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Nitpicking: Memorial wall


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#51
MrFob

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AlexMBrennan wrote...

I'm not programmer but even I know that it would be quite hard to implement on one plaque names kile JIM or BOB and name like THEODORE, VRATISLAVA od JEAN-PIERRE, not mentioned asian symbols or cyrilic.

if (length(name) > 10) then print (name[0] ."." )


Just want to quickly say, this issue is not quite as simple as printing something as a text string. The names on the wall are decal textures on meshes with uv coordinates, specific to the name. The actual texture for the letter looks like this.
So, if you wanted to print the name, you'd need to read out the name, convert every letter into the correct set of uv coordinates and then (and here comes the problem) have some sort of dynamic mesh that can change it's uv wrapping on the fly.
I am not too familiar with UE3 but I don't think this feature is natively supported by the engine. Of course, they could have made some custom addition to implement it but I am not sure how complicated that would be. In any case, it would be more effort than adding 3 lines of code.

Modifié par MrFob, 12 août 2013 - 05:42 .


#52
Sir DeLoria

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Why can't I take Legion's name off the wall? He doesn't deserve it.

#53
jhon shepard.4

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I always thought that anderson told hacket he got in but after extended cut I got confused how did they "get reports" of someone geting to the citedel, I would like to think that if that was the case thin coats would have been informed of this over the comm and would have sent in reinforcements.

Modifié par jhon shepard.4, 12 août 2013 - 05:53 .


#54
jhon shepard.4

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Necanor wrote...

Why can't I take Legion's name off the wall? He doesn't deserve it.

Why he was ok. I guess.

#55
jhon shepard.4

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sH0tgUn jUliA wrote...

jhon shepard.4 wrote...

What I want to know is why your LI never puts your name tag on the memorial when u pick destroy. It dosent make much sence why she/he wouldent put it up, couldent be because you live because how would they know that.


It's because your love interest still has hope that you survived. What I want to know is how they know for certain that Anderson died when they're light years away from Earth, and you know how communications aren't instantaneous since the mass relays got destroyed and all that communications infrastructure got wiped out, too. Speed of light thing. Years for communication. So how do they know that Shepard died.

In fact there is no scenario they know that either one of them died, unless they put that scene after the take off of the Normandy. AND the breath scene.

Hence... it's stupid.

but hey..... Art.

I thought that Anderson told Hacket he made it inside, but after extended cut he is suprised that they are geting reports of people geting inside and he just thinks its shepard and anderson.

#56
Sir DeLoria

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jhon shepard.4 wrote...

Necanor wrote...

Why can't I take Legion's name off the wall? He doesn't deserve it.

Why he was ok. I guess.


He did less for my Shep, than Jenkins. Heck, he almsot tried to convince me to kill off Tali and the Quarians and lied to me multiple times.

#57
Clayless

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Necanor wrote...

jhon shepard.4 wrote...

Necanor wrote...

Why can't I take Legion's name off the wall? He doesn't deserve it.

Why he was ok. I guess.


He did less for my Shep, than Jenkins. Heck, he almsot tried to convince me to kill off Tali and the Quarians and lied to me multiple times.


Don't think the people on the wall are there because they did stuff for Shepard, I'm pretty sure they're there because they were part of the Normandy crew.

Unless you're Zaeed for some reason.

#58
Sir DeLoria

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Robosexual wrote...

Necanor wrote...

jhon shepard.4 wrote...

Necanor wrote...
Why can't I take Legion's name off the wall? He doesn't deserve it.

Why he was ok. I guess.


He did less for my Shep, than Jenkins. Heck, he almsot tried to convince me to kill off Tali and the Quarians and lied to me multiple times.


Don't think the people on the wall are there because they did stuff for Shepard, I'm pretty sure they're there because they were part of the Normandy crew.

Unless you're Zaeed for some reason.

True, but I never considered him a part of my crew.

#59
Ajensis

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David7204 wrote...

Knowing that Anderson died could be explained incredibly easily - he had some sort of monitoring device in his clothing that detected his death. Simple as that.


Except there's no precedence for such a device in any of the games. And if he did have that, Shepard would've likely had one too, meaning there's no reason for the Normandy crew to be in doubt about Shepard's plaque; if they know the fate of one, they should know the fate of both.

#60
Massa FX

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They'd have to scale font to fit the plaque.

Ty Shepard for 1 player

Sveltlanabanannatomatoeiloveyougorever Shepard for a different player.

Try making that fit on the memorial wall.

Its not lazy. Its avoiding problems and lots of bugs.

Modifié par Massa FX, 12 août 2013 - 07:19 .


#61
DirtyPhoenix

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Ajensis wrote...

David7204 wrote...

Knowing that Anderson died could be explained incredibly easily - he had some sort of monitoring device in his clothing that detected his death. Simple as that.


Except there's no precedence for such a device in any of the games. And if he did have that, Shepard would've likely had one too, meaning there's no reason for the Normandy crew to be in doubt about Shepard's plaque; if they know the fate of one, they should know the fate of both.


Remember Joker talking about how Shepard's stress levels as recorded by his suit monitors were incredibly high, post Thessia? And as for those devices not detecting Shepard's death, probably the harby blast that ****ed his armous fried his suit monitors as well.

#62
KaiserShep

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Necanor wrote...

He did less for my Shep, than Jenkins. Heck, he almsot tried to convince me to kill off Tali and the Quarians and lied to me multiple times.


If Legion got far enough to accompany Shepard on Rannoch, then it also accompanied Shepard's squad to assault the Collector Base, so it already did more than Jenkins did. Legion never made any attempt to convince Shepard to kill Tali or the Quarians. This is disingenuous. I know you hate the geth, but there's no need to make stuff up.

#63
OldSwede

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Massa FX wrote...

They'd have to scale font to fit the plaque.

Ty Shepard for 1 player

Sveltlanabanannatomatoeiloveyougorever Shepard for a different player.

Try making that fit on the memorial wall.

Its not lazy. Its avoiding problems and lots of bugs.


The bold: Yes, probably (but I honestly don't know anything about such so I wouldn't know)

In my game (Xbox) I could never have chosen that long name you mention above, but as I said earlier in this thread, I'm from Sweden and have had different Shepard started with Å, Ä and Ö (or included those letters) so that's why I also think it may be a reason...maybe due to eventual bugs..(?)...thinking of all other languages out there in the world.

On the other hand: It just occurred to me that I can name Dog anything in DAO and it will have a codex for that name, although I never tried it with å,ä or ö. (always called the dog "Barky") I need to test that å,ä,ö-thing with Dog now. :D

Modifié par OldSwede, 12 août 2013 - 09:45 .


#64
Reorte

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Massa FX wrote...

They'd have to scale font to fit the plaque.

Ty Shepard for 1 player

Sveltlanabanannatomatoeiloveyougorever Shepard for a different player.

Try making that fit on the memorial wall.

Its not lazy. Its avoiding problems and lots of bugs.

Already been covered - there's a length limit to the name when you first enter it, and if it's too long then use the initial instead.

#65
Reorte

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MrFob wrote...

AlexMBrennan wrote...

I'm not programmer but even I know that it would be quite hard to implement on one plaque names kile JIM or BOB and name like THEODORE, VRATISLAVA od JEAN-PIERRE, not mentioned asian symbols or cyrilic.

if (length(name) > 10) then print (name[0] ."." )


Just want to quickly say, this issue is not quite as simple as printing something as a text string. The names on the wall are decal textures on meshes with uv coordinates, specific to the name. The actual texture for the letter looks like this.
So, if you wanted to print the name, you'd need to read out the name, convert every letter into the correct set of uv coordinates and then (and here comes the problem) have some sort of dynamic mesh that can change it's uv wrapping on the fly.
I am not too familiar with UE3 but I don't think this feature is natively supported by the engine. Of course, they could have made some custom addition to implement it but I am not sure how complicated that would be. In any case, it would be more effort than adding 3 lines of code.

I'm assuming that there must be some code somewhere that generates all of whatever is needed? I find it unlikely that every name that could be on the wall was done by hand and that there wasn't a bit of code that generated them from a string. That might've been some off-line program though I suppose.

#66
Bourne Endeavor

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David7204 wrote...

Shepard has been Shepard, and just Shepard, for the past three games. That's who he is. Who she is. Commander Shepard.

Would it have been wise to break that at the very end?


Yes. It would have been an excellent opportunity to "call" Shepard by his or her actual name, despite never saying it. Not a big deal by any stretch, but certainly would have been an awesome easter egg.

Necanor wrote...

Why can't I take Legion's name off the wall? He doesn't deserve it.


Sell him to Cerberus in ME2 and he'll never appear.

Modifié par Bourne Endeavor, 12 août 2013 - 10:37 .


#67
MrFob

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Reorte wrote...

MrFob wrote...

AlexMBrennan wrote...

I'm not programmer but even I know that it would be quite hard to implement on one plaque names kile JIM or BOB and name like THEODORE, VRATISLAVA od JEAN-PIERRE, not mentioned asian symbols or cyrilic.

if (length(name) > 10) then print (name[0] ."." )


Just want to quickly say, this issue is not quite as simple as printing something as a text string. The names on the wall are decal textures on meshes with uv coordinates, specific to the name. The actual texture for the letter looks like this.
So, if you wanted to print the name, you'd need to read out the name, convert every letter into the correct set of uv coordinates and then (and here comes the problem) have some sort of dynamic mesh that can change it's uv wrapping on the fly.
I am not too familiar with UE3 but I don't think this feature is natively supported by the engine. Of course, they could have made some custom addition to implement it but I am not sure how complicated that would be. In any case, it would be more effort than adding 3 lines of code.

I'm assuming that there must be some code somewhere that generates all of whatever is needed? I find it unlikely that every name that could be on the wall was done by hand and that there wasn't a bit of code that generated them from a string. That might've been some off-line program though I suppose.

Nope, as you can see, they are all in there as seperate meshes.
As you said, they may have used some automated procedure to create these meshes, who knows, but it's definitely not in the engine code so it doesn't really help with the problem.

Modifié par MrFob, 12 août 2013 - 03:11 .