Brockololly wrote...
fiveforchaos wrote...
I think it's canonically stated a couple times, that no matter how you player him/her the Warden's a man/woman of few words.
Whether it is stated as such or not, that sentiment that "OH THE WARDEN DOESN'T TALK !" irks me. No, Gordon Freeman doesn't talk. The Warden talked plenty in Origins. In the game world, they talked just as much as anyone else. They weren't mute. They just weren't voice acted.
Granted, not having a voice actor for the Warden would make for problems if BioWare tried to present them in their cinematic heavy way, but that would just reinforce my thinking that they shouldn't bring them back onscreen unless they're going to present them in a non cinematic way and give the player temporary control over them.
Don't agree that we should take control of either the Warden or Hawke regardless of how they appear; as Gaider has said their stories have, technically, been told so there isn't much point in us assuming direct control as it were. If the Warden appears the easiest solution to him/her not speaking would be to have us find, perhaps, a journal entry left by the Warden from whatever great task made them disappear in the first place where we see, via a flashback cutscene perhaps, what happened to our Warden.
Regardless of what Gaider has intended not everyone is going to like it though, but if David and the rest of the writer's pit feel that the Warden has an important role to play in closing out a plot or being the missing piece of the puzzle I'm okay with it. Yes, even if that means that my Warden, sadly, met his demise. It's not what I would have wanted in my "headcannon", but if that's what happens to him as dictated by the overall narrative of Dragon Age then so be it because DA has never been about one character, it's been about the world of Thedas and this particular age.
If it had been like Mass Effect where the story of one great trilogy focused on one protaganist, letting us make all his/her great choices only to rob us of making any real final choice for him/her at the end? Then I'd have a problem with the story being taken out of our hands obviously. But that's not the case here. At least, not as I see it or as David has tried to explain, ad nauseum, to those who are adamant that Dragon Age's story and the fate of it's PCs be dictacted by them even at the cost of the writer's vision or larger world plot. It's a tricky thing to be sure, especially when you're talking about Role Playing Games.
Modifié par glenboy24, 13 août 2013 - 05:13 .