@Necanor:
I hope you're ready for a textwall: Focusing just on Tali's loyalty mission, My hangup is that it has one and only one goal: To engender feelings of sympathy and protectiveness in the player towards Tali. Because it relentlessly pursues this end, it makes the least interesting choices it can make at every turn.
To begin with, Tali is charged with treason for ... bringing active Geth parts to the flotilla. That's about the most boring treasonous offence ever. It sounds more like handling dangerous materials than treason. It's also something Shepard himself (or herself) can do with no consequences whatsoever. Why is Tali being charged with treason for doing something that seems like no big deal? Basically, the writers are contriving to have Tali be threatened with exile but in such a way as to not actually cast any aspersions at Tali from the player. If it turned out that Tali really was guilty of bringing active Geth parts to the flotilla, would that make most players hate her? Probably not, and that's what I don't like about it. In other words, the game wants you to feel bad for her, and that's it.
Charging a beloved (although not by me) character with treason is something that should be mined for all sorts of meanings; I think the way they should have done it is to have Tali be charged with treason for something that actually seems bad (to the player), and to raise the possibility in the player's mind that she might actually be guilty of this horrible thing. That way, the mission can be a real test of Shepard's loyalty to Tali. Or if you don't want to cast any aspersions in Tali's direction, have her father be charged with treason. Tali is brought in as a character witness, and she now has a choice to make between family loyalty and conscience. The way the game actually goes just seems like Lazarus to me, using death and/or treason purely as plot devices rather than mining them for anything further.
The same could be said about other aspects of this mission. Why are Quarian juridical procedures so sketchy? Tali's practically convicted before she even has a chance to know what the charges are (hard to believe that's how the case of an admiral's daughter would be handled). Again, it's set up to make you feel bad for Tali. There's more to say (i.e. about the death of Tali's father, etc.), but I'm just going to leave it at that. Suffice it to say that I think this mission is every bit as manipulative as the Geth consensus mission; it just lasts a lot longer.
I don't hate Tali in some personal way; I mostly skip her conversations, speed through her loyalty mission, make peace on Rannoch, and that's it. The thing to do with people you don't like that much is ignore them, not contrive to have them killed in battle or some such. That's just not how I RP. If you like her, great, and I mean that. Maybe you're just a better role-player than me. After all, we don't typically form friendships or romantic attachments on the basis of considerations like, "What are the thematic and/or socio-political implications of me associating with this person?" Still, I think we ought to take account of such things at some point in the equation, and when I do this, I find a lot of problems with much of the Quarian material.
EDIT: Fixed grammar and punctuation.
Modifié par osbornep, 12 août 2013 - 04:34 .