Please give us a rogue asap
#1
Posté 11 août 2013 - 08:37
What do you think?
#2
Posté 11 août 2013 - 08:40
That said, darn that Daveth and his low lockpick skill.
#3
Posté 11 août 2013 - 08:42
That said, it wouldn't hurt to have a rogue be one of our first companions. I have a feeling we'll get Cassandra and Varric early on, so you might get your way.
#4
Posté 11 août 2013 - 08:42
Otherwise, it's almost certainly the case that, even without a toolset (...sniff), we can probably throw together a nice mod to provide a lock-breaking spell, or lock-bash of some sort.
#5
Posté 11 août 2013 - 08:49
#6
Posté 11 août 2013 - 08:50
Srsly now, when playing as a warrior for the HN origin, and DA2's prologue, the locked chests tore at my soul.
#7
Posté 11 août 2013 - 08:57
The Hierophant wrote...
asap? Omg the memories! AsaP used to be my handle on MGO. (in relation too how fast i would die)
Srsly now, when playing as a warrior for the HN origin, and DA2's prologue, the locked chests tore at my soul.
Try playing as a non-rogue in Baldur`s Gate. Plenty of locked chests in the intro bit of that game. they contain quite valluable and usefull stuff as well.
#8
Posté 11 août 2013 - 09:35
#9
Posté 11 août 2013 - 09:39
#10
Posté 11 août 2013 - 09:44
Candlekeep? I remember there being only three chests, plus IIRC you had to wait for Knock (lvl2 spell) when rolling as a mage or bash (not good) as a warrior.Rawgrim wrote...
Try playing as a non-rogue in Baldur`s Gate. Plenty of locked chests in the intro bit of that game. they contain quite valluable and usefull stuff as well.
It's sad that DA lacks alternative methods for lock picking amongst the classes.
#11
Posté 11 août 2013 - 09:50
Rather than feeling beneficial with a rogue, it simply feels like the baseline, collecting what was there. So it's a design choice that doesn't provide a feeling of benefit, just frustration.
#12
Posté 11 août 2013 - 09:55
Mr.House wrote...
Those mushrooms in the HN origin were important yo.
Along with the blank scroll, they sure are.
I'd welcome those few extra pieces of copper if the alternative meant turning tricks at Ostagar.
Modifié par The Hierophant, 11 août 2013 - 09:59 .
#13
Posté 11 août 2013 - 11:33
#14
Posté 11 août 2013 - 11:35
#15
Posté 11 août 2013 - 11:37
The Hierophant wrote...
Candlekeep? I remember there being only three chests, plus IIRC you had to wait for Knock (lvl2 spell) when rolling as a mage or bash (not good) as a warrior.Rawgrim wrote...
Try playing as a non-rogue in Baldur`s Gate. Plenty of locked chests in the intro bit of that game. they contain quite valluable and usefull stuff as well.
It's sad that DA lacks alternative methods for lock picking amongst the classes.
Candlekeep, yes. 4-5 chests, I think. Some of the ones at the inn has some nifty stuff in them.
#16
Posté 11 août 2013 - 11:51
DarkKnightHolmes wrote...
The items in those chests were hardly anything worth crying over. Beside, it's like a reward for the rogues. Their feel like a weak version of warriors at the start of the game so they have to feel special somehow.
For me it's really more about the extra Xp points we get from opening the chests rather than the actual content of the chests. Also, it's a little annoying to see a chest in front of you with no possible way to open it unless you chose to play as a rogue...
Modifié par supremebloodwolf, 11 août 2013 - 11:52 .
#17
Posté 12 août 2013 - 12:22
I agree. It'd be nice to have the option to bash a locked chest with maybe the possibility of some of the items being broken. Didn't KotOR 2 have something like that?supremebloodwolf wrote...
DarkKnightHolmes wrote...
The items in those chests were hardly anything worth crying over. Beside, it's like a reward for the rogues. Their feel like a weak version of warriors at the start of the game so they have to feel special somehow.
For me it's really more about the extra Xp points we get from opening the chests rather than the actual content of the chests. Also, it's a little annoying to see a chest in front of you with no possible way to open it unless you chose to play as a rogue...
#18
Posté 12 août 2013 - 12:30
Enjoy!
#19
Posté 12 août 2013 - 12:35
Maria Caliban wrote...
In DA:I, all classes will have 'exploration' skills that allow you to go places or do things. So DA:I will give you a rogue and then there will be a door that only a PC warrior can bash and a bridge that only a PC mage can fix.
Enjoy!
Exploration skills? Like experimenting with controlled substances or non-socially conformed sexual encounters?
#20
Posté 12 août 2013 - 12:36
...what bothers me is the missed XP. You could get more from popping open a chest than you would for an entire fight of gutter bandits. Each one of those passed up grates on my XP-maxing nerves.
#21
Posté 12 août 2013 - 12:52
Fast Jimmy wrote...
Exploration skills? Like experimenting with controlled substances or non-socially conformed sexual encounters?
I tip my hat to you, sir.
#22
Posté 12 août 2013 - 02:16
Like critical back stab?Fast Jimmy wrote...
Maria Caliban wrote...
In DA:I, all classes will have 'exploration' skills that allow you to go places or do things. So DA:I will give you a rogue and then there will be a door that only a PC warrior can bash and a bridge that only a PC mage can fix.
Enjoy!
Exploration skills? Like experimenting with controlled substances or non-socially conformed sexual encounters?
#23
Posté 12 août 2013 - 03:06
Blackout62 wrote...
There were maybe three locked chests in DAII before you recruit Varric.
That said, darn that Daveth and his low lockpick skill.
3? are there some on the docks that i have never seen?
#24
Posté 12 août 2013 - 03:15
AmRMa wrote...
That is one of the main reasons I always play a rogue the first playthrough.
This. Typically those first few chests have useless things, but I have to unlock them all. When that need has been satiated, I can roll a mage
#25
Posté 12 août 2013 - 04:42





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