David Gaider wrote...
We realize some people are very precious about their PC's, and we're not apt to go out of our way to have them do things that violate headcanon... but they obviously did something, and that involves a plot that may not be what someone had in mind. Just be aware.
What puzzles me (and what may continue to puzzle me until
much more plot is revealed) is why you've chosen the PCs for whatever plot you have in mind. Particularly with the ending of DA:O, you created a huge amount of variety, or reactivity, or whatever the best phrase is. There weren't just four endings; each varied depending on who was on the throne of Ferelden, what boon you chose if your Warden was still alive, etc. It's hard for me to imagine what kind of plot development could get all Wardens, in all their different endgame states, to leave. I'm not talking about headcanon here, just what you wrote yourselves. I assume good faith on your part, so I feel that whatever led the Warden to vanish would have to be a pretty big deal (to motivate all Wardens) or perhaps the Warden was left with no choice (similar to the protagonist at the start of BG2). But right now, because I only assume this, and don't actually know, it's rather bamboozling.
All I can say is this: the Warden should show up again (edit: in the story; I don't necessarily mean in person). I can't think of why you would have made him or her vanish except to fulfil an interesting function in the story of the world, and, at some point, we should find out what it is. I think that what some people are afraid of is that you made the Warden vanish and thus "took away" the ending we "earned" for no good/apparent reason. I don't want to believe that because you surely must love the characters even more than we do. But I do hope that we find out in the next game, because it's a long time to wait for the next one after that.
Modifié par Estelindis, 13 août 2013 - 07:51 .