Allan Schumacher wrote...
That you ended up with Leliana in DAO doesn't mean she suddenly stops being her own character. Problems DO lie with "Warden has disappeared" since, as Maria says, it suddenly makes her think about it. But Leliana's presence? Mostly leaves me going "meh."
Sure. I liked the ending epilogue in Throne of Bhaal if you romanced Jaheira. Basically saying that Jaheira was her own person and that Jaheira and the PC might not always be together but they were never far apart. That works for me.
Now, you get to Leliana or Morrigan or Alistair or some other past love interest type character and bring them back to DA3 minus the old Player Character and that can potentially be problematic. Because in a lot of cases, to the player, the last time you saw or heard from your old PC was with them going off into the sunset with their love interest, be it Morrigan or Alistair or Leliana or whoever. So then you bring back the old love interest character but the old PC is no where to be found? Where are they? What happened? You have to in some way at least answer why the old PC isn't around.
Allan Schumacher wrote...
I disagree with the mandate that some have that because they liked the character in the first game, we should keep shoe horning extra stuff for the character (or even that the game *must* be about the first game's character). I actually *liked* that KOTOR 2 wasn't about the player controlling Revan.
Although KOTOR 2 was basically all about Revan though, when you think about it. Its not about shoehorning in extra stuff for past PC's in a new game but it is about finishing off stories and leaving them be. Or if you're going to dredge up past characters, go all the way. It just seems very conflicting to read quotes how Dragon Age isn't about one character but the entire world. Yet, isn't it the characters that make the world interesting? And in a BioWare game you're interacting with characters through your own player character. And so, in the absence of having a big time jump or complete geographic shift that totally removes any old characters from a new game, it feels very odd to me that old characters like Leliana or Morrigan or Alistair pop up time and time again, yet your old Player Character doesn't?
Allan Schumacher wrote...
For each "the Warden would have been a perfect vehicle" type of comment, I can just as easily say "but he doesn't need to be. Thedas is a big place with lots of people and lots of stories" Never mind the continuity issues that arise unless we make every campaign become increasingly high level campaigns.
Sure, but then I don't want to fight a single damn darkspawn as the Inquistor in DA3. Leave that for the Wardens. That's their job. Yet, if the story called for something Warden-ly to happen, it would seem fantastic to me to simply jump over to the POV of our old Warden PC and deal with things in their shoes. Or if it was just interacting with an old character who the Warden (or Hawke) has an established relationship with, as opposed to trying to start from scratch with the new PC.
I keep reading and hearing that sort of "Dragon Age isn't about any one character!" or "Thedas is a big place with lots of people and lots of stories!" sort of thing, and yet we seem to keep getting the same characters churned back up, all except any old player characters, which simply makes their absence stick out like a sore thumb.
If that's truly what you guys want Dragon Age to be, then look no farther than A Song of Ice and Fire- that is truly the story about a world as told through the various POVs of many different characters. It just seems like a MASSIVE waste of potential to not jump back, at least occassionally, to the POV of an old PC should the story call for it or to enhance the player's agency. I mean, as Chris Avellone has said, thats sort of what they were ultimately going to shoot for with a possible KOTOR 3, with having the Exile and Revan team up. That still seems awesome to me. And at the end of DA2, you guys have basically left the same hooks as you had post KOTOR 2, with both old PCs, having disappeared and prime for reappearance.
I'm not saying I want old PCs to just show up for a heavy handed cameo but rather not utilizing multiple PCs, if even for simply a narrative sense, in the Dragon Age games is just supremely disappointing and a tremendous waste of potential for the series, based on what its supposed to be all about.
Maybe once GTA V popularizes multiple protagonists and sells a billion copies then you guys will take note:wizard:
Modifié par Brockololly, 15 août 2013 - 07:30 .