I mean, a system of magic were there's no clearly visible magic spells, where not even the lore tells you if magic is real or not, were you buff and debuff npc's based on fears, faiths and superstitions, and where area of effect spells are based partially on suggestion and real life poison and venom.
The magic class would in this case be based on priests and clerics, for official institutionalised religions, and shamans or tribal counselors.
The lore, the ruleset and the flavor text shouldn't really make clear if magic is indeed real, or not.
There should also be a heavy emphasis on relics, which would be the offhand weapon for the cleric in question. Every plot important battle or encounter leaves a relic behind, that should be searched, picked up and mistified by the cleric. He invents a cool story about it, crafts it to look impressive to boost morale of your own troops...
For example:
MAGE CLASS: Cleric of the Order
Weapon of choice: none, or one handed sword, dagger as offhand weapon (only able to attack) when overwhelmed or runs out of spells.
Armor: Can use a breastplate and helmet for basic protection, no boots gloves, shield, chainmail.
SPELLS:
Morale boost: Recites a passage of the Holy Book before the battle, everybody gains +10 hp
Berserker mode: A warcry that gives the party 25% health back, or a 30% if Fumes of the divine was used before the battle. Morale drops 15% for enemies
Fumes of the Divine: The cleric makes a potion with psicoactive plants that gets the warriors high. Can be thrown as a grenade mid battle
Heroic relic: The cleric commands the party with a relic on his hand. The sole vision of this relic makes the group +50% resistant to enemy magic
ABILITIES:
Relic craftsmanship: Every point you spell in this ability makes the relics you collect more impresive
LEVEL 1: craft relics
LEVEL 2: Your relics are automatically recognised as Holy by the Grand Cleric
LEVEL 3: Scribes add stories about how your relic is capable of miracles and these are added to the Holy book of religion.
Great oratories: You are a great predicator and infuse faith to your followers
Terrific fame:Enemies recognise you and flee, every level makes creatures 5 leveles less than you flee.
P.S Have in mind that this system is obvioulsy not designed for Dragon Age, but for a setting were magic was not obvious, like in real world were people may think amgic is real but indeed is not
Would you like superstition-based magic?
Débuté par
filetemo
, août 13 2013 05:20
#1
Posté 13 août 2013 - 05:20
#2
Posté 13 août 2013 - 05:41
That sounds like a completely different setting.
#3
Posté 13 août 2013 - 06:05
It's magic based on the fanatism of the faithful, the deception of the clerics and the general ignorance of the peasants. Mind trickery, suggestion, imaginery, drugs and lies.
#4
Posté 13 août 2013 - 06:07
Still, completely different setting.
I might play a game where magic worked like that, but we've already established how magic works in Dragon Age and I'd be against changing it to fit this model.
I might play a game where magic worked like that, but we've already established how magic works in Dragon Age and I'd be against changing it to fit this model.
#5
Posté 13 août 2013 - 06:09
I would like that, but Dragon Age isn't going in that direction.
I hope other games will do that sort of thing.
edit: I would also like if it isn't clear for the player if the magic is real or only suggestion.
I hope other games will do that sort of thing.
edit: I would also like if it isn't clear for the player if the magic is real or only suggestion.
Modifié par Am1_vf, 13 août 2013 - 06:10 .
#6
Posté 13 août 2013 - 07:00
Yep.Taleroth wrote...
That sounds like a completely different setting.
A setting in which Morrigan can't possibly exist.
#7
Posté 13 août 2013 - 07:26
Sounds boring to me, I hate the idea actually. Really hate it. That being said I know some people will like the idea but I would not play such a system ever.
#8
Posté 14 août 2013 - 03:22
it could work for bioware's new ip, it doesn't need to be high fantasy, it can be steampunk even.
#9
Posté 14 août 2013 - 05:21
That is pretty cool and I would like a game that had something like this but its not for Dragon Age.
#10
Posté 14 août 2013 - 05:23
Would I buy a game where a class based on trickery, lies and misdirection existed alongside magic? Sure, in most settings they're called "rogues".
Would I buy a game where a class based on trickery, lies and misdirection supplanted "traditional" magic? Not a chance.
Would I buy a game where a class based on trickery, lies and misdirection supplanted "traditional" magic? Not a chance.
#11
Posté 14 août 2013 - 05:26
Also, there is a book called "Here lies Arthur" writen by Philip Reeve in which the mage character does something like that using tricks and stuff and only he and his apprentice know it while everybody else thinks the magic is for real
#12
Posté 14 août 2013 - 05:28
I wouldn't be interested in this as a combat style or mechanic, but I would be interested in meeting hedge-witches or communities that respect them, and yet they have questionable magical talent.
#13
Posté 14 août 2013 - 05:33
filetemo wrote...
it could work for bioware's new ip, it doesn't need to be high fantasy, it can be steampunk even.
BioWare's new IP needs to be set in modern times.
Dragon Age (medieval style fantasy) - Mass Effect (sci-fi style) - New IP (Modern style)





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