Causality doesn't work that way: They made the quarian designs first, and decided to make Tali romance-able later.It's outright explicit with the Drell, and so heavily implied with Tali and the final Female Turian design that it's eyebrow-worthy
Next Mass Effect: More alien looking aliens.
#26
Posté 13 août 2013 - 10:28
#27
Posté 14 août 2013 - 03:05
#28
Posté 14 août 2013 - 05:13
#29
Posté 14 août 2013 - 05:22
Kel Riever wrote...
Next Mass Effect promises rocks that talk!

Promise?!
#30
Posté 14 août 2013 - 07:10
John Woo want's this too.
#31
Posté 14 août 2013 - 07:15
Redbelle wrote...
I'd like an alien species with four arms so that character can go dual pistol x2 on the hapless bad guys.
John Woo want's this too.
Behold!

Woo's wishes are always fulfilled on BSN!
#32
Posté 14 août 2013 - 01:07
As it is, Turians are probably my favourite design - humanoid, yet decidedly otherworldly, and not engineered to be 'sexy'.
Yet I wouldn't want them going too far, no giant slug things or wacky Men In Black type stuff. Don't know why, I just feel like it wouldn't suit the universe.
#33
Posté 27 août 2013 - 06:06
#34
Posté 27 août 2013 - 03:02
I'm surprised people were shocked by the Quarian face design when their look was so expectable from the start.
#35
Posté 27 août 2013 - 03:21
Fixers0 wrote...
Not quite agree one visuals, but from a narrative perspective certain Alien species certainly should be Alien, in the Original Mass Effect the only "true" Alien species we encounter are the Rachni and the Thorian. as the manner in which they behave and reason is totally beyond what we humans are used to.
Tbh the Thorian always fellt like too much of an atempt to create an alien.
At the same time it wouldn't surprise me if it was created by the Leviathans as a means to control others but then it was abandoned and left to its own devices when the Lev's retreated from the Reapers.
#36
Posté 27 août 2013 - 03:26
Necanor wrote...
No retcons! No changing appearances, I just want continuity. Only a minor portion of the 'hardcore' fanbase wants retcons anyway.
I'm surprised people were shocked by the Quarian face design when their look was so expectable from the start.
Didn't they retcon the Qurians legs? Not a lot but the posture seems to have changed fromME1 to 3
#37
Posté 28 août 2013 - 05:12
Yeah. They need a design overhaul. It at least something to explain how they control perception even through photos.
#38
Posté 28 août 2013 - 05:17
Modifié par Addictress, 28 août 2013 - 05:18 .
#39
Posté 28 août 2013 - 05:56
#40
Posté 28 août 2013 - 12:23
Addictress wrote...
The Asari are fine only given the hint they appear attractive to each species, almost like a chameleon. No one knows what the Asari truly look like- they resemble each species through the eyes of each species. They should address this point in the next game, maybe revealing an Asari whose chemicals are not affecting the viewer. Though it would seem that if the Asari controlled perception chemically or biotically, then they would look themselves in photos and they couldn't have photo images, which they clearly do in the series.
Yeah. They need a design overhaul. It at least something to explain how they control perception even through photos.
You make a good point as to why the Asari at least could use a spiffing up, though i think the reason for their attractiveness is less chemicals and chameleoness, more societal acceptance, and some of their latent mind powers. That being said, if the next game has Origins stories like i've been hoping, letting you play as a Turian for example, it would make sense for the Asari to be desinged in such a way so that you can see how they would be attractive to Turians.
#41
Posté 28 août 2013 - 12:29
#42
Posté 28 août 2013 - 12:54
Lluthren wrote...
I agree that the asari look a bit too much like humans (female humans), but I don't understand what you're getting at and frankly it sounds a bit creepy.
I'm saying it's easy to see why Asari are attractive to us, considering we share the same animation model, but we should also see some more vaguely alien traits that would be attractive to the other species; example, maybe they could have slightly larger eyes that would be considered attractive to Salarians, or a more pinched waist that would be conventionally attractive to Turians, or slightly cartoonishly attractive to Humans.
#43
Posté 28 août 2013 - 01:01
SAmaster01 wrote...
Lluthren wrote...
I agree that the asari look a bit too much like humans (female humans), but I don't understand what you're getting at and frankly it sounds a bit creepy.
I'm saying it's easy to see why Asari are attractive to us, considering we share the same animation model, but we should also see some more vaguely alien traits that would be attractive to the other species; example, maybe they could have slightly larger eyes that would be considered attractive to Salarians, or a more pinched waist that would be conventionally attractive to Turians, or slightly cartoonishly attractive to Humans.
I can't see that ever happening for that means they would have to make a seperate Asari model for every species you could play in the game, otherwise their model wouldn't look anything like what they do now and that would cause more negative feedback then positive for look at what happened with Ashley.
#44
Posté 28 août 2013 - 01:56
Sanunes wrote...
SAmaster01 wrote...
Lluthren wrote...
I agree that the asari look a bit too much like humans (female humans), but I don't understand what you're getting at and frankly it sounds a bit creepy.
I'm saying it's easy to see why Asari are attractive to us, considering we share the same animation model, but we should also see some more vaguely alien traits that would be attractive to the other species; example, maybe they could have slightly larger eyes that would be considered attractive to Salarians, or a more pinched waist that would be conventionally attractive to Turians, or slightly cartoonishly attractive to Humans.
I can't see that ever happening for that means they would have to make a seperate Asari model for every species you could play in the game, otherwise their model wouldn't look anything like what they do now and that would cause more negative feedback then positive for look at what happened with Ashley.
I'm not saying they should make a blue version of each alien, just that they should make the current Asari a bit more alien than they are now, and it doesn't have to be anything major, like a complete design rehaul, just a lot of little things. Humans are very good at recognizing other humans, but there are a lot of little things you can tweak to make someone look completely different. Example; the uncanny valley models from games like fallout and oblivion. I never had much of a problem with them, but while they, for the most part, are meant to look completely human, for some they look anything but. Now I'm not saying that you have to go down that route, but I'm sure that there is a happy compromise to be made were the more human lookng aliens, Asari especially, are made to look less human, but still like their original models.
#45
Guest_simfamUP_*
Posté 28 août 2013 - 03:49
Guest_simfamUP_*
Modifié par simfamSP, 28 août 2013 - 03:49 .
#46
Posté 28 août 2013 - 07:50
simfamSP wrote...
Remember, they have to be likeable. Making something so weird it becomes ridiculous just turns people off.
I would like to cite the Turians, and anyone who sexed up Garrus. Not to mention all the venerable Hanar, Elcor. and Volus.
You racist.
#47
Posté 28 août 2013 - 08:03
Vorcha don't look likeable yet they're popular with fans because of their 'daww, silly little thugs haha!' thing going on. It's still mostly about the portrayal IMO. Krogan ain't really "goodie goodie"-looking either yet people love them.simfamSP wrote...
Remember, they have to be likeable. Making something so weird it becomes ridiculous just turns people off.
#48
Posté 29 août 2013 - 02:42
And besides, as other have mentioned something truly "alien" would be totally unrelateable to people. We wouldn't be able to begin to grasp their motivations or world-views, so interacting with those characters would be, for all intents & purposes, impossible.
#49
Posté 29 août 2013 - 04:27
For instance, Sten, from DA:O he is a badass and he is always whining about Ferelden, but he picked my curiosity, i was baffled as to how Qunari society worked, and if you think about it, they where not that far fetched.
From my point of view, i'd love to see different intelligent lifeforms, maybe one guy can see in the colors of the spectrum that butterflies see, how crazy can that turn out to be? or meet a civilization with no eyes. "cut the red wire!" "the what now?!"
Anyhow, and when people talk about relating to someone, granted, the more humanoid looking the easier is going to before the player to approach the NPC, but the back story is what finally gets thru, heck we all love that crazy ass blasto enkindling the galaxy. and he was not even a prime character.
Well that is just my opinion anyway.
#50
Posté 30 août 2013 - 12:52
Manc4life7 wrote...
Hasn't the reason many aliens appear humanoid been addressed already? I could have sworn there was reference to "most successful higher lifeforms following similar evolutionary developmental patterns", possibly in a codex entry.
And besides, as other have mentioned something truly "alien" would be totally unrelateable to people. We wouldn't be able to begin to grasp their motivations or world-views, so interacting with those characters would be, for all intents & purposes, impossible.
I don't think there's been mention of such a codex entry like that at all. And what kind of logic would that make? I'm not too stringent on real science and logic so long as it makes a good story, but Humanoid forms have in no way been proven to be extremely succussefull, either in Mass Effect of the real world.
Personally, the only thing I think necessary for sentient life would be appendages with the ability to manipulate objects, hands for us, trunks, tentacles, or psychic powers for others, and a large enough brain to become self-aware, and whatever physcial trappings one needs to not die on their home planet.





Retour en haut






