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Is the Reegar not as deliciously cheesy on console as on PC?


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#126
Supreme Leech

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INVADERONE wrote...

Ultner wrote...

Now everything makes sense. And BSN finally needs to stop ****ing about people who are using the reegar.


I honestly think the hate must be due to solo's with the gun. I have played TONS of public matches on both Gold and Platinum and I think I have come accross someone using the Reegar maybe 3 times in my entire time playing this game. Its rarely used in Public matches as its an up close and personal weapon which doesnt suit for UUG/UUP when you dont know if you'll get a map like London or Vancouver where by the time you get to the enemy its already dead by a sniper player. The hate on the Reegar doesnt make sense to me really.


Exactly, I agree. It requires a different play style, not always an easy mode weapon (e.g. platinum London geth, platinum hydra collectors, etc). Not a pug-friendly weapon in my opinion. It has such a huge, major drawback - its range.

I remember a couple of solos on PC (xcal with the krogan vanguard using the reegar on platinum, and a more recent gold solo with the batarian soldier using the reegar on glacier) and I was very surprised by the huge difference in damage compared to when I'm using the reegar on xbox. All this time I was pretty much convinced that I wasn't using the weapon properly, that I wasn't 'doing it right' (maybe I wasn't getting enough headshots? or maybe there was something else that I was missing). But I've always had the suspicion that perhaps something else was responsible for the large difference in damage, which is very noticeable.

#127
FromTheAlps

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INVADERONE wrote...

Ultner wrote...

Now everything makes sense. And BSN finally needs to stop ****ing about people who are using the reegar.


I honestly think the hate must be due to solo's with the gun. I have played TONS of public matches on both Gold and Platinum and I think I have come accross someone using the Reegar maybe 3 times in my entire time playing this game. Its rarely used in Public matches as its an up close and personal weapon which doesnt suit for UUG/UUP when you dont know if you'll get a map like London or Vancouver where by the time you get to the enemy its already dead by a sniper player. The hate on the Reegar doesnt make sense to me really.


I absolutely agree. I find the condecending attitude, that is shown by many posters in this forum towards players, who use certain kits/weapons/powers, infuriating.Posted Image

#128
Nova-IN

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cato_84 wrote...

Midnight98 wrote...

xSiQ wrote...

Midnight98 wrote...

xSiQ wrote...

Why is everyone hating on the Reegar? I consistently score 150-200k with it on the QMI playing U/U/G
It's always treated me well, seems like a pretty simple weapon to use

You must be new here.

Poeple who hate on the reegar are those that get outscored by a pug using reegar and their egos can't take it.


What are you trying to say, people playing an online video game take this shiz too serious?
I'm not buying it...

People QQing about stuff is the primary reason things get nerfed across all games.

Hopefully the reegar remains untouched.


Bioware have left the building, there will never be any more buffs or nerfs.

Also, forum complaints about a weapons performance must have had a very minor impact on Fagnan's decisions, eg. plenty of people complained bitterly about the Reegar immediately after it was released up till balance changes stopped yet it does the same damage as it always did.

Meh, "Tense" fail. Should have been "remained".

#129
capn233

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peddroelmz wrote...

Reegar Clip 22
*snip*

Most hits inflicted during many many tests - 93 ...

So that is out of a theoretical 176 (22x8)?

Then you only hit around ~53% of the shots during a "1.32s" firing time, right?

What if you were to change the ROF to 540 and the mag size to 12?  I wonder what the difference in total damage applied per clip would be.

Modifié par capn233, 13 août 2013 - 05:23 .


#130
lightswitch

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Annomander wrote...

Confirmed. The reegar is indeed a frame rate dependent weapon, due to it's fire rate probably.

Used fraps to hard cap my FPS and tested versus atlas armour, using the same set up (lolcendiary).

120 FPS; reegar consistently burned through 10 bars of shield and 7 bars of armour in one clip, with little to no variance.

60 FPS; reegar burned through 10 bars of shield and 5 bars of armour in one clip, with little to no variance.

30 FPS: Reegar burned through 9 bars of shield in one clip, again with no variance.

15 FPS: Reegar burned through a measly 2 bars of shield in a single clip.


almost a year and a half later and this game still finds ways to be more and more ridiculous. amazing.

#131
BridgeBurner

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I will be doing some proper testing with various weapons, using specific fire rates and damage values with the tried and tested Memory Hack method so the data can be read from memory to get a more precise readout.

I'm going to test a few other weapons and see what I can come up with in regards to what fire rate you actually have to be shooting at before you start "losing" shots.

#132
Titus Thongger

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looks like the One 'Ring' of Power in the game is FPS

#133
NuclearTech76

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And people told me I was crazy on this.

I haven't really noticed any other significant differences on TTK in comparison to PC though. I don't use the PPR or CSR that much though so this might effect some other high ROF weapons but the difference on the Reegar is easily noticable by just watching videos and using it in game.

#134
BridgeBurner

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NuclearTech76 wrote...

And people told me I was crazy on this.

I haven't really noticed any other significant differences on TTK in comparison to PC though. I don't use the PPR or CSR that much though so this might effect some other high ROF weapons but the difference on the Reegar is easily noticable by just watching videos and using it in game.


It's probably due to the crazy fire rate that the reegar has.

Doing some more tests now to see if I can get other weapons to replicate the behaviour, or if 1000 RPM is simply too much for 30fps.

#135
capn233

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Annomander wrote...

Doing some more tests now to see if I can get other weapons to replicate the behaviour, or if 1000 RPM is simply too much for 30fps.

My hypothesis before that test would be that weapons that fire a single bullet at 1000rpm won't lose nearly as many as the Reegar, which has to fire 8000 of them per minute.

Also, is shotgun latentfiretime causing some of this since Reegar is the only one that has anywhere near that ROF?

Modifié par capn233, 13 août 2013 - 05:56 .


#136
NuclearTech76

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capn233 wrote...

Annomander wrote...

Doing some more tests now to see if I can get other weapons to replicate the behaviour, or if 1000 RPM is simply too much for 30fps.

My hypothesis before that test would be that weapons that fire a single bullet at 1000rpm won't lose nearly as many as the Reegar, which has to fire 8000 of them per minute.

Also, is shotgun latentfiretime causing some of this since Reegar is the only one that has anywhere near that ROF?

So our shurikens are probably safe on console. Thank god that was a close one. :lol:

#137
capn233

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NuclearTech76 wrote...
So our shurikens are probably safe on console. Thank god that was a close one. :lol:

Ha.  Shuriken in ME3 is a travesty. I want a gun that I can spray all over the place like God intended for a machinepistol. :)

#138
BridgeBurner

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Tested the typhoon using MH to read the hits out of memory.

Every shot registered at 30 fps, no difference in number of bullets required to kill, no difference in TTK when compared to 60 fps.

It seems to be the 1000 RPM x8 for each pellet that is killing the reegar at lower frame rates.

#139
Tybo

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Annomander wrote...

Tested the typhoon using MH to read the hits out of memory.

Every shot registered at 30 fps, no difference in number of bullets required to kill, no difference in TTK when compared to 60 fps.

It seems to be the 1000 RPM x8 for each pellet that is killing the reegar at lower frame rates.


Given that, as Dunvi suggested, each frame can only handle one pellet, the Reegar is effectively firing at 8000 RPM.  At this firing rate, you'd need 134 FPS to resolve each pellet.  

No other gun comes close.  Next highest would be a Piranha (150*8=1200) under marksman (+50%) for 1800 RPM.

1800 RPM would need 30 FPS to resolve each pellet.  If there are any other possible problems, it would be here.  Without Marksman, I am quite certain there shouldn't be any significant dependencies on frame rate.

Same goes for other classes of damage such as melee.  If there is a problem there, it is wholly unrelated, and in all probability universal between PC and consoles.

#140
BridgeBurner

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tyhw wrote...

Annomander wrote...

Tested the typhoon using MH to read the hits out of memory.

Every shot registered at 30 fps, no difference in number of bullets required to kill, no difference in TTK when compared to 60 fps.

It seems to be the 1000 RPM x8 for each pellet that is killing the reegar at lower frame rates.


Given that, as Dunvi suggested, each frame can only handle one pellet, the Reegar is effectively firing at 8000 RPM.  At this firing rate, you'd need 134 FPS to resolve each pellet.  

No other gun comes close.  Next highest would be a Piranha (150*8=1200) under marksman (+50%) for 1800 RPM.

1800 RPM would need 30 FPS to resolve each pellet.  If there are any other possible problems, it would be here.  Without Marksman, I am quite certain there shouldn't be any significant dependencies on frame rate.

Same goes for other classes of damage such as melee.  If there is a problem there, it is wholly unrelated, and in all probability universal between PC and consoles.


I'm not entirely convinced by the 1 pellet per frame.

A reegar with 82.5% weapon damage should take 14.3 shots to remove 27,422 shields from a platinum atlas. In my 60fps recording, the breaking point (giving an insanely generous margin for error for the fact that the shield bar isn't accurate) was at the 17th shot. There still looks to be significant damage loss at 60fps, let alone 30.


Theoretically, a reegar, with 82.5% WD, firing 22 shots should deal... 42398 damage to shields, but in actual fact (providing that last pip of shields represents a definite 10.001% shields left on the target (this is again, a huge margin for error) I dealt a total of 24600 total shield damage at 30fps instead of the 42398 I should have done.

In other words, out of all the potential damage the reegar MIGHT have caused, it lost at *minimum* a whopping 17798 damage at 30fps compared to it's on paper stats.

(17798 /2) /22  = 404 damage lost per shot, or in other words 3.36 pellets out of every shot simply doing no damage at 30 fps... This is a minimum estimate, it could potentially be higher than this.

Modifié par Annomander, 13 août 2013 - 08:07 .


#141
1badmage

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For fun, I did the ini file edit to increase framerate (add to [SystemSettings] section):

SmoothFrameRate=false
MinSmoothedFrameRate=0
MaxSmoothedFrameRate=999

I was getting > 180 fps according to fraps, and things melted, very much like ... cheese. One clip took out the shields and took off two bars of armor for an atlas, and I could run away with incendiary doing the rest.

Got the high score as a batsol (incendiary, adreneline, grenades), noticed that everyone else was playing as an adept, then switched to my beloved HA. More fun that way.

Modifié par 1badmage, 11 septembre 2013 - 02:16 .