Let Us Recruit Grey Warden Commander + Hawke In DA3
#51
Guest_simfamUP_*
Posté 12 août 2013 - 02:46
Guest_simfamUP_*
Think of it like this: You have two PCs as NPCs. Do you just destroy the character you created in place for this 'canon' (which would ****** off a substantial amount of people) or do you create three PCs. and waste a ****-ton of resources in the process.
#52
Posté 12 août 2013 - 02:51
Modifié par Cyberstrike nTo, 12 août 2013 - 02:55 .
#53
Posté 12 août 2013 - 03:01
#54
Posté 12 août 2013 - 03:03
People still buy their novels, watch their movie and dress up as them in parties and go to Comic conventions events, thats in real life, so why the heck would the Warden or Hawke be left out of the game?
No idea..
OH! I do want to play As Hawke or the warden
I dont want them as companions, I want them as the Hero of the story.
Start as the warden or Hawke or the new hero I have no problem with that.
Modifié par Huntress, 12 août 2013 - 03:05 .
#55
Posté 12 août 2013 - 03:07
ScarMK wrote...
1. No.
2. Companions are already decided at this point.
3. No.
+1
#56
Posté 12 août 2013 - 03:07
#57
Posté 12 août 2013 - 03:09
No.Elton John is dead wrote...
BioWareMod02 better ban the next person who starts their sentence with "no" because it's getting annoying.
I don't want Bioware picking a voice for my Warden or giving him a personality that's contrary to the philosophy I had when I played him. Two things that would undoubtedly happen.
PCs should never become NPCs in an RPG. They should be retired to vague mentions in the background, where they can do whatever you imagine them doing.
#58
Posté 12 août 2013 - 03:18
I ONLY want them to be cameos or play some kind of role BUT ONLY AND ONLY.
- If the faces CAN be imported (primary point, I dont want general standard faces)
- If they dont have to make personality-based decision
- If they do have to make personality-based decision please give them the personality they used the most (looking at the friendly-joking-angry system from DA2 and basically paragon/renegade-esque system for DA1)
- If they are actually even ALIVE (primary point for Wardens only)
Otherwise I want them to be mentioned... If possible by an LI if they have one
#59
Posté 12 août 2013 - 03:19
Modifié par One_Sunny_Place, 12 août 2013 - 03:19 .
#60
Posté 12 août 2013 - 03:21
DA1 didn't have anything remotely like that.Toasted Llama wrote...
basically paragon/renegade-esque system for DA1
#61
Posté 12 août 2013 - 03:34
Taleroth wrote...
DA1 didn't have anything remotely like that.Toasted Llama wrote...
basically paragon/renegade-esque system for DA1
You could somewhat play like a bad(jack)ass/righteous person. As well as intimidate (which is... welll... intimidate) and persuasion (which can be seen as charm) to achieve certain things. And perhaps certain decisions made in the game could be counted as Paragon or Renegade. Because non of your decisions were "bad" they just had different views and ways. Which is why I said "esque".
Sure it's not the "up is paragon down is renegade" thing, but if you paid attention there were some really paragon-like and renegade-like responses every now and then.
#62
Posté 12 août 2013 - 03:37
#63
Posté 12 août 2013 - 03:50
One_Sunny_Place wrote...
Have I ever told you about the history of this one known as "Revan" OP
They botched him up badly in SWTOR... felt as strange as hell topping one of my favourite PCs in a game for a cheap dungeon quest (although I did get the benefit of smashing that annoying freaking HK for spare parts, twice, they recycled him to much as well).
I have an image of what my Warden was, he/she still holds up their middle finger to Thedas and dances on Duncan's corpse (poison me), so no I don't want hem in DA:I. Hawk, well I think he's had a gut full of dysfunctional Thedas as well and doesn't see to many redeeming aspects to it. Actually they are both hoping for my Inquisitor to remix the Trammp's song to "Burn Thedas burn... then they both do a midevil disco inferno
#64
Posté 12 août 2013 - 03:56
#65
Posté 12 août 2013 - 03:56
daveliam wrote...
I don't like this at all either. I'm happy with the stories I created around my Warden and Hawke. Their stories are done for me. I'm satisfied with the epilogues. I don't need to see them again. This is another difference between ME and DA. ME is Shephard's story. You needed him/her in all of the stories to follow his/her path to the end. DA is Thedas' story. By having each game set in a new setting with a new protagonist, it gives you a more well developed view of what's happening in Thedas around these crises. I love that about the DA games and would be very sad to see that change.
Exactly. While I can appreciate where others are coming from and the attachments they had to their Wardens, I feel that the story was never really about my Warden. It was, as you say, about Thedas. It was an introduction to the world set in a certain age in its history.
My warden was from Ferelden, and his story is finished for me, as well. I know all I want to about him, I want to know about other characters and what's going on in other parts of the world. I can't think of a good reason to make him the hero of the entire world. Why should he (and she, in two cases) be the hero of all of Thedas, geographically speaking? There are other grey wardens, there are other heroes.
That's where I can see wanting to see or know more about Hawke; despite all of the hate, there was a compelling story and character there that, unfortunately, we might have had more closure to had the other DLC been released.
But as companions? I think that's impossible, for numerous reasons as others have mentioned. And to be honest, I don't want that. No matter how much I might love one of my Warden or Hawke rolls.
If there must be something for you, then perhaps it can come in the form of hearsay from NPCs. To hear the tales -- I think it's a given with hearsay that there's going to be some misinformation and details either added or omitted, mistakingly or otherwise, in the re-telling of the adventures our Wardens or Hawkes may or may not be having. You can't argue that sort of representation.
#66
Posté 12 août 2013 - 04:00
Volourn wrote...
This would be an awesome way to tie in the two previous games if we recruit our two previous PCs into our part 3 party. Imagine the stories and legends that can be made!
We'll probably have enough problems with some folks chafing at any attempt by the writers to give the Warden or Hawke an actual place in the story ("why can't I choose it? Why can't you just write different versions of every conversation to accommodate all my previous choices as well as my headcanon?") despite them both now being NPC's... putting them in the party would only open up calls for the player to roleplay them just as they roleplay the Inquisitor. Three PC's, in other words.
So, no. HELL no. Despite how awesome that might seem in your head, it would not be that awesome in practice.
#67
Posté 12 août 2013 - 04:00
Zombie_Alexis wrote...
While I wouldn't mind hearing rumors or news about my Warden or Hawke, I don't want them to be part of this game as I'm far more interested in a new PC. Besides, one of my Wardens is dead. Although, it would be cool to see the new Mage Tower built in her honor! Or the crumbled heap that this new war has left of it...
Right on! Rumours and the like. I think that's far more entertaining; plus, if certain NPCs are gossipmongers, it might be a cool aside to hang around them during jaunts through certain areas where they might linger and see if you can catch them mention something that reads your import and they state a fact but fudge some details, and other times are spot on with what happened, and then completely off base the next. *shrug*
Whatever the case, I don't want to recruit any of my wardens or Hawkes.
#68
Posté 12 août 2013 - 04:05
BangBoom wrote...
Gonna nope with everyone else. At least for the start of the game. An 11th hour last-minute team up as they face whatever godlike demons are pouring through the tear or armies marching to their door... That would be interesting. Just let me customise the guys beforehand to my satisfaction.
Edit: And what I specifically mean by that is that they each go off to fulfill their own roles in the final battles, rather than sticking together as a unit. That would be poor tactics anyhow. And also, I'd want to play each of them doing their thing.
That won't happen because that would be too awesome.
#69
Posté 12 août 2013 - 04:06
Pineapple Thief wrote...
Zombie_Alexis wrote...
While I wouldn't mind hearing rumors or news about my Warden or Hawke, I don't want them to be part of this game as I'm far more interested in a new PC. Besides, one of my Wardens is dead. Although, it would be cool to see the new Mage Tower built in her honor! Or the crumbled heap that this new war has left of it...
Right on! Rumours and the like. I think that's far more entertaining; plus, if certain NPCs are gossipmongers, it might be a cool aside to hang around them during jaunts through certain areas where they might linger and see if you can catch them mention something that reads your import and they state a fact but fudge some details, and other times are spot on with what happened, and then completely off base the next. *shrug*
Whatever the case, I don't want to recruit any of my wardens or Hawkes.
Yeah, it was really fun to go back to the Mages Tower in Awakening to hear the NPCs gossiping about my Warden! More of that, please!
#70
Posté 12 août 2013 - 04:11
Elton John is dead wrote...
BioWareMod02 better ban the next person who starts their sentence with "no" because it's getting annoying.
No
#71
Posté 12 août 2013 - 04:15
Is that a "We will probably have this problem because they're in the story as NPCs"David Gaider wrote...
We'll probably have enough problems with some folks chafing at any attempt by the writers to give the Warden or Hawke an actual place in the story despite them both now being NPC's.
or
"We would have this problem if we even put them in the story as NPCs?"
Modifié par Taleroth, 12 août 2013 - 04:19 .
#72
Posté 12 août 2013 - 04:17
#73
Posté 12 août 2013 - 04:19
tfcreative wrote...
Remember how Lucas shoehorned in appearances for just about every character in the Star Wars prequels, thereby creating lots of plotholes? You may be learning the wrong lesson from that.
There is nothing to gain by doing this, and everything to lose.
And most everyone here seems to be agreeing that the same thing happened with DA2's cameo appearances. Pointless cameos of any returning characters only invite scorn, derision and frustrated fans. Flemeth's cameo was the only one that fit into DA2.
#74
Guest_Craig Golightly_*
Posté 12 août 2013 - 04:24
Guest_Craig Golightly_*
#75
Posté 12 août 2013 - 04:29
Jerrybnsn wrote...
tfcreative wrote...
Remember how Lucas shoehorned in appearances for just about every character in the Star Wars prequels, thereby creating lots of plotholes? You may be learning the wrong lesson from that.
There is nothing to gain by doing this, and everything to lose.
And most everyone here seems to be agreeing that the same thing happened with DA2's cameo appearances. Pointless cameos of any returning characters only invite scorn, derision and frustrated fans. Flemeth's cameo was the only one that fit into DA2.
I've a feeling Bioware will start Game of Thrones style cast-culling just to cut the proverbial knot. Actually that could be a brilliant way to make the story more tense and more personal. Mastermind of DA: I's chaos gets introduced by assassinating Alistair/ whoever the monarch of Fereldan is during a 3/4 mark war scene, or some such. I'd be quite content if the cameos were handled with that kind of calibre. (Edit: Assuming we get to pal around with Alistair for an hour of quest-time and hear about him for a bit, or indeed whoever your secondary character sap is.)
Oh god, I've suddenly realised how vulnerable my silent Warden is.
Modifié par BangBoom, 12 août 2013 - 04:31 .





Retour en haut





