PC Hacker Race: Earth DLC
#1
Posté 11 août 2013 - 06:27
Here's what you need to do...
1. Download THIS file and save it in a folder called MP3 or earth.
2. Download WarrantyVoider's memory patcher set.
3. Move your regular earth DLC default.sfar file into a secure location out of it's original folder. (Found in program files (x86) > origin games > mass effect 3 > DLC > DLC_CON_MP3 > CookedPCConsole)
4. Move the default.sfar file you just downloaded into your Earth DLC's CookedPCConsole folder (basically, swap the default.sfar files).
5. Un-archive the MemoryPatcherSet.rar file using a program like RAR Extract Frog
6. Move the file called "WVLauncher_DLC_Console" into the same folder as your mass effect 3.exe
(MassEffect3.exe is located in Program Files(x86) > Origin games > Mass Effect 3 > Binaries)
7. Drag WVLauncher_DLC_Console onto your taskbar, and when origin is open, simply click the WVLauncher taskbar shortcut. ME3 will launch automatically and will authenticate your modded DLC file. If you launch the game via origin, your DLC will not authenticate.
Changes included with this DLC file are...
Typhoon Assault Rifle
-Base damage increased from (44.4-55.5) to (59.2-74.0)
This returns the typhoon to it's pre-nerf status (88.8 damage when ramped up at level I, 111 damage when ramped up at level X)
Grenades
-Now no longer ignore terrain
-Radius of arc, homing and multifrags is 4 meters
-Homing grenade projectile speed increased
Melee
-Damage and force increased for all Earth character heavy melee attacks
-Impact radius and target caps increased for all Earth character heavy melee attacks
-Light melee damage increased for most Earth characters
Electric / Biotic Slash
-Projectile speed reduced
-Force increased
-Range increased
-Target cap increased from 2 to 7
-Radius increased by 100 cm
-No longer ignore objects / terrain
Snap Freeze
-Freeze delay reduced to 0 seconds
-Target cap increased from 2 to 5
-Max ragdolls increased from 2 to 5
-No longer ignores objects / terrain
Shadowstrike
-Damage increased
-Evolution 4b changed to give 126% damage reduction (90% actual damage reduction) for 4 seconds
-Evolution 6b changed to give 75% bonus movement speed for 4 seconds
Sword Mastery
-Evolution 5a changed to give 100% bonus sword damage for 5 seconds after killing an enemy with a sword attack
I'm still unsure about the Shadowstrike changes, as I was playing with modded AI when I tested them. They are probably almost as over powered as they look on paper, you still can't SS into a crowd of marauders though.
#2
Posté 11 août 2013 - 06:32
#3
Posté 11 août 2013 - 06:32
#4
Posté 11 août 2013 - 06:33
Slash was super OP. It totally nuked all those 2-man spawns.thewalrusx wrote...
you've actually made slash less attractive to use, why would anyone use it like that?
#5
Posté 11 août 2013 - 06:35
thewalrusx wrote...
you've actually made slash less attractive to use, why would anyone use it like that?
Maybe try it first before drawing your conclusions?
Belahzur wrote...
Nerfed arc greandes? what do?
It's for your own good.
At least I didn't do a Cyonan, that boy knows how to nerf....
Modifié par Annomander, 11 août 2013 - 06:38 .
#6
Posté 11 août 2013 - 06:37
#7
Posté 11 août 2013 - 06:39
#8
Posté 11 août 2013 - 06:42
Belahzur wrote...
Hey Anno, question. Wouldn't the Destroyer/Typhoon combo require a ROF buff since DM ROF was nerfed too?
Yes, it would, but unfortunately all the important variables were changed, so modding them does nothing as they get overwritten by the balance change download.
Even without the extra 15% fire rate the typhoon destroyer is pretty badass.
#9
Posté 11 août 2013 - 06:45
#10
Posté 11 août 2013 - 06:58
The only thing i really want of theese is Homing Grenade (Though i'd prefer cast speed increase, not flying) and Shadow buffs (Jesus, i WANT this)
By the way, Anno, is there any way to fix Phantom DR? I mean, there is a way to destroy it completely, but it doesn't feel right. There had to be "working as intended" state.
Modifié par Chromatix, 11 août 2013 - 07:02 .
#11
Posté 11 août 2013 - 07:01
#12
Posté 11 août 2013 - 07:05
Chromatix wrote...
Interesting, but what's the point exactly? I mean, buffing Typhoon? Why? I know, it was OP and it was overused, it has it's charm now (+you can't see it wherever you walk in, makes you feel special) and it still packs a hell of a punch (more sustained DPS than Harrier, lol)
The only thing i really want of theese is Homing Grenade (Though i'd prefer cast speed increase, not flying) and Shadow buffs (Jesus, i WANT this)
By the way, Anno, is there any way to fix Phantom DR? I mean, there is a way to destroy it completely, but it doesn't feel right. There had to be "working as intended" state.
I'm working on the phantom DR.
As for the slash attacks, apparently slash gives no ****s and still goes through cover regardless of what you set the variable to say.
#13
Posté 11 août 2013 - 07:07
Now that's what i'm waiting for. Thanks for answering and good luck.Annomander wrote...
Chromatix wrote...
Interesting, but what's the point exactly? I mean, buffing Typhoon? Why? I know, it was OP and it was overused, it has it's charm now (+you can't see it wherever you walk in, makes you feel special) and it still packs a hell of a punch (more sustained DPS than Harrier, lol)
The only thing i really want of theese is Homing Grenade (Though i'd prefer cast speed increase, not flying) and Shadow buffs (Jesus, i WANT this)
By the way, Anno, is there any way to fix Phantom DR? I mean, there is a way to destroy it completely, but it doesn't feel right. There had to be "working as intended" state.
I'm working on the phantom DR.
#14
Posté 11 août 2013 - 07:14
On a serious note: Despite all the flak non-PC players give you honestly it'd be fun to play with some interesting balance changes, that Bio'Slash sounds pretty fun for example. Maybe nerf it a bit (change max targets from 7 to 5) afterall it can't be fun making the game easier (ignoring Insanity Challenge).
Modifié par LuckyBullet95, 11 août 2013 - 07:15 .
#15
Posté 11 août 2013 - 07:14
Also, sorry, could you fix the Shadow Strike against Atlases, please?
#16
Posté 11 août 2013 - 07:14
Annomander pls
#17
Posté 11 août 2013 - 07:20
Cyonan wrote...
Not nerfing Snap Freeze's 2x combo damage?
Annomander pls
Cyonan pls, give us back our reegar, there was no need for you to nerf it's damage by 50%.
#18
Posté 11 août 2013 - 07:24
Which will include most of the changes to the enemies. Scions *might* be shooting at 300rpm, possessed abominations *might* be sprinting and the phantoms *might* have forgotten how to be immune to bullets.
Oh, and volus will not just be taking cover, they'll be jumping right over it too.
And shield gate is going too. For both the enemies and the players.
Modifié par Annomander, 11 août 2013 - 07:26 .
#19
Posté 11 août 2013 - 07:28
Annomander wrote...
Cyonan wrote...
Not nerfing Snap Freeze's 2x combo damage?
Annomander pls
Cyonan pls, give us back our reegar, there was no need for you to nerf it's damage by 50%.
It's still kind of overpowered.
#20
Posté 11 août 2013 - 07:29
Annomander wrote...
And shield gate is going too. For both the enemies and the players.
Woohoo! Counter-Strike:Source, baby!
Do you think you'll enable Friendly Fire as well?
#21
Posté 11 août 2013 - 07:50
Cyonan wrote...
Annomander wrote...
Cyonan wrote...
Not nerfing Snap Freeze's 2x combo damage?
Annomander pls
Cyonan pls, give us back our reegar, there was no need for you to nerf it's damage by 50%.
It's still kind of overpowered.
That's why it's so funny, that even a 50% nerf doesn't balance the gun...
#22
Posté 11 août 2013 - 07:55
So then what is the incentive to use Phasic Rounds?Annomander wrote...
And shield gate is going too. For both the enemies and the players.
#23
Posté 11 août 2013 - 08:00
xOrpheon wrote...
So then what is the incentive to use Phasic Rounds?Annomander wrote...
And shield gate is going too. For both the enemies and the players.
Phasic rounds are not a solution, they are a band aid.
The problem was shield gate to begin with.
Shield gate wont strictly be "gone" but it will be tailored so that players can OHK any shielded mook using a headshot if they don't use phasic or disruptor.
If they do take phasic / disruptor, they can still use bodyshots to OHK. It's a trade off, giving players the choice of taking more armour damage in return for needing headshots to consistently OHK enemies.
#24
Posté 11 août 2013 - 08:37
Annomander wrote...
thewalrusx wrote...
you've actually made slash less attractive to use, why would anyone use it like that?
Maybe try it first before drawing your conclusions?
now people have to sit out in the open like idoits to use it which will get them killed while waiting for the animation to finish. GG
I'm really sick of the people who say "omg using a power through walls is so OP but shooting my claymore or any gun through four meters of wall is tottaly legit"
#25
Posté 11 août 2013 - 08:46
...not sure that's what you were going for, basically.
ETA: Relevant, I just checked and huh, it's not listed in Cyonan's hidden values post which means it's probably not in the coalesced. Interesting. The slashes have .5 DR for 1.5 seconds.
Modifié par Dunvi, 11 août 2013 - 08:49 .





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