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Is the Reegar not as deliciously cheesy on console as on PC?


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#76
Tybo

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tyhw wrote...

Dunvi wrote...

tyhw wrote...

Dunvi wrote...

Also, the problem may definitely be framerate dependent. I haven't looked at the Reegar yet (I was too scared) but depending on how the damage is calculated, it very well may be losing shots simply because there's too many to process for a single frame (just in terms of number of pellets to calculate). Basically, if it's not combining pellets within a single frame (which I doubt it is doing) then at half the framerate it's calculating 2ce as many bullet impacts - too many may simply just be getting lost or forgotten or overwritten or what-have-you - I don't know the engine well enough yet to say for sure.


I don't know if this is relevant or not, but when using the admittedly not super precise timer functions on MHS, shotguns will show all pellets hitting at +0 ms, vaguely indicating they are being processed on the same frame.


8 pellets * number of ammo consumed per frame?

how does the timer function work?

i'll take a look. tonight. maybe.


Timer function I've used counts ms between writes to the memory address.  I would expect that, at 60 fps and one pellet per frame, there would be a 16 ms delay roughly, which I'm pretty sure the timer can discern.  Lemme go check for some old data logs


I'd like to note that I'm a liar.  The 0 ms hits I remembered were there in this one...but rarely

294ms | Prime damage: 159.000000 //Wraith Shot 2
16ms | Prime damage: 159.000000
18ms | Prime damage: 159.000000
0ms | Prime damage: 159.000000
12ms | Prime damage: 159.000000
17ms | Prime damage: 159.000000
16ms | Prime damage: 159.000000
17ms | Prime damage: 159.000000

Looks like you're probably right, though in this and the other shot I looked at 1 frame contained 2 pellets while the rest were likely in separate frames

Modifié par tyhw, 12 août 2013 - 11:21 .


#77
Dunvi

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tyhw wrote...

294ms | Prime damage: 159.000000 //Wraith Shot 2
  16ms | Prime damage: 159.000000
  18ms | Prime damage: 159.000000
    0ms | Prime damage: 159.000000
  12ms | Prime damage: 159.000000
  17ms | Prime damage: 159.000000
  16ms | Prime damage: 159.000000
  17ms | Prime damage: 159.000000

Looks like you're probably right, though in this and the other shot I looked at 1 frame contained 2 pellets while the rest were likely in separate frames

fixing your formatting so i can read it :P

the millisecond counts are time since the last write you said?

ETA: (1) that sorta matches up more with in game experiences where there can be a sudden delay between half the damage done and the rest of it (pellets getting calculated in different frames), (2) need to look at how timer controlled functions are calculated (how asynchronously), (3) is caching a concern? my low-level understanding is totally shot right now, too much java.

Modifié par Dunvi, 12 août 2013 - 10:57 .


#78
Tybo

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Dunvi wrote...

tyhw wrote...

294ms | Prime damage: 159.000000 //Wraith Shot  2
  16ms | Prime damage: 159.000000
  18ms | Prime damage: 159.000000
    0ms | Prime damage: 159.000000
  12ms | Prime damage: 159.000000
  17ms | Prime damage: 159.000000
  16ms | Prime damage: 159.000000
  17ms | Prime damage: 159.000000

Looks like you're probably right, though in this and the other shot I looked at 1 frame contained 2 pellets while the rest were likely in separate frames

fixing your formatting so i can read it :P

the millisecond counts are time since the last write you said?


It looked fine in the preview window, I swear!

Yes, miliseconds since the last write

Also, the label was Wraith Shot 2, and the next ms count was 16 ms

Modifié par tyhw, 12 août 2013 - 10:55 .


#79
Dunvi

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tyhw wrote...

Yes, miliseconds since the last write


what's with the huge gap (~dozen frames, maybe?) between the 1st and second pellets? I'm assuming this is all 8 pellets fromm a single shot impacting. nm i see

i think i need to look even closer at the shotgun code than I realized. I've having trouble following the logic to exactly where damage itself is applied.

Modifié par Dunvi, 12 août 2013 - 10:57 .


#80
HeroicMass

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this finding does not surprise me at all. I have always felt that my reegar was less damaging that what I saw on PC videos. Good catch anno. Its still way too strong, but it definitely explains why the main claims of hatred towards it came from the PC group.

#81
FateNeverEnds

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Now imagine how deadly it is when fired at 4 fps on lolps3

#82
BridgeBurner

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FateNeverEnds wrote...

Now imagine how deadly it is when fired at 4 fps on lolps3


Probably more deadly than the avenger. And it's pretty deadly when fired on full auto.

#83
Flambrose

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Have you guys noted this problem with lower RoF weapons? Say, Typhoon, Hurricane, CSMG?

#84
landylan

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Dunvi wrote...

landylan wrote...

Has no one tested how high the RoF has to be for the frame rates to affect it?


it's a relationship - one RoF will have a different framerate trigger than another. and yes, i think we have, although this was a while back, before we had some of the tools we have now.

So is the PPR worse on consoles too?

#85
Dunvi

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landylan wrote...

Dunvi wrote...

landylan wrote...

Has no one tested how high the RoF has to be for the frame rates to affect it?


it's a relationship - one RoF will have a different framerate trigger than another. and yes, i think we have, although this was a while back, before we had some of the tools we have now.

So is the PPR worse on consoles too?


We don't know yet.

I haven't had a chance to look at anything yet, won't for a while - starting a 2 hour coding competition any minute, accompanied by beer, potentially followed by more code since I'm behind on work, followed by actually finding a way to arrive home when I have to walk and beer is involved <.<

Yeah, I don't think you're getting any more intelligence out of me tonight :P

#86
Cyonan

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Dunvi wrote...
We don't know yet.

I haven't had a chance to look at anything yet, won't for a while - starting a 2 hour coding competition any minute, accompanied by beer, potentially followed by more code since I'm behind on work, followed by actually finding a way to arrive home when I have to walk and beer is involved <.<

Yeah, I don't think you're getting any more intelligence out of me tonight :P


If you drink the perfect amount of beer, we'll get superhuman coding intelligence out of you.

Of course, it's a delicate balance which is easy to pass.

#87
IamZAE

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What the eph is this thread? Are you smarter than a 5th grader?

#88
Dunmer of Redoran

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IamZAE wrote...

What the eph is this thread? Are you smarter than a 5th grader?


*inane post that elevates self to be more intelligent than others despite not contributing anything*

*snarky sarcasm*

*Nicolas Cage*

#89
IamZAE

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DaftArbiter wrote...

IamZAE wrote...

What the eph is this thread? Are you smarter than a 5th grader?


*inane post that elevates self to be more intelligent than others despite not contributing anything*

*snarky sarcasm*

*Nicolas Cage*


no it was just a question or two... Wasn't that serious stop being super analytical

#90
Dunmer of Redoran

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IamZAE wrote...

DaftArbiter wrote...

IamZAE wrote...

What the eph is this thread? Are you smarter than a 5th grader?


*inane post that elevates self to be more intelligent than others despite not contributing anything*

*snarky sarcasm*

*Nicolas Cage*


no it was just a question or two... Wasn't that serious stop being super analytical


Nic Cage will be delighted to know someone in this universe takes him seriously.

I'll send him a facsimile post-haste.

#91
IamZAE

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DaftArbiter wrote...

IamZAE wrote...

DaftArbiter wrote...

IamZAE wrote...

What the eph is this thread? Are you smarter than a 5th grader?


*inane post that elevates self to be more intelligent than others despite not contributing anything*

*snarky sarcasm*

*Nicolas Cage*


no it was just a question or two... Wasn't that serious stop being super analytical


Nic Cage will be delighted to know someone in this universe takes him seriously.

I'll send him a facsimile post-haste.


I don't like your tone. 1v1 thunderdome me scrub. Let's go put up or shut up. If you don't have an Xbox then I win by default.




baby u down?

#92
Dunmer of Redoran

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IamZAE wrote...

DaftArbiter wrote...

IamZAE wrote...

DaftArbiter wrote...

IamZAE wrote...

What the eph is this thread? Are you smarter than a 5th grader?


*inane post that elevates self to be more intelligent than others despite not contributing anything*

*snarky sarcasm*

*Nicolas Cage*


no it was just a question or two... Wasn't that serious stop being super analytical


Nic Cage will be delighted to know someone in this universe takes him seriously.

I'll send him a facsimile post-haste.


I don't like your tone. 1v1 thunderdome me scrub. Let's go put up or shut up. If you don't have an Xbox then I win by default.




baby u down?


One does not simply win by default. There's forms to fill out. Eight weeks waiting for a government return.

That's not the kind of choice you want to make.

IS IT?

#93
Caratinoid

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So no one tested typhoon yet? I would do it myself but I'm kinda at work right now. I just know that using typhoon on destroyer at 120FPS feels awesome but maybe it's because it makes it easier to aim through all that screen shake.

#94
the slynx

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Fascinating stuff. Also, poor consoles.

Out of curiosity, how would this work off-host? Would your damage with the Reegar depend on host FPS, or just yours, or some combination of the two?

And what sort of a fire rate is necessary to be noticeably affected by FPS then?

#95
Titus Thongger

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lolconsolescrubs

#96
Guest_Cassandra Neptune_*

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Everyone knows that guns do more damage on PC

#97
Jaun Shepard

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Arctican wrote...

Wow, everything makes sense now. And here I thought I was terrible at using the Reegar.

This, now I know why I can't use this gun of host and I thought I was a scrub.:unsure:
Edit : Somone needs to try this gun with marksman I wonder what would happen at 120 fps...
Edit2: Does anyone know why I get this huge difference on and off host its like I am playing at 15 fps off host and some 60 fps on host does lag drop your fps? (I stay in a remote place)

Modifié par Jaun Shepard, 13 août 2013 - 11:57 .


#98
xSiQ

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Why is everyone hating on the Reegar? I consistently score 150-200k with it on the QMI playing U/U/G
It's always treated me well, seems like a pretty simple weapon to use

#99
Jaun Shepard

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Read the above. Its shots go missing at low FPS and you do very little damage.

#100
xSiQ

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From my experience I haven't had any problem shredding through enemies on Gold