crimzontearz wrote...
your warden can survive without the dark ritual
By offering up Alistair/Loghain to make the final blow, sure. I meant more of a "Happily Ever After" type ending where all in your party live.
crimzontearz wrote...
your warden can survive without the dark ritual
entirely not the point...dragondreamer wrote...
My female Wardens would consider it the "Old God Nephew" regardless of its origin.
KainD wrote...
You want to get into my head like a psychologist? Alright, I do that myself all the time:
On the basis of nature - some organisms are better suited for survival than others, and they are because of being stronger and more capable. As someone that values romance it is important that time spent with the loved one is as prolonged as possible, thus the loved one would preferably be the one that is very capable in surviving.
I also got a glimpse of your earlier post so I will reply to that as well as far as I remember it:
It is just that David said that he writes strong characters as someone who has greater values than romance. But strength of the character usually comes in a bundle, as such Morrigan is powerful and very capable of surviving.
An example of a weak character is Orlanna that was saved by Feynriel. Now she fell in love with Feynriel completely, and all she cared about afterwards was finding him and being with him, but she was weak, as she couldn't fight the bandits on her own, so she had poor survival skills.
I want to romance someone who is very strong, and has the priority for romance at the same time. I hope that makes sense.
if Loghain is not in the party by then he dies by your hand or Alistair's before so....might as well let him take the final blowZeshinX wrote...
crimzontearz wrote...
your warden can survive without the dark ritual
By offering up Alistair/Loghain to make the final blow, sure. I meant more of a "Happily Ever After" type ending where all in your party live.
mannitt wrote...
Blessed Silence wrote...
Uh no offense, and if I am reading this right ...
DA:I won't give a flying you know what about our decision to KILL Morrigan at the mirror? Or this going to be some retcon it was just a "flesh wound"?
Cause I'm going to be kinda annoyed ....
EDIT: Unless this topic/comment is all about JUST the OGB ritual. But still, if Morrigan/OGB will be in DA:I that one choice will matter. Because she was pregnant with the OGB at the time of the DLC, right?
It never said kill, just attack. Also she fell through the Eluvian so there is the possibility she didn't die. Also she had already birthed the child. She said he was somewhere safe.
Agency necessitates the weakening of plot threads.Fast Jimmy wrote...
Which is a waste, because that means that the plot thread will be inherently weaker, simply because it must be small in scale, because there isn't any alternative content that could be offered to players who did make the Sacrifice. Having a dead Warden is much less exciting than having a Living God.
Modifié par Taleroth, 12 août 2013 - 08:46 .
CronoDragoon wrote...
David was not using the word strong to mean physically competent or capable. If this was your objection to David's post then it is entirely semantic in nature.
CronoDragoon wrote...
Fast Jimmy wrote...
Having a dead Warden is much less exciting than having a Living God.
But that was the scenario as presented at the time of choice. Clearly the prospect of a Living God worried such and such player more than it interested them.
Modifié par Fast Jimmy, 12 août 2013 - 08:49 .
you have obviously never been a Storyteller/Dungeon Master/NarratorTaleroth wrote...
Agency necessitates the weakening of plot threads.Fast Jimmy wrote...
Which is a waste, because that means that the plot thread will be inherently weaker, simply because it must be small in scale, because there isn't any alternative content that could be offered to players who did make the Sacrifice. Having a dead Warden is much less exciting than having a Living God.
Roleplaying is a game of improv, after all. It should be more about creating interesting and creative interactions than interesting stories set in stone.
A death can change the world the same as a god. As many religions can attest.
KainD wrote...
CronoDragoon wrote...
David was not using the word strong to mean physically competent or capable. If this was your objection to David's post then it is entirely semantic in nature.
Alright.
Please tell me an example of a physically weak, incompetent, perhaps not very inteligent but strong female character.
BA-ZINGFast Jimmy wrote...
KainD wrote...
CronoDragoon wrote...
David was not using the word strong to mean physically competent or capable. If this was your objection to David's post then it is entirely semantic in nature.
Alright.
Please tell me an example of a physically weak, incompetent, perhaps not very inteligent but strong female character.
...Oprah?
If you think the job is one of railroading, I'd say that of you.crimzontearz wrote...
you have obviously never been a Storyteller/Dungeon Master/Narrator
Guest_Puddi III_*
crimzontearz wrote...
you have obviously never been a Storyteller/Dungeon Master/NarratorTaleroth wrote...
Agency necessitates the weakening of plot threads.
Roleplaying is a game of improv, after all. It should be more about creating interesting and creative interactions than interesting stories set in stone.
A death can change the world the same as a god. As many religions can attest.
complete railroading? No. But some cornerstones of your plots are set in stoneTaleroth wrote...
If you think the job is one of railroading, I'd say that of you.crimzontearz wrote...
you have obviously never been a Storyteller/Dungeon Master/Narrator
KainD wrote...
CronoDragoon wrote...
David was not using the word strong to mean physically competent or capable. If this was your objection to David's post then it is entirely semantic in nature.
Alright.
Please tell me an example of a physically weak, incompetent, perhaps not very inteligent but strong female character.
Modifié par jillabender, 12 août 2013 - 09:08 .
crimzontearz wrote...
ok here is my problem with this
The OGB is something....BIG. Something big that directly involves a VERY prominent figure of the upcoming game.
You guys remember what happens when Bioware wants/needs something in their games but some player agency might have screwed with it?
Let me give you few examples...Council 2.0, Wreaw, Geth AI, Rachni queen 2.0, the resurrection of Oghren, the resurrection of Lelliana/retcon of her fate and so on
So.....something tells me that if there is no Old God Baby because the devs so not want to canonize it then there will be something to replace it along the line of The Old God Nephew or something like that....which to me is even worse than a canon.
Modifié par Urazz, 12 août 2013 - 09:04 .
Fast Jimmy wrote...
...Oprah?
Sylvius the Mad wrote...
While it's entirely possible that Morrigan performed the ritual with someone else without the Warden's knowledge, if that happened then no one should die when the Archdemon is killed.
But someone does.
Disagree. Being able to revise and let go of your supposed cornerstones is a strength of any good writer, let alone a good DM who must have a willingness to let go and the wit or foresight to come up with something new.crimzontearz wrote...
complete railroading? No. But some cornerstones of your plots are set in stone
jillabender wrote...
...but who are strong characters in the sense of having have strong characterization and writing.
Taleroth wrote...
If you think the job is one of railroading, I'd say that of you.crimzontearz wrote...
you have obviously never been a Storyteller/Dungeon Master/Narrator
Forcing a story on people who did not make that choice is stupid.Xilizhra wrote...
Honestly? I hope so. It's too good a plot thread to be abandoned in so many characters' playthroughs.
Taleroth wrote...
Disagree. Being able to revise and let go of your supposed cornerstones is a strength of any good writer, let alone a good DM who must have a willingness to let go and the wit or foresight to come up with something new.crimzontearz wrote...
complete railroading? No. But some cornerstones of your plots are set in stone
KainD wrote...
jillabender wrote...
...but who are strong characters in the sense of having have strong characterization and writing.
Can you elaborate on this?
Modifié par jillabender, 12 août 2013 - 09:25 .
and that why Inkeep saying if Bioware just Willy Nilly goes on retconning the outcome of some choices and/or rendering them pointless then I'd rather not be given the choice to begin withMr.House wrote...
Forcing a story on people who did not make that choice is stupid.Xilizhra wrote...
Honestly? I hope so. It's too good a plot thread to be abandoned in so many characters' playthroughs.