Can the community fix the Crusader bug?
#1
Guest_Element 0_*
Posté 13 août 2013 - 02:35
Guest_Element 0_*
#2
Posté 13 août 2013 - 02:50
#3
Guest_Element 0_*
Posté 13 août 2013 - 02:52
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Midnight98 wrote...
No.
#4
Posté 13 août 2013 - 02:54
#5
Guest_Element 0_*
Posté 13 août 2013 - 02:56
Guest_Element 0_*
DHKany wrote...
twerking as intended
Even the devs said it's not
#6
Posté 13 août 2013 - 03:02
#7
Posté 13 août 2013 - 03:03
#8
Guest_TchOktChoky_*
Posté 13 août 2013 - 03:07
Guest_TchOktChoky_*
#9
Guest_Element 0_*
Posté 13 août 2013 - 03:08
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XFG-65 wrote...
Crusader bug?
It has 0.2 second latency and shoots to the past.
#10
Posté 13 août 2013 - 03:11
#11
Posté 13 août 2013 - 03:12
#12
Posté 13 août 2013 - 03:16
#13
Guest_Element 0_*
Posté 13 août 2013 - 03:18
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DinkumGem wrote...
I use it on my Havoc in combination with cryo blast. Lots easier to hit something slowed and/or frozen.
Yeah, you can use it on Overload or Sabotage or Energy Drain kits, but that's still a band aid.
Modifié par Element 0, 13 août 2013 - 03:18 .
#14
Posté 13 août 2013 - 03:18
Ledgend1221 wrote...
lrn2timetravel
#15
Posté 13 août 2013 - 03:40
Striker93175 wrote...
Ledgend1221 wrote...
lrn2timetravel
Streaker pls
Who needs weapons with a mullet like that?
#16
Posté 13 août 2013 - 03:41
#17
Posté 13 août 2013 - 03:43
#18
Guest_Element 0_*
Posté 13 août 2013 - 03:46
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RTK2Lional wrote...
Strange, I can get 75 shotgun kills and 20 headshots shooting in the past ... perfectly viable on marksman kits without any hitscan power, and I play it off host.
Yeah, you can do that. But that doesn't mean it's suppose to be that way. It's not like the Javelin where the delay makes sense and is predictable. Or with a Graal or Kishock where the travel time is predictable.
#19
Guest_Element 0_*
Posté 13 août 2013 - 03:46
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Jaded4Chaos wrote...
Hmm... I thought it was intended. So it's supposed to be like the Saber?
Devs admitted that it's a bug, but they didn't want to fix it, because it gives the gun "character"
#20
Posté 13 août 2013 - 03:49
But that isn't an answer to airzero's question.
The gun is not working as intended and is bugged
Posting stuff like: "I think it's fine" ect is irrelevant to the thread
#21
Posté 13 août 2013 - 03:51
still love it tho.
#22
Posté 13 août 2013 - 03:51
#23
Guest_Element 0_*
Posté 13 août 2013 - 03:57
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lightswitch wrote...
do we really need another incredibly overpowered weapon?
It's not gonna be OP. It's just gonna be great. As it should be for weight/recoil/rarity factors.
And at this point - who the hell cares?
Modifié par Element 0, 13 août 2013 - 03:57 .
#24
Posté 13 août 2013 - 03:58
#25
Posté 13 août 2013 - 04:04
Element 0 wrote...
Jaded4Chaos wrote...
Hmm... I thought it was intended. So it's supposed to be like the Saber?
Devs admitted that it's a bug, but they didn't want to fix it, because it gives the gun "character"
Chris Schanche wrote...
This would be a nice to fix, and
was not originally an intended feature of the gun, but we have no plans
to make any changes to the Crusader at this time. Even with the issue
in place though we still like this gun and feel like it is a strong
contender.
For reference.
Element 0 wrote...
It's not gonna be OP. It's just gonna be great. As it should be for weight/recoil/rarity factors.
And at this point - who the hell cares?
..and although I like the Crusader as is, agreed. We could use a community .bin file with a few nice, relatively widely accepted changes. This being one of them IMO.
The Spitfire's RPM / overall performance and Harrier's cover / standing recoil switch also come to mind.
Modifié par JiM_13, 13 août 2013 - 04:11 .





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