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Let Us Recruit Grey Warden Commander + Hawke In DA3


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#301
Taleroth

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Mike Smith wrote...


One problem with that line of thinking is that a potential customer of DAI should have no confidence that the Inquisitor won't disappear at the end of DAI

Would you prefer the Inquisitor took up an office job as a petty functionary?

Maybe he can stamp passports.

I don't recall people getting this upset about the Nereverine's disappearance.

Modifié par Taleroth, 14 août 2013 - 01:41 .


#302
Mike3207

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Taleroth wrote...

Mike Smith wrote...


One problem with that line of thinking is that a potential customer of DAI should have no confidence that the Inquisitor won't disappear at the end of DAI

Would you prefer the Inquisitor took up an office job as a petty functionary?

Maybe he can stamp passports.

I don't recall people getting this upset about the Nereverine's disappearance.


I'd prefer that Bioware not have made the previous heroes disappear, but if they do, they provide some explanation of what happened to them. If not, I probably won't have much interest in future DA games. The main characters disappearing is a very good example of bad writing.

#303
Taleroth

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Mike Smith wrote...

I'd prefer that Bioware not have made the previous heroes disappear, but if they do, they provide some explanation of what happened to them. If not, I probably won't have much interest in future DA games. The main characters disappearing is a very good example of bad writing.

It's an RPG, not a novel. You can decide what happened to them.

They disappeared from public notice, freeing them from the constraints of any imposed canon. They didn't fall off the edge of the planet.

They sailed away to foreign shores, they settled down with a child, they became a pettty functionary, they took up a command post and lead men. My Warden chased Morrigan until Witch Hunt when he ended up finding her, upon which he ran away to another dimension. My Hawke drinks... a lot.

Modifié par Taleroth, 14 août 2013 - 01:50 .


#304
Estelindis

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Taleroth wrote...
It's an RPG, not a novel. You can decide what happened to them.

They disappeared from public notice, freeing them from the constraints of any imposed canon. They didn't fall off the edge of the planet.

They sailed away to foreign shores, they settled down with a child, they became a pettty functionary, they took up a command post and lead men. My Warden chased Morrigan until Witch Hunt when he ended up finding her, upon which he ran away to another dimension. My Hawke drinks... a lot.

Sorry but it doesn't make sense that the characters disappearing is somehow more open, less restrictive, than not making them disappear.  If they hadn't disappeared then, by the logic you use here, one would be free to imagine them leaving if one wishes, or staying if one wishes.  But if they're written as leaving, that excludes all the possibilities one might imagine related to staying, e.g. advisor to the court, representative of the alienage, et al (still staying with epilogue stuff rather than veering into headcanon).

#305
Sylvianus

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Estelindis wrote...

Taleroth wrote...
It's an RPG, not a novel. You can decide what happened to them.

They disappeared from public notice, freeing them from the constraints of any imposed canon. They didn't fall off the edge of the planet.

They sailed away to foreign shores, they settled down with a child, they became a pettty functionary, they took up a command post and lead men. My Warden chased Morrigan until Witch Hunt when he ended up finding her, upon which he ran away to another dimension. My Hawke drinks... a lot.

Sorry but it doesn't make sense that the characters disappearing is somehow more open, less restrictive, than not making them disappear.  If they hadn't disappeared then, by the logic you use here, one would be free to imagine them leaving if one wishes, or staying if one wishes.  But if they're written as leaving, that excludes all the possibilities one might imagine related to staying, e.g. advisor to the court, representative of the alienage, et al (still staying with epilogue stuff rather than veering into headcanon).

Lol. True. Actually, I'm still trying to understand their ridiculous logic.  " We had closure " . My ass. The fact that Hawk for example  suddenly disappeared while he was the viscount of kirkwall, while he was with his LI prevents me precisely to imagine his life, his future, prevents me to figure out his closure.

He is in the middle of something important that I know nothing about and only Bioware can answer this question and provides the finishing touch.

Modifié par Sylvianus, 14 août 2013 - 02:03 .


#306
Estelindis

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By the way, as a quick side-comment, I firmly believe that a lot of the anxiety people feel on this subject comes from what happened to the protagonists of KotOR I and II. They disappeared at the end of each game, with the implication that they were going to do something mysterious and important, but at the end of the day what was ultimately written for them was disappointing for a lot of people. I think that many KotOR players would have preferred to just have been allowed to determine what their characters did at the end of the game rather than everyone being railroaded into going away on a mysterious journey. I guess a difference here is that the same writing team still has control over what happens to the characters, so there's more grounds for hope that the disappearance will turn out to have been for an interesting reason that justifies not letting people just stay with the ending they chose.

#307
The Six Path of Pain

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Jerrybnsn wrote...

The Six Path of Pain wrote...

 Inquisitor: Warden Commander, obey me or face my wrath!
Warden: Not sure if your being serious or if your just an idiot? <_<

Inquisitor:Hawke, join me and help me put an end to this tragedy.
Hawke: Okay but I got to warn you, I didn't do so well with the last job I had. :D
Inquisitor: :blink:

Hahaha that is pure gold dude ^_^

#308
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Examurai1 wrote...

thebatmanreborn wrote...

DeadlyHaven wrote...

I'm dead-set against this for so many reasons.


Well, their disappearance is an intrical part of the story, as shown at the end of DA2. It would be anticlimatic if they didn't at least pop in. A lot of fans want it. But what are the many reasons? I'm curious. 


Yeah. Bioware started it, so they should finish it. I would have been find if their stories concluded in their respective games.


But haven't their stories been concluded? In any video game, book, movie, et cetera, after the story ends, the world doesn't simply freeze.
Random example: In Fable II, after you complete the main quest, Sparrow doesn't simply drop dead. Sparrow eventually gets married, has two kids, gets on the throne, dies. Sparrow's story is far from over, but the point of the game was to show you how Sparrow defeated Lucien, not to tell you Sparrow's life story. It's that one important, world-changing event. Same with Dragon Age: Origins and Dragon Age II.
Defeating the Blight and dealing with the mother were the two big things your Warden did. Their story is over, as is Hawke's. Sure, they dissapeared, but that's going to be addressed. Maybe the Inquisitor will find out how it happened; we just won't hear it in their POV.

As for why I'm against it, let's see, off the top of my head (I may add more reasons later; it's getting late and I've gotta get up early):
  • there are bound to be angry fans upon seeing the return of their Warden and/or Hawke. The new graphics make them look different, for better or worse. Not to mention PC gamers will probably have lots of glitches with the mods
  • the Warden's voice. Do you actually think BioWare is going to get every single voice actor for every single voice type for every single species? Time and money, my friend
  • here's where issues that I actually care about come in: every single one of you is correct. You made your Warden and Hawke. You customized them in your own unique way. Therefore, how is BioWare supposed to have your Warden/Hawke act. Hawke is one thing; you could have sarcastic Hawke that sided with mages be sarcastic and pro-mage, aggressive Templar Hawke aggressive and mage-hating, but what about the Warden? How is BioWare supposed to decide how to make your Warden act? You can go into far more detail when making your Warden's personality than you can with Hawke. They might do something "good" at one moment and then something "evil" the next. BioWare can do great things, but they are by no means omnipotent. Only you know what your Warden would do.

Modifié par DeadlyHaven, 14 août 2013 - 11:30 .


#309
PlasmaCheese

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Allan Schumacher wrote...


On advantage of "they disappeared" is that it's open ended. If you'd prefer, I could suggest that we bring back the warden, and have the Warden become deranged with taint so that he/she actually ends up killing a small village and feasting on their bodies before being struck down by a bunch of dwarves.



LMAO.

#310
Sylvius the Mad

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David Gaider wrote...

We'll probably have enough problems with some folks chafing at any attempt by the writers to give the Warden or Hawke an actual place in the story ("why can't I choose it? Why can't you just write different versions of every conversation to accommodate all my previous choices as well as my headcanon?") despite them both now being NPC's... putting them in the party would only open up calls for the player to roleplay them just as they roleplay the Inquisitor. Three PC's, in other words.

All of the party members should be PCs.

#311
uknowitbeb

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But didn't they hint at the end of DA2 that the disappearances weren't a coincidence?

#312
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Sylvius the Mad wrote...

All of the party members should be PCs.


I think I would find this almost too complex, in a roleplaying sense.

And I personally am against it because I prefer Bioware created companions. I enjoy their writing.

#313
Taleroth

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Estelindis wrote...

Sorry but it doesn't make sense that the characters disappearing is somehow more open, less restrictive, than not making them disappear.  If they hadn't disappeared then, by the logic you use here, one would be free to imagine them leaving if one wishes, or staying if one wishes.  But if they're written as leaving, that excludes all the possibilities one might imagine related to staying, e.g. advisor to the court, representative of the alienage, et al (still staying with epilogue stuff rather than veering into headcanon).

It's riding off into the sunset. A bit of overcoming tethercat to let them continue adventures with your imagination. Though in this instance it seems primarilly used to avoid the Templar/Mage war. Cassandra went looking for every great hero she could find and, whoops, those two were indisposed.

Saying they disappeared means only that Cassandra doesn't know where they were. Not that they ran away into the wilds. They took up new names, they asked people not to talk to "those Seeker jerks," or grew a moustache. Or maybe the people who knew simply lied to her.

Paul Atreides disappeared. Disappearing does not mean you left.

Modifié par Taleroth, 14 août 2013 - 04:32 .


#314
XGrlGamerX

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Allan Schumacher wrote...

Is seeing Hawke and/or The Warden, ingame, out of our control, completely off the table??


I wouldn't say "completely off the table" as few things ever really are, but I would go into this with the mindset "Expect them not to show up" as there is a chance they may not show up, and if you're really hoping that they do then that circumstance will leave you disappointed.


Will we at least know why they disappeared? haha :) 

#315
The Elder King

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Jerrybnsn wrote...

It's a fair assesment to say that this next game Bioware needs to fully address the disappearance of the Warden in a thoughtful matter without using cheap cameos or irrelevant codexes to explain it all away.  It's not a matter of opinion that gamers have particular attachment to their own characters they create in games.  Gamers are very particular.  Hence the rage when Hawke appeared and your Warden was tossed aside.


Indeed, it's not a matter of opinion that players are attached to their own characters (I feel the same). It is howewer a matter of opinion that DAI's success will be based (even partially) by the Warden/Hawke's fate, and it's a matter of opinion that the Warden was the pertect vehicle to explore the DA IP.
If the Warden's disapparareance will be explained badly (though as you see in this thread, people have different opinions on how address the Warden's disapparareance), it will be a disappointment, but it'll not generally affects that game overall, unless a games prioritize this to other features (story, gameplay, characters, the freedom to roleplay the PC). 
If DAI will be a great game, the fact that the Warden will be addressed badly will not change the fact that DAI will be a great game. I'll be disappointed for how the Warden will be treated, but It'll not change the opinion I have about the game.

#316
mannitt

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My only issue of Warden's story is done, is really just one option. Even if he romanced Morrigan and did the DR, then in Witch Hunt the only options were to wave goodbye or stab her. But the option to leave with her, in my mind instantly extends his story. The other options are open ended, but they are for the most part the end. The other is, the end? Since Morrigan's story isn't over and the possible OGB part isn't. Then how is the Warden's. It just felt like it inferred that because of that he would have a part in whatever big was going to go down in the Flemeth, Morrigan arena. I still love the DA world and am hooked on all the lore. So yes I will be disappointed if there is no follow up on the Warden, at least in that scenario. But the richness of the world has me in for the long haul. So I'll live with it.

#317
XGrlGamerX

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mannitt wrote...

My only issue of Warden's story is done, is really just one option. Even if he romanced Morrigan and did the DR, then in Witch Hunt the only options were to wave goodbye or stab her. But the option to leave with her, in my mind instantly extends his story. The other options are open ended, but they are for the most part the end. The other is, the end? Since Morrigan's story isn't over and the possible OGB part isn't. Then how is the Warden's. It just felt like it inferred that because of that he would have a part in whatever big was going to go down in the Flemeth, Morrigan arena. I still love the DA world and am hooked on all the lore. So yes I will be disappointed if there is no follow up on the Warden, at least in that scenario. But the richness of the world has me in for the long haul. So I'll live with it.


Agreed. 

#318
Miltialdes

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DA2 finished with a cliffhanger. Hawke and the Warden disapears and it is not a coincidence....

When you have a sentence like that, you hope to resolve in the future step this mistery otherwise there is no sense to send a message like that.

I am not agree with the closure of their role. If they are alive and they have still an interaction with the world. Non sense to see Varric and not Hawke. Non sense to see Morigane and not the Warden.

As example I can take some characters from the Marvel Universe and DC....
The Antimonitor ( DC) attacks the earth 616.
The US President calls Tony Stark :
TS: Sorry, it is not in our villains list.
The US President calls Reed Richards:
RR: Not in our villains list
The US President calls Pr Xavier.
Pr Xavier: Not in our villains list.
The US President calls Peter Parker.
PP: Are you crazy, I I am a street fighter.
.... and the world is destroyed.

Everybody lives in a little world, when a big threat happens, everybody work together to close this threat. The Inquisition should be a big team to close a threat when a team is not enough to close and this example , the leader is not Reed Richards ( Cassandra), not Pr Xavier ( Varric), not Tony Stark ( Hawke) not Peter Parker ( The Wardens) but Steve Rogers.( The Inquisitor).

#319
Realmzmaster

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EntropicAngel wrote...

Sylvius the Mad wrote...

All of the party members should be PCs.


I think I would find this almost too complex, in a roleplaying sense.

And I personally am against it because I prefer Bioware created companions. I enjoy their writing.


Not really what StM is saying is that all PC should be created by the gamer. The gamer then controls all the PCs like in Icewind Dale, Might and Magic, Bard's Tale or Wizardry.

#320
Realmzmaster

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I would like the new protagonist to go looking for the last two great heroes only to find them dead. The warden waist deep in darkspawn that came out from one of the deep tunnels to menace a town. The protagonist finds Hawke dead with both mages and templars all around Hawke with his blade or staff stuck through either a templar or mage having defended a town from their war. I would call that closure.

#321
mannitt

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Miltialdes wrote...

DA2 finished with a cliffhanger. Hawke and the Warden disapears and it is not a coincidence....

When you have a sentence like that, you hope to resolve in the future step this mistery otherwise there is no sense to send a message like that.

I am not agree with the closure of their role. If they are alive and they have still an interaction with the world. Non sense to see Varric and not Hawke. Non sense to see Morigane and not the Warden.

As example I can take some characters from the Marvel Universe and DC....
The Antimonitor ( DC) attacks the earth 616.
The US President calls Tony Stark :
TS: Sorry, it is not in our villains list.
The US President calls Reed Richards:
RR: Not in our villains list
The US President calls Pr Xavier.
Pr Xavier: Not in our villains list.
The US President calls Peter Parker.
PP: Are you crazy, I I am a street fighter.
.... and the world is destroyed.

Everybody lives in a little world, when a big threat happens, everybody work together to close this threat. The Inquisition should be a big team to close a threat when a team is not enough to close and this example , the leader is not Reed Richards ( Cassandra), not Pr Xavier ( Varric), not Tony Stark ( Hawke) not Peter Parker ( The Wardens) but Steve Rogers.( The Inquisitor).


Your example is hilarious, but I understand your point and agree.

#322
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Realmzmaster wrote...

I would like the new protagonist to go looking for the last two great heroes only to find them dead. The warden waist deep in darkspawn that came out from one of the deep tunnels to menace a town. The protagonist finds Hawke dead with both mages and templars all around Hawke with his blade or staff stuck through either a templar or mage having defended a town from their war. I would call that closure.

Only if the blade as both a templar and a mage stuck on it, like a shish kabob. It would be all too fitting.

#323
Dutchess

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Taleroth wrote...

 It's riding off into the sunset. A bit of overcoming tethercat to let them continue adventures with your imagination. Though in this instance it seems primarilly used to avoid the Templar/Mage war. Cassandra went looking for every great hero she could find and, whoops, those two were indisposed.

Saying they disappeared means only that Cassandra doesn't know where they were. Not that they ran away into the wilds. They took up new names, they asked people not to talk to "those Seeker jerks," or grew a moustache. Or maybe the people who knew simply lied to her.

Paul Atreides disappeared. Disappearing does not mean you left.


No, it's not. Some of the DAO epilogue slides suggested a riding off into the sunset for the Warden, but DA2 stomped on that with its cliffhanger. By having Leliana say the two disappearances are "no coincidence" it is made clear that there is a plot here, some big mystery that will have to be resolved (ooooh, where did they go?). Claiming that it's no coincidence that both characters rode off into the sunset with their lover makes no sense at all. 

#324
Wulfram

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Riding off into the sunset is all very well, but it's not much good when you're leaving your loved ones behind. Or when you're abandoning duties that you know your character wouldn't willingly do.

"Disappearing" does leave a bunch of possibilities open, but all of them suck.

And the way the way it was written implied a mystery that is liable to be resolved in future games, which makes constructing head canon pointless, because you know it's going to be overwritten

#325
Miltialdes

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renjility wrote...
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No, it's not. Some of the DAO epilogue slides suggested a riding off into the sunset for the Warden, but DA2 stomped on that with its cliffhanger. By having Leliana say the two disappearances are "no coincidence" it is made clear that there is a plot here, some big mystery that will have to be resolved (ooooh, where did they go?). Claiming that it's no coincidence that both characters rode off into the sunset with their lover makes no sense at all.
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I am agree with that.
The world goes in civil war. Cassandra tries to find some charachters to stop this stupid war by their reputation but they are disapeared mysteriously and the red hairs Leilana ( Bioware) told us it is not a coincidence. It is clear for me that need a solution. In telling that, Bioware told us that someone/something moves in the shadows and two main chess pieces have disapear and you ( player) know with the sinopsys of DAI that an attack cuts the head of the chantry during the last chance of a meeting to close the civil war. The veil is torn and the entire world collapse. You need an explanation, you need all your strenght to discover what's happened and close the danger.