couldent be because you live because how would they know that.

#45
Nashtalia

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jhon shepard.4 wrote...

What I want to know is why your LI never puts your name tag on the memorial when u pick destroy. It dosent make much sence why she/he wouldent put it up, couldent be because you live because how would they know that.


i would say if your L.I. was the one putting up your tag on the Wall would have made a emotionally dramatic effect, if this were to be, at least in my case...

:crying:

let alone, when Liara [my L.I.] told me [on ME2] when i was M.I.A. for two years she been in mourning for two years of my absence, i had lost it and had me teary eyed

:(

Modifié par Nashtalia, 12 août 2013 - 04:31 .


#46
sH0tgUn jUliA

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jhon shepard.4 wrote...

What I want to know is why your LI never puts your name tag on the memorial when u pick destroy. It dosent make much sence why she/he wouldent put it up, couldent be because you live because how would they know that.


It's because your love interest still has hope that you survived. What I want to know is how they know for certain that Anderson died when they're light years away from Earth, and you know how communications aren't instantaneous since the mass relays got destroyed and all that communications infrastructure got wiped out, too. Speed of light thing. Years for communication. So how do they know that Shepard died.

In fact there is no scenario they know that either one of them died, unless they put that scene after the take off of the Normandy. AND the breath scene.

Hence... it's stupid.

but hey..... Art.

Modifié par sH0tgUn jUliA, 12 août 2013 - 04:30 .


#47
David7204

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Knowing that Anderson died could be explained incredibly easily - he had some sort of monitoring device in his clothing that detected his death. Simple as that.

Modifié par David7204, 12 août 2013 - 04:31 .


#48
chemiclord

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Would it have been nice? Sure.

Was it NECESSARY? Eh... not really.

I do appreciate, however, that the OP readily admits this is a nitpick. Good show, sir. I like seeing a sense of perspective around here now and again.

#49
sH0tgUn jUliA

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Nice ass pull David.

#50
Cornughon

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HellbirdIV wrote...

That's why I love Valve. They would just have put the release date back a bit and released an actual finished product...

You mean, they just don't release it at all and leave us hanging with an enormous cliffhanger which would have been awesome if there actually was a sequel.

However they just say nothing useful at all about the subject for a few years, release a Portal sequel, and also TWO Left 4 Dead games in two years time, and recently mentioned something vague along the lines of 'abandoning the episodic approach', Halflife 3, and not really a direct sequel something.

But I might have missed something here...

And second of all, Valve's games don't really take in account choices and prequel's savegames, and a tenfold of companions, which should make a lot of stuff easier.

Modifié par Cornughon, 12 août 2013 - 04:51 .