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Can the community fix the Crusader bug?


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#76
Dunvi

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Cassandra Saturn wrote...

from point of view, a human reaction pales in comparison to superhuman's. the superhuman reaction would be faster than 0001, it would take about 95 seconds faster than average human reaction.


So wait, if I can react to something within 95 seconds, I'm superhuman?

:o

#77
Dunvi

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<.<
>.>

ABANDON THREAD ANNOMANDER IS STILL AWAKE

Modifié par Dunvi, 13 août 2013 - 07:49 .


#78
DHKany

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Cassandra Saturn wrote...

from point of view, a human reaction pales in comparison to superhuman's. the superhuman reaction would be faster than 0001, it would take about 95 seconds faster than average human reaction.


relevant

Image IPB

#79
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Dunvi wrote...

Cassandra Saturn wrote...

from point of view, a human reaction pales in comparison to superhuman's. the superhuman reaction would be faster than 0001, it would take about 95 seconds faster than average human reaction.


So wait, if I can react to something within 95 seconds, I'm superhuman?

:o

 

C'mon...let's not get this thread derailed. 

#80
d_nought

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Element 0 wrote...
let's not get this thread derailed. 



#81
Dunvi

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d_nought wrote...

Element 0 wrote...
let's not get this thread derailed. 



#82
Cassandra Saturn

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sorry Element, i was making my reply to Dunvi's post.


on topic: crusader bug? has it been here for while?

#83
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Cassandra Saturn wrote...

sorry Element, i was making my reply to Dunvi's post.


on topic: crusader bug? has it been here for while?

 

It was always there. People didn't pay much attention at first, since the Crusader straight up SUCKED damage wise, so they just didn;t use it. But the Crusader got buffed and became a kinda neat weapon, except that delay ruins everything. 

#84
Cassandra Saturn

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what sort of delay, Element?

#85
Belahzur

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I have to admit, I'm curious, I do like the Crusader for what it does, but if we could get rid of the delay or whatever, I would use it on edibot more often, and that's coming from a huge claymoar fan.

#86
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Cassandra Saturn wrote...

what sort of delay, Element?

 

Read the previous posts. 

#87
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Belahzur wrote...

I have to admit, I'm curious, I do like the Crusader for what it does, but if we could get rid of the delay or whatever, I would use it on edibot more often, and that's coming from a huge claymoar fan.

 

I would definetely use it on a quite a few kits. 

#88
BridgeBurner

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Dunvi wrote...

<.<
>.>

ABANDON THREAD ANNOMANDER IS STILL AWAKE


The crusader sucks.

The player with the best reactions ever is Frantic.

Y'all are scrubs.

Human reactions data is skewed, as humans in test situtaions are invariably reacting to something which they know is going to occur. Reacting in real time to things which you do not have prior knowledge of yields much less impressive reaction times.

They ran some tests on a bunch of Q3/UT2k4/CS players back in 2006 or something at a LAN event and found that most were able to twitch react at an average of around 250ms.

And yes, this does somewhat debunk the people who can perform crazy insta-snaps. Like this clown from blacklight, who'll be getting banned soon.

#89
Dunvi

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Annomander wrote...

Human reactions data is skewed, as humans in test situtaions are invariably reacting to something which they know is going to occur. Reacting in real time to things which you do not have prior knowledge of yields much less impressive reaction times.

They ran some tests on a bunch of Q3/UT2k4/CS players back in 2006 or something at a LAN event and found that most were able to twitch react at an average of around 250ms.


Human reaction data is skewed. In context of the crusader, problem, though, the 250ms reaction times are wrong because they are, as I said, "randomized" visual stimulus followed by reaction. In context of the crusader, the important part is our ability to predict the firing time (press button, get response from game) during the twitch reaction (a subreaction, if you will) which we can do very precisely - once you start the twitch reaction, you body/mind knows the time it'll take you to arrive at that location so that you can start a firing action at the first possible moment, to a precision in the range of noticing a 100ms delay, if you are expecting closer to 20.

#90
capn233

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Is this going to be on the test?

#91
Dunvi

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capn233 wrote...

Is this going to be on the test?


with me, it's always a test

#92
Cassandra Saturn

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okay, i read the posts. so it's firing delay. also, you said it shoots to left of where you was aiming at. because to me, it sounds like it's fire and forget weapon. it locks the location you was aiming at, then you're firing, it goes to that location you were aiming at previously, but not anymore. thus making it very much like fire and forget weapon. it's standard issue in Air Force. does this sounds just right?

#93
Dunvi

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Cassandra Saturn wrote...

okay, i read the posts. so it's firing delay. also, you said it shoots to left of where you was aiming at. because to me, it sounds like it's fire and forget weapon. it locks the location you was aiming at, then you're firing, it goes to that location you were aiming at previously, but not anymore. thus making it very much like fire and forget weapon. it's standard issue in Air Force. does this sounds just right?


*facepalm*

#94
Sket

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Dunvi wrote...

Cassandra Saturn wrote...

okay, i read the posts. so it's firing delay. also, you said it shoots to left of where you was aiming at. because to me, it sounds like it's fire and forget weapon. it locks the location you was aiming at, then you're firing, it goes to that location you were aiming at previously, but not anymore. thus making it very much like fire and forget weapon. it's standard issue in Air Force. does this sounds just right?


*facepalm*


Please stay on topic...

#95
Belahzur

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Cassandra Saturn wrote...

okay, i read the posts. so it's firing delay. also, you said it shoots to left of where you was aiming at. because to me, it sounds like it's fire and forget weapon. it locks the location you was aiming at, then you're firing, it goes to that location you were aiming at previously, but not anymore. thus making it very much like fire and forget weapon. it's standard issue in Air Force. does this sounds just right?




#96
Pinky-Slaying-SugarWalls

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Geth family makes use of it!

#97
Turian Master Race

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Dunvi wrote...

once you start the twitch reaction, you body/mind knows the time it'll take you to arrive at that location


How do you know this in the context of the game?

Standard reaction time test, average is about 200 ms. Test yourself:

www.humanbenchmark.com/tests/reactiontime/

Last but not least, IMO if you want to twitch shot with the crusader you are doing it wrong (i.e. twitch reaction times are mostly irrelevant). You have to be patient.

Modifié par RTK2Lional, 13 août 2013 - 10:04 .


#98
Dunvi

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RTK2Lional wrote...


Dunvi wrote...

once you start the twitch reaction, you body/mind knows the time it'll take you to arrive at that location


How do you know this in the context of the game?

Standard reaction time test, average is about 200 ms. Test yourself:

www.humanbenchmark.com/tests/reactiontime/

Last but not least, IMO if you want to twitch shot with the crusader you are doing it wrong (i.e. twitch reaction times are mostly irrelevant). You have to be patient.


200 ms from initial stimulus to final reaction. I'm saying the final reaction, your body knows the timing of.

also that's the point, the crusader heavily punishes twitch shooting skills, which is dumb.

#99
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RTK2Lional wrote...


Dunvi wrote...

once you start the twitch reaction, you body/mind knows the time it'll take you to arrive at that location


How do you know this in the context of the game?

Standard reaction time test, average is about 200 ms. Test yourself:

www.humanbenchmark.com/tests/reactiontime/

Last but not least, IMO if you want to twitch shot with the crusader you are doing it wrong (i.e. twitch reaction times are mostly irrelevant). You have to be patient.

 

Mine was 225 :(

#100
MaxShine

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The Crusader at its current state is retarded. The delay does not simulate anything physical, it is just a bug. The weapon can still be used very successfully, but whenever you try to hit a target that is moving laterally quickly you have to know about the delay mechanics, you still need a bit of luck or rely on trigger spam.

The Crusader would not be OP without the delay, it is still pretty heavy and even the GI cannot kill every shielded mook in one shot.

Modifié par MaxShine, 14 août 2013 - 09:53 .