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PC Hacker Race: Earth DLC


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#1
BridgeBurner

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So, I've finished with the first of the DLC files, and it's ready for download!

Here's what you need to do...

1. Download THIS file and save it in a folder called MP3 or earth.

2. Download WarrantyVoider's memory patcher set.

3. Move your regular earth DLC default.sfar file into a secure location out of it's original folder. (Found in program files (x86) > origin games > mass effect 3 > DLC > DLC_CON_MP3 > CookedPCConsole)

4. Move the default.sfar file you just downloaded into your Earth DLC's CookedPCConsole folder (basically, swap the default.sfar files).

5. Un-archive the MemoryPatcherSet.rar file using a program like RAR Extract Frog

6. Move the file called "WVLauncher_DLC_Console" into the same folder as your mass effect 3.exe
(MassEffect3.exe is located in Program Files(x86) > Origin games > Mass Effect 3 > Binaries)

7. Drag WVLauncher_DLC_Console onto your taskbar, and when origin is open, simply click the WVLauncher taskbar shortcut. ME3 will launch automatically and will authenticate your modded DLC file. If you launch the game via origin, your DLC will not authenticate.


Changes included with this DLC file are...


Typhoon Assault Rifle
-Base damage increased from (44.4-55.5) to (59.2-74.0)

This returns the typhoon to it's pre-nerf status (88.8 damage when ramped up at level I, 111 damage when ramped up at level X)


Grenades
-Now no longer ignore terrain
-Radius of arc, homing and multifrags is 4 meters
-Homing grenade projectile speed increased


Melee
-Damage and force increased for all Earth character heavy melee attacks
-Impact radius and target caps increased for all Earth character heavy melee attacks
-Light melee damage increased for most Earth characters


Electric / Biotic Slash
-Projectile speed reduced
-Force increased
-Range increased
-Target cap increased from 2 to 7
-Radius increased by 100 cm
-No longer ignore objects / terrain


Snap Freeze
-Freeze delay reduced to 0 seconds
-Target cap increased from 2 to 5
-Max ragdolls increased from 2 to 5
-No longer ignores objects / terrain


Shadowstrike
-Damage increased
-Evolution 4b changed to give 126% damage reduction (90% actual damage reduction) for 4 seconds
-Evolution 6b changed to give 75% bonus movement speed for 4 seconds


Sword Mastery
-Evolution 5a changed to give 100% bonus sword damage for 5 seconds after killing an enemy with a sword attack




I'm still unsure about the Shadowstrike changes, as I was playing with modded AI when I tested them. They are probably almost as over powered as they look on paper, you still can't SS into a crowd of marauders though.

#2
Credit2team

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you've actually made slash less attractive to use, why would anyone use it like that?

#3
Belahzur

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Nerfed arc greandes? what do?

#4
Tokenusername

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thewalrusx wrote...

you've actually made slash less attractive to use, why would anyone use it like that?

Slash was super OP. It totally nuked all those 2-man spawns.

#5
BridgeBurner

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thewalrusx wrote...

you've actually made slash less attractive to use, why would anyone use it like that?


Maybe try it first before drawing your conclusions? =]


Belahzur wrote...

Nerfed arc greandes? what do?


It's for your own good.

At least I didn't do a Cyonan, that boy knows how to nerf....

Modifié par Annomander, 11 août 2013 - 06:38 .


#6
The Mysterious Stranger

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Nice! Now I only need someone to play this with.

#7
Belahzur

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Hey Anno, question. Wouldn't the Destroyer/Typhoon combo require a ROF buff since DM ROF was nerfed too?

#8
BridgeBurner

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Belahzur wrote...

Hey Anno, question. Wouldn't the Destroyer/Typhoon combo require a ROF buff since DM ROF was nerfed too?


Yes, it would, but unfortunately all the important variables were changed, so modding them does nothing as they get overwritten by the balance change download.

Even without the extra 15% fire rate the typhoon destroyer is pretty badass.

#9
landylan

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Will slash and snap freeze go over waist high cover? Do they mess up a lot? jw. You should does a video for console peasants to see how fast the shadow is.

#10
Chromatix

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Interesting, but what's the point exactly? I mean, buffing Typhoon? Why? I know, it was OP and it was overused, it has it's charm now (+you can't see it wherever you walk in, makes you feel special) and it still packs a hell of a punch (more sustained DPS than Harrier, lol) 
The only thing i really want of theese is Homing Grenade (Though i'd prefer cast speed increase, not flying) and Shadow buffs (Jesus, i WANT this)

By the way, Anno, is there any way to fix Phantom DR? I mean, there is a way to destroy it completely, but it doesn't feel right. There had to be "working as intended" state. 

Modifié par Chromatix, 11 août 2013 - 07:02 .


#11
jakenou

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Downloading for future experimentation

#12
BridgeBurner

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Chromatix wrote...

Interesting, but what's the point exactly? I mean, buffing Typhoon? Why? I know, it was OP and it was overused, it has it's charm now (+you can't see it wherever you walk in, makes you feel special) and it still packs a hell of a punch (more sustained DPS than Harrier, lol) 
The only thing i really want of theese is Homing Grenade (Though i'd prefer cast speed increase, not flying) and Shadow buffs (Jesus, i WANT this)

By the way, Anno, is there any way to fix Phantom DR? I mean, there is a way to destroy it completely, but it doesn't feel right. There had to be "working as intended" state. 


I'm working on the phantom DR.


As for the slash attacks, apparently slash gives no ****s and still goes through cover regardless of what you set the variable to say.

#13
Chromatix

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Annomander wrote...

Chromatix wrote...

Interesting, but what's the point exactly? I mean, buffing Typhoon? Why? I know, it was OP and it was overused, it has it's charm now (+you can't see it wherever you walk in, makes you feel special) and it still packs a hell of a punch (more sustained DPS than Harrier, lol) 
The only thing i really want of theese is Homing Grenade (Though i'd prefer cast speed increase, not flying) and Shadow buffs (Jesus, i WANT this)

By the way, Anno, is there any way to fix Phantom DR? I mean, there is a way to destroy it completely, but it doesn't feel right. There had to be "working as intended" state. 


I'm working on the phantom DR.



Now that's what i'm waiting for. Thanks for answering and good luck. 

#14
LuckyBullet95

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Scrub.

On a serious note: Despite all the flak non-PC players give you honestly it'd be fun to play with some interesting balance changes, that Bio'Slash sounds pretty fun for example. Maybe nerf it a bit (change max targets from 7 to 5) afterall it can't be fun making the game easier (ignoring Insanity Challenge).

Modifié par LuckyBullet95, 11 août 2013 - 07:15 .


#15
tetsutsuru

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Sweet! Thanks, Annomander!

Also, sorry, could you fix the Shadow Strike against Atlases, please?

#16
Cyonan

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Not nerfing Snap Freeze's 2x combo damage?

Annomander pls

#17
BridgeBurner

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Cyonan wrote...

Not nerfing Snap Freeze's 2x combo damage?

Annomander pls


Cyonan pls, give us back our reegar, there was no need for you to nerf it's damage by 50%.

#18
BridgeBurner

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Will be doing retaliation + patch 02 next...

Which will include most of the changes to the enemies. Scions *might* be shooting at 300rpm, possessed abominations *might* be sprinting and the phantoms *might* have forgotten how to be immune to bullets.

Oh, and volus will not just be taking cover, they'll be jumping right over it too.

And shield gate is going too. For both the enemies and the players. :devil:

Modifié par Annomander, 11 août 2013 - 07:26 .


#19
Cyonan

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Annomander wrote...

Cyonan wrote...

Not nerfing Snap Freeze's 2x combo damage?

Annomander pls


Cyonan pls, give us back our reegar, there was no need for you to nerf it's damage by 50%.


It's still kind of overpowered.

#20
tetsutsuru

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Annomander wrote...
And shield gate is going too. For both the enemies and the players. :devil:


Woohoo!  Counter-Strike:Source, baby! :D

Do you think you'll enable Friendly Fire as well?

#21
BridgeBurner

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Cyonan wrote...

Annomander wrote...

Cyonan wrote...

Not nerfing Snap Freeze's 2x combo damage?

Annomander pls


Cyonan pls, give us back our reegar, there was no need for you to nerf it's damage by 50%.


It's still kind of overpowered.


That's why it's so funny, that even a 50% nerf doesn't balance the gun...

#22
xOrpheon

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Annomander wrote...
And shield gate is going too. For both the enemies and the players. :devil:

So then what is the incentive to use Phasic Rounds?

#23
BridgeBurner

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xOrpheon wrote...

Annomander wrote...
And shield gate is going too. For both the enemies and the players. :devil:

So then what is the incentive to use Phasic Rounds?


Phasic rounds are not a solution, they are a band aid.

The problem was shield gate to begin with.

Shield gate wont strictly be "gone" but it will be tailored so that players can OHK any shielded mook using a headshot if they don't use phasic or disruptor.

If they do take phasic / disruptor, they can still use bodyshots to OHK. It's a trade off, giving players the choice of taking more armour damage in return for needing headshots to consistently OHK enemies.

#24
Credit2team

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Annomander wrote...

thewalrusx wrote...

you've actually made slash less attractive to use, why would anyone use it like that?


Maybe try it first before drawing your conclusions? =]




now people have to sit out in the open like idoits to use it which will get them killed while waiting for the animation to finish. GG
 I'm really sick of the people who say "omg using a power through walls is so OP but shooting my claymore or any gun through four meters of wall is tottaly legit"

#25
Dunvi

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I would be careful with that 4b evolution DR, anno. You've made it incredibly easy to get 100% actual DR (something I would be more interested in *removing* from as many characters as possible, not adding) - before you could get 90% DR doing your light melee sequence, now she can get full invulnerability off of any melee, any evade, and through slash.

...not sure that's what you were going for, basically.

ETA: Relevant, I just checked and huh, it's not listed in Cyonan's hidden values post which means it's probably not in the coalesced. Interesting. The slashes have .5 DR for 1.5 seconds.

Modifié par Dunvi, 11 août 2013 - 08:49 .